28_stabs
28_stabs
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Comments
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1279187#Comment_1279187
Keep in mind that literally all of those perks are considered mediocre at best with the exception of Spririt Fury. Hell, only Tinkerer is considered mediocre, the rest are considered trash except under very specific builds
Usually, Spirit Fury can be used only once per survivor. I dont say that the perks are strong. Its only my list of perks that I believe apply to the topic
Yes, killer perks are not as game changing as survivor perks.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1281477#Comment_1281477
And if I want to give my teammate a chance to jump in the hatch before the killer finds him by killing myself on the hook, I should be able to without having to throw away all my hard-earned BP.
PS: I don't DC, ever.
How about you two "hard earn" the escape, too? :^)
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1281287#Comment_1281287
"Leave match" removes all the BP you acquired during the trial. It's not the same as dying on a hook.
And what? You need to ruin multiplayer for others every 5 min? Maybe then you deserve to be punished, if you cant even leave your pc on for a few minutes. Grow up and begin to plan your time.
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@Peanits said:
I just want to clarify one thing; while we aren't planning to make it automatic, that does not mean that it won't ever be changed to something else (something other than button mashing).
You dont have to significantly change it. You can adjust few things:
1) Dont kill survivors who do not struggle. AFK survivors will continue to hurt their teams, but, at least, they wont instantly die on the 2nd hook.
2) Dont give bp to survivors who do not struggle.
3) Give bp to survivors who want to struggle.
( ͡° ͜ʖ ͡°) ) Ok, if you support suicides and you want to keep it, you can add a ''suicide'' button.
EDIT: Wait, we do have the ''Leave Match'' button. You dont have to add more suicide buttons. Just give bp to people who struggle and dont give bp to people who dont like it.
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Bitter Murmur - Losing gens reveal survivors.
Cruel Limits - Losing gens block windows.
Nemesis - failing to dodge a pallet stun punish survivor.
Nemesis + Play With Ur Food - speed boost for taking a pallet to face.
Rancor - almost a free kill. One survivor can be left for the end.
Tinkerer - Losing a gen highlights it and removes killers terror radius.
Spirit Fury - no, because killer doesnt have to be stunned to charge it.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1267587#Comment_1267587
Imagine killing survivors in the garbage crusher. Take out the trash.
a yellow toxic waste truck with yellow flashing lights. *_* Instant pre-order.
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I would buy a garbage truck skin.
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@Dehitay said:
Gen time used to be 60 seconds if I remember correctly. Increasing gen times didn't solve the problem last time and I doubt it would solve the problem if they did it again. The problem with gen rushing is that there needs to be something to slow survivors down between 1 gen and the next. I've for a long time suggested that every time one gen is done, every other gen on the map gets reduced to 50% of it's progress. Or you could reduce repair speed for a certain percentage each time a gen is done. Either way, increasing gen times a 2nd time is about as likely to solve the problem as the first time they did it.
I agree and I would add this: any survivor after repairing 1 full generator get a permanent debuff - oily hands or burned hands. Repair speed reduced by 20%.
Edit: It should be both - either helping someone to finish a gen or doing 1 full gen alone.
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Remove spacebar spam thing, then you can call it intentional suicide.
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I dont know. I play other games. Let It Die, Payday2 (while I wait for upgrades in Let It Die) and RPGs, if Im bored of FPS.
I heard devs force blurry screen now. If its true, then Im not coming back any soon. Probably, its the time to completely uninstall DBD.
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Remove looplust first.
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Good idea. It wouldnt be op, because survivors get notified about the status and they can break all totems anyway. It would be a nice insignificant change.
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yes
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rip good graphics
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Since I always have Rancor on me, its a free kill for me.
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Play Pig. Just put her trap on anyone and never leave them. xD
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@Peanits said:
That's an awfully big blanket statement, and those don't tend to help anyone.
Yes, sometimes people just don't bother cleansing the totems in spite of the match going very well and then get hit by NOED. That's not all matches, though. There are times when the match is really close and they simply don't have time to go look for all the totems. Especially when you've got someone using a strong killer with 3 slowdown/regression perks on a map with very well hidden totems, stopping to go find all five totems is easier said than done and would probably do more harm than good.
To dismiss them all as lazy is a pretty lazy excuse.
Add totem counter for solo survivors. If they will continue to ignore it, then its 100% their own fault.
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@Waffleyumboy said:
Otz finally did it. I'm still probably gonna read hundreds of "do bones" a day.
do bones
NEWBIE :^)
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It depent on survivors, the matchmaking.
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yes, devs, why? xD Dont call it "secret", if its not a secret.
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Usually, I kill the weak first, but, if all of them are bad, I can go after a clown with a flashlight and make an exception for him.
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@Martesa55 said:
https://forum.deadbydaylight.com/en/discussion/145727/can-we-make-noed-a-offering
Of we make it an offering then every killer will use 4 perks and an this offering
shh
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I would agree, if it wouldnt sound too extreme.
When Im mad, I play Pig. What I do is I take Rancor and slug my obsession. Im doing it purely to vent out and chill. There is pretty much nothing my obsession can do to survive it.
After 1000h I can calculate a win or lose after playing 1 min. If you want a poor matchmaking, it will be boring. It will be boring for both killer and survivors.
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Its not bad on high mobility killers AND, as usual, if survivors are bad and they dont touch Ruin. xD
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Rancor, Spirit Fury, Enduring, Bamboozle, Slow-Release Toxin, Utility Blades, put the trap on your obsession, tunnel, slug and mori. If the slug bleed out, then tunnel other guy, force DS, get a new obsession and repeat. :^)
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never
and matchmaking score board is boring. I dont care how good killer played or how much points everyone farmed. I would better look at my team stats- how much % of all gens each player did, the longest chase time for each player, how many totems each player breaked and how many heal points each player did. Give me a good reason to play for, because escape in this game is meaningless in solo queue.
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dbd is still a single mode alpha/beta with 10 layers of grind to artificially extend it. Let them finish the first game first.
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No special rules, but you can let someone have the hatch.
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oh no, survivors are not allowed to run around mindlessly. This is so bad. Lets blame a killer for being too strict. If Im not allowed 99 mistakes, the game is not fun. xD
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Deliverance+DS+Unbreakable should do.
If killer doesnt leave you on the ground to bleed out or get Rancored, its not a big problem.
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It is competitive, because players play against each other. We have playsryles and perk combination metas that prove it. It wouldnt matter, if it wouldnt be competitive game.
But Im bored of casual matchmaking. If devs dont want to change it, then I would like to see more info about other players in the final stats. Show how many gens each player did (repair points). Show the longest chase time for each survivor. Show how many totems each player breaked. And show how many protection hits each player took after unhook.
BP is just bp. I can be doing anything but helping other players or repairing generators, and still get about the same or more bp than others (sabo hooks, hide in killer terror radius, farming protection hits and self-care points and get the escape, but playing it safe. Or I can just farm my team to death and easily getting more points than them.
EDIT: DBD is BORING. Add more info about other players.
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Teleport makes him semi-Billy. Snares make him semi-Spirit. His add-ons can make him semi-legion without a requirement to hurt survivors. And he can deactivate BT, lol.
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Adrenaline and Anti-Down Syringe say hello.
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Its a counter to Adrenaline. It doesnt need a change, and as other people already said- you can just do bones.
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it should be optional
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Tbag with Ghosface downed survivor all game. Keep downing the same guy until the bleed out timer run out or the guy get Rancored. Say GG and move to next game. You can also do it with Pig, but she is slower.
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Oni should be punished for hitting survivors then, too. 😂
Also, Oni can down all 4 survivors with his power.
It doesnt matter that Oni's power doesnt charge automatically, because his power is actually very lethal..
EDIT: If Oni is hurting already hurt survivors, decrease his power charge. YES xD
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1198652#Comment_1198652
But that is actually his power. Spread damage. It is non lethal. So why the need to nerf this power by basekit?
because survivors cant learn social distancing. 😁
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Survivors are the type of people who stick a fork in an electrical socket and never learn the lesson. The only way to help our 200iq survivors is to put 5s cooldown on the electric shock..
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Indeed, good Spirit players can hurt and then down survivor in 3s.
FF cooldown after every hit is unnecessary. Its not lethal power and survivors can spread to make his power completely useless.
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m1 is op? Stealth is ok.
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So the last survivor must stay in a locker until the end to counter this bs?
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Life and his cat pee on his bed.
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not really
do you remember the infinities?
the old exhaustion mechanic?
instant heals?
pallet vacuum?
the old double borrowed time?
I can dig more, but Im lazy.
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Matchmaking should be nerfed. Too ez to rank up for those who shouldnt rank up. And I dont talk about looping skills.
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yes
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any evidence?
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Hi, slugging Oni-chan.
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I can beat someones face in real life and get away with it, but I cant say a single word in this cyber space. Its a boring baiting game.
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You will still end up with two gates in the same corner, NOED between them and Billy not using his chainsaw, because both gates are clearly visible without turning his head. As soon as you move in the direction of the gate - you die.
Well, if were not chased, you can open chests and break totems.. ok, thats up to you.
@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1178275#Comment_1178275
Agreed, a win is a win if you play fairly and outstandingly.
Killers always think that they are beating a team while solo mode exist since the release date. Solo mean solo.

