SupaSlay3r20
SupaSlay3r20
About
- Username
- SupaSlay3r20
- Joined
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Comments
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@Sonzaishinai said:
The first mori's worked on down
then it was changed so you could only use it after hooking the survivor atleast once.
Now it's after hooking said survivor twice.
The next change will be after hooking a survivor 3 times
I'm just imagining Legion slashing at an already dead body on the hook.
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@Mister_xD said:
the new Killer - The Bug
Killer power - No
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Let me put it this way,
If there was another decent asymeteical game, I would probably just drop dbd entirely and move to that other game. Sadly, asymetrical games are not really that popular of a genre due to various challenges, so here I am.
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I think you're onto something here...
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I'd recomend that you take a break from the game for a week or so and see if you still want to come back to dbd. Personally, I've only played a handful of games of dbd in the past month and I'm peobably going to completely drop the game at some point in the near future.
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I've heard that flashlights are bugged right now. Apperently they don't really shine right where you're pointing them, so that might explain the trouble you're having.
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I stopped playing a while ago, and I really just can't pick it up again. Every time I load up DBD I just expect that I'm not about to have an enjoyable experience. Some of the changes that have been happening are kind of what made get tired of it, but it's more that it has just been getting stale. If you're not feeling it anymore, then I really do recomend that you drop DBD for a while and take a break.
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They made a garbage perk garbager.
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1763976#Comment_1763976
It was reduced from 100% increase to your lunge speed to just 60%.
If they did indeed increase the actual speed of the lunge like the guy above me said, that would be a buff and make it a decent perk.
I wouldn't rely on such a change, so until we see it in action, it's a massive nerf to a hilarious weak perk that only activates as you lose more and more, and is immediately used the second you begin a lunge.
Other than the few bugs with the perk (like how it works on pig's ambush and demo's shred) it's a terrible perk. I really want to know why they would decide to nerf it.
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Wait, Really? What got nerfed about it?
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If I recall, the next event is going to be for New Years, so tough luck on getting anymore events this year.
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@Matilde69 said:
Yeah but not all the people get upset that's the thing, the game has two different sound if you crash or if you dc, i don't know if they change this thing but i don't think. Queue times aren't that long since they added crossplay. Everytime someone crash in my game i don't get upset cause i understand that there are people in my same situation.
https://forum.deadbydaylight.com/en/discussion/comment/1722284#Comment_1722284
90% of peoole are not going to be ok with their teamates leaving for whatever reason. By leaving you are effectively wasting their time. The reason does not matter. If the reason for you disconnecting is something you can fix, then you shouldn't be playing the game until your issue is resolved.
Also, what is this sound that you speak of.
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@Matilde69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1722250#Comment_1722250
I will always think if you aren't having fun in a videogame match you should just go, this isn't even a competitive game i don't understand why people get so upsett if they have a teammates that doesn't want to deal with borring things.
People get upset when you leave because you are essentially wasting their time. Those people that you left in that game have to sit through the rest of that game when they already know that they're going to lose. Then those people have to sit through another round of queue times that could have them sitting there for 10-15 minutes.
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The dc penalty is in place to stop you from playing matches and ruining other people's games because of you leaving. If your crashing every other game, then their really isn't a reason for you to continue to tey to play the game.
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@BetaBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/1721056#Comment_1721056
It is a legit reason. The house sump decided to blow which blew the outlet with the electric surge it produced. LEGIT. And buy the best internet?? Like #########?? I already signed up for 1GB rates and its still crap. There is no better connection in this location.
So don't talk crap when it is a legit concern. It's not like I'm quitting on purpose WHILE cleansing or doing a generator!
Unless you get a power surge on the daily, their is no physical way for you to reconnect to dbd in time to see what should be a 5 minute penalty (Assuming you son't dc for other reasons).
If your internet starts crapping out then that's probably a sign that you should stay off multiplayer games for a while as you'll probably get disconnected from your next game anyway.
If you have real life issues (like you forgot that tou had somewhere to be or something important to do) you won't even notice the penalty when you come back as it will already be gone.
Most arguements against dc penalties are heavily flawed and yours is not an exception.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1692314#Comment_1692314
It was one of those perks that if you were doing well, you kept doing well. And if you weren't, didn't matter.
Or it works for finding survivors early in the game then never again because they wised up.
Never leveling it up was broken and no one should be surprised they eventually did something to it.
I don't see how never leveling it was broken. I'm sure that their are plenty of people who would rathe level it as the constant noise notifications would be annoying.
I will say that the "benefits" of leveling it before weren't great, but I don't think that adding a range cap on the perk will be a good change for it.
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Was discordance really nerfed. I personally never ran it, but I never saw anything particularly wrong with it, especially with other perks that exist and are far stronger.
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As a killer, I would love to play the game against a full team of survivors instead of 2.
DC's aren't a side specific issue, so don't try to make it one.
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I'd say that plauge's oyher ultra rare is stronger as it gives you a ton of info throughout the match.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1675901#Comment_1675901
The perk is hard crutched on. It doesnt make you better at mindgames. 8 seconds would make the perk actually skillful.
In what way would it be made skillful. If it was nerfed to 8 seconds, the only use would be if a survivor tries fake you out after you vaulted and vault back through the window. If it literally takes 8 seconds to run the loop and make it back to the window, then bamboozle would have zero effect at all.
Making it last for 8 seconds doesn't add skill to the perk, it just makes it unbelievably weak.
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8 seconds would make bamboozle irrelevant as the survivor would most likely take 8 seconds just to make it back to the window.
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@FilledPizza said:
- Hag
- Hag
- Hag
I think you forgot to mention Hag.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1664165#Comment_1664165
What game are u playing? Facecamping is ultra rare.
Most campers camp nearby but usually doesn't facecamp.
It's probably due to me hardly playing survivor, but when I do I generally see the killer with kindred untill the person on hook dies, in most of my games.
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I'd say roughly 2/3 games I play, someone is face camped.
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This arguement can go for both sides, and currently rank is irrelevent. I've seen red rank survivors play like they just got the game and I've seen browns and yellows play like they're veterans.
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I believe that it has to be about the same height as falling off of a house on Haddonfield.
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I've been playing a lot of blight on console, and he hasn't been as bad as most people say. He's definitly hard to learn, but he's not impossible.
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@Aven_Fallen said:
Deja-Vu is so strong that they even limit it to 2 people per Team in Tournaments.
Deja-Vu op
Pls nerf
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They do fix bugs from the ptb, but fixing those bugs tends to make more bugs.
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I'd honestly say that The Blight has been really frustrating to play as. It'a really a pain with the slow yurning, which makes his power almost useless in a chase. Then again, I haven't been playing him for that long, so my opinion might change.
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I think it's a lot better than just sending a survivor off to a cage to die anyway. So, I don't see anything wrong with it.
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I definitly agree with you. The legendaries really don't warrant the price tag as they aren't really any different than a purple or green skin.
When comparing dbd's legendary skins to something like rainbow six siege, dbd's skins just feel like they're really missing something.
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Until you've played enough games to properly sort out your MMR, you're moat likely to see numerous games like these.
Also, with MMR ranks will have no real meaning other than playtime.
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The idea is that ranks are now considered irelivant.
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It really hasn't been "rigged for survivors" though. Plenty of killers regarded as lower tier can do well in a game. I do believe that some killers may need some changes or buffs, but for the most part the general power of killers is fine.
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@LetsPlayTogether said:
Adapt.
You say adapt, but this isn't really something you just adapt to. Trappers traps are nearly invisible and due to a lack of colorblind options, I wouldn't be suprised if their's people who can't differentiate auras from other parts of the map.
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I feel like ghostface could also have quite a cool movie.
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I feel like the aura changes would be fine if they only affected gens and hooks.
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@Lucent said:
Is the new matchmaking live?
It is.
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I'm pretty sure it's always been that way. Also, with the new matchmaking, pipping really doesn't matter anymore.
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/1469592#Comment_1469592
LOL. You're clearly another whiny killer main so I don't see the point.
Nearly every survivor item has been nerfed into the ground. None of those were exploits. They were standard kit until people cried that they couldn't get enough kills.
Maps have been reworked in killer's favor. Say what you want about god loops and whether they were exploits, they were nerfed in the killer's favor.
Add to that the constant buffing of killers and killers with 4000 abilities (or otherwise OP) because some rank 19 killer cries that he can't get a 4K.
Doctor now has base kit that allows him to be anti-loop and anti-stealth as BASE KIT! That's not even with addons.
The list goes on. Don't bother replying. I know you don't see it that way, so go lose another match as killer and blame it on imaginary gen rush or something.
This makes you sound more like a whiny survivor main if I'm being honest. The fact that your also not open to discussion or arguement really doesn't help your case.
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My matcges are the complete opposite of this. I'm rank 1 and get matched with three yellows and a green at best.
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What do you think the devs could implement to deter people from camping?
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Hag is fairly similar to trapper in the way she should be played.
Playing her means that your first priority should be set up traps that aren't too far apart. If they're too far apart you won't be able to react to people setting off your traps and they'll have been useless.
You can't commit to chases that are away from your traps. If you can push the survivors into traps then it's fine to commiy to a chase, but if not then you shouldn't chase that survivor as your a 110 movement speed killer.
Knowing where to and where not put traps comes with game knowledge. If you have extra traps putting them in strong loops is never a bad idea.
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That's what your saying for now.
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@Kumnut768 said:
https://forum.deadbydaylight.com/en/discussion/comment/1425938#Comment_1425938
how about this, billy is everything a killer should be, good map mobility and good chase potential, i dont play him but i still already hate the changes billy is the most fun killer to play against, it was so dumb they nerfed him and not spirit or freddy or PH or any of the other killers with little chase interaction
It really bothers me that in the developer update, they said that they liked where billy was at and that he was in a good spot, but then decided to nerf him anyway.
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1431262#Comment_1431262
Yes, where are our anniversary Moris? I want to hear the party streamers go off when I eat somebody's spleen!
I want to see streamers come out of ghostface's camera as he takes his pictures.
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The gateaus are the only event item available to killers while survivors have the medkits and flashlights as well. When the rates for the items went up on survivor the rates for gateaus was decreased.
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People still seem to remember ruin having a much stronger effect than it actualy did. In the higher ranks at least, ruin hardly would prolong the game as survivors could either destroy it right away or push through it. In the event that it is destroyed early, you would have gained much more value and game slowdown by using pop or corrupt intervension.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1427137#Comment_1427137
But add ons that messed with the charge time/cooldown is part of the problem that pushed Billy over the edge. He needs to have add ons but not add ons that touch the timing of the chainsaw......hence why there are so many random effects in their place.
I'm not saying that some of billys old addons weren"t overpowered and needed changing. What I am saying is that he was given far yo many addons that will be completely useless. For example, who thought it was a good idea to give him 2 addons tied to flashlights, an item that may not be in your game and may not be effectively used.
Also, if it was indeed the addons that caused billys strength, then why did he get the overheat mechanic. This is the same case as nurse. People camplained about her overpowered addons, so she got a ton of useless addons and a decent cooldown on her power.