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ABAEX

ABAEX

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  • @Tiger7 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022141#Comment_4022141

    though it might help , why should i as a hearing impared need lose a perk spot due to games in ability to add simple icon when he is in one shot mode. they used to have an icon when he was . plus that makes all hearing impared people only have 3 perk slots which is kinda grr

    what about hearing impared killer?

    is very hard to play some killer and no perk for that.

    how the killer know The blessed totem? (Upstairs or downstairs)

    Having a solution is better than having none.

    just like many survivors now say that dealing with slugs, camping, and tunnels is difficult, yet they are unwilling to carry a single perk. because "it maybe work but that make me only have 3 perk slots."

    you know what? I have one side hearing impared, but i don't use this perk, I use Visualized Sound.

    If you are not PC player, some TV have this Function too.

    but killer like Micheal Myers is not Display on Visualized Sound.

    so if you are full impared you have to use this perk, or be snake attack or grab Very frequent.

    Handle your own disability as much as possible, especially within the scope that you can manage yourself.

    Just like a person with a leg fracture needs to spend their own money or time to get a crutch or a cast, in DBD, if you have hearing impairments, spending a perk slot to make the game playable is within an acceptable range.

    If you can't accept that, you might as well play another game first and come back when this game has changed to a degree you can accept.

  • Maybe there is a very easy way to stop tunneling:

    just hide/loop well, if Accidentally knocked down by killer, teammate can save you before get on hooked.

    if is on hook. your team need hide well force killer camp and tunnel.

    the key is not stop tunneling.

    the key is make tunneling useless.

    but the way make it useless is wrong now.

    need survivor Finding solutions on their own is more rewarding.

    if not, may those player is NOT the DBD Audience, the best way to those player is play other game.

  • "failing to unhook yes but being tunneled should not be survivors fault"

    nope, being tunneled is survivors fault.

    loop bad is why killer tunnel this survivor.

    Rescuing at the wrong time can also lead to such outcomes.

    70s is a hook stage. 90s a gen. 70+30=100s can make 2 survivor fix 2 gen. 1 survivor use Reassurance.

  • If you not good, you should Practice more.

  • nope.

    Cancel anti-face camp / tunnle / slug.

    let player Actively think and come up with ways to respond.

    Reduce the information that survivors can obtain when falling, repairing, and getting hooked.( already get coded )

    give all survivor basekit that give all team killer aura when see killer in 64m that can't be block by blind. (for killer that have )

    make survivor perk that can see killer aura Share to all team.

  • use this perk

    image.png

    hearing impairment player not only weak when face Micheal Myers.

    all non-Lullaby killer that can no terr-rads is danger to those player.

  • "just ban all killer power, let survivor enjoy 2V8!”

  • LOL just like overwatch, can't Handle (find way break it or What changes caused this) 303, just Force it 222 but still Boring. Now make it 122 but Make the game unenjoyable.

    Legion is not problem to survivor.

    let legion stab other survivor is the problem, and this is survivor's mistake.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4013787#Comment_4013787

    two nerfs that didn't touch her ridiculous lack of counterplay in chase. the only meaningful one was the slight slowdown to her tunneling potential. not that it matters much when she still has mobility + no counter in chase

    How absurd. The survivors who still can't escape are just playing really poorly.

  • ok, now those player win out game again.

    Krasue be nerfed 2 times but they still can't escape.

    Just like they face the Skull merchant now but still can't escape.🤣

  • Being afraid of being trapped in the tunnel essentially means 'I can't loop, give me free loop time anyway.'

    perk [Adrenaline] is good for those survivor that Punish tunnel killer that does not judge the survivor's skill level of loop.

  • Tunneling to killer is:

    Identify the weaknesses in the survivors team.

    if you are poor to loop, you will be tunnel.

    if you good that you Very difficult to hang on the hook, you will not be tunnel.

    survivor be tunnel is survivor's fault, but it is the inevitable path to the killer's victory.

    You need to know that no matter the survivor's looping skill level, it takes them 90 seconds to repair a generator.

    anti-tunnel is a transfer of responsibility.

    Matters that originally required the survivor's judgment and actions are canceled; the survivor neither needs to make judgments nor cooperate.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4010437#Comment_4010437

    use 2 window or palate loop Krause.(2 palate is batter)

    Funny is she can outplay Shack, so this advice doesn't seem to reflect reality.

    Another thing is that almost every Krasue use Bamboozle/Dissolution, so also doesn't work at that point.

    Some teammate that not Infected can body-block head.

    Kinda SWF only thing.
    Also in many areas she has good chance to go around you and it doesn't really waste that much time for her compare to M1 killers.
    She can as well choose to keep trying in head form and at that point you can't leave the other survivor, so you are both stuck in there.

    if not be hit, Dissolution can not be Triggered. so i say 2 palate is batter.

    Not SWF only.

    You can roughly judge where your teammates are, especially when the killer's terror radiation has already covered you.

    if not The teammate detection perk is also very suitable for solo queue.

    You can notice that my solo queue build includes quite a few perks that help in scouting teammates.

  • @DeeBeeDeeAddict said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009412#Comment_4009412

    This isn't 'proof' of anything. This is cherry-picked matches that lack any context. You said you're great at looping her and counterplay. This shows none of that. For all we know, your teammates could have looped her the entire time and you sat on gens or totems, based on your builds.

    You are not Blind.

    You can see the Evader Emblem is gold, right?

    this Emblem only get point in chase or hide.

    gold need 560 points. Iridescent Emblem need 880.


    if hit by killer -10.

    1 point per second:
    added for being in proximity to the Killer without being chased by them; applies a distance-based multiplier that diminishes the farther the Killer is from the Player and also accounts for the Z-axis (different floors):
    up to 5 meters: x6
    up to 10 metres: x2.2
    up to 20 metres: x1.1
    up to 30 metres: x0.5
    up to 45 metres: x0.3


    +50 points:
    added for stunning the Killer with a Pallet

    (On-going Chases are evaluated every 15 seconds, banking the current scores for the Player.)

    up to 250 points per second:
    added for being chased by the Killer and awarded after the Chase ends; its Gain rate is increased the longer a chase goes on:
    initial value: 1 pt/s
    after 15 seconds: 60 pts/s
    after 30 seconds: 60 pts/s
    after 45 seconds: 125 pts/s
    after 60 seconds: 250 pts/s

    Additionally, the following multipliers may be applied:

    x2
    applied to all points gained during a Chase, if the Chase was won (losing the Killer without getting hit)
    x0.5:
    applied to all points gained during a Chase, if the Chase was lost (getting hit or being downed)

    so……

    if only hide, i need keep in 93s in 5metres or 254s in 10metres or 509s in 20metres.

    This is not realistic.

    If I not get chase once, my Unbroken Emblem will be Iridescent.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4010289#Comment_4010289

    Ah classic, vague "advice" to claim something is not an issue without anything specific…

    how vague it is?

    use 2 window or palate loop Krause.(2 palate is batter)

    Or

    Some teammate that not Infected can body-block head.

    can forcing Krause to transform.

    1e64c1d3-e1a3-4fe6-af9c-e800f14865c4.png a17dcc24-9f8a-420d-a71e-699fbfcb8a16.png

    ↑not nerfed Krause (sep 28) by solo queue.

  • before all this.

    Apply vision restrictions to survivors when repairing, downed, or on the hook.

    This has no impact on solo play, but it somewhat limits the use of external voice communication when playing in teams, preventing the acquisition of information that shouldn't belong to the survivors.

    The Lights Out code is ready-made.

  • "haste and muffeling by themselves aren't that useful."

    LOL

    Survivors can benefit from their mistakes, just as killers can gain advantages from missed attacks. If survivors make no mistakes, they can loop for a full 5 minutes.

  • @DeeBeeDeeAddict said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009412#Comment_4009412

    This isn't 'proof' of anything. This is cherry-picked matches that lack any context. You said you're great at looping her and counterplay. This shows none of that. For all we know, your teammates could have looped her the entire time and you sat on gens or totems, based on your builds.

    If krasue is op.

    why survivors can escape?

    It wasn't just one person who managed to escape by luck.

    It was three or four survivors escaped.

    you can say that is cherry-picked matches.

    BUT

    match time is sep 28, 8:06PM/8:16PM/8:29PM

    you say:

    "Please go play solo queue against her for 10 matches and then come back and tell us all how you feel.

    It sounds like you already have some secret counterplay for how to deal with her. Care to share with the class what your tips are? Hell, even record your gameplay against her and share it with everybody.

    Until that time, sit down. There are literally COMP players with 17k hours in the game who have basically said "she has no counterplay."

    I play solo queue when krasue is not nerf.

    I feel krasue is weak.

    I play 10 matches, Encounter more blight than krasue. but when against krasue, we escaped easily than blight.

    I have already explained how to deal with the krasue, and it still applies after the nerf, although its strength is so low that teammates help are no longer needed.

    rip krasue. this killers perk are weak too.

  • @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009506#Comment_4009506

    That's partly true, and it's more MMR problem, if anything, but how does that relate to Krasue? Hens and KnightLight are both known for best results on both sides, survivor and killer, at the same time they both understand that this killer is at least on a par with Nurse, but requires much less skill to play as.

    I mean

    Some people with MMR that has remained very low for a long time, or those who have never reached the top 5%, affect the game and all players' experience for a long time.

    Ideally, the top 5% of players should be the ones that all players strive to learn from.

    It shouldn't be that in order to accommodate the 60% of players who don't even know where the generators are or the general layout of the map, everyone is given a base kit, making it easier for higher-skilled survivors to deal with killers.

    this is problem of mmr? yes

    this mmr problem effect Balance? yes

    this affected balance influence the overall gaming experience? yes

    so why don't behvr see top 10% mmr to Balance?

    If they poor to angst krasue. they have no say in this.

    Hens and KnightLight are both known is true.

    but They will not always be authoritative, nor will they be right about everything.

  • @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009415#Comment_4009415

    Chill a bit. It's first time in DBD history, when pretty much all players, even most biased killer mains, said that she is Nurse level or even better.

    I also afraid of overreaction, which can lead to nerfing her to some bad state, but if you truly believe she isn't at very least high A tier now, it's on you. 99% of experienced players won't agree with you.

    So, the biggest problem with this game lies here. People who play very poorly completely affect those who want to play seriously, and at the same time, the poor players make the game's killers feel less threatening, turning the game's horror label into a joke.

  • @DeeBeeDeeAddict said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009380#Comment_4009380

    Please go play solo queue against her for 10 matches and then come back and tell us all how you feel.

    It sounds like you already have some secret counterplay for how to deal with her. Care to share with the class what your tips are? Hell, even record your gameplay against her and share it with everybody.

    Until that time, sit down. There are literally COMP players with 17k hours in the game who have basically said "she has no counterplay."

    This "17k hours player" only play 1V1?

    the 17k hours players say “The water is extremely poisonous.” Will you admit this?

    Do you have your own understanding?

    If not good, should practice more. If can't afford to lose don't ready in lobby.

    The past is the past, The present is the present. If keep comparing the past to the present.

    Why don't compare it to 2016?

    do they have 17000 hours experience?

    OR

    just have 1000 hours experience but use it 17 times?

  • @DeeBeeDeeAddict said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009380#Comment_4009380

    Please go play solo queue against her for 10 matches and then come back and tell us all how you feel.

    It sounds like you already have some secret counterplay for how to deal with her. Care to share with the class what your tips are? Hell, even record your gameplay against her and share it with everybody.

    Until that time, sit down. There are literally COMP players with 17k hours in the game who have basically said "she has no counterplay."

    how hard it can be?

    just body block head from if you not be Infected.

    if chase by head, drop 2 pallet then loop.

    all can force head Transform to body.

    ↓All solo queue

    a17dcc24-9f8a-420d-a71e-699fbfcb8a16.png

    2 free gen,

    image.png

    ↑Too many pallets piled together, krasue Tunnel and camping.

    I have DS and DH and Styptic Agent. no teammate body-block. 4min can let teammate done 6gen(4*60=240 240/90=2.6 and 20s to open the escape gate)

    1e64c1d3-e1a3-4fe6-af9c-e800f14865c4.png

    ↑All not nerfed Krause, now this killer nerfed, it will be more easy and boring to against.

    10 round Vee Boonyasak task only get 3 Krause in HK server.

    there are more blight in this server. and survivor are More efficient and more willing to carry item and add-ones.

    If you're not good, you should practice more. If you can't afford to lose don't play.

  • Krasue don't need nerf.

    just give survivor some time (2 week) to Understand the mechanics of the new killer.

    this killer mechanic not easy like Traper or Huntress.

    and Balance team Messing up once again.

    PTB ghouls used to have well-balanced uncontrolled sliding, and the ability to cancel without ending the slide could be exploited and countered by survivors.

    But the balancing team mistakenly changed the cancellation to immediately stopping the ghoul sliding, which made it unnecessary for survivor to watch the ghoul's grab points.

    This is the same with krasue this time:

    The nerf to the flying head is so severe that survivor no longer need to consider it a threat, one palate will Force it to transform, don't need teammate anymore.

    just like Animatronic, survivors don't need to use door entire game.

  • The survivors were not even willing to let someone take the hit to block the flying head and force krasue to transform.

  • another killer nerfed by survivors crying.

    Survivors don't even want to spend a week practicing how to deal with the new killer.

    From now on, survivors have no right to complain that the game is boring or not scary.

    You yourselves asked for the killer to be boring and not scary.

  • If you're not good, you should practice more.

    If you don't want to practice dealing with new killers, then don't play.

  • I don't know player base will plummet or not.

    but survivor don't need buy or unlock any perk.

    just cry to make those perk be free and don't occupy perk-slot.🤣

    next may give survivor a Start chasing free [Sprint Burst] as base-kit.

    Because Unable to reach the pallet or window by sneak attack is so frustrating.😭

  • Survivor is so tough.

    Make DBD not like a Horror game.

    If replacement sound effect to 《Tom and Jerry》, You can magically find that nothing is wrong.😂

    killer already lost oppression, make killer comical.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3990879#Comment_3990879

    Not revealing information to the killer is more important than 10% generator progress.

    Reading comprehension is important. Read again and I agree with this.

    I hopped in a locker nearly every hook before 6.1 because of this fact. It doesn't change the fact that my point is, for the killer, that they are getting time off gens with this feature, for free.

    BBQ stopped being meta, and aura reading became so diverse it became impossible to predict, so people stopped doing this. But the feature will encourage survivors to do it again.

    I'm also going to add that aura reading isn't the only way to find people. Paying attention to surroundings, scratch marks, gen progress, or just generally knowing where you've already been but haven't seen sable yet, are all game sense ways of locating survivors.

    killer's BBQ is not free. survivor don't need to do something to get free perk, just save hooks will get free [Borrowed Time]. even get hooked is survivor's mistake.

    Killer needs to hook 1 survivor, then hook different survivors to trigger this BBQ.

    killer need to:

    find - chase - hit survivor down - pick up - move - hook. (Survivors can thwart the killer in any of these links.)

    if you know what is "Trigger cost"

    (For example: [Ruin] only need killer Drive away the survivors in repairs, [Oppression] need kick gen, [Surge] need M1 downed survivor, SHook:PR need killer hook on SHook.)

    killer that don't have Knock out immediately like [HILLBILLY], survivor have injured to downed time to find locker.(min:2.7+2.7+3+1.5≈10s) if 10s(22.5~40m) you can't find a locker, you may need play more.

    OR carry perk like [Boon: Shadow Step] [Sole Survivor] [Distortion].

    if you don't like carry perk to Counter Obvious perk.

    Just like survivor clearly know killer tunnel is Very efficient way to kill more survivor, but survivor still don't carry any perk like: [Unbreakable] [DS] [Shoulder the Burden] [Reassurance] [Borrowed Time], just cry killer tunnel, have Frustration.

    until get free perk.

    (don't cry some perk need money, they already in 【Shrine of Secrets】 several times.)


    Now, you still can cry The aura gives frustration, let BEHVR give some free block aura perk to survivors.

    You know what's the most interesting part of this?

    survivors always get free perk for 0 cost.

    survivor's mistake needs to be borne by the killer.

    The stronger the survivor, the weaker the survivor.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3990802#Comment_3990802

    So, even getting into a locker to avoid BBQ (which was literally meta pre-6.1) is slowdown. You have to find a locker, wait out the aura read, and go back.

    Pop isn't avoidable. The only way to prevent kicks is either gen block (so, repressed alliance) or to give up a health state or two working the gen while the killer gets free hits.

    Honestly not sure what the middle paragraph is trying to say, but you should look up base movement speeds at minimum. It might surprise you to learn that killers are faster than survivors.

    Gens aren't the killers objective, survivors are. Gens are a consumable resource for the killer, and, coincidentally, the killer can still get kills or even 4k after all gens are complete.

    when you say "getting into a locker to avoid BBQ (which was literally meta pre-6.1) is slowdown."

    I know that you are not the survivor player that good enough.

    Not revealing information to the killer is more important than 10% generator progress.

    if you get 3 teammate in voicechat, sometimes you have to Get off the generator and watch the killer movement, report to teammates.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3990782#Comment_3990782

    This entire post makes it sound like you haven't played a single match since 2016.

    yes, the survivor now is so worse than that.

    when survivor that don't get those Training wheels, they are more smart and crafty.

    before free Borrowed Time, At least they know when to give up on rescue, Focus on repairs.

    slug is survivors mistake. they don't carry perk don't use medkit, don't Heal teammates, then they say killer slug.

    tunnel, if survivor are good, they Absolutely can loop 5 gen by 4 hit.(2 hit down and be hooked, unhook take 1 hit downed be hooked then unhook get final loop.)

    and survivor face saving, heal under hook, use DS、DH、Off the Record force killer tunnel.

    The anti-tunnel is overkill to the point of being used against killers.

    camp, if first survivor not afk, the survivor team can fix all gen then 3-4 escape.

    vigil and Sprint Burst can Pull out the pallete from the void. if killer can see 2 Sprint Burst when in chase. the killer is hit by a pallete.

    survivor get free perk:

    Borrowed Time
    Breakdown's Aura
    Babysitter's Suppresses
    Mettle of Man's hook trade.
    Deliverance's anti camp.

    Bulk Reassurance
    Tenacity

    90s Unbreakable

    I'm curious what else I will give to the survivors afterwards?

    After giving these to the survivors, the BEHVR was already on the edge of a cliff because there was nothing left to give.

  • @AmpersandUnderscore said:

    Getting pop and BBQ for free, base kit, and even on first hook (so, even if you are tunneling) is a pretty big buff for killers.

    lol free BBQ and pop? survivor can avoid those.

    but killer can't avoid 4.6~4.8m/s survivor Protect attacks inside killer.

    if killer hook some survivor to die, killer will lost control to gen.

  • killers got punished by survivor's mistakes.

    since 2016.

    if survivors play right, the survivor even can't be found.

    even be found, survivor can loop 5gen if survivor play right.

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979393#Comment_3979393

    you are the type of person to get the fog vials nerfed and then complain about toolboxes and medkits

    if you don't like the balance like I say.

    The only way left is the Clown type change right now.

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979393#Comment_3979393

    you are the type of person to get the fog vials nerfed and then complain about toolboxes and medkits

    nope. I like that.

    give survivor more toys pls.

    make Styptic Agent rechargeable.

    because fog vials is good than Styptic Agent.

    if streetwise no description that cannot be reused, it should be reused.

  • @MoZo said:

    i think it’s because the way finesse’s cooldown is coded to where it doesn’t go on cooldown until after the animation is over and the survivor is over the pallet/window. since the killer breaks the pallet while you’re midway through the animation, the game code doesn’t register it as a completed vault so it doesn’t go on cooldown.

    yes.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979514#Comment_3979514

    Bodyblock is tool killer can use some scenarios like blocking the survivor getting out of basement to wait out bt endurance or to block survivor to prevent last second save. Sometimes camping close to hook is also valid stragedy. That's why minimium for you suggestion should be minute or two. That's not long time to wait if killer blocks you into corner.

    yes, that is why only use high speed idelcrow in endgame.

    do not take oppression away from the killer, keep it.

    but if killer use it in a comical way, It needs to be taken away from the killer.

    Sometimes I wonder if the changes to the hook also take too much oppression away from the killer.

  • @WarmTakoyaki said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979693#Comment_3979693

    So in order to play against this supposedly balanced character, players are expected to pay real money just to have access to a perk that might help against the clown?

    nope.

    if you can Play in cooperation with teammates.

    you only need:

    [Sprint Burst] or [DH].

    [Shoulder the Burden] or [Deliverance]

    some [Unbreakable] [Boon] [Windows of Opportunity] [Botany Knowledge] [Strength in Shadows] [We're Gonna Live Forever]

    4 [Anti-Haemorrhagic Syringe]

    [Bloodied Blueprint] combination [Strength in Shadows] and [Balanced Landing] to get 2 positions to contain killer.

    you also can get 4 different map Offerings [Crow's Eye] [RPD Badge] [Mary's Letter] [The Pied Piper] to get high escape rate before game start.

    yes, you can play with your brain to easily get 4 escape.

    if you don't.

    the DLC is for you.

    but use real money? what about Shrine of Secrets?

    vigil is a old perk, Already in Shrine of Secrets several times.

    if you not good, you should Practice more, Find it out with the resources you have in hand ……or pay for some solution, whatever you use time or money.

  • @Lixadonna said:

    I got trapped by a Huntress on Badham and must have waited what felt like 6 minutes to be free. It's a flawed system.

    yes, but this is not can be fix to work well system.

    like PTB 20s blight red addons.

    it can be Adjust until balanced.

    idelcrow is same.

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979711#Comment_3979711

    I don't even care about that. The worst thing about him is that he looks a you and wins half the chase. The survivor has zero agency, you just get put into mend.

    yes, yes.

    how he look you?

    why you can be see by Kaneki when leaping. (only 3.68m/s)

    I guess you are the kind of player that weak at hide.

    you need to know, if killer movement speed is lower than 3.8m/s, survivor 2.25m/s(walk speed) will easily Avoid sight of killer.

  • ok make it 4.6 or 4.4

    and blink attack is m1 attack not special attack.

  • watch more video to learn how to against Leap Vault(Enraged Mode)

  • @Zuiphrode said:

    -+10% haste for 6 seconds after someone is caught in a trap
    Reasoning: either gives him the chance to snag someone before they escape the trap, or gives him help in a chase. Either way you get value out of the trap.
    -Bloody Coil change: Bloody Coil now takes a health state instead of just harming healthy survs, meaning disarming a trap can now down people
    Reasoning: adds a way to deal with that annoying guy who just follows you the entire game and disarms all your traps with no real recourse other than wasting your time to tunnel him out
    -Set trap escape time to 6-8 seconds
    Reasoning: No more randomness/skill gap here, you will always know how long it takes someone to escape your trap.

    He needs more but I feel like these changes would put him in a better place than he is now until a full rework can be done, and this also doesn't add complicated stuff as he's supposed to be a character newbies can use easily.

    like Valimure say.

    survivor don't like when chase some doofus give Skull Merchant/trapper haste.

    so it can change like Houndmaster's search.

    if some doofus getting trapped.

    send a ghost genie move to the trap, Draw a path that give trapper 1~30% haste.

    as a trap killer, the best buff is to reduce the limit of traps.

  • in PTB, kaneki can't use cancel to stop Slide.

    if get +50% slide time

    image.png

    Survivors can observe the grab point to determine the taxiing and get away.(like Successfully dodge Mastermind 2rd M2)

    But now, kaneki can use cancel Stop slide immediately.

    Survivors observing the grab point becomes unnecessary.

    so, kaneki need a "buff". buff the slide distance. remove cancel stop.

  • use vigil+Sprint Burst.

    Dance With Me+Lithe+vigil

    learn how to hide. how to make killer Lost trace when chase.

    Don't ignore the locker.

    clown lack the ability to obtain information.

    and

    if clown 17% haste is OP

    Houndmaster have 30% haste. and Killer Instinct.

    Dog Grab is powerful than TONIC.

    why only clown op need nerf?

  • @SoGo said:

    I assume you are complaining about the bodyblock prevention NOT doing its job well.

    Which is a valid thing to complain about.

    And the reason behind why it's doing its job horribly is that the feature is a frankenstein creation combining three mechanics in one and failing to do any of the three well. And because the community complained and the devs caved.

    If Frankenstein's work is supposed to work well, it should also be adjusted to the extent that it works.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979506#Comment_3979506

    I think anywhere from 10 seconds to 30 seconds is fine. You shouldn't be able to do nothing for an entire gen, or be bodyblocked for the entirety of end game collapse, thats a really annoying feeling. The idea for me making it only 10 seconds was so people know not to dc, since the wait to trigger the machanic is really fast. There can even be a universal sound effect when the killer triggers the machanic, so the survivors know when they can move again.

    As for the range, some map's one way exit areas are quite long, thus the range would need to encompass the entire room so the killer would still be considered bodyblocking if they moved around inside the room. Hawkins has alot of these one way entry and exit rooms, especially downstairs with the rooms with loops and rarely only one way in to them. The killer would just stand there and trap the survivor for a really long time if this machanic doesn't happen.

    machanic about time and distance can adjust until it work.

    this machanic can only trigger in end game. To prevent before endgame hiding triggered idle crow.

    because bodyblock only deadly in end game.

    If killer body block before all gen done.

    it just let other 3 survivor fix all gen.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/453303/need-anti-bodyblock

    Dude i have absolutely no idea what you're trying to say. Forums is english only, but whatever you're translating from makes no sense.

    I assume what you're trying ti day is when a survivor pops the main room generator on Hawkins, the killer can block them in that spot since they can't vault the window right? Yeah thats a problem, and it has an easy fix for the devs.

    • When the killer has stood within the same 8 meter radius for 10 seconds, they lose collision
    • The collision loss can only be regained if the killer exits this 8 meter radius

    How this hasn't been fixed yet is crazy, seeing as majority of bodyblocking is coming from the killers nowadays.

    yes, this is what I talk about, thx.

    there have some map have this issue.

  • cry more

    until all killer are Bored.

    then cry the dbd are no innovative game

  • ok someone vote down

    I will use bodyblock to mocking every one If feasible.(like Hawkins gen)

    until fix this

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