ABAEX
ABAEX
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lol
Houndmaster have 30% speed buff and no survivor cry for that.
Houndmaster even has more information and restrict movement.
I Love DBD. this give me more fun that survivor once more never Adapt changed killer. just cry for nerf.
behvr is Stand on the edge of a cliff. Because there is not much left to give to the survivors as training wheels.
free [Unbreakable] [Decisive Strike] [Bond] [Kindred] [Poised] …as Base-kit
[unbreakable] for slug
[ds] for “hard tunnel”(Different from tunnel)
[Bond] for can't find other survivor.
[Poised] for don't know how to Avoid generator information.
what next?
auto navigation? auto looping? auto Pallets Stun?
🤣🤣🤣
free [Borrowed Time] is already substitute thinking of hook save.
most of survivor never think when or how to save, never give up save, even that is a Cannibal under the hook.
they will rush to hook, and get the save.
so next is Remote rescue? or immediate save?
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@ABAEX said:
SUMMARY OF THE ISSUE: 2 survivor carry [vigil] in match can't get right effect.
1 vigil when 40s exhausted: 40*(1-0.4)=24s is right.
2 vigil when 40s exhausted: 40*(1-0.8)=8s is not work, it is 17s.
PLATFORM: PC-STEAM
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
1. 2 survivor carry vigil in match
2. Suffer a debuff that not form killer's power.
3. Work not right. Is only 57.5% faster.
VIDEO:https://www.bilibili.com/video/BV1MXNGe9EjxError
PLAYER LOGS:
https://us.v-cdn.net/6030815/uploads/F1XX2KHYYQG9/deadbydaylight.log
- Player logs are required from PC players only.
@ABAEX said:
SUMMARY OF THE ISSUE: vigil is not 40% faster, that is 66%. 40s Exhausted only need 40/1.66=24.1s, not 40/1.4=28.57s
PLATFORM:ALL
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
- carry vigil in match
- get Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious Status Effects.
- Recovery time is wrong.
VIDEO: https://www.bilibili.com/video/BV1MXNGe9Ejx
but now vigil can reduce freddy's Hindered.
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It's been a week.
I tested this bug and I've figured out the cause and changed the report to help you guys fix this.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955988#Comment_3955988
They actually fixed this, it works on Forced Hesitation now.
yes, now vigil reduce Hindered Status Effect by freddy(nightmare)
but vigil bug — BHVR
"Vigil does not reduce the time of the status effect caused by a Killer power." by —— Mandy
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vigil can't reduce Hindered Status Effect by freddy、clown、Forced Hesitation — BHVR
I know vigil can't reduce killer power effect now.
but [Forced Hesitation] is not killer power, is killer perk.
When can bug reports be replied?
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hey, is 3 month.
when the vigil describe text can be change to 66%?
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this is not a bug, just like vigil.
seen like only 40%, but vigil have 66%.
Springtrap can be speed boost when pick up survivor, is a properties.
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DeadByDaylight.log@Rizzo said:
If you are on PC, could you please attach the logs?
To find them:
- Press the Windows Key + R to open the "Run" command.
- In the text box paste the following: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
- Click "OK" - this will open your Dead by Daylight Logs folder.
- If it does not open the Dead by Daylight Logs folder, it may mean that when installing Dead by Daylight you chose to save your files somewhere else and will need to check there.
- The file called "DeadByDaylight.log" is your log file
Thank you.
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LV3 Hyperfocus 30% per token
great skill check is 1% 0.9c
only hyperfocus is 0.9*1.3=1.17c
6 token hyperfocus is 180%
0.9*2.8=2.52c 2.8%
but stake out will give 1% if you get good skill check
it will be 2% 1.8c
1.8*1.3=2.34c
6 token is 1.8*2.8=5.04c 5.6%
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Dc will hook this survivor
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@SkeletalElite said:
This is just a case of the perk description being bad. What vigil truly does is increase recovery rate by 66%
40/1.66= 24.1 seconds
40/2.32= 17.2 seconds
40/2.98= 13.4 seconds
40/3.64= 11.0 seconds which lines up with actual speeds
I know that the vigil is 66% recover speed.
but it is 40% faster, it should be 40%, or it should be described to 66%.
I just don't like the way they cheat to all player.
I already fin that in 2025-2-7. (the video time)
but this It has not been resolved.
how hard it change Describe to 66% rec speed?
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@SkeletalElite said:
This is just a case of the perk description being bad. What vigil truly does is increase recovery rate by 66%
40/1.66= 24.1 seconds
40/2.32= 17.2 seconds
40/2.98= 13.4 seconds
40/3.64= 11.0 seconds which lines up with actual speeds
I know but I want vigil to be real -40% to
40*0.6=24
40*0.2=8
40*-0.2=-8
40*-0.6=-24
↑ this is not work
40*0.6=24
40*0.6*0.6=14.4
40*0.6*0.6*0.6=8.64
40*0.6*0.6*0.6*0.6=5.184
↑ can work
make some survivor perk op and some killer perk useless
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@sizzlingmario4 said:
I did some further testing on this and yeah, Vigil does appear to be reducing the actual status effect time by 40% rather than increasing the recovery rate by 40%. The 40% reduced time would be equivalent to a 66.66% increased recovery rate, which is never how the perk functioned previously. I can confirm that Vigil properly increased recovery rates by 40% on the 8.5.0 PTB when it was buffed, so this issue had to have started at some point after that.
You can see the following status durations in this video:
Sprint Burst exhaustion starts at 0:00 and ends at 0:24 which is 40 / 1.6666 = 24 seconds, should be 40 / 1.4 = 28.6 seconds.
Dragon's Grip exposed starts at 0:31 and ends at 1:07 which is 60 / 1.6666 = 36 seconds, should be 60 / 1.4 = 42.9 seconds.
Brass Case Lighter (60-second blindness addon) starts ticking down at 1:15 and ends at 1:51 which is 60 / 1.6666 = 36 seconds, should be 60 / 1.4 = 42.9 seconds.
Sloppy Butcher starts at 1:58 and ends at 2:52 which is 90 / 1.6666 = 54 seconds, should be 90 / 1.4 = 64.3 seconds.
https://www.youtube.com/watch?v=H0qcer_W-Go
If it helps, here is a log file of this game:
https://us.v-cdn.net/6030815/uploads/EQ9LJIY17M1U/deadbydaylight.log
vigil is 43/55/66 %.
effect
2198:blindness
2201:Exhausted
2204:Haemorrhage
2207:Hindered
2210:Broken
2213:Exposed
2216:Oblivious
but
vigil can't reduce Hindered Status Effect by freddy、clown、Forced Hesitation — BHVR
is not a bug !
in game Text description vigil can reduce Hindered.
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@GenmLV10 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886239#Comment_3886239
Unfortunately, whether a perk is problematic is determined by the devs, not us players.
This issue seems more like something the devs are deliberately ignoring rather than a bug carried over from the PTB, no matter how unreasonable it may seem. The only thing that’s certain is that unless the devs actively decide to adjust how attack actions are categorized, no amount of reports will change anything—just like the reports I and many others have made regarding PWYF and STBFL in the past.
Right now, Lich’s VILE DARKNESS - Flight of the Damned isn’t classified as an attack action, and the devs don’t seem willing to put much effort into maintaining PWYF and STBFL, leading to a messy and inconsistent definition of attack actions. I also hope that issues like the one you reported never happen again.
Not a Bug
LOL
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Tactically, if there are still alive teammates in the game and not near the esc-gate, I will do my best to taunt the killer come and give me a hit or 2 hit.
this may make 1 escape 1 die to 2 escape.
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I found in 2v8 when i paly survivor, that blight power charge too fast, I find it out how to do.
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@GenmLV10 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886239#Comment_3886239
Unfortunately, whether a perk is problematic is determined by the devs, not us players.
This issue seems more like something the devs are deliberately ignoring rather than a bug carried over from the PTB, no matter how unreasonable it may seem. The only thing that’s certain is that unless the devs actively decide to adjust how attack actions are categorized, no amount of reports will change anything—just like the reports I and many others have made regarding PWYF and STBFL in the past.
Right now, Lich’s VILE DARKNESS - Flight of the Damned isn’t classified as an attack action, and the devs don’t seem willing to put much effort into maintaining PWYF and STBFL, leading to a messy and inconsistent definition of attack actions. I also hope that issues like the one you reported never happen again.
ye, vigil have same bug.
looks like 30%→40%
but most like 40/1.3=30.77s → 40*0.6=24s
and the way to achieve is 30% ↑↑↑ 66%
is 40/1.3=30.77s → 40/1.66=24.1s
Video:https://www.bilibili.com/video/BV1MXNGe9Ejx
and vigil can't reduce Hindered Status Effect by freddy、clown、nemesis、Forced Hesitation.
vigil can't reduce Hindered Status Effect by freddy、clown、Forced Hesitation — BHVR
Scavenger need nerf a little:
add a Reduced Item efficiency like med kit.
only reduce Repair speed is a buff for some perk like Hyperfocus and Bardic Inspiration
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vigil have 66% buff.
that means 40/1.66=24.1s 20/1.66≈12.05
and your teammate have vigil too, that will be 40/2.32≈17.24s 20/2.32≈8.62
3 vigil is 40/2.98≈13.4 20/2.98≈6.71
4 vigil is 40/3.64≈11 20/3.64≈5.49
why not use 3 exhaustion?
video: https://www.bilibili.com/video/BV1MXNGe9Ejx
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@Falcao said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886403#Comment_3886403
in your screenshot there is a legion bot lol. why don't you paint over the players' nicknames? This violates the forum rules. I don't care, but my screenshots would be deleted immediately.
bot killer is good than most human player.
and the killer of bot legion is dc near end, everyone can see in score.
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if slug can make killer 4k.
then killer can use slug meta.
why killer not hook and Control generator any more?
because that can't make killer get 3k or 4k.
If survivor can not escape from gate. because fix all gen is impossible.
then survivor will carry Clairvoyance、Sole Survivor meta.
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Legion is not that hard to resist like you say.
I make my team escape at least 4.
If two killers can't even kill a survivor, then the one who gets banned should be the survivor.
If you keep selfish ideas and strategies, then all killers should be banned.
If you're not good, you should practice more.
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vigil is 66% not 30% or 40%
lol
40/1.66≈24.1
40/2.32=17.24
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@Falcao said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886302#Comment_3886302
How about you don't teach me how to play. we can add each other on discord, I'll start a stream, you'll look at my 9k hour experience, then I'll look at yours? your advice looks like nonsense, and the big question is who plays better. go play 10 matches in a row as survivors before teaching someone how to play.
"your advice looks like nonsense"
ye, you even not try once.
May you need to say: "I try 10 matches as survivors in 2v8, your advice of resist Legion have no use." are more persuasive.
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@Falcao said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886221#Comment_3886221
have you just started playing? the locker does not save you from the Legion, they will simply get you and send you on a hook. but the post is not even about that. Legion is not that strong in 1 vs 4, but here is a post about 2 vs 8 and Legion as a support killer. maybe you can start reading so I don’t have to repeat the same thing?
" the locker does not save you from the Legion"
ok, you don' want be hook.
what about block for your teammate with deep wound to save you and you teammate Incidentally stop legion's power for 20s?
what about waiting under pallet, hit by legion then drop it save your self and stop legion's power for 20s?
Your teammates may not know how to resist legion at first, but you can teach them with your moves.
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@Falcao said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886277#Comment_3886277
I play killer. Did I say I don't play? I play both sides, but when this 2 vs 8 mode comes out, the search time takes 20+ minutes. I don't have that much free time.
so, we are talking with a not play 2v8 as killer player?
That not know the killer in 2v8 works or how and why the killer can kill survivor all.
Or because the MMR protect you never see any one know how to resist Legion, other survivor can't learning in match.
and you want ban Legion.
why not ban all killer because they have chance to kill all survivor in match. even The reason is survivor don't know how to resist it, like a afk.
if survivor don't know to seek cover/not Run in a straight line when against Huntress, you want ban huntress too?
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"disable Legion and never add it to this mode again. If it had MMR selection and many people knew how to resist it"
MMR is Not a fig leaf that let killer disappear, Don't let other players know and learn how to play against Legon.
those balance way is why DBD is not fun any more.
if survivor don't know how to resist killer's power, make the resist way clear.
if that hint or way is very clear, but survivor not Figure it out and cry more nerf or ban, make that numeric value half (blight addons skull power)
@Falcao said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886221#Comment_3886221
have you just started playing? the locker does not save you from the Legion, they will simply get you and send you on a hook. but the post is not even about that. Legion is not that strong in 1 vs 4, but here is a post about 2 vs 8 and Legion as a support killer. maybe you can start reading so I don’t have to repeat the same thing?
"the locker does not save you from the Legion"
ye, but save your team from the legion.
"have you just started playing?"
I play dbd from 2016, and over 10000h.
maybe you play dbd more than me. but The understanding of DBD is stuck at that time.
If you're not good, you should practice more. If you can't afford to lose don't play. The past is the past, And the present is the present. If you keep comparing the past to the present. Buddy. Why don't you compare it to when you were born?
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@Falcao said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886221#Comment_3886221
have you just started playing? the locker does not save you from the Legion, they will simply get you and send you on a hook. but the post is not even about that. Legion is not that strong in 1 vs 4, but here is a post about 2 vs 8 and Legion as a support killer. maybe you can start reading so I don’t have to repeat the same thing?
ye, if you not care about your team, just care how your teammate die and you can escape from hatch, why you not play killer?
killer is More suitable for you.
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@Falcao said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886221#Comment_3886221
have you just started playing? the locker does not save you from the Legion, they will simply get you and send you on a hook. but the post is not even about that. Legion is not that strong in 1 vs 4, but here is a post about 2 vs 8 and Legion as a support killer. maybe you can start reading so I don’t have to repeat the same thing?
ye, if you read, you will know get in locker will interrupt Legion power.
dose survivor will die when get hook first or second time?
ever survivor have 3 chance to be hooked, they can use it for 16 times and no one will die.
Legion power cd is 20s.
easy mathematics:
20*16=320s
1 gen will fixed in 90s. 320/90=356% gen progress.
The average survivor can repair at least two generators.
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@GenmLV10 said:
Bro, PWYF and STBFL are already broken. The bug you mentioned has been reported many times before.
Aside from Lich, for example, Pinhead loses PWYF and STBFL when using chains without Engineer’s Fang, Mastermind doesn’t lose STBFL when throwing the Obsession, and Nightmare doesn’t lose PWYF or STBFL when triggering Dream Pallets. There are plenty of other ridiculous situations like these.
The devs won’t take any action until they completely rework these two perks, so try to accept it.
This is a blacklist and whitelist system, and there will be problems every time the perk is adjusted and updated, especially when in test server.
they forget to add it every time, but this time, they let it out of test server.
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lol survivor are crying for nerf the killer once more.
even they don't know:
1.get in locker to avoid m2 or interrupt power to save their teammate health state/time(deep wound)/gen Progress.
2.ready on pallet, waiting killer m2 hit, then Stun and interrupt power.
3.block m2 for their teammate with deep wound.
they Choose:
Let it go~♪ Let it go~♪
don't know strategies anymore~ (Let Legion stab all survivors, as long as the ninth stab is not themselves.)
Let it go~♪ Let it go~♪
second killer Leave other alone~(All killer in same area is good for survivors, but They only know that "the experience is not good", and never think that can make more survivor escape the match.)
Deep wounds~ must be repaired~ immediately within the terror~
not hit any skill check when they second time to "get hooked"
even not in 2v8.
the 1v4 is same.
for the "player experience", Pampering the survivors, let the survivors become stupid.
Add free perk to unhook, can't catch the savor as 'Basic Kit'.
before those 'Basic Kit' (such as 10 Seconds Endurance and more) survivors are smarter that know: When can save, when should save, when should be given up, the survivors now do not know how to choose, and only blindly ask for it.
If survivors not good, survivor should practice more.(but they cry for nerf or ban. not practice.)
If player can't afford to lose don't ready in lobby.
the 1v4 is the 1v4, the 2v8 is the 2v8.
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lol survivor are so weak.
don't know how to use locker.
how hard it is?
just hit the space get in locker.
legion can not hit you with the power.
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@Nootherkind said:
I came to say the same thing. Vigil doesn't work against freddy's slow. I tested it several times as it should take 1.8 seconds off making it slow for 2.7 seconds but when you get slowed its always for the full duration.
it should be 2.7*0.6=1.62 or 2.7/1.4=1.93 but vigil not work on any Hindered Status
can't effect NEMESIS m2 too
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@HangryMogwai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876006#Comment_3876006
Made another post, but it apparently disappeared. Anyway, this maybe your experience in your MMR (if you play survivor that is), but my experience has been that in roughly 4 out of 5 games, the killers are trying to slug every survivor at 4-5 gens. They have no interest in hooking either, they’ll gladly just wait while you bleed out, making survivors run unbreakable or wait the four minutes it takes to bleed out if no one is able to pick you back up (if they’re running Knock Out, the other survivors may not know where you are in Solo Q). That genuinely makes for a miserable gameplay experience, thus the reason the slugging meta (4k slug at 3-5 gens) needs to stop. Again, our experiences maybe different depending on each of our MMRs (wish BHVR would show that somewhere in game, but a problem for another day I suppose).
In terms of my Killer gameplay, I’m not sure where you’re getting that I struggle. If I’m rallying for base kit unbreakable, it’s more likely that I don’t play killer at all or I don’t need to slug to achieve a 3-4k. I assure you, it’s the latter. To be honest, I rarely slug at the end-game as it’s more fun to try to hunt down that last survivor or hatch than it is to play a 3-4 minute game of hide and seek (especially if they’re hiding in lockers). If the survivor happens to escape, so be it—the Entity willed it, it is why the Entity provides the hatch in the first place (this seems lost on behavior in allowing the last survivor to be Mori’d and creating the end-game slugging meta problem in the first place).
Since you brought it up, I’ve only had to really utilize slugging as a tactic in one game so far this year and that’s when I was running up against a bully duo running Boiled Over and Soul Guard with a Sabotage build on Forsaken Boneyard. Because they had Soul Guard to boot, I’d have to go back and re-slug them at the top of the center tower as there was no way to reach a hook from the window side vault to the stairs without dropping or taking too long. And even in that game, with their picking themselves up, I was able to achieve a 4k by hooking the last two survivors. This would be like their having the base kit unbreakable, the only difference is that in this case, they had Soul Guard which also gave them endurance as long as they left my hex alone.That being said, I’m not talking about your need to slug after the 2k to try to get your 4k. You do you, to each their own. I’m talking about those games in which the killers only goal is to be toxic by slugging and trying to make survivors DC or wait the four minutes it takes to bleed out. Again, the reason I believe Killers should have to use hooks to win if Survivors have to do gens to win. And I’m perfectly ok having some perks nerfed (Boiled Over cooldown as an example) to achieve that goal as back to back games of Killers slugging at 4-5 gens is tiresome.
if killer hook, killer will 3 hooks and survivor get all gens then escape.
my mmr can match some pro team number.
the survivor is far strong than killer.
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Survivors get the base kit to recover from a dying state, it when they do so, they dying state reduce for 60 seconds.(survivor have 240s)
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@HangryMogwai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874617#Comment_3874617
It’s why it’s an open ended discussion, if you have ideas to help improve the current slug meta and bring back hook states, feel free to include them! I personally don’t often need to slug to win as killer, but I know I’ve had to when dealing with boiled over or when two survivors are going for flashlight / sabotage saves back to back (especially on an m1 killer). Knowing that they’re broken (can’t fully heal to a health state) for a minute after they pick themselves up (about another minute) feels like a pretty good trade off to me personally…especially if boiled over abuse was needed.
in terms of the blood point nerfs etc, I don’t feel that the players doing it care enough about the blood points etc. Yeah, you want them early on to help build out their roster, but after that, everything just goes toward a pool of endless add-ons etc. Honestly, it’s more of a nuisance to have to spend them all and that’s even after the improvements BHVR has added.that is why you don't know how to play killer now, the slug meta is not what killer want, just killer have to do slug to get 3/4 kill.
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@HangryMogwai said:
If survivors have to “do gens” to win, killers should have to “do hooks” to win. It’s ridiculous that behavior continues to condone the toxicity of slugging and forcing survivors to wait out the bleed out timer or disconnect. Nothing more boring than having to watch others play a game and hope you get picked up (especially in solo Q). There are other threads out there regarding slugging itself, but I’d wanted to share these thoughts without them getting lost within a sea of comments.
Now there maybe problems with removing slugging outright. Boil Over’s current meta is a perfect example as survivors can be almost unhookable on certain maps with boil over. Killers should also have the chance to snowball in the end-game collapse, not that they’re forced to hook and let someone else escape.
My wishlist would be:
Survivors get the base kit to recover from a dying state, it when they do so, they suffer from broken for 60 seconds. Self recovering from a dying state isn’t possible in the endgame collapse (unless it’s plot twist). If this still seems too overpowered for Survivors, maybe throw in Exhausted too? Ultimately, if self reviving comes as part of the base kit, there should be a penalty for having to use too.
Unbreakable Perk - Removes the broken status effect when you recover from the dying state yourself. Recover from the dying state 25/30/35% faster.
Boil Over Perk - Add a 60-90 second cooldown timer. You shouldn’t be able to continuously benefit by running to the same spot just to waste the killers time.
Knock Out Perk - remove the aura blocking ability from the perk. The rest is still useful without the aura blocking feature.Soul Guard Perk - Would just remove the recover dying a dying state text. While you’d still get endurance if a hex is in effect, you’d also suffer from the broken state yet.
Adrenaline Perk - Doesn’t work if you’re in a broken state. This would mean that if downed, you’d be better off staying down until the gen pops to pop up without being broken or self revive and stay injured if the gen pops within that 60 seconds.
I’m sure there are other ideas or counter points, feel free to add below as I’m not a fan of the constant changing of perks etc, but the slugging meta makes for a miserable survivor experience and boiled over would make for a miserable killer experience without being able to slug.
or let killer get 25% gen/ kick.
killer have no gen presser so they can hook survivor.
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@HangryMogwai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875076#Comment_3875076
Not sure I’m following, but if I am, I’m ok with not getting a 4k every match. It’s harder with some M1 killers, but that comes with the fun of playing a more challenging killer or something different from your main(s). If a survivor happens to play well and escape, so be it.
In the initial post I’d mentioned not being able to pick yourself up in the end-game collapse, but in reflecting on it, maybe that wouldn’t be a bad thing. It would certainly give relevancy to the hatch again if I need to hook someone that keeps picking themselves up versus running back to rough where the downed survivor was to try to kill both of them. Returns a bit to giving agency in the end game collapse when the Entity gives survivor a chance at the hatch versus the new standard of slugging for a double Mori.
just give survivors free perk unbreakable, let no one want to play killer, even you.
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875076#Comment_3875076
I love how the standard for balancing the game needs to be "I must be able to win 100 times in a row or its unfair". And killers will STILL say survivors are "entitled"
I mean, killer now can't win even survivor don't have those perk.
the "100 win(3/4 k)" is want that one know "the lose match" how the killer lose.
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@DancewithmeKate said:
Solo survivor is not miserable because of give ups. It's miserable because game is favoring killers too much.
Survivors are giving up exactly for this reason. When this game was favoring survivors, killers was dc'ing a lot as well.
game is favoring killers too much?
survivor have 3 free perk killer have none.
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can you play as killer and get 3/4 kill before 5gen all done for 100 times with out cut off?
if killer want to 3/4 k, this game now need killer chose hook or leave downed survivor.
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You can see in video:
in 0:56~1:18
16s repair with Scavenger get 4 skill check use about 55% toolbox charges.
5s repair with out scavenger get 1 skill check use 45% charges.
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@ABAEX said:
i jump in locker and pick by killer.
but killer hook me i see that
https://us.v-cdn.net/6030815/uploads/P8ARBLPXL2XG/20250118174724-1.jpg
teammate save me i teleport to hook and i want scape.
https://us.v-cdn.net/6030815/uploads/9HOFVTFCV71C/20250118174905-1.jpg
but i can't
I run out the gate but i can't escape
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i jump in locker and pick by killer.
but killer hook me i see that
teammate save me i teleport to hook and i want scape.
but i can't
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722933#Comment_3722933
Does not really get through with how you phrased it.
I mean, is very easy to deal with trade.
Survivors who use their brains need to be rewarded.
not Brainless trade.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721689#Comment_3721689
That sounds like you have a problem with weakening hard tunneling one survivor off of hook? Why even?
nope, I just Tired of 4 slug, and when I pick someone up, I have to deal with flashlight and broken hooks.
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@MikhailVictor said:
The correct way to address off hook bodyblocking is disabling the unhookee collision with the killer. I don't know how this hasn't been implemented yet, it's been voiced numerous times
If unhook guy don't have bodyblocking to the killer, it will no bodyblock to other survivors. survivor team can craft an killer block door made by another survivor.
if that only work to the killer, yes that survivor will not use the anti-tunnel to aggression tactics, but killer also can't bodyblock the survivor that hook at Unfavorable location that survivor making mistakes loop to this location and been Knocked down.(like basement)
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@MikhailVictor said:
The correct way to address off hook bodyblocking is disabling the unhookee collision with the killer. I don't know how this hasn't been implemented yet, it's been voiced numerous times
so killer can not tunnel? even survivor do all thing wrong
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@YuffieGreatestWaifu said:
No mither is a bad perk any use to justify its "pro" play is a joke
No mither is good for 8.0.0
some "pro" league have restrictions on killer that killer can't make more than 1 survivor Lie on the ground, so No mither is useless in those league.
and that "pro" game Mostly not allowed survivor use all Toolbox with add-ons.
even killer carry [Corrupt Intervention] survivor use [No mither]+[Plot Twist], but survivor can't give killer pressure of gen Progress.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721066#Comment_3721066
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721082#Comment_3721082
True enough, survivor can use Off The Record, Borrowed Time, Syringes. The difference is, this means DS is supplemented by other perks and abilities, therefore DS itself is not worth running, since you can use these things to achieve the same goal as DS and have perks/items for other purposes in your build.
This is compared to my scenario, which is literally just the killer being there with basekit abilities. I'm not going to say that DS is perfect, body blocking is still a concern, but that doesn't mean DS should be nerfed into a state where it's whole function can be subverted unless the Survivor commits half their build or more to make it function.
If we want to stop body blocking, while I'm not a fan of the idea myself, a far better plan is make it so collision with the killer is disabled while DS is up. This has other implicaitons, so i'm not keen, but between protection hits disabling DS and no body block with DS, the latter is the healthier for the game.
killer can use which perk to counter these? survivor have 16 perk 4 item 8 add-ons.
killer have 4 perk 1 power 2 add-ons.
survivor can use 2 perk(12.5%) to counter killer's 1 perk (25%) (No_Mither+Plot_Twist counter Corrupt_Intervention)
survivor can use 4 perk(25% [Distortion]) to counter killer all aura perk and add-ons unless killer have Undetectable/Small Terror radius/Oblivious
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721066#Comment_3721066
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721082#Comment_3721082
True enough, survivor can use Off The Record, Borrowed Time, Syringes. The difference is, this means DS is supplemented by other perks and abilities, therefore DS itself is not worth running, since you can use these things to achieve the same goal as DS and have perks/items for other purposes in your build.
This is compared to my scenario, which is literally just the killer being there with basekit abilities. I'm not going to say that DS is perfect, body blocking is still a concern, but that doesn't mean DS should be nerfed into a state where it's whole function can be subverted unless the Survivor commits half their build or more to make it function.
If we want to stop body blocking, while I'm not a fan of the idea myself, a far better plan is make it so collision with the killer is disabled while DS is up. This has other implicaitons, so i'm not keen, but between protection hits disabling DS and no body block with DS, the latter is the healthier for the game.
no bodyblock with DS can be used at get in other survivor hitbox to avoid killer's attack.





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