28_stabs
28_stabs
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- 28_stabs
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This is fine. Survivors like to mess it up. Plague already has an add-on that can give her one charge and good survivors can handle it. 😛
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The update is not live, yet. It can be anything. Walls, probably, will break long loops, but I doubt they will decrease the amount of pallets and windows, so it may make a little difference. probably, it will be a buff to slow killers alike Hag and Huntress.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1099824#Comment_1099824
You are guilty of badmouthing a person who is clearly significantly less experienced than you and then boasting about it on a public forum.
Im bringing you facts that survivors can be invincible. A killer who managed to reach rank 10 ( not dumb), was harmless against experienced group of survivors. I dont feel guilty for showing the true picture of the game.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1099032#Comment_1099032
.. Or if this is your first game as a specific killer. What you demonstrated here is that you would sh**talk a person who just started playing ghostface and would then brag about it with a screenshot in a forum. Nice going, commendable behaviour.
Am I guilty that there are no red rank killers and Im matched with new killers? :P
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All maps are not bigger than 128m. Survivors run at 4m/s. You can use Detective's Hunch 64m scanner to scan all totems after doing 1 gen.
ez
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1098718#Comment_1098718
This is all the mobility clown needs:
Considering that Clown need to stand and wait 10 min to reload his bottle, it could be the problem.. 😁
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@Pepsidot said:
So TLDR: Slugging and bleeding out survivors = SWAT.
I feel like this post is heavily exaggerated. The most I've been threatened with in 3k+ hours is a DOS attack (which never happened). Of course I've been threatened physically but I never take those seriously, just laugh at their pathetic attempts of scaring me over a game.
There will always be a special kind of person who does SWAT, but the likelihood of it happening to anyone here is extremely unlikely IMO.
Bubba is going to the basement. Oh no, we need to call SWAT.
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You dont have to look for totems or memorize gen locations with maps. Its a nice casual item. It will scan everything around you in 8-20m and save it while you run around. You can break all totems without looking for them, if you keep a map and use it before the lasts generators are done. I use it, because Im bored of other items.
You only need to add Red Twine add-on to make it scan totems.
Stamp add-ons increase the scan zone.
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because we play survivors, too, and know how to bully.
You cant get mori or down, if you cant get behind 99 pallets.
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@Todgeweiht said:
No, killers just like playing victim.
Were all victims here.. 😁
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Its not bad. It add some spice.
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@gatsby said:
All three of Steve's perks are bad to mediocre, but they could easily be great.
Babysitter- Instantly heals an unhooked Survivor but puts Steve in the exposed status for 20 seconds.
Camaraderie- Pauses the hook timers of teammates when within 16m for 34 seconds.
Second Wind- When unhooked you auto-heal in 30 seconds, but suffer the broken status effect. The requirement to activate it is changed to healing a teammate or yourself by one health state.
Babysitter- ok.
Camaraderie- this perk is a mistake. delete, pls.
Second Wind- ok. It shouldnt be op.
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@[Deleted User] said:
Yes, they all stack together. With them all together (and Fire Up being at 5 tokens), you'll have 40% faster pallet breaking speed and 35% faster vaulting speed.
Yes, Myers vaults faster in tier 3. He also vaults faster in tier 2. Regular vaulting speed is 1.7 seconds for killer. Tier 2 does it in 1.48 seconds. Tier 3 does it in 1.275 seconds. With Fire Up maxed and Bamboozle, tier 3 Myers vaults windows in 0.944 seconds.
Tier 3 Myers does not break pallets faster than other killers, he only vaults windows faster.
I will also note that all of these stacks with Shadow Dance Wraith. And that two Shadow Dance add-ons stack with each other. You can also equip Iron Maiden as well and it will also stack with Shadow Dance.
+1
And survivors would still fast vault 2x faster than killer: 0,5s. >_<
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@ClickyClicky said:
Kindred is pointless. The information you give is only as useful as the survivors that are receiving it.
I’ll take it a few games then end up being left on hook and stop using it for another few months.
All perks are pointless sometimes, but Kindred is good. Also, it help to avoid everyone going for unhook or nobody going for unhook. Unhooking is important part of the game, so, IMO, pro players must have it.
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Its not an issue as long as survivors can loop "for ages" and do all gens in under 3 min.
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Devs will keep everything just to make you grind more.
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You may not respect my Piggy, but you should respect her traps.
oink
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I like Tinkerer even after the nerf.
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You need to think about plan B when you play killer. If survivors are experienced, tunnel one guy to death and call it a day. Make use of Rancor, Insidious, Nurses Call and Bloodhound to track injured survivors. Dont blatantly stay near hook, move away and bait unhooks.
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@DocFabron said:
You right, so to fix it lets nerf Clown, amirite?
in the next update: bottle reload speed increased to 1min.
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8s healing is balanced af
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And pls dont use Insidious. Devs added it accidentally..
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What? You wanna heal in 8s and forget about killer chasing you for 30min? Nope. Learn to play careful and avoid killer. ^_^ I like that some add-ons add something on top of injure, a little spice~
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1094112#Comment_1094112
Reduce the time that the green one gives too.
90 f*****g seconds? I can get hit by a hatchet, someone else goes down and hooked and she'll find me again and I'll still be exhausted!!
Go on hook and it will reset. EZ :D
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You wasted too much time healing yourself. Usually, its the only reason my Pig's trap kill anyone.
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@Maníaco_da_garrafa said:
https://forum.deadbydaylight.com/en/discussion/comment/1093876#Comment_1093876
So what if it's old? This is a tips and tricks video, not an analysis or a suggestion.
He never said that gen speed is fine.
The thing is, this guy knows he can something about it since he is a good killer and most games aren't ultra hard. It's not like the killer is held back at the beginning of the game so the survivors can just start with a advantage.
Sadly, most killers are bad players who just want chill games of "hook, chase, 4k" routine and when that doesn't happen, they look for an echochamber to complain (which in particularly worse in OP's case since he made the same thread in the steam forums).
And most survivors are tbaggers at pallets and exit gates who just want to make fun of killer.
A lot of survivors are bad, too, so its ok to talk about 4k'ing them. It is easy, if survivors show off. You shouldnt be running at killer and inviting killer to chase you. After 3 generators are done, survivors who were not on hook are near immortal.
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Devs, pls, add this.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1093562#Comment_1093562
Killers don't deserve tools to do anything duh
Survivors believe they must counter everything killer can do, lol.
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That was 18 Feb 2018, cherry picker.
Lets look at his 5 Feb 2020 video.
As he say "I think gens are a bit too fast.. !" 😂
https://www.youtube.com/watch?v=LVnWIe-5Lcs -
Im "28 stabs" because originally I was Legion main. No, I change killers every month. Right now I enjoy the Pig. I dont change killers to find the best one, I get bored of the same killer. I can switch back to hag or Ghostface. I guess they are my favourites.
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To tunnel you and have fun. Git gud.
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
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Play the way you like. Forget about the score and enjoy the game.
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@KingSavageGaming said:
Skillbilly is just what people call billy because he doesn't really require any skill but people talk as if he does. The bread and butter is very simple for run Enduring , infectious fright , PGTW and BBQ or whatever. You can slug and all that other stuff and if you find a survivor outpositioned it's gg for them since his chainsaw is one of the easiest things in the game to use.
Its not "gg", because survivors have 3 lifes, DS, DH, Adrenaline, 99 pallets and 101 window. Its gg for killer, if survivors dont make mistakes.
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And about new killers, huh?
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@Yung_Slug said:
Honestly it just needs to be an actual anti-tunnel perk instead of one-minute immunity.
^^^ dis ^^^
Any action but running away from killer and healing oneself must deactivate DS. Also, if the unhooked survivor is running near other survivor for more than 5s, it must deactivate, too, because the survivor is trying to protect someone. Just split.
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Someone still is playing Nurse?
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Buff pigs mori. Make Amanda take out gun and unload full clip into survivor.
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@smappdooda said:
https://forum.deadbydaylight.com/en/discussion/comment/1090387#Comment_1090387
Carl The Cashier as new Killer confirmed!
No doubts.
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You must slug all 4.
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Its bp farming perk now. Sabo wont be buffed, because in past too many survivors run sabo and the only way to win for killers was to slug all 4 survivors. It was bs.
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Nah. It will be a random guy with hooks. More hooks - more fun..
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The worst feeling is when survivors 1v1 killer all game. Killer can drop chases, but all survivors can run to the same loop. They will point at killer, clickyclick, tbag and killer can do nothing about it, because killer can be harmless in this game. It can ruin any mood playing killer role.
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It is possible to run old games without trouble, because they dont require hardware and software upgrades. Something is outdated at your end.
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It doesnt happen to everyone, so its at your end.
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Thank you for staying nice when we lose our minds. <3
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The problem is that good survivors always make use of it. They protect their friends and get free escapes. No killer will wait for 60s to counter it. DS can be traded for 1 injure, or more injures, if killer dont eat DS, and stun.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1088090#Comment_1088090
If one or more survivors are being immersed the whole game, you don't need the mori.
Why? Multi-skilled survivors do not exist anymore?
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@perezkarlo37 said:
How about Ebony Mori only activates if all 4 survivors have been hooked and keys only allows 1 survivor to escape?
Math is not bad, but good luck finding all 4 survivors. If you get at least one immersed Claudette, a mori will never activate.
Keys, lol, all 4 survivors can take out keys. Then, only 1 key must be allowed to be used. The first key breaks and other keys dont fit in. :D
@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1087712#Comment_1087712
Green mori does the same but only kills 1 survivor as usual.
Skeleton key only opens for one survivor. Purple keys only open hatches (also just for one survivor) that have been previously opened, making the achievement still possible but much more difficult.
The same problem. Also, tunneling one injured guy to death would be easier than finding and hurting 4 healthy survivors. Nobody would use green and yellow mories.
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I guess you enjoy pink mori games.
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Delete all keys, pls. Not a joke.










