ABAEX
ABAEX
About
- Username
- ABAEX
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618206#Comment_3618206
dude, how do you do that if all 4 survivors are downed
If survivor down under the pallet, don't pick them up. because they may have Flip-Flop + Power Struggle.
hook survivor near hooks and camp until they in Struggle Phase.
(killer can wait 60s until Sacrifice. At this time, killer can destroy the generator and pallet.)
Repeat until all survivors die.
if all survivor down under the pallet, don't pick up. destroy generator&pallet first. if some survivor Climb off the pallet, then pick up and hook.
If all 4 survivors are downed at same position, Observe if they have a flashlight in their hands.
if they have more than 1 flashlight, don't pick up anyone, because they have Unbreakable+flashlight wait for killer pick some one up.
if killer pick one of survivor, the survivor that have unbreakable (A survivor) will get up heal other survivor up(B survivor)
and A flash killer res survivor C, Bsurvivor heal survivor D up.
dude, how do you do that if all 4 survivors are down?
-
just let 0k 1k killer gain 10%~30% blood point.
2k gain 75% 3K 90% 4K 100%.🤣
-
@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617430#Comment_3617430
you can just go to the exit gates and just make the suvivors leave the trial, you can´t do that as survivor
what about 2 survivor use perk slug them self to Get an edge:
A: We're Gonna Live Forever + Buckle Up + Autodidact
B: No Mither + Plot Twist + Made for This
A、B、C、D is in External voice software.
so B can down at first A heal to get Autodidact Token and Buckle Up Aura of the Killer.
C and D can use that Information to Stay away from the killer in advance.
because when be heal, down survivor Cannot be bled to death.
-
fun is your want to Reached.
as survivor, you can make escape is your goal. or Use flashbangs Scare the killer, even it make you not escape.
as killer, you can make Sacrifice and kill as many as you can is your goal, but you can still let jump scared survivors fun to you.
if you just want more win rate.
that Analyze the data、perk Combination efficiency、Practice skills, make you can 4K 90%、80% escape, is fun too.
DBD killer killrate goal is 60%, that means survivor、killer their skill and luck can change some thing.
Skillful skills can Let the proportion of luck component be lower, and highlight the skill.
-
1hook 1down 3~5 gen Left
downed survivor not crawl away.
give me a reason that if killer want 3kill、4kill why don't camp.
-
@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617350#Comment_3617350
my man really complains about survivors waiting at the exit gates
same with slug
-
no, that will make player only use some powerful perk survivors.
and killer will Confirm that perk and Prepare some killer perk to angst powerful perk.
-
@HPhoenix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615803#Comment_3615803
That the idea!
You camp hatch while I do a gen, pop it, then you close the hatch then you try to find me, simple!
Also uh...how do you open a gen? That's a thing xD.
but that will be 90s until survivor open a gen.
killer can't leave the hatch without close it. if do so, survivor maybe hide around, leave the hatch survivor will escape.
if just close hatch, survivor maybe wait to open the gate. maybe all over the map need to seek.
if wait survivor open a gen, survivor approximate location will be exposed to the killer.
Then, left to a randomly exit gate location to decide whether the survivor escape or die.
90s is Garbage time for this situation. 90s enough to matching a new game.
may be add a buff to killer that:
when killer close the hatch The Entity blocks both Exit Gate Switches 2~4s.
Survivor location are revealed to killer for 3s.
-
@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615692#Comment_3615692
Found the slugger who doesn't hook anyone even if everyone is downed at once with no hope
yes, survivor don't heal just repair the gen.
4 injured survivor let killer down and down the survivor, Even so, the survivors still repaired the generator.
and killer can doesn't hook anyone even if everyone is downed. just like survivor open the gate and don't leave.
survivor can enjoy play in gate 120s, killer can enjoy doesn't hook anyone even if everyone is downed 240s.
-
@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615692#Comment_3615692
You clearly couldn't understand what I said
This will only affect killers who decide to leave all the survivors bleeding on the ground after taking them down, and yes, deerstalker should be basekit in some ways imo
and It's obviously a flawed system that can be easily exploited, that's why it's called a suggestion, an idea of what you can do to improve the fun on both sides
4 min (bleed to die) is 240s.
3 survivors can make 7 gens 99.9% and heal down survivor up.
-
just let WoO can't use in chase。
-
@Yoshirama said:
Some killers really need their 4K or their dad's gonna hit them
some survivor really need escape or their dad's gonna hit them.
-
@HPhoenix said:
If I see a killer camping the hatch, I just do a gen.
you open a gen killer close the hatch, you dead.
-
- Avoid Anonymous Players
- Anonymous Players can't see other profiles.
is good for game.
That may cause queue times to be longer, But it's worth it.
I'd rather queue for 30 minutes at a time to make sure there are no cheaters, or to be able to pinpoint who is cheating.
I don't want to enter the game in 10 minutes and waste 5/10/30 minutes of my time.
-
lol
survivors love FREE perk.
first is FREE 8s Borrowed Time.
then survivors have FREE Babysitter (PRO) Haste 7%→10% and 10s borrowed time.
even now survivors have FREE 16m Deliverance.
and YOU still want more FREE perk and that looks like unbreakable + Adrenaline, just because "should receive an effect, having a last chance"
If you don't know how to handle slug, just learn how to deal with it. not cry for more FREE perk.
If killer cry for FREE perk:
16m Deerstalker+ 20s just -50 % Crawling speed Knock Out for “last downed survivor hide Weast time”.
6s Insidious for “this is more fun”
just Basement Monstrous Shrine for "this will be great"
only Haemorrhage Sloppy Butcher + only Increases the Rotation speed of Healing Skill Checks Coulrophobia for "survivor easy heal"
12m Spies from the Shadows for "Hearing impaired"
40m Whispers for "can't find survivors."
0.5s Mindbreaker + just The next Survivor interacting with that Generator is faced with a difficult Skill Check Overcharge. for "if the survivor decides touch gen and leave"
32m Territorial Imperative whitout Aura for "it should be."
2s Mad Grit for "having a chance to hook if the survivor decides bodyblock to not let killer hook any survivors."
pick 4 FREE perk for killer, imagine that Influence the game.
-
@HandsomeJack_049 said:
I actually like the idea, but I don't really think left behind needs a buff. If it got one, this would be nice. I think a better buff idea would be something like this: Press the activation button to rummage through a chest to find a purple key.
If all survivor use this perk. they Absolutely can hide all match. just wait other survivor die.
They have key.
The map less 1 box in basement.
when survivor have item, they can drop and pickup item to avoid idle crow.
offer a Blueprint to Surely escape, don't need to do any thing. carry an random item or open an chests in match then hide all time.
that is not good.
Imagine killer have a perk make only one exit gate left. the killer can do nothing just stand at the powerswitch wait 1 hour look 4 survivor can't do nothing.
-
@Emeal said:
This may just be me, my estimation about how things are blowing these days...
I feel like the mood is that everyone expects 2v8 to become a reality as some point? Right?
Like is there anyone who dont expect bHVR to do this? Like other than imagining up some new objective, which would maybe be hit or miss. But adding twice the number of players to the map seem like the safest option.
Though it might be more technical demanding.
If most people think that half an hour of waiting for each game mode is acceptable to play, and just play 5 minutes.
-
nope. Use Clairvoyance.
-
nope Deadlock is balance
survivor even can use dead lock just like the Repressed Alliance.
and deadlock is manageable too.
-
Now.
Trickster is weaker Plague.
-
-
@KILL3RStoney said:
Hi guys.
so it brought to my attention as new perks have been introduced as well as new killers and survivors. I was wondering if perhaps due to the camping and slugging is on the rise (as always), and the majority of survivor perks being nerfed. They should make it so decisive strike and off the record doesn’t deactivate anymore when interacting with a gen, totem, healing etc. I know the developers won’t read this but I would love for the community to have feed back on this. Obviously the perks should deactivate once all gens are done so I don’t think that should change, but during matches should change.
what about 4% change hook survivor will Sacrifice that survivor immediately?
if you think that is not fair.
this DS is not fair too
-
start dashing → turn right+ a/d → scamper starts but since you're turning away.
can move camera freely for 5~10 frames(60fps)
just like highBili with LoPro Chains add-ons
cool down is too long whit no addons. Force the player to choose cooldown-related addons.
make that longer, after addons(Power Drill etc.), still need 18s cooldown. let them learn how to use that wisely.
-
is too weak.
Killers need to be profound, not mediocre.
3 knife/s、4.4 m/s、need 6 hit , 50% accuracy need 4s=12knife. if don't use main event it spend 24 knife(54.55% knifeload)
3 knife/s 、4.6m/s、need 8 hit , 50% accuracy need 5.3s=16knife.if don't use main event it spend 32 knife(72.73% knifeload)
4s survivor can move 16m , 5.3s can move 21.2m.
It is true that the 4.6m/s Trickster can activate the main event with 8 knife, but it is difficult get A combo level.
so the main event is 5.5~7s.
even get S combo , two survivor can Use obstacles to dodge , because killer hold the knife too long.
plague can injured survovir with infect, and vomit not an attack. survivor don't get the runboost.
so, why not the knife be it?
knife don't injured survivor it not an attack, the Laceration do and not give the run boost, just like plague.
that will be good. if not change other thing.
-
MFT is still useful
can be use after DH.
when use MFT against tunnel, is still powerful.
now use MFT+Off Record+DS+DH.is 45s to chase down.
after change, is 52s killer need to chase down someone.
-
ok, when survivor want hit killer but killer attack too, the survivor will be executed, instant.
-
Actually, doing a pretty good job so far.
because form balance is good for this game.
Only the balance after looking at the win rate and usage rate, analyzing the reasons is the real balance.
Not the loud crying of some player.
-
@jjhanzely said:
Let me make a point. There should be CONCEQUENCES when killers Tunnel AND camp. Getting tunneled out within 3 minutes of the match is not a "skill issue" with the survivor. It's a killer going after them, and staying nearby to make sure to get a survivor out as soon as possible. I have to say, Survivors keep getting nerfed, while killers keep getting buffed. Longer to heal? Longer to repair a gen? Items being USELESS?....while Killers can have 3-4 perks on so they ALWAYS know where survivors are? Perks to literally TAKE THE GAME HOSTAGE and keep survivors from doing ANYTHING? Slugging, and downing ALL SURVIVORS? That's not "skill!" That's cheap, unsportsmanlike, and HEAVILY unbalanced to HEAVILY favor the killers....you know, the ones to keep crying until they can kill every survivor in every game....WITHOUT any effort on their part? Yea.......How about penalties for crappy behavior like this.
Hiding need consequences.
Let me make a point.
There should be CONCEQUENCES when survivor Hiding.
Hiding out within 3 minutes(2 gen is gone) of the match is not a "skill issue" with the killer.
It's a survivor Just hanging out, and staying nearby to make sure can not be found.
I have to say, killer keep getting nerfed, while survivor keep getting buffed. Runs faster, doesn't show aura, no scratches.
while Survivor can have 16 perks on and survivor have mac to talk so they ALWAYS know where killer are.
keep killer can't doing ANYHTHING except destroying generators? survivor just Hiding and done ALL GEN?
That's not "skill!" That's cheap, unsportsmanlike, and HEAVILY unbalanced to HEAVILY favor the Survivor....you know, the ones to keep crying until they can Escape every game....WITHOUT any effort on their part?
Yea.......How about penalties for crappy behavior like this.
lol, just kidding.
You think Tunnel/slug/camp is NO SKILL, now give you a question:
Why killer have a downed/hooked survivor? because killer is no skill?
or that survivor does not have skill at hiding/looping so that survivor be Found, chased, knocked down and hook.
this is killer Use their skills to down a survivor to take advantage and use this advantage.
AND YOU DON'T WANT KILLER USE THIS ADVANTAGE BECAUSE YOU DON'T KNOW HOW TO DEAL WITH IT.
and you don't want to think how to deal with it, maybe you can't figure it out by yourself, not all player is top of this game, that is ok.
but you don't want to learn how to deal with it, that is Lazy and stupid.
this game is 6 years old, have so much Instructional videos, even steam guide can teach you how to Countermeasures Tunneling.
but you say "no, I don't want to know that. I just want killer can't do that thing because I can't handle."
-
@EternalRique said:
Make Decisive Strike base kit for survivors.
Last for 60 seconds after unhook basekit.
Revert the nerf from 3 second stun to a 5 second or even 7 second stun.
Keep the Exit Gates powered deactivation/conspicuous action deactivation.
And like Borrowed Time, rework the perk to increase the stun time.
Maybe tier 1 = + 2 seconds / tier 2 = + 3 seconds / tier 3 = + 4 seconds
This can't be abused due to deactivating at conspicuous actions/exit gate power but it will definitely help deter killers who tunnel off hook.
Something has to be done about the excessive tunneling that only experienced 4- man SWFs can handle. It's so hard getting new people to join the game due to this.
BUFF DS to 10s stun and keep 240s still can't stop killer tunneling.
-
what about slug 4 survivor 240s?
-
and add who and IP or Country
-
@rvzrvzrvz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3571714#Comment_3571714
I told you in other thread, I personally think MFT nerf will be a huge nerf to survivors across the board, same than when they nerfed dead hard 1 year ago, killrate skyrocketed for a while.. then I even said I would like a toolbox rework and delete gen repair speed from them, and from perks like resilience, and then watch killrates before doing any more drastic changes
DH is buff. then nerf to unhook use.
-
@jjhanzely said:
Let me make a point. There should be CONCEQUENCES when killers Tunnel AND camp. Getting tunneled out within 3 minutes of the match is not a "skill issue" with the survivor. It's a killer going after them, and staying nearby to make sure to get a survivor out as soon as possible. I have to say, Survivors keep getting nerfed, while killers keep getting buffed. Longer to heal? Longer to repair a gen? Items being USELESS?....while Killers can have 3-4 perks on so they ALWAYS know where survivors are? Perks to literally TAKE THE GAME HOSTAGE and keep survivors from doing ANYTHING? Slugging, and downing ALL SURVIVORS? That's not "skill!" That's cheap, unsportsmanlike, and HEAVILY unbalanced to HEAVILY favor the killers....you know, the ones to keep crying until they can kill every survivor in every game....WITHOUT any effort on their part? Yea.......How about penalties for crappy behavior like this.
survivor need concequences
for not good at hidding.
-
what about 0 hook 4 bleed to death if hook give survivor that much buff
-
@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568589#Comment_3568589
sounds like youre just hard tunneling but alright go off
body block 10.1s is good for game? even killer hit and down the DS survivor it still have 30s to let teammates heal DS up.
-
@Foempticol said:
Yes, it needs a buff. At least back to 5 seconds like it was before. No idea what the person above me is even talking about.
Easy Math problems.
unhook have 10s buff.
killer hit in 10s will chase 15s then hit again or kit in 10.1s down the survivor.
attack cooldown 2.7s pick up 3s.
Decisive Strike stun 3s, survivor can run 2s, 4.0m/s can leave killer 8m. or stun 5s survivor runaway 16m.
8m killer need to case 6.25s 【 (8-4.25)/0.6=6.25 】, 16m need to case 19.58s. 【 (16-4.25)/0.6=19.58】to hit again
if survivor have mft it will be (8-2.25)/0.48=11.98 and (16-2.25)/0.48=28.65 to hit again.
but survivor can DH.
1.8 runboost 2.7 cooldown no mft.
2.7-1.8=0.9s
0.9*4+1.8*6=14.4m
2.7*1=2.7m
14.4-2.7=11.7m ←survivor during attack cooldown can make this Distance from the 1.7-4.25
(11.7-4.25)/0.6=12.42s
Total:
min: killer hit in 10.1s+ no mft+ 3s DS+ no DH=10.1+6.25=16.35s
Max: killer hit in 9.9s+ mft+ 5s ds+DH=9.9+20.9(bloodlust will be 18)+28.65(blood lust will be 24)+12.42=64.32s
+2.7 attack cool down+ 3s pickup + 0~10s move to hook+ 2s hook=82.02s +8s move to gen=90
2 survivor repair gen need 90/(0.85*2)=52.941s
1 survivor repair gen need 90s.
so
now survivor have MFT+5s DS+DH+80 off record to force killer hit in Endurance
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568589#Comment_3568589
That only happens if you're trying to tunnel or if the survivor successfully baits you into chasing them, though. Pretty easy to avoid in both cases.
To the wider topic, it definitely should be boosted back up to its old five second stun. Keep the other changes made to it, those were all fair, but the stun duration definitely needs to be longer or it won't even deter killers from tunnelling when it's used on them, let alone dissuade them from trying to tunnel in the first place.
survivor unhook then enter locker on face. killer had to let that man leave? or camping locker 40s?
like new anti-camping system, survivor don't know how to do, don't want to think how to do, don't want to learn how to do.
just want Gain an advantage in mechanics and perks.
-
@MSX_exe said:
It's so ass now, killers catch up way too quickly ffs
when you play killer hit a deepwound then pick survivor up, eat a decisive strike then hit a DH.
you will know why.
-
@Pavel_Ch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3549079#Comment_3549079
that Blight miners use third party software or configs for better controls and turns. they usually don't hide it
you even don't know how the blight rush work
-
@Waksnap said:
I completely agree! As a seasoned survivor there’s ways out of almost any situation for survivors where as killers have select options. Killers should be able to tunnel/camp etc. and the survivors need to learn how to play against it instead of getting so toxic! Playing with friends helps in these situations whereas in solo ques, nobody helps their teammates, a key reason why people get irritated at tunneling and camping etc. Yes its hard to communicate with your team but you can tell a lot about where people are by just looking for crows or having info perks!
yes, be hooked survivor is survivor's blunder.(wrong place、never pull Pallets、Scratches all over the map)
aka.
some survivors 【don't know how to hide】【don't know how to loop】【don't know how to save】
and they 【don't want to learn how to hide】【don't want to learn how to loop】【don't want to learn how to save】
BUT THEY STILL WANT ALL ESCAPE.
killer against that type of survivor is easy, Whether used skill(hide red light + "Dirty moves") or not.
but when killer against good survivor, be the best killer and use all the skill(include "Dirty moves"),still will be 60% kill rate in all statistics.
means
you are the best killer, know all skills, but still have:
20% chance let the survivors all escape.
16% chance let 3 survivors escape.
11% let 2 survivor escape.
16% chance kill 3 survivors.
35% kill all survivor.
aka 47% to lose, 53% to win.
Why don't survivors need to be the best and know all strategy to have such a low probability of win?
-
@DjEnderFox107 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3548243#Comment_3548243
Yeah you’re absolutely right. Skill is a need to win a game and some people don’t want to use skill. It depends on how people want to play the game. Some people want to play casually and don’t play like try hards, Mixing those two types of styles ends up with someone getting mad.
skill?
nope, exclude camp、tunnel、slug, just about Pallets and window and distance.
all maps At least have 10 Pallets.
1 pallet make killer chase +15s to hit. full health survivor be hit also make killer chase 15s to make a down survivor.
80% pallets pulled take killer 120s.
1 loop 3 gen will fix 3 gen.
If killer Sink into 1v1 situation, do not interference repair. killer will be lose.
If killer let the looping guy run away, killer also have a risk that no one will be found to chase.
-
camp and tunnel Essentially make 4 to 3.
1 loop and 3 repair gen, survivor is 300% repair efficiency,
then 1 hooked、1 save、1 loop、1 repair, survivor still have 100% repair efficiency.
but in order to camp/tunnel manner to make survivor permanent Remove from that match.
it makes 1 loop 2 repair=200%repair efficiency,
then 1hooked 1save 1loop, this magically became no one repair the generator is 0% repair efficiency.
in slug situation,
It turns hook time into seek and chase time, Improved knockdown efficiency.
and knockdown not permanent Remove from that match, is temporarily can't save、repair、heal、loop.
Familiar?
just like the killer Nemesis perk- the old eruption that have 25 Incapacitated Status.
but slug aka downed survivor Incapacitated Status until that survivor get heal to stand up.
just like stop the perk "Trail of Torment."
so, it will be 1 down、1 save、1 loop、1 repair, but killer does not pick up survivor (3s) →move to hook (up to 15s) →hook (3s).
that 21s turn into chase.
by the way, hit then hit again need chase 15s.
if survivor cannot heal down teammate in time, it will be 2 down、1 loop、1 save.
but some survivor not good at Quick response, that will be 2 down、1 loop、1 repair,
in this Case it will easily became 3 down、1 save.
killer tunneling, slugging and camping, just want 1~4 kill. By High efficiency way. (lazy may be)
-
@MikeStev said:
Behaviour say its not posible to add such feature on current engine.
MYM have Match Replay
-
@Pavel_Ch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546856#Comment_3546856
No, this is a bug that could not be fixed. it was designed as Billy's m1 with 5-7 jerks, the same turning difficulty and pallets breaking. it turned out to be just a terrible thing with the strongest addons in this game
you can play blight with that"OP add-ons".
then you know why it never be op.
-
@Alen_Starkly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546009#Comment_3546009
Lol just be good against Nurse and old Spirit too, right? :)
for now, yes.
nurse and spirit are good now.
learn to Counter it, just like killer counter mft.
-
ring is ok.
just don't be hit by rush.
-
nope, blight can be Counter.
just be good to Counter blight.
-
if hook can give survivor such buff.
why killer need to hook survivor?
why killer not take 4 down and look survivor die?
because survivor call that slug?
-
Maliciously exited in the lobby make server lag.