28_stabs
28_stabs
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- 28_stabs
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№1 PIGGY. She may look like not a camper, but, if she snaps, her trap can become the ultimate camping and tunneling weapon. Do not mess with big oink.
№2 The old lady, Hagarina. Slow, but she is designed to camp miles away from her victims. She can make huge minefields around hooks and make sure that unhooked guy go down soon after being unhooked. I highly recommend to not mess with her.
№3 DING DING DING. Dis guy can be exposed with Kindred, but his design allow to pull out pretty good camps. Be aware of the sneaky guy.
№4 Stabby boi with a tactical knife, also known as Ghost Face, cant go full invisible, but his ability is not bad for camping, too.
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@RepliCant said:
https://forum.deadbydaylight.com/en/discussion/comment/1434216#Comment_1434216
And everyone who plays the game for more than 100 hours knows that any Spirit can slap on Stridor and all this so-called "counterplay" goes out the window if the Spirit has ears and can tell which side of the pallet you're going for.
But I disagree with the notion she takes no skill. She's just frustrating to go against but I can acknowledge the differences between a good spirit vs. a bad spirit.
well, No Mither + Iron Will exist, too. :^)
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@DrDeepwound said:
I type GG noi matter what happens, and as killer if I lose, I try to give props for example: "nice flashlight save Dave!" it promotes positivity in your brain and keeps it in perspective that this is a game, you win and lose. I hardly ever, ever get salt these days.
I feel its people who cannot lose with grace that plague online gaming.
Pull up your manties, get better and beat them next time.
Interesting idea.
Thank you all for your opinions.
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No, equip Quick and Quiet, Iron Will and Dance With Me, or other perks that counter Spirit.
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Do we have an anti-cheat tho? :^)
EDIT: and who gonna pay for it?
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forum main
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1434216#Comment_1434216
I would argue she requires way more skill than that.
What skill is it for survivors? Holding M1 and "looping"? Especially since they been doing it for years and have literal thousand of hours.
With killers, you have to learn each and every new killer power that is already a steep learning curve, and to master them is well.... Good luck! Only for them to be nerfed because survivors are casuals and don't want to put as much effort as you do, and want to get rewarded too.
Well, yes, but no.
I agree that mastering a killer can take a lot of time.
I disagree that survivors dont need a skill. Solo survivor mode is unpredictable and a lot harder than killer mode. Other survivors can make it impossible to get out alive.
Both sides are pretty casual compared to other games. xD
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1434100#Comment_1434100
This is at least a 3 man SWF (I checked the profiles). But yeah, must be Solos, they lost. Because as we know, SWF is unbeatable. :^)
The argument would be true, if the same Otz wouldnt destroy everything that moves and breaths on his way. :^)
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It show that skilled killers can snowball pretty quick. The team was aware of their objective, but as a group of solo players they didnt stand a chance vs good killer.
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I guess generators, the least rewarding and the least fun part of the game, were boring.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1423864#Comment_1423864
That only works if the killer lets you. For example if it's only you and 1 other guy left and I notice the other guy tries to do gens I'll let him and then try to find you. Most of the time if I notice 1 survivor not doing anything at all I'll tunnel the crap out of them because I play survivor too and it's infuriating as hell, the only way you'd not die to that would be to hide all game which by the way is bannable.
9999 times out of 10000 after spine chill lights up and Im gone, killer chase whoever killer find. They very rarely think about failed skillchecks too long. If anything is happening in their mind, its probably- "ha~ha, a noob survivor cant do even skill-checks. This one definitely deserve to be tunneled and camped. Killer stronk, killer smart, me win.".
Guys, if its 2v1 situation and killer think that he is too smart - 99% all 5 gens and pop them 1 by 1 when they are ready. Play it smarter. :^)
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@Mozzie said:
https://forum.deadbydaylight.com/en/discussion/169293/do-not-do-generators-x
Oh it's nice to finally talk to you. You're the person who is always in my solo queue games aren't you?
@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/169293/do-not-do-generators-x
Enjoy the griefing ban 😂
Farming both of you to death is ok.
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Devs are squeezing "features" out of poor game design. :^)
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@Dipper said:
Another great idea: Just don't do anything. If you stay afk, you even get idle-crows which makes the killer find you even faster
Sometimes being a bait is good. I agree.
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find and sacrifice it to entity in the basement 😋
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cuz Billy gutted survivors :^)
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Its only a game, so whatever.
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@Bovinity said:
I had a game last night where the whole survivor team did literally this.
Was a very long game, and yet they all had 5k points or so, because they all lurked in corners of the map just not doing anything. Was the weirdest thing, thank goodness I was playing Doc.
Its not this. If teammates can stay alive then everything is ok. You have time for generators.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1423233#Comment_1423233
I believe OP is saying if your team is getting destroyed early on and there's no hope for making a full comeback (I.E. Doing all gens), don't spawn the hatch in and allow the killer find it. The reasoning behind this is because the killer can sacrifice your last teammate and use the sacrifice animation to reach the hatch before the survivor can 100% of the time.
As the killer, I let survivors spawn the hatch in so that I'm not forced to slug and can instead secure the EGC with said strategy. 😊
Yes. Thats what Im talking about.
If your team cant hold on their feet, fail a skillcheck and take your hands off generator.
If it look bad, dont make it worse.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1422356#Comment_1422356
New MMR system could actually fix the issue with SWFs, if the system works. I assume it would somewhat be based on Glicko elo. And if it is based on that, SWAT teams that most likely win a lot of their games, would have a high rating and would face high rating killers. SWF groups that aren't so good, would be at lower rating and face lower rating killers. Like it should have been already with the given ranks but as we all know, that isn't how it is.
The system was always kinda broken. No hope.
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Let it go.
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@TrappinMan said:
Strong counter to NOED too. Don't need to do bones if we never do gens. This man isn't playing 4d Chess, he's at 10d Go right now.
You can do bones while killer is chasing your teammates. Open some chests, too.
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@NuKeD said:
should we even take this post seriously?
yes
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@johndeen33 said:
Just finished one of the last games I will play as a billy in rank 1 atleast.
https://us.v-cdn.net/6030815/uploads/WROZNLGX8TBA/image.png
Scumbag SWFs are fun to play against with billy lol
3 gens left. Newbs.
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@ATOMIC_ACE_PUGG said:
Yea lets make his chainsaw a two hit down next update he can't actually down survivors we need more balance patches. The survivors should move as fast as Billy's chainsaw too
In the next update:
Billys chainsaw is removed and replaced with Legions knife.
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@Frareid88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1412378#Comment_1412378
I'm survivor based. Never ran whispers as killer, is it any good?
Good enough for 4k. :^)
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In the next update Bubba will be curving and Billy will be camping.. xD
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@Frareid88 said:
https://forum.deadbydaylight.com/en/discussion/168598/exit-gate-doors-spawn-too-close-together
It can be a pain sometimes but other times they sawn at complete opposite ends of the map. If your addressing one address the other
Just take whispers, if you are sweaty for 4k. :^)
Now back to the doors in the same corner - what survivor can do about it?
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@[Deleted User] said:
The issue with DS is the timer itself, it doesn't matter how long it lasts what matters is when it should be disabled. If a Survivor touches a gen, gets into a locker or if another Survivor is hooked the timer should drop to zero. It should be this way because if you can do any of those interactions you're obviously not being tunneled.
I feel like this simple change would fix the abuse of the perk.
"disabled" sound like a lot of work that devs wouldnt be paid for. A dorito dlc is a lot better fix.
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borrowed time should help
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uninstall
no dbd = no negativity
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"ez tunnel."
- Sir Dorito Head.
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We had many similar topics full of solutions for DS problems. For example - any action but running away from killer or healing deactivate DS. It was ignored. Devs really care only about selling new dlcs.
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rip DS dlc.. lol
pay 2 win is getting worse here
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@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1381331#Comment_1381331
Lol, devour hope would be by far the strongest killer perk in the game, dont get me wrong ALREADY IS the strongest killer perk in the game, but lacks consistency because its a HEX. BUT i wouldnt mind if didnt spown till we get one token or so, would be nice. i think the perk could be reworked/changed but that would be with all Hex perks.
If the number of hooks required to 1-shot and/or mori would be increased, it wouldnt be too strong.
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Playing the old Nurse, Spirit, Legion and Clown who could force slow vaults was fun.
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Make Devour Hope not Hex perk.
:^)
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Doing gens is boring and the least rewarding action. Thats why. Give 10k bp for each generator, then it should change.
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Looks dorito.
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Any killer who is designed to only punish survivor mistakes is doomed to suck. Also, the Legion has non lethal power. If you cant down with a power, nor cause a permanent damage, the power is near useless.
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I like the Dorito Head update that is coming soon. The last update was good, too. It shouldnt die, devs add good content.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1295199#Comment_1295199
Nah, we'd have "The Clown" and "The Spider"...COMPLETELY different, lol
xD
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yes, you're the only one.
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wow, a new Clown, cant wait to compare him to our old The Clown. Can we have a special storage for clown killers?
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Who's dat pokemon?
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In dbd, because of the main dbd mechanics, the Alien would look dumb. It would be a funny creature to loop.
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They like you.
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Rank 1 survivor: rank 1 killer bad
Also rank 1 survivor: what is hex?