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AChaoticKiller

AChaoticKiller

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AChaoticKiller
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  • as a solo player obviously myself along with myself and can't forget me.

    being serious probably streamers since you don't get that many on xbox

  • it's a ruff balance, not all survivors are competent so treating the game as such will make lower skilled players want to quit since the killer will be able to get more downs easier. However as it is now they can last long in a chase while the others gen rush.

    I personally think they should add another mechanic similar to EGC but for the start of the game. There was an idea on this that I and many others liked where for the first 2 minutes or so all gens would be repaired at only 50% speed until the timer is up or the killer hits someone. It would give the killer a chance to either set up or start chasing and get a down before a gen is almost already done.

  • id say about 70$... i bought the game at 30$ and have bought all the LI characters and have spent 15$ on auric cells and grinded for the "free" ones so it seems right to me.

  • I'll just use my billy again i mean he has map pressure and an instant down so sacrificing two perk slots for getting people to the basement isn't too bad

    build is agitation, iron grasp, pgtw, and bbq but this could really be whatever you want.

  • just shards, if they do it and give the appropriate amount of shards for how many times you have prestige a character im going to be swimming in them!

  • @[Deleted User] said:

    Very fake, but I want this so bad.

    same, seeing the xenomorph has reignited my love for it's franchise and god do i want it as the next chapter now.

  • This could easily be fake but also (however very unlikely) real. The reason the OP hasn't said where he has gotten this and possibly as the fact that the quality is crap assuming this is real is probably to be under the radar because if it was confirmed it would obviously be removed which would basically tell the whole community that alien is the next chapter, however the info and quality are so bad that this could easily be fake so there is no need to take that risk.

    then again that's assuming this is real which it probably isn't

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/1296216#Comment_1296216

    But what purpose does this have? Surely if the entity was so strong it wouldn't need to rely on draining hope from survivors.

    thats just it feeds and grows stronger, you could say the same thing about penny wise, if he is so strong and is basically immortal why does he need to feed and why only pray on children?

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/1295255#Comment_1295255

    The entity doesn't feed on fear like Penny-wise. The entity feeds upon the sacrifice of survivors. I'm not too knowledgeable on the lore but to be sure that the entity forces everything and everyone into submission just makes the entity seem frail and dependant on the sacrifices it needs to survive at all.

    yea you need to learn more lore cause it doesn't feed off of the sacrifices it feeds off of emotion mainly hope. hence why it discards survivors or turns them into killers when they stop trying to escape and give up on hope.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1295159#Comment_1295159

    Would you really say he is 100x more powerful than the entity though? He can be beaten just with courage as it seems.

    he wouldn't be able to beat the entity simply because there isn't a way for him to make the entity fear him, what concept could he disguise himself as to scare the entity when the thing could just trap him in itself and torture him much less what could he actually do to the entity. As seen in the movies when he isn't being feared he is weak, best he can do is turn himself into a monster to hurt whoever opposes him but that wont work on the entity.

    @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/154609/why-are-so-many-people-against-pennywise

    Simple, I don't want him ingame because he's a god on par, if not stronger then the Entity, it doesn't make sense how he could be controlled by the Entity. It would completely destroy the lore.


    @McLightning said:

    Because IT is literally more powerful than the entity.

    @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/154609/why-are-so-many-people-against-pennywise

    Simple, I don't want him ingame because he's a god on par, if not stronger then the Entity, it doesn't make sense how he could be controlled by the Entity. It would completely destroy the lore.


    @BigBrainMegMain said:

    She is stronger than the Entity.

    She has Universes inside of her.

    She feeds off fear, and the Entity feeds off Hope. Complete opposites.

    The entity feeds off other emotions too, hope is just the best of them. also he doesn't have a universe inside him, that doesn't even make sense since there is only one universe so unless he travels dimensions which he doesn't that's false. Lastly compare what both are capable of and how they grow stronger, the entity clearly wins at both of these since it has a near infinite constant source of "food" and we already know what IT is capable of, it's just a cosmic horror that tries to consume while the entity is a being that can create things from nothing, corrupt people, control life and death, and break the laws of physics at a bigger level than IT while also having the ability to force submission when necessary as seen with demogorgon. That's just what we know so far, the entity can still be stronger than that.

    there is also the simple reason that the entity is stronger than it because unlike IT the entity has a more complex and mysterious backstory and we don't know it's full power but from what we do know it is way more capable than IT in terms of having more and stronger abilities. IT is just a cosmic horror that consumes it's universe but it can't travel through dimensions which means the entity can be WAY older than it or simply just be a better version of it.

    to clarify on the dead lights in IT, that is "a sea of destructive orange lights that drives most humans insane upon sight or ultimately kills them". IT and the lights do come from a different dimension but no where does it state that IT can travel dimensions, he is comparable to the mind Flayer from stranger things, a being that can consume or spread but is not strong enough to open gates to other dimensions yet has super natural abilities.

  • why has alien been denied, like did a dev or fog whisperer say that or what?

  • you shouldn't allow addons or items above rare and offerings should be banned period, this would create a more balanced competitive setting otherwise you could get people using 4 heal medkit, all anti hook offerings, clutch addons, ect.

    you can't have clutches or items that can last all game and call that competitive. limiting all items/addons to rare or below gets ride of nearly all unfair addons and prevents people from bringing in items that can last all game.

    edit: as for perks i think anything is fine since if it's competitive someone should be doing all the totems to find potential devour or to stop noed and there isn't a survivor perk that can ruin the game for the killer except DS but the killer can just slug

  • yea i also feel like alien is the most likely candidate for this chapter it is such a well known franchise and extremely iconic. There is also a a lot they can do with the alien so the power can be a variety of things so it diffidently wont be bland. A passive power i think would be amazing on him would be the ability to climb/jump up to a higher floor/window/ledge, it would be pretty useful on most maps and you constantly see the alien climbing in the movies.


    As for IT VS The Entity, the entity can travel through dimensions which means other universes so even tho IT has existed since the creation of IT's universe the entity can still be older and more powerful. The entity also can warp the world much more severally than IT, has power over life and death, and can create and bestow powers that break the laws of physics meaning it can create concepts and use them. in terms of getting power and "eating" it has a never ending practically infinite supply of emotions to consume from the trials it creates. meanwhile IT can only consume fear and can't do nearly half of what the entity can. Lastly there is also the fact that the entity can be even more powerful than what i have listed since there is still things we don't know about it.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1295255#Comment_1295255

    Maybe the fact that IT's rival is a being that created the universe? You have to be pretty powerful to have a rival like that.

    thats not a good power scale to represent IT's strength, for all we know it can just be the biggest flea to the creator of the universe and the entity can be the being that consumes the creator. also again there is the fact that the entity is a being that travels through dimensions and is much more of a threat then IT due to the entity's powers being much more stronger than IT's.

    Lastly if it's about getting power like how It feasts on fear than the entity is surely better at that with being able to feast on multiple emotions and having a never ending supply of it since it creates trials and who knows what else to feast on emotions.

    as for how strong the entity is to the creator of the universe we cant figure that out but im sure that even if the entity is weaker it will eventually surpass it since it continues to grow in strength and can create and force submission.

  • also how is IT stronger than the entity? the entity can theoretically create a entire world and it forces things into submission. it travels through dimensions and could be older than penny wise since penny wise was created when his universe was created, that does not apply to other dimensions/universes.

    I mean the entity has created endless torture and warps the world/itself and IT literally gets beat up by kids and as far as i can tell it wont fight the entity unless it can install fear into the entity which is laughable because the entity has caused some messed up ######### and probably doesn't even have emotions.

  • a space alien entity that feeds on fear inside the entity god that travels through space, time, and dimensions. na

    the thing is, is that penny wise is scary because he transforms into what scares you and warps your prospective/others of the world, him in his default state isn't scary unless you fear clowns and we all know that the devs aren't going to make him shape shift into other forms.

    that's why people don't really wont him he just wont be scary since he wont do what he does in the movies and recreating a similar feeling to the movie is not really possible since penny wise adjusts himself to whoever he is messing with and is generally unpredictable.

    if he gets added he will just feel like a creepy clown that looks like penny wise but will have none of his appeal.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1293521#Comment_1293521

    There are enough clues around and we currently have a list of 10 possible killers. Why not join the conspiracy?

    • The Candyman actor confirmed voice acting for a video game
    • There was a boardgame for Friday 13th released this year (or announced?) so the license issues might be solved
    • for Jason, anyone ever noticed that gamepedia said, there is an unused Swamp map in the game files called "Dead Lake"?
    • The "4" in the anniversary image is 100% pyramid head shaped
    • The black ooze on the skull is definitely from Prometheus, so we get an alien chapter

    Have fun

    but we got nothing solid man, it's all just speculation. tbh i really hope we get alien that would be sick.

  • why can't they accidentally leak anything, the anticipation is killing me! CURSE whoever is doing there job properly to prevent the leaks!

  • @ProfessorDunwich said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292407#Comment_1292407

    Total victim blaming here. DC penalties are meant to punish people who intentionally DC, not people who are the victim of poor programming and implementation. That is wrong, plain and simple. Stop trying to justify it.

    https://forum.deadbydaylight.com/en/discussion/comment/1292959#Comment_1292959

    And here you are, focusing on a very minor part of the argument. It is principle of not being able to play the game he paid for and the reality of an escalating penalty through no fault of his own.

    Doesn't matter what it is, the truth is that crashes can be fixed which they will eventually and if cutting the amount of dc instances in half isn't justified enough for you when they literally ruined games than thats you mind set and i cant change it.

    @alaenyia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292407#Comment_1292407

    DC penalty was the worst thing the devs could have done to "address the toxic part of this community". Now that players feel like you are trapped in a match with them without recourse everything has gotten sweatier. Camp, tunnel and slug went up 100%, it is part of every single match. And other survivors are following you and pointing you out to killers, body blocking. It is a shame because this game was much more fun when people had the freedom to choose who and how they played the game. I have never had any issues with people DCing out of a match I am in. I could not care less. But I do care that every match is now filled to the brim with toxic behavior and you have to just suicide if you want out, killer gets a 4k (or last jerk survuivor gets hatch) which just encourages more toxic behavior.

    And the real people taking it in the shorts for the change are the host error disconnects, who just want to play but are penalized because the servers aren't that great or reliable.

    That logic doesn't make sense, survivors are the ones who regularly dc yet killer start camping, tunneling, and slugging more? no that hasn't changed mate if anything the only thing i see that has gone up is hook suicides which is still better than a straight up dc. seriously that has no connection at all to players being scummy unless they suicide or if the killer is getting rekt they start camping which has always been the case so really nothing new there.

    as far im concerned the amount of dc's from errors or server disconnects are in the minority of actual dc's and again can be fixed. reducing the amount of total dc's is healthy for the game, it has not increased the amount of toxic tactics or whatever thats just how this game is and instead of killers dc'ing they will resort to that so sorry if you cant get a free win from it.

    edit: You will probably respond with it has increased the amount of body blocking or whatever for survivors and i know i said it but just clarify again IT has NOT increased the amount of toxicity of survivors, THAT is just how this game is. I can confidently say that since I know how survivors usually act since i have played this game shortly after its first year of launch, which would be about 3ish years.

  • i would also add that it takes 2 or so seconds to get back up otherwise the killer will never get the grab. other than that its a pretty cool idea, might be a little too strong in grass tho.

  • @Lumionesty said:

    I’ll go through what I disagree and what I don’t mention I agree with. I’m also going to add an E tier to the list and remove SS.

    1. I would Spirit to the right of Nurse as at this point with add ons Spirit is on the same level.
    2. I would swap Billy and Hag. Hag is very powerful but she needs to set up and she doesn’t have as much map pressure as Billy.
    3. Huntress goes into B tier for me. There’s just a ton of stuff survivors can do to abuse her but in the right hands she’s still a monster.
    4. I would put Plague down to C tier. Nowadays she just gets cleanse rushed and ends up with little power by the time she can do something.
    5. Trapper goes down to D for me. He has a very weak early game and he mostly depends of survivor mistakes to win.
    6. Pig is C tier. I think she has a lot of potential but she usually downs survivors pretty slowly.
    7. Freddy should be low A tier for sure below ONI and Hag. He has so many tools to his disposal.
    8. Legion goes down to D tier for me. He can keep people injured but as long as they don’t heal, he basically becomes a 115 killer with no power.
    9. Doctor goes up to mid B tier for me. He’s capable of shutting down most loops in the game and he also slows down the game a bit with his madness.
    10. Clown goes to E tier for me. The worst killer in the game in my opinion. The only thing he can do is be slightly more effective at certain loops but he has 0 map pressure and 0 mobility. Chases still take a long time to finish as well.
    11. Demo goes up to low B for me. His portals allow him to traverse the map quickly and his shred has tons of potential in chases.
    12. Ghostface goes up to high B for me. I think your grossly underrating him. He has a powerful insta down, the ability to turn off terror radius and the ability to crouch. All these combined make him the best stealth killer in my opinion.
    13. Id put Bubba up to C tier since he has potential with nemesis + PWYF combo.

    Thats about it so my list would look like

    S: Nurse, Spirit

    A: Billy, Hag, ONI, Freddy

    B: Ghostface, Huntress, Doctor, Myers, Demo, Deathslinger

    C: Pig, Plague, Bubba

    D: Legion, Wraith, Trapper

    E: Clown

    yea I pretty much agree with your list however hag has been a weird one she can do better than any killer in specific situations and is the best defensive killer in the game, like in some she does better than billy and spirit but it does depend on a little rng with survivors going into your traps.

  • you not going to have those errors a lot and those can be fixed, if you are getting long dc penalties than maybe dc less so when you get a crash or something you only have a 3 minute penalty.

    btw this is one of the best things the devs have done to address the toxic part of this community, a dc can ruin games and god did they do that constantly but now you see a lot less of people dcing early game or in general.

  • disappointed, he isn't very iconic at all compared to any other iconic slasher like he is at the bottom of the barrel. In fact i doubt a lot of people have even heard of him before this speculation on the next killer started or before the news of a new candyman movie.

    All the more reason I think its either Jason or the xenomorph since both are extremely iconic in the horror industry and im sure the devs have wanted them in their game for a long time.

  • both xenomorph and jason fit the bill very nicely as both are very much iconic and I know any game developer would love to have either of them in their game.

    I personally think it will be xenomorph more so than jason but you never know

  • @OnryosTapeRentals said:

    Killers have no empathy towards anyone.

    Change my mind, it wont.

    I don't actually believe either statement, I'm just pointing out that you haven't provided any evidence to support your claim that is clearly not true of every and all survivor players.

    both sides lack empathy, sure there will be the occasional player who complements you or lets you kill them because of a bad game or a killer gives hatch but those are kinda rare. Even I dont bother to show much empathy, I will give a survivor hatch about once every 5 games or so and thats it.

    the main thing is that empathy can cost you the game and its better to not show any since your rewarded for escaping, killing, ect.

  • Hey bois its a me the only hag main on xbox in red rank.

    also best hag skin is mud medusa nothing will change my mind, money well spent.

  • dude if they add alien(xenomorgh) I promise you that they will allow it to jump/climb up to higher parts of the map like up to the top of the giant shack in the swamp map or into up to the hill from any angle or it could even jump up to holes that are on a second or third floor. You always see them climbing up walls and it wouldn't be hard to implement only thing needed would be a good animation. of course thats just a passive movement ability, the alien would obviously have more than that

  • Ignore survivors who are salty, if your trying to play killer and be good at it as long as you don't camp before EGC or excessively tunnel your good.

    survivors will complain when they lose, when they are mad they will either blame their team or send you messages about how bad you are because you didn't play how they wanted. My best advice is to just troll them with a message or two if they are very pissed or a simple gg with no other responses to get them off your back.

    its also good to not show much mercy in a match unless your destroying them, I find that letting someone go to go after a survivor who has been hooked less or giving someone hatch who you destroyed or got screwed by their team often gets you some polite messages. Of course never do this in a close game since it can be risky.

  • the risk of three genning yourself is too high with an extra gen added, it would also make protecting the cluster of gens on the map your main objective as the killer. If the killer snowballs early game and gets 2 or more people on their last hook before the survivors can get to 1 gen left they are screwed since that usually happens when their is 1 gen left so at that point they would need to do 2 gens.

    the devs also can't expand the size of the map to compensate for an extra gen since that takes away pressure that the killer can provide and if the survivors spread the gens too far the killer is screwed due to too much travel time. the issue we currently have is that not all killer can apply pressure to slow gens like the top tier killers and against good survivors you also have to be good otherwise you get rushed.

    The game is like this, apply enough pressure to stop gens by constantly downing survivors so at most 2 are on gens or snowball so you can kill them sooner, then in the late game kill off the survivors; otherwise get gen rushed or if you haven't hooked them enough yet they can take risks to rush the last 1 or 2 gens.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260384#Comment_1260384

    For all 4 to escape through the hatch all 5 gens need to be completed.

    Most of the time its 3 survivors not 4, if they escape by hatch after gates are powered thats fine but when 3 escape because they meet the requirements for the hatch to spawn and decided to just not do gens and instead play stealthly until the hatch is found what are you supposed to do? Find the hatch and camp it so they do gens and run to hatch if you try to stop them? Or maybe you ignore the hatch and protect the gens so they can escape? Btw both of these are assuming you already know where hatch is because what usually happens is you start looking for them since they stopped doing gens and suddenly they all just escape.

  • @keepcamping said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260632#Comment_1260632

    But what makes slinger better is that he does not have go to lockers to refill I’ve played huntress and I always lose survivors when refilling in lockers and in my opinion it’s much easier hit as deathslinger and have u played huntress at red ranks red rank constantly outsmart huntress and since huntress is slow as hell she gets gunrushed in my opionion deathslinger is better and has better potential at any ranks even red ranks....

    A good huntress downs someone within 5 hatchets most of the time in just 2 or 3, they then reload after that chase and thus the cycle continues. Actually if you cant down someone with those 5 hatchets your definitely just bad since a good huntress does not miss at close to medium range. Also if literally every popular killee known for there skill agrees that huntress is better it probably is the case.

  • @keepcamping said:

    https://forum.deadbydaylight.com/en/discussion/comment/1125009#Comment_1125009

    Yeah but huntress sucks at red ranks I dare you to try out huntress at red ranks you will end up going crazy deathslinger is better

    Ummmm i think you just might suck at huntress, i can consistently hit shots with both of them and huntress just does way better in terms of being time effective and injuring/downing multiple survivors. If you have good aim on huntress you will do better than with deathslinger especially at rank 1 where deathslinger wastes too much time reloading and reeling a survivor in to be time effective.

  • A good huntress applys more pressure than him during a chase since she actually injures survivors with her power, she also ends chases way faster than Death slinger. What makes a killer better than others is 3 things; How fast they can end a chase with their power, How much pressure they apply with their power by either the speed they can get to places or if their power hinders survivors, and lastly how good can the killer snowball with their power (down mulitple survivors over a short period of time). Huntress out preforms him in at least 2 of these categories and arguably all of them since she can injure mutiple survivors faster than death slinger to slow the game.

    There is also the issue of deathslinger getting punished for missing more than huntress and landing a shot can punish you if you can't hit the survivor because of the environment, hell sometimes you cant even hit a speared survivor through a window the thing he supposed to be good at. Compared to huntress when she runs out of hatchets all she has to do is refill at a locker preferably after a hook and since a good huntress will down someone in 5 hatchets, running out of them mid chase is uncommon.

    The only thing deathsling can do that huntress can is land some shots when huntress wouldn't be able to however that is simply offset by huntresses quick chases and snowball potential. A good deathslinger just cant compete with a good huntress.

  • @bjorksnas said:

    Honestly as a killer I have seen keys probably be used about a dozen odd times. With 1000 odd hours in the game. They are strong but rarely have I seen them be actually used effectively

    You play low rank? Because i see a key about every 5 games and a survivor finding a key in a chest is also common. When they find a key, and i swear i have like 10 clips of this, they stop doing gens and eventually find hatch and all escape. This is R1 btw, where coordinating a hatch escape with your friends and even randoms is fairly easy when you all know the hatch spawn locations.

  • @Meroko said:

    https://forum.deadbydaylight.com/en/discussion/comment/1259952#Comment_1259952

    You couldn't be more wrong and clearly have never played killer. Killer lunges are definitely not the same and some change depending on their states (See T3 Myers). Freddy has by far the farthest lunge right now. I would say it was okay before his buff, but it definitely needs looked at now that he's easily Top 5 killer even without the long arm lunge.

    Hey bud, i have over 5000 kills and have played every killer exempt for deathslinger and nurse at least 100 times. They all have the same lunge because when you swing you get a fixed speed, hit detection cone, and. The same time spent in the lunge state and it applies to all killers. There are only two killers that have a different lunge due to the time spent in the lunge and that is nurse and EW1/EW3 myers.

    The reason it looks longer is because his weapon is short compared to all other killers, but he still has the same hit detection cone as everyone else. I can't believe people still think his lunge is different when the devs even showed and explained why it looks weird in a stream.

  • Im just going to put this out there.

    If you are getting 30+ minute bans, your definitely dc'ing more than you admit. A bug that instantly gets you a 24 hour ban is possible but the fact that no one is reporting it makes it very unlikely especially when dc'ing is still common. This is also the most probable since instead of you wanting it fixed you just want the whole penalty system removed.

    While tunneling and camping killers are a thing, they are not the type of player you run into multiple times a day. In all my time playing this game i have not ran into these killers as frequent as OP makes it seem. Maybe like 2 or 3 a day out of say 10 games where im not being toxic and thats on the high side.

    If your playing with people who constantly dc it says a few things about you. You are probably also dc'ing with them, your friends are probably doing things to get the killer pissed so they dc to prevent tunneling/camping, and the people your hanging out with don't like the dc penalty since they cant constantly dc and start another match so that means you also hate the penalty since you cant play with them or your in the same boat as them.

    While i don't know your situation, from what you talk about and the lack of reports on a bug that would be more common just makes this look like an attempt for attention. Lastly i play on xbox and again the constant camping and tunneling thing since game pass and the dc penalty system or whatever is bs, the game hasn't been affected by it besides a higher player count at lower ranks and it being from the game pass doesn't make those players tunnel or camp more than players who just buy the game.

  • @BeHasU said:

    I kinda like the 4% chance, i'm very, very lucky :)

    Last week i stopped waiting for people to save me (i was playing with friends so they knew that i'm gonna skip the first stage of the hook for a chance of a kobe), i unhooked myself 17 times out of 19 games. 17 TIMES in a row without any luck offering or perk. This was just an experiment with my friends, if i'm playing solo and no one is near for a rescue, i just try to kobe and 90% of the time i succed :) Who needs deliverance when i can 4% every damn game lol

    I had a similar experience where my luck sky rocketed for like 2 days. I literally unhooked myself every game during that time which must have been like 15ish games. I did end up getting into the second stage a lot after that tho.

  • Idk about how they would change mori's for balance but i have a really good idea for a key rework.

    https://forum.deadbydaylight.com/en/discussion/132937/my-full-hatch-and-key-rework-idea-longish#latest

  • There is not a single telloport ability in this game that is overwhelming without needing a extreme amount of skill.

    Hag requires time to set up her traps and the traps can be destroyed with a FL. She is also a 110% speed killer that has almost nothing when you are not set up or survivors keep running to non trapped areas. She is a killer that needs survivor to activate her ability. She is also a killer which needs a high amount of skill, map knowledge, trap placement knowledge, and you need to make fast and or smart decisions throughout the match more so than any other killer.

    Nurse requires THE MOST skill in the game. She is extremely punishing for small mistakes or any for that matter and you need to have a very accurate understanding of where you are blinking to. Skilled survivors that use LOS blockers against nurse are a nightmare to catch and stealth is highly effective against her. There is also the problem of her being so ridiculously hard and punishing that new players and players who have no experience with nurse post rework stop trying to learn her after a few attempts simply because she is that frustrating to play.

    Freddy is really the only one you could complain about, its just a map traversal ability with a long cooldown. However thats kinda all it is, you wont down someone with it unless they ran into a gen as you are chasing them which happens way to rarely to complain about. If they did remove it freddy would fall back into low teir since he actually kinda needs map pressure.

    Demogorgon's portals are fine, in fact how could you actually complain about them? He has to place them and stand on them to use them and it makes a MAP WIDE SOUND TELLING YOU HE IS USING THEM. Lets not forget that after using them he is undedtectable for like 3 seconds but he is loud AF exiting the portal and his footsteps are loud AND you are told he used a portal like at that point if you get hit or grabbed you deserve it.

    So as for my conclusion all current telloport abilities are balanced but freddys which is just outside of balanced which is fine. If you still think they shouldn't exist or make more killers with a telloport ability all i can say to you is GET GOOD, cause from my view and many others the devs have did a pretty good job so far. Except for nurse, she needs something to make her easier so not only the OG nurses can play her, yes you heard me correctly, she needs some buff love.

  • Playing the harder role which also happens to be the main role in this game should reward you with more bp than the other. Besides look at it this way, playing killer will allow you to understand what killers are thinking when you play survivor which makes mind games and determining where the killer will probably go next easier.

    Also it will get you out of that survivor mindset of "why did this killer play like that he must be trash", as well as "look, me and my friends destroyed this killer since we all have over 1k hours as survivor only so he must just suck."

  • dude dont willy nilly, focus on getting the trap off. I have played against a pig using tapered timer and increased boxes and got the trap off on the last box with 30ish seconds to spare.

    also pig needs buffs if anything not nerfs XD

  • Im literally in the same boat as you, been playing on xbox since day 1 and everything. Killer is my favorite role to play however i play both sides pretty evenly. These days when the rift isn't open I barely play since I get 4k's as killer in the majority of my games so matches feel boring and as survivor I mainly play solo which can be extremely frustrating.

    Ever since the rift came out I have been in a cycle where I get burned out completing the rift and all it's challenges which makes me not play almost at all when they are done afterword, then once the next one comes out I will inevitably repeat it.

  • alright bois hear me out

    Do you all remember when they made it so pallets stunned nurse? around that time or at that update they increased nurses lunge after blinking however it was reverted the next update

    so why not just give that back to nurse? I think it will drastically help newer players and it doesn't affect those who are already really good at her (also known as the only ones who play her anymore).

  • I think all she needs is her dash buffed, make it so you move while crouched, crouch, and uncrouch faster and have her camera higher so you can see better in grass without needing to waste a perk slot to do so. They also need to get rid of that roar as you charge it, make it so you roar as you dash meaning after its fully charged, if they did this her dash could actually be used in a chase and it would make it better for sneaking up t survivors.

  • i'd rather have a new killer and let them think of idea's and implement them over time like with breakable walls. Knowing the devs when they rush things it turns out awful so the more time for them to think things through the better. I do agree with giving rank rewards and changing mori's and keys however i think prestige is fine.

    I do wish that they didn't use the battle pass as a excuse of a event tho like last Halloween, even if it is unbalanced or weird like the lunar and old Halloween event with the plants it was still fun and enjoyable. so im sure im not the only one who thinks the devs should GIVE US SOMETHING ELSE BESIDES EXP FOR A BLOODY RIFT AS AN INCENTIVE TO PLAY DURING "EVENTS".

  • @ClickyClicky said:

    1 token for every survivor hooked, each token grants up to 15 seconds of instadowns, up to a max of 4 tokens/60 seconds.

    This brings it in line with other instadown perks. Also stops campers from abusing it.

    No we already had a change were it only lasted for 120 seconds and everyone agreed that it wasn't good, this especially applies now that we have EGC because survivors will just hide until they are no longer exposed and starting EGC is never a viable option for the killer.

    What your proposing is basically a change thats worse than the one above and at most will get you 2 downs if you are lucky while most of the time you wont get a single down since again survivors would just hide until that 1 minute passes.

  • Dude that will literally change nothing about it for killers who actually are good at this game, the perk is fine as it is.

  • If both sides are hypothetically the best they can be at this game than survivors will always win since they will always have someone on a gen, know exactly how many times they can loop before needing to drop the pallet and they wont fall for mind games, lastly the killer will not be able to pressure more than two at once and thats if he finds them at a gen or during a save.

    Survivors often lose because they make mistakes and the killer uses that to get hits/downs, good survivors rarely make mistakes. IF every survivor in your lobby is like that than unless you play the same way, no even if you do you will still lose. Now because of this I do believe the map changes are fair since most of the tiles the devs changed were places where these survivors abused until the window was blocked and until then the killer would not be able to hit them.

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198955#Comment_1198955

    Because the gen speeds were out of control and there actually were infinites for some killers? I imagine you believe DS and SWF is balanced.

    They're not actually infinites, those refer to loops using a window where it was impossible to get the survivor no matter how many times you did the loop since the entity didn't block windows back then. A more proper term would be god loops since now no loop in this game with a window is infinite anymore, these loops usually are just extremely safe to the point where the survivor can use it the full 3 times and still not get hit. The only infinites that exist in this game are those created with pallets since the entity can't block them however that is fine since they can be destroyed.

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