28_stabs
28_stabs
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Considering that it would waste a perk slot I highly doubt that even infinite aura reading would make it op. Is Empathy op? Why not? Because aura reading is not op.
Spine Chill may become strong, but infinite aura reading may cause unhealthy paranoia.
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@Peanits said:
It's one way to create pressure, but it's not necessarily a good way.
To give an example, you tunnel that one guy all game. They get saved with BT, you finally down them and get DS'd. Then they're saved again with BT.
All of that is an awful lot of time for the other three healthy survivors to do generators. You're leaving them with nothing else to do. They're all healthy, nobody that's not in a chase needs healing, so the only thing they have left to do is generators. Yes, things would slow down after that one guy dies, but that's only if all the gens aren't done by then. If the guy you're tunneling is decent at the game, that's going to give them plenty of time to do the gens.
Short version, yes, that guy being dead is going to help later in the match, but only if there's still a match left by the time you kill them.
Good thing that Peanits with BT is always around to protect me. My hero. ๐
Also, why DS is a perk? Are our devs making a pay to win game? Now Im scared of the future.๐ญ
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@Almo said:
Year to date, all maps/all survivors/all ranks, the worst escape rate is Dwight.
Prove Thyself is a pretty good reason to tunnel them to death.
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I wish this game mode had a good matchmaking.
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Matchmaking is beyond bad now. Its boring. Im red rank and I get paired with survivors who dont do generators and cant loop. I play 2-3 games, get disappointed and turn on another game. Make survivors compete against each other. Dead survivors or who dont do generators must not uprank.
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@OtakuBurrito said:
I read before I saw the video and I KNEW it was Myers related. Can't stalk out in the open but you can stalk through corn/swamp/trees/holes in shack?
Missing lunges dude to dedicated servers?
Being Tier 3 but still having Tier 1 lunge range?
Devs are waiting for us to adapt.. :D
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exactly ๐๏ธ
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We know its broken. Nothing new about it.
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Give every m1 killer 3 monster drinks. They need a little boost. Make them Oni for 60s.
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you mad, lol
git gud ๐
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well, its worse in fps games
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You cant use a toolbox for 3 or 2 gens anymore, but you can still do 1 of gens as fast as in past. In past toolboxes were weaker, but with a lot more charges, and the best toolbox (Commodious Toolbox*) would shave off 19s of 3 gens. If multiple toolboxes are used and you dont run out of charges, you actually can do a gen faster now. :D
The new Commodious Toolbox can have maximum of 32+20= 52 charges. These 52s that you would normally spend on a gen are decreased to 35s (150% speed instead of 115%). Thats 52-35= 17s shaved off a gen. Thats only 2s less than the old toolbox. The main difference is that you cant do 3 gens with it.
The new Engineer's Toolbox can have maximum of 36 charges. The normal 36s of repairs are decreased to 18s (200% speed instead of 125%). Thats 36-18= 18s shaved off. The old Eng Toolbox was 80/1.25= 64s -80s = 16s. The old Eng toolbox could have 80x1,2+30= 126 charges to spend it on one and half a gen, now you can spend it only on 1 gen.
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A simple change- disable DS, BT and exhaustion perks for OoO users. :^)
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Good joke, but I agree that clean blades can look better than blood-stained blades.
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/1156602#Comment_1156602
I thought the vibrations from the generator would make them happy.
Hmm.
I think we're all girls until it's proven we're a G.I.R.L. (Guy in real life for those not versed in meme lingo.)
u forgot that gens sometimes explode. It may be too stressful for them.
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@wisdomwielder said:
The seems interesting but a single anecdotal data point, which is what this is, doesn't really prove anything. We can all suspect and theorize the root cause of this, but what we need is a data set to see what exactly is the problem here since there are so many variables that contribute to game length. Perform this experiment many dozens of times and record every variable (map, killer, time, loudout, ranks) and the outcome, and let the data speak for itself. A single data point tells us nothing; we need multiple ones to see a trend or correlation. I would like to see the outcome of an experiment like this.
4-1 = 3 gens done behind your back. Its simple math, dude.
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Also, only 2 toolboxes without optimal add-ons and no Prove Thyself. It can be under 3 min.
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If you pay attention to all hints that the game is giving you, the trird seal is not a problem.
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All things that alone or combined significantly change the game. Im too lazy to make the full list. ๐
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Good ideas. A non-lethal power definitely shouldnt be decreased by basic attacks, lol.
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@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/1164621#Comment_1164621
Poor match making favors killers so when I play killer and am rank 12 and I get 4 red ranks that favors me how ?
Survivors eventually climb up to rank 1, if they play every day. I see plenty of casual red rank players. As solo, its not fun to be in a group of survivors who cant loop, dont do generators and unhook without bt.
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Do anything you like, but dont cry when it backfires. ๐
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I think the camp was well deserved. Dont tbag next time, if you dont want history to repeat.. ๐
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You can also play the "easy" mode until you get all perks. Just play survivor.
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No, but yes.
Exit gates in the same corner fair?
Trapper and both exits trapperd fair?
Billy getting from one gate to another in 5s fair?
Killers with wallhacks fair?
Doc with Whishpers fair?
When I go solo, I play solo, dont treat me as a team. Poor matchmaking favor killers.
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If I go in co-op with a friend, I always take DS, BT, DH and Unbreakable. Devs allow to rank up players who dont do the objective, so I have to tank a lot of damage to get someone out. If I dont, then everyone die and leave me with a Billy and gates that spawn in the same corner.
Why I am still here? Just to suffer..?
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Let us enjoy bp event the last time.. ๐
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@SoylentPixie said:
Solidarity and we'll make it paired with kindred and better together have led to some real fun, intense and winnable games for me so far.
Empathy lets me see where the killer is when they are on someone else, which allows me to get to a safe gen or at least know when to move when that little yellow running dude is coming towards me. It also allows me to quickly find injured parties and better together allows them to quickly find me for a heal and to help on gen. We'll make it is a superb perk paired up with kindred for a safe unhook and a speedy heal.
I mean if you don't like the perk or it just doesn't work for your preferred play style I guess you can go ahead and call it trash all you want, it's your opinion. But clearly it appears to be working well for others, And i like to see the meta changing up a bit, I've seen some truly interesting builds, and i swap mine around regularly just so things don't get stale.
You might dislike solidarity but there are an awful lot of combinations out there that you might like if you get bored with your current set up.
It can be fun until you get camped to death, and you get a full queue of campers.
@Chocolate_Cosmos said:
I don't use that perk to get me fully healed. I mean that's very rare to get use of it like this.
In my opinion, it's decent perk because you can still save few seconds on healing yourself or your teammate.
Usualy what happends to me with this perk, both me and other injured Survivors heals each other and we save some time healing because of this perk.
It save time only if you are injured. Why not use Botany instead? If you take a med-kit, you dont need selfcare to always make use of it. And you wouldnt only save time, you would complete healing actions faster. And med-kits are versatile, they can be used on anyone.
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1158934#Comment_1158934
And if the killer is your average not tunneling guy BT is useless. Does that make it a bad perk?
I believe devs added BT because survivors were tunneled more often than not. And we have a poor matchmaking. If killer is a lot stronger than survivors, multiple survivors can go on hooks. BT can give a protection to help unhook and extend games. Im prepared for this bs. I can give BT to someone, go down and recover with Unbreakable while the unhooked guy with BT will have a chance to help someone else or buy my team some time. And think about the end game. how many killers wont tunnel and camp when there is nothing else left to do? It just happens often enough.
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1158978#Comment_1158978
Staying on gens and opening the gates is hard?
In solo queue- yes. :P
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@AddictedToMosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1161178#Comment_1161178
Unfun tunnel is the way to go.
Also, gotta love it when I've switched target and hooked another survivor, yet the first one still has DS and escapes. Anti tunnel perk my ass.
We suggested multiple times DS deactivation rules. I dont know, if devs took a note of it or not.
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Solo bully perk.
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What is it for?
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@Peanits said:
I don't think that's a problem with the perk itself. You don't need to heal yourself once with it for that challenge, you only need to heal another survivor once. If it took you ten games to heal another survivor, that just means you didn't heal anyone for the first nine games. That's got nothing to do with the perk.
I actually like it from time to time myself. Slap it on with We'll Make It and you can unhook a survivor, heal them, then get healed yourself all within the span of ~16 seconds. That's pretty nuts.
You, probably, can ignore this topic, because its a competitive player view. :D I understand that you dont design every perk to be a part of meta, so I cant argue with you.
I shared this opinion, because, while I played efficiently, I had a trouble to make use of Solidarity. Maybe, if you would add stacks for Solidarity and allow to use them while outside of chase (similar to Inner Strength), the perk would be good for all playstyles. 2 heals for 1 heal and outside of chase shouldnt be op.
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1161643#Comment_1161643
"Oh no, a killer can see me! What should I do??? Uh-huh, I can't allow that, not like I can loop them or anything, stealth is the only true way of winning!"
isnt stealth a vital part of dbd? (suprised pikachu face)
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Maybe you played fair and it was not fair to DS you, but in general killers like to tunnel to death survivors, so DS is ok. Endure.
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Im afraid double bp wont help it much. Triple, quadruple or sextuple maybe would help. As someone already said in another topic- it would be better if devs just removed Tier 1 and Tier 2 perks.
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The matchmaking is so poor that even killer is punished, lol.
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Yes, I do not support the new DLCs. It only add more grind to the game. DBD devs can work for free, if they like. the same goes for cosmetics. I wont buy cosmetics for characters I cant really play.
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Tunnel one guy. If they do bad- tunnel two guys. Easy.
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After being moried by poor killers every 2nd game, I agree with the topic starter.
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@Chocolate_Cosmos said:
Left Behind could get some more love.
But it's WAY better then the previous version. That was 99% games useless and when they introduced end game collaps it was 99.99999% useless perk (buffing old numbers realy didn't help lol)
so its 98% useless now, I see..
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1158965#Comment_1158965
yeah.
also, every time a gen is repaired all other gens should be entity blocked for 30 seconds by default, cause genrush is no fun aswell.
oh and when a survivor crouches twice in a row they immediately die. teabaggers are no fun.
and pallets should be reduced by 95%. getting looped is no fun after all.
and while we're at it, why are there even 3 hook stages? having to catch a player multiple times cant be fun! a hooked survivor should just immediately get sacrificed.
also, how is it fun i need to hit survivors twice?? they should always be insta downable.
oh and stealth isnt fun, so i suggest having gigantic red arrows in the skies pointing directly at them at all times would be a lot better.
cmon devs, explain how any of these can be fun!
/s
well, if you only camp, ofc you will get genrushed.
/s
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1158647#Comment_1158647
Both have their pros and cons.
Autodidact needs to stack up before it can be used effectively, punishes early but awards late, suffers the skillcheck problem.
For The People you need to be healed up otherwise you can't attempt the save, you yourself lose a health state and cannot be healed (effectively not being able to use it) for 90 seconds.
https://forum.deadbydaylight.com/en/discussion/comment/1159177#Comment_1159177
Did you just say Iron Will is a waste of a perk slot?
I have DS to not die on the first hook. Its just boring to hang there, if nobody has BT.
I have BT for those who dont have DS. Its a perk for team, it help to extend my own game, if survivors dont rush unhooks.
I have WGLF, because the grind is infinite. Thank you, devs, for ensuring that I never unlock perks for all characters and never bother to buy cosmetics for all characters. Good for me in some way.
And something to actually play with or for survival- DH / Unbreakable / Pharmacy / SC / a key + Left Behind.
Ok, IW is not bad, but you leave blood and indoor maps can easily ruin your amazing play. I dont trust IW alone.
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@Kai6864 said:
Itโs absolutely amazing with Weโll Make It, Iron Will, Dead Hard and Empathy.
Have the perks to stay injured, gain healing advantages and spot injured players to use those advantages on!
We'll Make it require to go injured after unhooks, lol.
Iron Will is a support crutch, that waste a perk slot to keep the build functional. A waste of perk slot.
Emapthy the same, a crutch you need to support a perk that barely function in combination with other perk.
DH is good in any build.
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/comment/1158965#Comment_1158965
youre kidding how can anyone want survivor to be any easier
Staying at a hook and downing a survivors untill the survivor is dead is hard?
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And it shouldnt be a perk, it must be a default mechanic. No joke.
Devs, explain- why do you think that going down instantly after being unhooked is fun? What for are 3 hook stages, if I stay on hook anyways? Kill me on the first hook and dont waste my time.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1158882#Comment_1158882
We'll Make it is strong alone. I don't know what you mean by "if you activate it" it activates every time you get an unhook. His explaination of the build is simple. Solidarity makes it so that everyone else heals you quickly when you heal them. We'll Make It 's increased healing speed makes up for the first 2 skill checks on Autodidact. Then when you start getting stacks on Autodidact you are insta healing Survivors off hook, and getting insta-healed in return.
I am not saying it's the most powerful build, but it's really fun to use, and certainly not the weakest. You can tell by that a high rank solo survivor does so well with it.
one more thing, thats IF killer is not playing like an average tunneling killer and healing perks can be used before BT.
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@NullEXE said:
Biet plays with Solidarity perfectly. You should watch his streams. He runs Solidarity, Autodiadect, We'll Make It, and Iron Will.
Autodidact + We'll Make It sound like a plan, but, if we think about it a little more, We'll Make It alone is good enough, if you activate it..





