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AcesSpeedo

AcesSpeedo

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AcesSpeedo
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  • @Alen_Starkly said:

    They are receiving their 2nd nerf, limiting the use to 2 charges. The first nerf already made them terrible, basically worthless. This 2nd nerf is putting the nail in the coffin of their worthlessness. They are a really bad item, that does nothing for you. If you have no plans on undoing at least one of these nerfs, then please remove fog vials from the bloodwebs/game.

    I'm glad you attempted to make a good new item, but this ain't it. I don't want my BP to be wasted on worthless items, I'd rather they go to medkits, toolboxes, or flashlights. You know, the stuff that actually does something.

    Also, unless you plan to buff the success rate of map offerings, please remove those from the bloodwebs as well. Map offerings are currently useless and not worth running. I could spend 10 matches running a map offering and not getting a map I want, so I'll rather run a BP or a luck offering. I don't want to pile up worthless stuff in my inventory. I want my bloodpoints to be spent on useful things.

    So please, either make Fog Vials and Map Offerings viable, or remove these worthless things from the bloodwebs. I don't want stuff that's not worth running and does nothing for me.

    im getting less BNP's and syringes too, its almost as if it was calculated hmmm.

    give survs a crap item that reduces the amount of actually decent iri add ons received for toolboxes and medkits, and call it a day

  • People dont want him to be nerfed cz then they will have to go back to playing Legion and struggling at high MMR, they love pub stomping with ez killer

  • @angrychuck said:

    I love this whole argument because this is someone who clearly lacks a basic understanding of the word "broken" in a technical sense and then decides to upset because of it. Just because a streamer used hyperbole doesn't make it entirley correct.

    ugh youre boring

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982552#Comment_3982552

    How do you tell when you're wrong versus being gaslit with this mentality? Have you ever been wrong? Are you capable of it? Can anything change you mind?

    I WILL NOT BE GASLIT BY THIS COMMUNITY!

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/453748/the-ghoul-last-stand

    You might be the best ragebaiter of 2028 with this post bro. They've mentioned constantly that the Killswitch feature is for gamebreaking bugs only. Neither of those killers are bugged, sure their boring asf to face, but not bugged. Last stand is giving infinite Finesse for free, which is unintentional, and thus has been killswitched since it often makes survivors uncatchable due to a fast moving collision.

    thanks :p

  • @Astel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982552#Comment_3982552

    I think the term "broken" talks about code and bugs rather than power-wise. Do the Ghoul and the Clown are overpowered now? Yes. Are they seriously bugged and not working as the developers intended? Not really. And Kill-switch is only for bugged that affects the matches hugely.

    broken means op

  • @DarkStrife said:

    Survivors now have voice chat and their talking can be heard by the killer.

    How good or bad would this fully be?

    voice chat would save solo q but no one wants solo q to be fixed it seems.

    anyone saying it would be bad has never played any other multiplayer games, buff killer if you need to, but comms would revive whats missing from solo q, whether people would like it or not.

  • @Deadman7600 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/453748/the-ghoul-last-stand

    Last stand was bugged tho and didn't work as intended. The hitbox when you vault a window doesn't slide with your character it teleports to the other side. On last stand it teleported too fast, therefore giving invulnerability when vaulting windows, therefore it got killswitched.

    I assume you're referring to kidnap tech with the ghoul, and if you are then yes he works as intended. It's an unintended interaction with his power that will take a lot more time to correct because it's his power that's the problem. It stops you in place (as its meant to) and while the survivor is stuck he vaults (as he is meant to when he hits a vault). It's just two interactions his power has working one after another, it sucks but he's not broken, he's just working too well.

    And clown is the furthest thing from broken, he runs as he is meant to. Even if it sucks to go against.

    "clown is the furthest thing from broken" tells me everything i need to hear! I watch comp streamers saying clown is unfair right now in his current state lmaoooooooo I WILL NOT BE GASLIT BY THIS COMMUNITY

  • girl i just spent the morning basking in this 26 degree sun, i must ask why are you upset at me for being upset at this game :(

  • @Deadman7600 said:

    because ghoul isn't broken. You can argue he's overpowered or unfun but he works as intended. Same story for clown.

    Last stand is bugged, therefore it is killswitched.

    chat why am i being gaslit on the dbd forums !!!???

  • @adam1233467 said:

    Because last stand still was bugged and both of this killers aren’t bugged.

    give over!

  • @Memesis said:

    That would guarantee the last survivor escapes. You want every match to end in survivors ratting for the free escape, letting their teammates die on first hook?

    Every match would end in a 3k.

    the last surv escaping isnt going to harm anyone, killer still wins with a 3k. its why everyone thinks ppl who slug for the 4k are massive losers xd

  • @Lixadonna said:

    Why not guarantee Exit Gates spawn as far away as possible? 😀

    you know what you might be right

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981386#Comment_3981386

    If the priority was on killers we wouldn't be waiting months/years for bug fixes, reworks and adjustments.

    their priority is cosmetics and they cant even do them without bugs xdd actually is insane

  • @meg_solos said:

    Just tried the nerfed fog vials and you can literally see through them to the other side lmao. I was having so much fun using a new item since our last new item was 9 years ago! They really helped with protecting your teammates from tunneling. I made a similar post a day ago and some comments helped me realize that it having charges could be a good change as long as they're restored to the ptb values but, we know the devs aren't that competent. Just started using blue toolboxes w built to last and 3 anti tunnel perks very fun gameplay for me and the killer :/ but this is what the devs wanted right? Lowkey might just stop playing until 2v8.

    insane to me that they even nerfed them after nerfing them from the ptb too, like just get rid of it atp

  • @Stalker_Tube said:

    If Wesker hits you with a dash while you have endurance or an active Mettle of Man, it triggers an endurance/MoM hit as if you were hit by a basic attack, instead of grabbing you and slamming/throwing you. Being grabbed by Houndmaster's dog while you have endurance (unsure of Mettle of man) will cause the dog to release you much quicker. But why does Deathslinger have no such thing like this? He can spear you, pull you in, and wait out the endurance before hitting you. Because of this, and the existence of what I said regarding Wesker and Houndmaster, Deathslinger's gun should have something akin to one of those two.

    Being hit by the Deathslinger's gun while you have endurance, should trigger an endurance hit as if you were hit by a basic attack, thus also not allowing him to reel you. OR, you should simply be able to escape much faster while you have endurance. This would solve the aforementioned issue I mentioned of Deathslinger's reeling you in and waiting out your endurance.

    i would agree but slinger is 110 killer with no map pressure or way to quickly traverse map like for example houndmaster.

  • @Starlesque said:

    What the Community is Reporting…

    1. Make-up: The artist (Fairy Kun) gave us a polished made up face and what we recieved its underwhelming
    2. Cape/Veil (Tule) Visual Issue: It hides the chain detail in the back and is not as flowy. Reports of it being ftiff and fixed ankles/foot when in game.
    3. Corset pairing: Disappears when pairing with other cosmetics.

    Please see: TikToker points out additional items for improvement: https://www.tiktok.com/@v7namiss /video/7532891324480097550

    Here's my forum:

    https://forums.bhvr.com/dead-by-daylight/discussion/452581/sable-ward-death-by-roses-unfinished

    https://us.v-cdn.net/6030815/uploads/7H44VNZL7BYJ/image.png

    https://us.v-cdn.net/6030815/uploads/IM8P5RC7A5E0/screenshot-2025-08-10-at-5-13-28-e2-80-afpm.png

    https://us.v-cdn.net/6030815/uploads/QMNJHZ6YK815/screenshot-2025-08-10-at-5-10-27-e2-80-afpm.png

    https://us.v-cdn.net/6030815/uploads/VVCZI2ILP3BM/screenshot-2025-08-10-at-5-12-17-e2-80-afpm.png

    https://us.v-cdn.net/6030815/uploads/20LFVYI5EKDS/screenshot-2025-08-10-at-5-12-08-e2-80-afpm.png

    https://us.v-cdn.net/6030815/uploads/VHS8956IAUH8/screenshot-2025-08-10-at-5-11-42-e2-80-afpm.png

    https://us.v-cdn.net/6030815/uploads/WNFKTO5C6MXG/screenshot-2025-08-10-at-6-37-18-e2-80-afpm.png

    ima be real i dont think that cosmetic will ever look like the artists depiction bc sable is tiny and it kinda only works if she was taller

  • @DNet89 said:

    So I think Franklins should not only cause Survivors to drop their items with a Basic attack but also delete one of their add-ons at random to compensate from its recent nerf. Survivors who escape lose the add-ons anyway unless they bring Ace in the Hole

    why does every nerf NEED complementary buffs??? franklins was unhealthy af… how about a perk where survivors stun the killer and the killer loses one of his add ons??? doesnt sound so nice now i bet xdd

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981465#Comment_3981465

    That just sounds like pushing what you think is a problem onto other players, and wrecking the matchmaking at the same time.

    How can we bash the devs for matchmaking being so bad if we're actively destroying it by dodging lobbies? Their system isn't even being given a chance to work.

    erm its known that mmr is scuffed. its not my fault dbd puts me in random lobbies with people who dont know how to play the game when i have thousands of hours lmao

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981277#Comment_3981277

    I get your frustrations, however it badly messes up their matchmaking system whenever players dodge. Because the community always says quicker queues instead of quality trials the backfilling issues worse with each dodge.

    oh i know, ima still dodge tho. heck, i dodge lobbies if i know im a back fill too xdd dodge until i find a team of peolpe who im familiar with/who look competent.

    all anon players and bloody prestige outfits also get dodged ! just is what it is, they could lower the minute queue to like 15s rather than a min tho i wouldnt mind shorter queue time.

  • @exDbd said:

    1 - Clown. Makes nonsense to me to buff his haste that heavily. You cannot out run him. Every match dead at 5 gens. Not really fun for survivors.

    2 - Bubba - how come we got an update so he can’t just instant down you (I’m guessing base kit borrowed time) but yet bubbas are still out here in the fog blowing thru the borrowed time just to instant down you again right after hook. Again, no fun for survivor.


    3 - Springtrap - can we at least give a cooldown or make it longer for the hatchets. Another killer with no way to defend yourself unless you run a specific build. Again, no fun for survivor.

    That’s just my rant. Don’t understand how these issues are still going on with these killers. Fog vials were nerfed within days. (In my experience they weren’t really that effective when playing killer already - I never lost chase - don’t understand why everyone was upset)

    Player base is going down. The killers are playing like their lives depend on it. I get it play the game but why try your best to always make survivors games the worst. It’s not fun waiting in a queue just to get tunneled out and back to the lobby. Please bring that anti tunnel update asap. Or just get rid of the griefers who are making the game unbearable to play. Not saying I want killers to be nice. Just seems like an increase of newbies so we are seeing people who don’t know how to play the game just tunneling people out of the trial.


    I really wish we could see some Devs stats. How many times they escaped as a survivor. How many times they played survivor. I get dbd is DEAD by daylight but you can’t even play the game? Can’t even touch a gen? I just don’t think this is the way the game was supposed to be designed but that’s how these players are playing.

    I honestly just accept my fate that I will get out of no matches, especially in solo queue.

    Just my thoughts and suggestions.

    whilst i agree bhvr loves to take their time addressing killer problems and applies hotfixes weeks after updates for surv, bubba and springtrap are below a-tier killers and are easy to loop if you know what your doing. clown is abysmal. just insta dc and save yourself the trouble.

    bubba and springtrap obviously have their issues when it comes to stuff like basement camping, but they're fine and defo give survs the opportunity to loop for 5 gens if they're good enough.

    clown needs kill switched, either that or they just let them plague the game like they did with skull merchant and kaneki. they kills witched a surv vault perk for godsake. xd

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/453343/lobby-before-loading-in-timer

    I'd like to see them test out no lobbies at all, just find appropriate players and load into the trial. I think this would greatly strengthen their matchmaking system with all the dodging and shopping and basically sniffing around for "preferred" opponents gone.

    please no. i have a memorised list of people who i dodge regularly becasue they throw or give up at 5 and this would mean i no longer get to dodge them xdd

  • @SoGo said:

    Honestly, the milestones are not even worth the grind.

    Just do the weekly and daily quests and you'll be better off than worrying about the milestones.

    true, them milestones have got me STRESSED xdd

  • @Marc_123 said:

    They changed it for the daylies to give you 1 tier. So if you play daily you reach tier 70.

    There is usually always 1+ event in every rift with an extra tome and challenges.

    If you play regulary it is ok. And you can always buy progress (of course…).

    But yeah - it is grindier and more unfriendly to players who can´t play every day. I also would prefer it otherwise.

    smh….. trying to FOMO me into buying the rift levels with more real money….. it's giving NetEase rinsing their player base of any bit of money they can…

  • @Knotty1985 said:

    I'm all for disconnect penalties when its frequently done because you do get people who "rage quit" regularly, however its less impacting for survivors as I find bots are actually quite useful.

    My problem is the way it has now been implemented, we all have lives and uncontrollable things can occur which do require the occasional disconnect, for me I have kids etc and last night I had to drop out of a match to go deal with a personal issue, left myself in the lobby and then never got the chance to play again, I've booted up this morning, left myself in the lobby for about 20 mins while I got sorted and then hit play… to then be hit with the 5 minute penalty.. I mean what the actual hell is that about… ensuring I serve my time while sitting at the computer despite having around 40 minutes of being in the lobby??

    This is one change that after it happens so many times will push me away from the game (again), I don't mind being penalised when I choose to disconnect but leaving it sufficient time in the lobby should be enough, it should require me to click "play" to start the timer and have 5 minutes of my time wasted that I already accounted for.

    It's weird bc the developers themselves have said to go play other games if you find yourself getting frustrated and when you do close the game out of frustration you come back and are faced with the penalty … makes sense

  • @littlehoot said:

    So let's be honest here, with the nerfing of fog vials this week, along with the botched rework of maps and keys somehow making them more useless than they were before, we once again come back around to the question of: Is there any point to bringing any survivor items that aren't flashlights, toolboxes or medkits?

    I'll be honest, I wasn't much of a map or key user before the rework, but I did make a point of collecting Rainbow Maps and the purple quality keys and did use them occasionally. I was really excited about the potential for fog vials given how I'd seen some of my teammates using them during the brief period before they were nerfed into oblivion.

    Now, to be completely honest, I'd rather maps, keys, fog vials and all their add on's be removed from the bloodweb because it's just clutter. None of them are useful anymore, except on the off chance you bring a key and need it for hatch. The fog vials could have been, but now with their impending charge system plus their opacity basically becoming 'mildly tinted' at best, they've quickly been regulated to bloodweb clutter I'd rather not waste my BP on. As for the map rework, they seem to have removed a bunch of base functions and turned them into add on's, and instead offered a bootleg version of Windows of Opportunity. Which, if I wanted to use, I would just bring Windows of Opportunity, not a map.

    Does anyone feel like the maps, keys or now nerfed fog vials provide them with more gameplay value than other items? Legitimately, I'm curious if some people are making them work for them because they kind of feel like a waste of bloodpoints at the moment.

    They could probably do with keeping keys but the rest yeah, get rid.

    Also get rid of the alturism/survival/butality etc 50%/75%/100% bloodpoint offerings and boost escape cakes/surv pudding and party streamers, gives more space for actually useful items.

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