ABAEX
ABAEX
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@jordanjustice said:
It can't be the speed burst you are upset with... its just 3%... So, I assume you are upset with the 10s endurance effect, because of SWF players. Th problem is SWF players, not the perk.
I check the survivors perks I play with after the match constantly, and less than 5% of the time, do I play with SoloQ players who have MFT on... so.. I dunno.
There are so many advantages killers have. A soloQ player with MFT on, is not a big deal.
3% running speed looks not a big deal.
How about Reduce 20% speed difference(0.6→0.48 if 4.6killer)【 0.4→0.28 30% if 4.4killer) in Chase?
means 15s a hit change to 18s.
3s is 12m。
Average Pallets distance is 32m.
make killer harder to make Pallets vacuous zone.
survivor can drop an pallets and run to 3rd pallets.
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@sizzlingmario4 said:
They’ve said the change is intentional. But they should update the description to properly reflect that.
Thanks, do you have pic or link about they change that intentional?
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Maybe this change is on purpose, but perk description need to be accurately.
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@rororoxor said:
That's intentional just didnt update the in game description for some reason. Stealth killers had no counterplay against old version of the perk though I think it could use a massive action speed buff
Maybe on purpose, but description need to be described accurately.
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@Lovely_Peaches said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487202#Comment_3487202
okay but youre counting in things that dont really happen evrytime.
it happens every time.
it means:
the 【overcome】 only batter than 【made for this】 when survivor need rush to killer's face or
Run to a place where the killer has shortcut.
At the same time [made for this] have Endurance.
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the doctor.
because the prototype [yang yong xin] is still alive and torture teenagers.💢
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3% running looks not a big deal.
but 20% Speed difference is huge buff.
4.6-4.0=0.6 m/s
4.6-4.12=0.48 m/s
0.48/0.6=0.8
1-0.8=0.2=20%
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when be hit just like the 【Overcome】
The difference is:
Overcome have 40s Exhausted and only triggered by become injured, not become Endurance to Deep Wound.
overcome need killer chase 23s.
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but【made for this】also need killer chase 23s after hit.
and not causes the Exhausted.
【made for this】also can Benefit from Endurance.
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overcome only when Forced into the path near the killer will be more effective.
made for this have Gain the Endurance Status Effect for 6/8/10 seconds after completing a Healing action on another Survivor.
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so the build is
[made for this]+[Off the Record]+[Decisive Strike]+[Dead Hard]
unhook and killer hit , just like hit a overcome survivor.
killer chase 23s and eat the strike. continue chase 15s.
then survivor use Styptic Agent or heal Almost done injured survivor to get 10s endurance to afford another hit and down.
then they teammate use flashlight or flashbang or Pallets to save.
chase 15s and use dead hard to make killer chase another 15s.
is total 23(off the record hit)+15(strike)+23(agent or endurance)+15(save or deadhard)+15(deadhard)=76s~91s
attack cool down(2.7)+pick up(3) + move to hook(0~10) + hook(2) + move to gen(0~15)=7.7~32.7s
76+7.7=83.7s min
91+23.7=123.7s max
so, I think made for this need to nerf
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nope, Blight rush Limit the viewing angle.
survivors can Take advantage of this(limit angle)
just like you can't nerf Huntress Flying axes ,because you don't know how to dealing with the axe.