28_stabs
28_stabs
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- 28_stabs
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Comments
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m1 tier.
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Billy was ok unil devs nerfed top tier killers. Isnt queue time long enough for survivors now?
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No. I support Ruin nerf, but I expect killer buffs.
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I like botany, We'll Make It, Medkits and Kindred, because I like support roles in games.
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It doesnt end with a permanent ban, so it shouldnt go wrong.
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The more trouble killers have to down survivors the more they will tunnel 1 guy.
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Experienced survivors prefer to not waste time healing themselves. Thana is ok.
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@EvilJoshy said:
I predict Billy gets nerfed. Survivors get more buffs, ranks are hidden and the survivor que times get even worse.
In the end survivors will be chasing survivors. :D
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The same as you feel about Rancor and bleeding out with my handy reverse bear trap on your head, oink.
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I tunnel with my Piggy. No bother following anyone but my Rancor with cute reverse bear trap. 👌
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@NullEXE said:
Why don't I get an add on to keep ebony Moris?
Devs dont like killers.
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@Kai6864 said:
https://forum.deadbydaylight.com/en/discussion/comment/1077735#Comment_1077735
I have a few issues with what you’re saying there, if you don’t mind me pointing out. I thin items being stronger than co-op actions (not including keys, maps, the purple gen toolbox) are fine. They have charges and will run out- whereas co-op actions are infinite and the whole process can be sped up by Leader, Botany, Autodidact, Solidarity. Toolboxes are already getting nerfed substantially and an item should be able to be used by everyone not to ‘help out the noobs’. Sorry if I sound mean, that wasn’t my intention :)
but you dont need co-op actions, if you have items. You can do it all alone.
Would you like to escape without powering generators? - grab a key. ♿️☑️
Would you like to quicky do middle generators alone- grab 180 charges toolbox (140% boost). ♿️☑️
Would you like to heal 70% faster than in co-op and without Botany- grab a med-kit. ♿️ ☑️
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Hag, Ghostface and Pig. I wish Pig had a better mori. Its boring.
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Hag and Huntress.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1078971#Comment_1078971
Thanks bud, I'll just run Deja Vu and This is Not Happening
Go perkless, or you noob.
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First, you failed to hide.
Then you failed to lose killer.
Git gud.
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I disagree. Downed survivor can use Adrenaline or Unbreakable+Dead Hard. Killer is taunting downed survivor the same as survivors taunt killers in loops. Mori spam is ok.
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@Almo said:
It is possible to mori-spam and lock a Survivor in place indefinitely. That is what's bannable.
When begins "indefinitely"? After the End Game is over?
Why survivors are allowed to lock killers in loops indefinitely?
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1079122#Comment_1079122
It's not. If BM with a mori was bannable, Tbagging and "clicky clicky" should also be bannable.
Actually, yes. Time to ban survivors then, too. Mori spam is the opposite of taking the game hostage. Survivors can genrush and go out.
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Bubba would 360 everyone.
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Its still alpha.
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We need more killers like you. Im proud of you. <3
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Now its my 2nd favourite mori after Ghostface, but Im not sure if survivors can see the mori long enough to be stomped on both killer and survivor screens. It could be only on killer screen.
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Its impossible to play fair anymore, unless survivors are potatoes.
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If you need DS, BT, DH and Adrenaline, you are boosted rank 1 survivor.
Go perkless and dont create bait topics.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1078757#Comment_1078757
His reveal mechanic is definitely broken. I don't care about the whole stuff about the 26% of your screen in the center and all that. It's sufficient to go in KYF and test it to see it's inconsistent.
I wouldn't say they all camp, but I'd also lie if I said that the vast majority of GFs I ran into weren't campy boys. That's just because it pays off in general against solos, who are the vast majority (iT's lEgIt sTraTegY). I think BHVR should have never removed the ability of Kindred to trump stealth abilities. Thankfully, I've done the archives and I'm back to grinding bp playing killer.
The game below, the killer literally did nothing but immediately stealth camping (why would he run sloppy/tana/nurse's to do that, it makes no sense to me). First hook camped, rescuer gets marked and slugged. Both camped. At that point you have to go for yolo rescues to even have a chance and the snowball is guaranteed. You can imagine the rest. Yes, it was a rank 1.
https://us.v-cdn.net/6030815/uploads/770/8MQXBS832F8B.jpg
P.S. for those who want to question my build, I run all sorts of perks for fun. Here I had the 2 protection hit challenge, which I didn't even attempt.
Ranks dont matter after ruin nerf, lol.
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Just say you have Camaraderie.
Dont show perks, because people will begin to dodge each other.
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Thats ok. Devs even added an achievement to hit "x" survivors behind pallets.. xD Close the topic.
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@DBD_Pinhead said:
He's better now because of Nemesis/ PWYF. At least you can catch up to people as Billy-lite.
if you buy DLC, lol.
EDIT: Whait a minute. You need to combine multiple DLCs to upgrade m1 killer.. xD The storry is getting even more bs.
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Some survivors dont heal all game. They just do generators and get out. They dont care about BBQ. So, it may never activate during a match. I dont understand why you want to decrease the 60s timer.
Also, this:
@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1078672#Comment_1078672
But as I said, once someone leaves a locker and screams, no one else will enter a locker for the rest of the match
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Devs keep 75% of meaningless items in bloodweb to extend grind as much as they can.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1077735#Comment_1077735
Feel like BT isnt too big of a deal since in cases like you described, you can still trade hooks with whoever is being dumb. Typically you could hit them before the unhook, and then again immediately after. At the same time, while the BT timer is long enough to allow the survivor to run to a pallet, its not SO long that they can get anything done object wise, like cleanse a totem.
The part I hate is when a survivor goes for a dumb BT save like described, but due to the rescuer having an active DS, I cant trade...but thats a DS issue and not BT.
I need to wait for DH, because unhook is faster than M1 attack cooldown. Then there is a possibility that unhooked guy with DS and BT will protect unhooker. No, they both need nerfs.
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Healing perks and items can be nerfed. Survivors have no trouble to tank any amount of damage. IMO, only helping each other should allow fast healing. Then fast healing would require survivors at least to co-op. Items shouldnt be stronger than co-op actions.
Toolboxes, obviously, shouldnt speed up repairs after Ruin nerf. They must be completely changed. Repair speed boost should be removed. Toolboxes should only decrease failed skill check penalty (help noobs) or give bp bonus for hitting great skill checks.
DS need a tweak. If survivor do anything but healing onself or running away from killer, DS deactivate. BT could use a tweak, too, because survivors run behind killer and instantly unhook. There is no counter to it when 2 survivors do it. BT should have activation delay of 3s. If I camp, ok, you can use BT, if I dont camp, get punished for unhooking in my face.
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Wraiths and Legions add-ons without hex totem allow to see generator auras long time before Ruin nerf, but nobody ever cared about it. Its not bad, but not really valuable either.
Its not worth even 1 add-on slot.
Now devs think that we should trade 2 perk slots for it, lol.
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If survivor die, its toxic.. Amirite?
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No. It was worse, but survivors still can 1v1 killer in 1v4 game.
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The power is not lethal. You can get the first hit quick, but after that its m1 game. Legion is designed for farming, not for killing.
Also, Legions power cant get them far outside of their terror radius, so, if survivors split, the power can be near useless.
The last important thing that is worth mentioning is survivors counters. Medkits, we'll Make It and Botany are additional counter on top of staying away from the killer. Survivors can heal faster than Legion can injure survivors. xD
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Pretty fast.
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No, first you stop using words "tunnel" and "camp". It doesnt exist, too. Killers are just ensuring you get maximum survival experience. If you cant handle it, its not killers problem. Oh, yes, and then we may talk about "gen rush".
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The only nerf DS need is - doing any actions other than healing oneself and moving away from killer should deactivate DS.
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@Cronk said:
https://forum.deadbydaylight.com/en/discussion/comment/1066418#Comment_1066418
Bully simulator you mean
voluntary~ :D
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Its a survival game, not a romantic adventure, its ok to take a break from it. You are tired.
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Add DS and Adrenaline totems and spawn them in the most open places or next to hooks, pls. It should be the same as NOED. After I put a survivor on hook, the DS Hex light up next to us, I stomp it before it can be used and we are even.
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@FogLurker said:
Otz clearly needs to git gudder and play a killer that has map pressure and is better at chases so he doesn't need to sweat so hard.
He should have played the new OP Doc.
Or Clown.
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AFK role.
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Now this is important. It must be pinned.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1059465#Comment_1059465
And the killer can ensure NOED comes into play by defending the totems, if it comes to that. I'm not saying it's exactly the same, but the fact is the killer can employ strategies to prevent DS from coming into play if they choose to, which was the logic that the person I was replying to was using as a basis on which to claim that NOED wasn't a second chance perk. If NOED isn't a second chance perk by that logic then DS isn't either (and we all know that's not true).
No killer will defend totems, because 1) killer need to check generators, 2) killer need to chase survivors, 3) killer need to clear map from pallets or survivors stay immortal behind them.. and thats already plenty of reasons to not waste time on totems. In the end game, if you go to NOED totem, survivors just open gates and get out. Yeah, your killer ensured that the totem stayed lit, but survivors escaped. It doesnt work.
DS and BT will come into play, because you unhook survivors in my face right after a survivor went on hook. Even if I ignoreboth of you, you can follow me and block my path, if I want to down someone for 60s.
BT and DS is troll combo.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1059444#Comment_1059444
I mean, that's one way of doing it, but I was referring to the fact that those perks have quite specific activation conditions, and good killers tend to expect them and intentionally bypass the activation conditions so they don't come into play.
DS and BT abusers like to block paths. Killer can have no option but to go through BT or both. Yes, killer can leave DS on the ground, but survivors still make use of it by blocking killer and forcing killer to go through attack cooldowns.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1059421#Comment_1059421
That doesn't mean it doesn't give you a second chance when it does. Good killers will ensure that DS and sometimes even BT never come into play as well.
With mori? Thats a good killer? :D

