28_stabs
28_stabs
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- 28_stabs
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Comments
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@kavasha said:
https://forum.deadbydaylight.com/en/discussion/comment/1007861#Comment_1007861
So she teleports anyway, when you remove someone from the hook, there is a chance to stay alive. It’s all about face-scattering, when the killer faces and often it’s Bubba with his saw. There is no chance. And if he stands at a certain distance, then you can save.
Unhook yourself with Deliverance and play around DS, DH and other perks.
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@kavasha said:
We must do this: if the killer is 16 meters from the hanged hook, then time stops so that the rest can finish off the generators and escape.
Ok, I'll step away to 17m as Hag and teleport, as usual..
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I have 3 min long games (I can upload an example). NOED, Rancor, Blood Warden and mories are the only way to turn the tables for me. Im doing whatever it takes to kill survivors.
Survivors dont care about killers, so why should killers care? -They shouldnt.
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You can do generators in 3 minutes. Its the main counter to all killers.
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I play NOED about every 2nd match, so I believe that the game is fast enough. No need to speed it up.
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@BenZ0 said:
Atleast it seems like that. Especially the most survivors love calling killers "Tunneler" or "Camper" without even knowing how that was looking from the view of the Killer. If a survivors gets unhooked and instead of running to a pallet or save spot they run open field around, obviously I will go for the slug. I am suppose to make pressure not waiting until you are healed xD
Call them genrushers and sweaty loopers. xD Thats all you can do as long as they dont understand killer.
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Yes. Survivors enjoy playing only one side. They dont care to learn about the other side.
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Its never late to get banned. :D
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@Snow_Lep said:
https://forum.deadbydaylight.com/en/discussion/comment/1005362#Comment_1005362
As his power is very limited and other than a power that can be disarmed or sabotaged, he is an M1 who needs the addons to really make those bear traps effective
+1
His traps are easy to spot. Hag has a lot more freedom, if we compare the two.
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Because killer is not power role. That would be too powerful. :D
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/1005309#Comment_1005309
Camping is literally her power. Either you are camping gens, or you are camping hooks. There is no other way to use it effectively. If you are a chasing hag that is pretty bad and you will only down poor survivors.
Hag sets up a minefield, and waits for people to come into it. If you leave that minefield, you wasted all the time setting it up. It is the same with trapper, but hag is the trapper on steroids.
She is so effective at camping because while patrolling a hook, if you hit someone, they cannot bum rush with BT because they will hit a trap and go down as well, feeding you even more pressure. Most killers you can blindly rush a hook with BT and be fine, but not with a prepared hag.
Hag is "one of the best" campers. :'D
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My idea is- it would reset exit gates and trigger the end game. :D killer can continue reset exit gates as long as killer put survivors on hooks. And, if survivors dont want to escape when the gates are open, the gates can be blocked once. Devs, make Blood Warden great again! :D
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someone need Ruin?
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Kindred is a must for solo.The rest, I'd say good for farming healing of repair points.
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Ok.
You are just not at godly levels to discover true Bubba.
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A gentle reminder- its Hex totem. It will add only frustration. And it doesnt really hide everything. You can use it to slug.. but Knock Out is better, because it cant be destroyed and you dont need to injure all survivors to activate it. Also, as "Sasori_puppet" said it wont block special objects, and hooks can be tracked. Its a Hex that bring too little to the table. A weak version of Knock Out.
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Always take Rancor with you.
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Thats my graphics:
I hate blurr, but it isnt blurry, so I can play it. xD
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I can make dbd look blurry on my desktop pc (gtx1080).
In windows graphics settings you can find Image Settings. You can choose between- Performance / Balanced / Quality. If I set it to "performance", my dbd becomes blurry. :D You can try to set it to "quality", I guess. Maybe it will help.
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We dont have perkless mode, so this is near meaningless.
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I like that the topic starter completely ignore the meaning of word "killer". Killer shouldnt try to kill anyone. Killer must only spread hurt.. :D
BTW, isnt killing one survivor as soon as possible is the only way to pressure survivors who can heal faster than killer can injure them? One way or another tunneling is the only way to get a kill, if survivors do their objective. Some killers can tunnel all 4 survivors, others cant.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1004310#Comment_1004310
If you know where to trap, the survivors come to you, she pretty much can’t be looped if the player knows how to play her, she can pressure multiple survivors at once if she predicted their movement properly (yes, you can crouch. But if you’re crouching then you’re feeding the killer pressure anyway.) and if she traps the hook then you will have to crouch to and from the hook which waste a lot of time so Hag can easily get back or you can trigger the trap and let her come back.
I know where to trap to hit survivors, or to slow them down. Give me an example of powerful strategy that allow to consistently down survivors. And not luck based, because we talk about the top tier killers.
When I spawn and move around, I trap good looping places I go across. If I waste too much time setting all traps, then survivors will do 3 generators before I get the 1st hook. If Im lucky, if a survivor is stupid enough to run where I came from and go down there, I can take the survivor to my trap zone and play around it, because, yes, I dont want to set traps all game. Its time. If I didnt used all my traps (10), I expand my trap area and look after it. I dont sit and wait for unhook, I move around, but eventually I go back. Thats where my traps are. I teleport back to hook to chase the unhooker.
About the unhooker. They are not dumb in my games. Experienced survivors dont care about traps next to hook. I use Willow addons to see their auras. 9 times out of 10, after my trap is triggered they wait for me to teleport. They want to give borrowed time to survivor on hook. If I dont teleport = they will heal and the unhooker is likely to sneak away. Make Your Choice help only to get unhookers coming out of the basement (if they stay there). If I teleport, I must deal with BT, bodyblocks and DS. If I wait too long for them to unhook, I waste time and 3rd survivor will come to help. Dealing with 3 survivors is the last thing I want. In the most cases my best choice is to try to down the unhooker and to continue playing in my trap area. I manage to hurt survivors outside of it, but, usually, I have not enough time to down careful survivors, and they want to take me too far away from my traps.
Give more details about your playstyle. Its too blurry. Do you let survivors go and set a new trap area after every hook? Yes, Hag cant be looped, but survivors are not forced to stay near the same pallet while you trap it. 2s (thats how long it take to trap), is the same as taking pallet stun. They can move on and on, and on, and healthy survivor behind your back can erase your traps with a flashligth or trigger them, and if you decide to teleport, you are back to square one. And time is wasted. Generators are done.
@Mringasa said:
https://forum.deadbydaylight.com/en/discussion/comment/1004280#Comment_1004280
Hag doesn't get map pressure from movement speed but from teleporting to her traps. This is the common misconception with her. She's nightmare fuel when played well. A lot of people also think all she can do is camp. Another incorrect assumption. Camping Hags do poorly.
Could you give more details?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1004280#Comment_1004280
I’ve played a lot of Hag and she’s stronger than you credit her to be.
Explain, or your comment has no value.
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How Hag is A tier, if she is slow killer (no map pressure)? She waste time setting traps (even less map pressure). She cant follow any survivor, because, if survivor run where she has no traps, she is slow Huntress without hatchets. Whoever put Hag at the top doesnt play her. She is as strong as Huntess or below her, because Huntress can always use her power and tunnel someone to death, but Hag is limited to where her traps are. Hag can once fake setting her trap and hope to catch survivor between loops, but, again, if survivor has adrenaline, its all meaningless.
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Killers have no tools to win chases and it can take all match to kill 1 survivor.
Killing 1 survivor wouldnt be a problem, if there would be respect and survivors tried to hide, but they dont respect killer. They know that killer must tunnel to get a kill. It take 3 hook stages to kill a survivor. A survivor never been on hook? They will disrespect killer completely and repair generators in open near chased survivor. They can do 2 generators near each other and you wont stop them. Too many pallets and ways to waste killers time.
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I have headache after playing dbd too long. It has too much noise pollution.
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I consistently loop m1 killers for 5 generators, because generators can be done in 3 min. Then we BT and DS killer. Good games..
Yeah, whats the fuss?
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Killrush is ok, oh, sorry, I mean tunneling, heh.
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Mid Tier. Too slow.
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hag has no power, if someone erase her traps with flashlight.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/999592#Comment_999592
Don't play nice then. Just stop asking for perfectly fair things to be nerfed
I agree. No choice.
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@thrawn3054 said:
So you want to defeat the entire point of the perk. Got it.
No, it wouldnt defeat it. The unhooked guy can go with DS, BT, Adrenaline and the rest full health incurance pack.
@arslaN said:
What would be the purpose of the perk with that change?
The same, but not safe unhooks could be punished.
@gantes said:
https://forum.deadbydaylight.com/en/discussion/120702/borrowed-time-must-make-unhooker-broken-for-5s
If the entire team is bodyblocking I'm assuming they're all alive when the gens are powered. In this case kills SHOULD be hard to secure.
Also no. BT is fine. There's plenty of counterplay to it.
OFC, they are all alive when I play fair.
Just get bodyblocked but rescued guy with BT and DS. No need for all survivors. xD
@a_good_player said:
if borrowed times annoys you, that means you are a tunneler. and if you are, you deserve to be annoyed.
I dont talk about unhooked survivors. I talk about those survivors who dont care to unhook next to killer. You know why. There is no time for all of you, and then you dont care to get hurt or downed.
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you can loop him around pallets all day.
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@Nutty_Professor said:
You know there is a counter to the current version of borrowed time.
It's called not camping the hook.
On average killer can get 5 hooks before exit gates are powered, if survivors are doing generators. Keeping 4 survivors alive allow survivors to genrush at max speed all match. For killer its like to shoot oneslef in both feet and head.
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/996903#Comment_996903
Sounds tasty xD
May I ask, what is the reason for your 90%?
In general, I like to earn more bp and to have more control over my games. Survivors genrush me from time to time, but I have Rancor, NOED and other tools to have a fair amount of fun. After huge the hatch nerf (yes, it was huge for solo mode), Im no longer survivor main. The hatch now is killer sided. Exit gates can spawn near each other or be both visible when standing between them. Its easy to deny escape. Add slugging on top. If I play solo survivor = its solo. Its not a team to me when I go solo. If you punish me for other players playing bad, you ruin all my experience. Now Im killer and I'll make sure survivors dont get free escapes, if devs design it so. Sometimes I give the hatch to the strongest survivors, but they work hard to earn it.
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I play about 90% time as killer. I enjoy salt.
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They are strangers, so no need to care about them. Also, in "survival" game its they objective to care about themselves and to avoid or deal with bad scenario. As killer, your objective is to hurt them and ruin their day. Its what you do. Enjoy it. Its the right way to think and play the game as killer.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/995526#Comment_995526
Please explain to me how this Spirit tunneled.
https://www.youtube.com/watch?v=dpc6dcrH1NE&feature=emb_logo
Also, Killer shack isn't an infinite.
Regardless, a killer shouldn't have to abandon a chase because of bad map design. If they do, then the game is imbalanced in favor of the survivor. Simple as that. Survivors are the 4, killers are the power role. There should be no situation ever where the 1 of the 4 is invincible against the killer. The devs creating bad maps is not the killer's fault nor do are they bad because they can't kill literally invincible survivors. Imagine if it was flipped, and survivors just had to let the killer hit and down them because 80% of the map is literally just dead zone with nothing to use as defense?
Haddonfield's dubbed "House of Pain" is a literal infinite for Huntress. You will never catch up, and you will lose blood lust every time the survivors vault a window, and they won't ever get entity blocker because they're not considered in a chase. There's nothing you can do. The survivors are invincible there, and that's not the killer's responsibility the developers failed to design the map properly.
Give the Huntress normal movement speed. No, she wont be op with it.
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DS + BT is ok?
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Survivor can wait for killer to close the hatch and go away. Your solution is not a real solution. No deal.
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@TheTrueLynX said:
Yes my dude, and some things say “stacks” or “does not stack” and some things don’t say either
and this. (+1 from me)
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@PrincessPoop said:
Why do killers always agree on survivor nerfs but never on survivor buffs?
Lol obviously people who main one side aren’t going to like when someone suggests buffing the opposing side.
Not true. I always ask to make Kindred bonus perk for solo survivors.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/993746#Comment_993746
One tells you they are 45 the other tells you they are within 20....given she can hatchet this is very useful information for the survivors so....it's for a reason lol.
yeah, I know its useful. Both notify survivors that she is coming.
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She has 45m radius lullaby. She doesnt need terror radius.
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Iri Hatchets + Mori + Blood Warden + Dying Light + PoP + BBQ
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the chat should be off. The game is not about being nice.
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They will add triple stun, if she will get a kill.
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Why do we have bp cap? Why do we need to grind for the same perks over and over again while they could unlock for everyone permanently? Why bbq, noed, devour, dying light, kindred, bt, deliverance, left behind and sc need perk slots and many perks are locked behind dlc walls? So many questions and so little answers.
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but then you wont buy dlcs. Devs want you to buy it all. Grind forever or buy.



