28_stabs
28_stabs
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- 28_stabs
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Comments
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@Rexis said:
https://forum.deadbydaylight.com/en/discussion/comment/1141985#Comment_1141985
well, clearly it does bother the survivors.. nea disconnected and am posting about it? it just funny how you think tbaging and FL Blind is bad while its okay to do what the killer was doing in the video! I think thats a double standard
neither are okay.. however FL Blind is a tech in the game is allowed so you shouldnt punish anyone over it
Leaving survivors on floor to bleed out is ok. Camping hooks and dying survivors is ok, too. Disconnecting, because of bleed out timer is ok. Maybe neither are okay, but, if I would agree with you, I doubt that both would be equally dealt with. Also, it is possible that our opinions do not matter.
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No, but I dont count poor games either. If someone dc and survivors dont play well (cant loop and nobody is doing generators), I hook them twice and let them go, if they dont dc. Its not skill, some solo survivor groups just dont do generators. x) I agree with BenZ0 that inexperienced survivors are not enjoyable.
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@Rexis said:
https://forum.deadbydaylight.com/en/discussion/comment/1141935#Comment_1141935
well, I believe I didnt do that nor that I usually do it or in the video I do it
so if all these pointing clicking blinding bothers you, is it okay to mori spam in return? I think you wont be any different from them! doesnt make it right think to do still
As long as devs keep the bar, it should be ok. Mori tapping is ok and it shouldnt bother survivors.
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@Rexis said:
https://forum.deadbydaylight.com/en/discussion/comment/1141896#Comment_1141896
taunting killer by what? tbaging him? is that what you mean by taunting? well there is a major difference in my opinion, if I tbag I dont change the animation in the killer screen!
am not naming or shaming here, am reporting a player for what I believe is ban-able offense
so am gonna leave it here until one of the community managers advise otherwise
New to the game? Yes. You can use flashlight to completely blind killer and make click noises while running near killer. Also, you can point at killer and use other gestures. Why are you pointing at us? Are we a joke to you? :/
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@Rexis said:
Would Really appreciate if any of the Community Managers/Devs comment here to let us know if that's a ban-able offense or its okay for a player to behave this way and spoil the game for others? at least I would know if I should continue reporting him or just dont bother and move on?
I believe its ok, because killer is taunting survivor as survivor can taunt killer behind pallets. Downed survivor can use Adrenaline, Unbreakable, Dead hard, Hope and other perks to escape. Taunting is ok.
The only thing that is not ok at forums is naming and shaming, so I advice to remove Players ID.
EDIT: We already had about the same discussion :
https://forum.deadbydaylight.com/en/discussion/128526/the-only-reason-to-play-clown/p1
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1141817#Comment_1141817
could fit a pirate killer if not than Cthulhu maybe?
Add a Cthulhu skin for the new killer. 👀
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oh yes, add tentacles.. 😁
EDIT: actually, the new killer will be.. kind of.. a tentacle.. Hey, lets call him "Tentacle". xD
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Ok, the action cooldown is 2,5s for survivor.
Shock therapy charge time is 1s + 1s delay + 1,5s cooldown, if shock is successful.
It mean that 2,5s survivors cooldown - 1,5s killers cooldown - 1s shock charge time - 1s delay = survivor has 1s to unhook.
The question is how long an unhook can take?
The answer is - the fastest unhook speed is 0,15s. (ez)
https://www.youtube.com/watch?v=2bActMd2PTo -
It is irresistible not to farm 2 hooks of every survivor and I wouldnt punish a killer for hustling for some bp, but, if killer use bodyblocks to win a game, thats not ok. I say - ban them both. If killer use it only to kill 3 victims, then report them both and move on.
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"fair"? Right. Chill on hook.
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nah, it woudnt happen, because:
Doc -> ok, everyone have Calm Spirit
Spirit -> ok, everyone have Iron Will
Hag -> ok, everyone take out flashlights
Plague -> ok, DH, no healing perks, DS, BT and genrush/ Vigil/ extra survival perk
Trapper -> toolboxes/sabo/trap tracking perks/DH
Any stealth killer -> Spine chill
and so on xD
A lot of killers or their unique playstyles (for example, spooky Myers) would instantly die.
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Devs nerfed everything Nurse had. They nerfed both add-ons and her power (they added cooldowns on top of stun after using her power). I agree that more than 2 blinks were op, but, imo, cooldowns are not needed. Thats too much.
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RIP Huntress..
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1140887#Comment_1140887
no it's not, stop being bad at dbd.
nope, you are bad, if it take longer than 3 min for you to get out. Baby survivor.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1140843#Comment_1140843
When did the DS description become "Using whatever is at hand, you stab at your aggressor and immediately escape the trial".
Trial is shorter than sacrifice time. Do the math.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1140796#Comment_1140796
No, killers made the rule that DS must only be used for such, there's plenty of other survivors to down, the only thing I will accept is that DS is an issue at end game, if DS is the thing that makes you lose the match you're just a bad killer. Also how does DS help survivors "gen rush" another made up thing by killers.
DS is a free escape. You can do gens with it.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1140710#Comment_1140710
https://forum.deadbydaylight.com/en/discussion/comment/1140097#Comment_1140097
EGC isn't a tool for killers, stop trying to make it so, the EGC is ONLY meant to make sure matches end, it's not supposed to force survivors to do anything, it's not supposed to kill them, it's only to stop survivors sticking around and immersing themselves for 30 minutes after the gates are open.
And DS must be only anti-tunneling thing, but survivors use it to genrush and protect unhookers. A free escape.
I dont care. Make the gates regress or kill survivors. Its for good.
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Make Entity kill 1 random survivor after every 1/4 of the end game time bar, or make gates regress back to 0%.
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First survivor dead = auto-depip
2nd survivor dead = half emblem points for pip
3rd and 4th = full emblem points for pip
Noob survs should stay in brown ranks.
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@BigTimeGamer said:
people getting upset over an item and calling devs survivor sided over not using their eyes
yall complain about anything
How about Ruin? Baby survivors dont remember it anymore? lol
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Its Adrenaline counter. Why only survivors must have counters to everything killers have?
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They are balancing cosmetics shop.
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Unless you insist a lot in support with video proofs, maybe.
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Pig - she just like to play games..but dont like to lose.
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@Auron471 said:
i think they made it so that ace in the hole allows you to keep your addons.
I believe I heard about it, too. It must be true.
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All I hear is stupid chase music. 💢
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I call it "easy Rancor", but you can do with OoO whatever you like.
Also, Ghostface and Wraith are undetectable. OoO mindgame themselves.
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Add some moves for killers already. Its so boring to only nod.
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Who said we are a team?
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If survivors play bad, then they all deserve to die (4K). If survivors do their objective and dont mess around, then I dont mind someone escaping (2K). If I had no tbags and they respected me, I dont mind killing only one of them.
EDIT: sorry, I reached rank 1 multiple times, so I dont care about ranking up. My opinion can be ignored by competitive killers.
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Play CaSuAl with RaNcOr and NoEd, and CaSuAlLy TuNnEl 2 sUrViVoRs to death. If you can unlock some mori, then cAsUaLly MoRi them all, hehe.
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@Pizza_Dweet said:
https://forum.deadbydaylight.com/en/discussion/comment/1131297#Comment_1131297
Thank you sir, the game sometimes provided a small challenge and we can't have that right?
Sorry, were busy making new skins now. Talk to you later. 👌
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Just make killers 150 speed.
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Keys and toolboxes can discourage killers to participate. Survivors have too many things that can ruin any killers day. All they need to do is repair generators and use BT and DS. Devs should add at least gestures for killers so they can react to trolling and disrespect.
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@Pizza_Dweet said:
https://forum.deadbydaylight.com/en/discussion/comment/1131178#Comment_1131178
Megs and blendettes when the killer spawns in they get caught in a loop of stuns forever even in the menu and they have to restart their game but they also get a DC penalty too
We were thinking of buffing Clown or other m1 killers, but this is unacceptable. Thank you for reporting serious crime. We added this to top ptiority and we will buff sabo, increase hook distances and add more second chance perks in the next update. Have a good day.
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Ha ha ha- no. Baby survivors must live a long happy life. Be grateful that you are allowed to hurt them. In the next update you will get crows over your head, if you will use stealth too much.
EDIT: and 600s cooldown to use stealth power.
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5th survivor. The power would be - stealing survivors bp and letting them have their boring utopia with free escapes.
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I think devs only nerfed him when they buffed medium vaults. In past Clown could force slow window vaults with his bottles and get hits. Or was it just a Clown nerf, because survivors failed to adapt? xD
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yes, Botany in general is better, because:
- you will always make use of it by boosting SC to normal healing speed
- you dont need to go for unhooks to activate it
WMI is better only if you enjoy a specific support role. It is perfect for SWF mode, but it can ruin solo mode, if nobody is doing generators.
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Im mostly Pig, Spirit or Ghostface. After 1000h+ I do play less. I think its ok to play less after 1000h+ xD. Now I play solo survivor only when multiple dailies stack together, because devs made the hatch killer sided, and gates can spawn together. Some high mobility killers (Billy / Wraith) or max stealth killers (like Ghostface) can make it impossible to escape alone. I dont like to gamble, so making the hatch killer sided devs killed my mood to play solo survivor. I was survivor main in past.
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All depends on my mood.
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Learn to sneak around, unlock Iron Will + SB/Lithe (the most demotivating perks to tunnel you, because you can make a huge distance in the middle of a chase or before a chase begin) + Lucky Bastard (to hide blood trails) + Spine Chill (it light up every time killer look in your direction and is 32m from you). Dont heal near the hook you was rescued, because it help killer easily find you. Use medkits to heal. 32 medkit charges usually is enough to survive a match. If killer is injuring you often, then just do gens and save the last heal for the end. Survivor is called survivor, because you must endure things. If you dont like it, then dont play survivor.
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You had a fair amount of fun. Thats ok.
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Life is not fair, yes.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1126379#Comment_1126379
You don't see people play Hag because she's super boring. Everyone knows she's a great killer but there are few people who actually enjoy playing Hag.
She is the definition of proxy-camping. If she abandon her trapped area then 1) she lose time setting new trap area and 2) she is m1 killer until new traps are set. It limit choices she can make. If players choices are limited, indeed she can fall into super boring killer list. Also, add flashlights and swf who can in seconds disable all her traps without any harm.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1125155#Comment_1125155
I do. Those perks are literally useless since I don't camp or tunnel. It's insanely rare for me to eat a DS.
The way killers on this forum talk, survivors should have no perks, have one health state, have the hindered status permanently, and shouldn't be allowed to move in a circle. Just walk to hook and die, please.
Thats why devs added No Mither. When you will become bored of easy games, you can play with No Mither to have at least a tiny challenge.
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Bubba. He always 3k-4k in his basement.
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@lynelmane said:
https://forum.deadbydaylight.com/en/discussion/comment/1126681#Comment_1126681
Not bait. He would use the insane range on his M2 shock to find people, since that has 0 cooldown. The static blast was on top of that.
Shock therapy has 1s charge time + 1,5s cooldown. That is not 0. It all take 2,5s.
The shock therapy default range is 10m in cone shape. If doc waste his add-on slots to max his shock range, then he cant have the add-on that counter Calm Spirit (good luck finding survivors), and he cant have add-on that decrease his terror radius outside of chase (its easier to dodge him), and his max range would be only 17m.. wow, thats op. We definitely should neft it. Make doc unable to use his shock around pallets. xD
And static blast has 60s cooldown, and it doesnt instantly put you in tier 3 madness. Doc must use it twice to slow down match.. and thats 120s, lol.



