28_stabs
28_stabs
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- 28_stabs
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Comments
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What if survivors are underperforming? :)
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He is not op. He can use his power only if survor stay in a small loop. He is the opposite of Huntress.
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Killers need Devour Hope to be not Hex perk. Change my mind.
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DH is ok.
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@Chewy102 said:
Take a screencap of post game scores. That will record BP gain, ranks, perks, K/D, Killer, addons/times, and offerings. Other data points are the map, game length, total hook counts (per survivor if able), and gen pop times.
I might have overlooked something, but the listed data points should be all you need to gather. Anything else is just fluff and will likely be worthless to overall game balance.
+1 I think that taking screenshots is the best option.
Topic starter, if you would simply take 100 screencaps, it would save you time taking all notes. It would be a mess of 100 pictures, but our bored forum can do the rest for you. :D
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@HYthinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1032681#Comment_1032681
would be good but i also have a life and i dont want my whole day to go into exel after every match XD
just 1 day of your life :D
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Killers are not equally strong, so I would separate stats for each killer.
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2 perk slots, Hex totem and you cant stop 2 generators repairs. Nah, its a waste of perk slots. xD
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@Booper_Of_Snoot said:
That isn't the problem about DS. The issue about DS is more often the not, the killer gets hit with it even when he wasnt tunneling, but punishing a stupid play.
EDIT: Devs said they were going to look into changes for DS anyhow, so.
+1
Survivors combine it with BT and other perks, protect each other and force killers to go through BT, DS, DH and other perks.
I dont mind DS, but when it stack with other perks, it can be abused. If killer play too good, DS force killer to take a break for 60s while survivors are allowed to genrush at full speed. Its usual tactic now to use BT to protect unhooker.
I think that BT shouldnt activate, if survivor has DS. Thats 2 hits + escape. It should be only escape, if its anti-tunneling perk.
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Its tunnel to win with Rancor and NOED.
You tunnel 1 guy to death, if you can, then find Rancor. If survivors want to mess with you, they can gift you 3rd kill, NOED.
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Ok, if picking up survivors is too risky, Im leaving Rancor on floor. I can wait. I dont care about ranks.
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Freddy counter BT and Doc counter DS, hmm, I like it.. they should team up. :D
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"General Discussions"
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because survivors dont put effort in skill checks. Effort is bad.
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You can die. I wont miss you.
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Clown nerf when :D
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NOED + Rancor + Deer Stalker + BBQ. If survivors make a mistake, I make sure they all die.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1021581#Comment_1021581
Not bothering with you. All you'll do is show clear bias.
Imagine if survivors would need to hit a difficult skill check at the end of repairs, and, if they would miss it, generators would regress back to 50%. If killer cant put survivor on hook, its the same. At least 50% of work is lost and time wasted.
If you cant handle a fair argument, ok, dont bother to defend yourself.
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@ASAPTurtle said:
Can everyone calm down. Not every map got their hooks spaced out. (even though they should especially on old maps) It only happened to Lery's to make it match up with the other maps.
Today it is Lery's, tomorrow it can be all other maps. Also, it say "to increase the challenge for killers", so it cant be ignored. No, we cant stay calm when we read this. :D
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I had 3 bnps, but survivors are potatoes. xD
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Whispers Tier 2 + Distressing Tier 3 + Restraint 3 or 4 + Iridescent Queen = nuke :D
His buff is so nice that I may quit playing Hag.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1017937#Comment_1017937
Me and my swf currently have a dedicated totem cleanser so noed isn’t a problem.
Cleanse or not, it always has value. if you cleansed all 5 totems and saw that it could activate, you will continue to cleanse and buy killers time. Breaking 1 totem take longer than 1 heal. Thats 5 heals. 5 heals are as long as 1 gen.
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You better do totems now, cuz NOED is the 2nd best totem. :D
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The Doc is finally out. I played some games as him and Im happy to tell that I was wrong. Devs buffed him. I didnt use shock range addons and I managed to consistently deny pallet drops and vaults. Almost all survivors used Calm Spirit, and it cause a little discomfort, but Doc has Restraint addons to highlight sneaky survivors. Calm Spirit is not a big trouble.
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If you dont have mori, then gte Rancor. :D
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@Peanits said:
Do devs think that chasing survivors is not a challenge anymore?
I'm not sure where that was mentioned, but no, that's not the case at all. The hooks on Lery's were previously very abundant, so they were toned down slightly. Now they'll be more in line with other maps.
Im still triggered that you used the word "challenge". :D
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Perks: Stridor (100% must have) to be able consistently hurt survivors; Bamboozle (50%, you can endure loops, but you better have it) for Killers shack, double walls and situations when both can be combined and used as infinite, in general it will save you time, time is precious; something to slow down the game, imo PoP is the best perk for Spirit, but you can pick anything you like; the last, I guess, you just rtake BBQ for bp, or do anything you like with it. Spirit really need only Stridor and Bamboozle. For maximum lethality you add Rancor. :D
Add-ons: the best addons are those that help you quicker get to survivors and hurt them before they get behind another pallet or window. Your default power activation is almost as long as pallet stun. To decrease it use "Activation" addons. The 2nd best addon type is movement speed addon. If you cant combine both, then the 3rd best addon type is "recovery" addon. They will increase your power recharge speed. The recharge speed wont buff your power, but at least you will be allowed to use it more often.
Strategy: its about predicting what survivors do. You need experience. The only hint I can give is- try to injure survivors without using your power first, and then land the 2nd hit using your power, because Stridor will help to track injured survivor. playing with scratch marks can be painful.
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Hmm. I never care about fake noise notifications during chases. As Hag I get them every game, because survivors trigger traps that I dont need when I chase someone. Probably, its only good vs baby killers.
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Give killer 1/4 of max bp for every dc. Make survivors look like fools when they dc. It can apply for both sides. If killer dc, all survivors get max bp, too. Then dc wouldnt be just a dc, it would be a free win and max bp.
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@kinderjazen said:
I feel like 2 tokens is to much, because you could easily snow ball and get your 2 hooks to mori. That’s a REAL height risk / high reward perk unlike ruin that can be found in 10 seconds of the match and effects can be negated by skilled survivors and gen tapping
genrush in 3 min is a snow ball, too.. xD
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just say:
why not?
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No, dont make Blood Warden a hex. Pls, no. Q_Q
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Fair thoughts. I cant ignore DS abusers who protect unhookers (BT+DS) or do generators in open, because they have DS, lol.
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Nurse was not nerfed for years and, without broken addons (I would remove only them, btw) it required a lot of practice to do good. Devs nerfed her too much. Legion? Well, if you dont know why, then watch youtube. Adding him to the list only say that you are new.
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Because Adrenaline exist. Without NOED Adrenaline must be deleted. Adrenaline alone would be a bad joke.
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Ruin nerf was needed, thats ok. Devs just failed to come up with a fair alternative to it. ^_^ It would be unbelievable, if they would do everything right. Think about it.
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Its interesting idea to give hex perks 5 totem lives.
I dont like instant NOED notification. It will make the game more predictable than it already is. Its boring.
About Ruin - I would make it like Pop. If survivors let go generators, they explode and lose half of repairs progress.
Devour Hope number of stacks for mori, imo, do not need to be changed. Its not easy to get 5 stacks in a good match. Exactly 5 hooks to mori is perfect number. Exposed, yes, can change. With 5 totems, exposed after 3rd hook can snowball too quick. If breaking totems would delay it, that can be interesting.
Huntress Lullaby- I like the idea.
Haunted Ground sound like NOED, so I would change it. Maybe instead of making everyone exposed at the end it would make everyone exposed while survivors are cleansing totems? :D SWF can dodge the bullet, so it would need a litlle more- at least 15s of exposed effect after a totem is broken + it would stack. If SWF break 2 totems at the same time = its 30s.
The rest- I have no opinion or I felt too lazy to think about it.. :c
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@Marcus said:
She is way too map dependent to be S tier. I would never call a killer that can literally be infinited around certain buildings S tier. Never.
also, this. S tier shouldnt lose to a map design.. xD
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010423#Comment_1010423
Free devour hope without a hex. That'd be borderline impossible to play against as your dammed if you don't rush the unhook but dammed if you do because the killer would adapt and tunnel
Have you noticed how fast survivors can do generators when you take mori? If they are capable of escaping mori, then Devour Hope is ok. Then Mori could be a hex, btw. Now you'll support me, I know.. xD
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Fat tier.
By the time she walk from one side of map to another all gens are done.
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@GaunterODimm said:
https://forum.deadbydaylight.com/en/discussion/comment/1010821#Comment_1010821
I mean he's using Adrenaline which also doesn't come to play until for a few seconds in one part of the match lol. And arguably Kindred keeps the team alive and efficient enough to not even need adrenaline.
You have a good point. Since this is one-sided topic, I'll let you win it. :D
I would allow many perks for free for both sides, to note (for example, NOED and Devour Hope).
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She is ok, I played her some time ago after the nerf. I 4k-ed multiple challenging games. I stopped, because I become bored, but, to note, she must have Stridor to be consistent. Without Stridor she is worse than Nurse. It mean that before someone can show a good Spirit play they must grind Nurses perks. My guess is- players are sick of grind. I appreciate that devs decreased the grind, but it still take months to unlock it all.
EDIT: I play less the game at all, becouse for both sides there is too much forced noise pollution. My ears need a break from it. xD
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@GaunterODimm said:
https://forum.deadbydaylight.com/en/discussion/comment/1010804#Comment_1010804
That's why you have a 4th slot.
To be fair, they have no perks to play with, if they take Kindred and WGLF.
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I play as Hag and I say:
- "Well Played", if everyone died. I add "noobs" at the end, if they died to NOED.
- "Git Gud", if I managed to camp two or three of them to death.
- "yummy", if I managed to kill with Rancor only obsession.
Usually, Im smart enough to kill at least the obsession. Thats all.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010398#Comment_1010398
That's.... A little extreme. But if you gave them free perks you'd have to rework all of those perks mentioned
oh no, thats a lot of work.. :D
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I play a few games as Hagarina. My perks are: BBQ for bp, NOED to punish nasty survivors, Rancor to remind survivors that Im killer and Deer Stalker to never let careless survivors escape. I set my trap zone and guard it. Survivors get hurt when they come close and, if they continue, I do my best to down them. Ideal match for me is when survivors dont go off hooks.
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3 things killers need:
free Bamboozle
free Spirit Fury + Enduring for every 2nd pallet
free Devour Hope without Hex
To be fair, here is what I would give to solo survivors:
free Kindred
free WGLF
free DS
To SWF:
take away 1 hook stage. 2nd hook always instant death. Play careful.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1007306#Comment_1007306
Chases will have to be longer to compensate for longer gen times. Therefore maps will need more god loops. Therefore gen times do not determine match time.
Hide behind trees and rocks. No single pallet needed to survive.
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no, you go down and let Spirit chase someone else.
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No, dont add poor Alien. I dont want to see the poor creature being looped and tbagged behind every pallet.
