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Nobody95

Nobody95

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Nobody95
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  • @Hex_Llama said:

    Some people are saying you need to enable the challenge and then change characters in order for it to work. It worked for me on the random perk challenges I tried.

    I have done everything and it is useless, it is incredible how there are 5 days left and they have not fixed the challenge.

    On the other hand, it worked for my friends the first time without having to do anything, I don't know what I'm doing wrong but the damn challenge that I can't complete is desperate because they refuse to fix what is wrong

    Besides, I have decided to stop playing the game, it seems to me a shame that the challenge has had a bug since the event came out and they have not fixed it or you have to study for a university degree and pray to God for the challenge to work

  • @Seraphor said:

    Restart the game and reselect the challenge. When you enter the loadout screen your perks should be white question marks.

    Usually, if a challenge isn't working, reselecting it will solve the issue.

    It still doesn't work, it's a week away and they still haven't fixed it, I still don't understand why I don't get the random perks and how they are taking so long

  • There is also a bug with the blood network that is quite annoying.

    When were they going to put the double fragments? I thought it was two hours ago

  • Una pena... Yo juego desde Europa sino sin duda jugaria contigo

  • @DetailedDetriment said:

    Of course, this happens a day before the cosmetic sale ends.

    +10 xD

  • I tried the adept twice, until both times the game was closed due to the error. As I know my luck, I am going to wait for it to be fixed to get the adept. Although I highly doubt they will fix it today

  • In all the games I have dropped it, I will wait until they fix it to play with it again

  • @ThiccBudhha said:

    It is my least favorite map to play, but obviously it is amazing, visually.

    Yes, visually it is one of the best maps, next to the RE commissioner. But it is that by way of gameplay I consider that it needs an urgent rework, something like what happened to the saw map

  • For nothing, it is better to have 60 seconds to believe myself invincible and start to repair injured and everything I can do in a minute because if the killer does something to me I have a spike and unbreakable. 

    If people learned to play and did not depend the decisiive strike, the game would be much healthier

  • So I have no faith that it's tomorrow, thank you ^^

  • But tomorrow we all go back to rank 20?

  • Another bait complaining about the NOED.

    I'm going to have to bait complaining about Death hard, Desicive, Soul Safeguard. borrow time, and premades that carry strategies. Without forgetting the unbreakable

  • Don't feel bad, today I played a game with the spirit (I don't know how to use it) And I played a very toxic premade with flashlights and T-bag, Obviously they complained about my Noed at the end of the game and insulted me, and the four escaped. But if you want I can summarize what they had: 4 DS, some borrow time, 4 death hard ... And all at the end of the game after insulting and believing themselves good, I don't care, the truth is that I do not take the game as before, but sometimes you think that they should remove the chat from the game or learn to play as toxic as possible

  • The solution is easy. Do you want them to listen to us? Stop buying skin, and stop "supporting" them and you will see how more than once they will listen to us. So the next Halloween could return the putrid serum. So they stop taking us for idiots

  • @Kalinikta said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682718#Comment_1682718

    I don't think you understand what 2nd chance perks means. Not every perk is a 2nd chance perk, like regression perks just enhances the ability for one to regress a generators progress. It is like stating that healing increasing perks are 2nd chance perks. They aren't 2nd chances they are enhancements of the abilities one has. Also the perks that award you for good play are not 2nd chance perks, so the majority of the perks you list there are not 2nd chances at all and award you for specific actions. NOED and Undying are pretty much the main perks that killers have that provide additional chances based on them doing something wrong; not protecting the gens/totem respectively, which btw both have huge counter play if survivors simply do bones.

    If as a killer I mess up at a loop, the person gets more distance, is able to pallet stun me and that costs me time. Sometimes this is a deliberate choice in order to weaken an area of the map and often enough it is due to an error in judgement on my end. Do this to much and gens start flying. On the flip side survivors make a mistake, the killer gets closer or gets a hit. After their first hit they are granted a burst of speed to reset and try again or reset to heal and continue.

    You claim that killers are not punished or notice the effect of a mistake dramatically... euhm... yes they do, they really really do... make a mistake or two in the early game and you will hear BOOM Gen one done, BOOM Gen two done, BOOM Gen 3 done. Killers cannot die, killers do not leave the trial as they are the individual facing a team... but don't kid yourself to believe their mistakes are not punished dramatically in games with good players. A single choice of chasing the wrong person or the chasing lasting 20 seconds to long can simply lose you the game.

    When people talk about 2nd chance perks on survivors the are talking about a select few mainly the exhaustion perks and in particular:

    1. DS; the most annoying one to face, mainly because it grants immunity regardless of what the survivor does. Many people do not believe that it should be removed, yet should also not provide unconditional protection as it does now. It is meant as an anti-tunnel perk, but it does so much more than that. You can do a generator for 60 seconds without fear, you can heal up and therefore take an additional hit + be immune to being picked up and the worst offense is during the end game state you literally have an encounterable escape option. Simply the killer cannot do anything, pick you up: DS and escape, leave you on the floor: crawl and escape.
    2. Unbreakable; Once again another free to use perk, no conditions really other than be on the ground.
    3. Dead Hard; Dash forward in which you are immune to any damage, can pass any obstacle the killer placed down and make up distance when out of position. It turns the situation where the survivor messed up into a scenario in which the killer messed up, costing them time.
    4. Adrenaline: Instantly heal, recover and run quicker when the end game hits, resetting the majority of the effort that the killer put into the game. In essence the equivalent of NOED, but with no condition once again... it even ignores exhaustion.
    5. Sprint burst: allows you to play more boldly, more in the face of the killer and able to just run off and waste a lot of time of the killer. Personally I find this one most likely the most annoying one other than DS during the end-game.

    The thing is that most of these perks have other equivalents, which might still be considered annoying and yet get less hate overall:

    1. Borrowed time, it protects anyone you unhook meaning that teamwork is rewarded and places emphasis on going after the savior rather than the hooked target and if you decide to tunnel, the survivor is given a speed burst to once again reset. Yet it is only in effect for a short period of time.
    2. Soul Guard, technically stronger than Unbreakable in my view as it can be used multiple times and provides protection after you stood up. Has a condition though.
    3. ... dead hard is just dead hard don't think anything provides the same effect. Also, personally don't mind it that much.
    4. Hope, in essence a lesser version of Adrenaline as it just provides speed, no recovery.
    5. Lithe, Balanced landing; but it is more restricted and usually cannot be used when stuck in a deadzone etc.

    https://forum.deadbydaylight.com/en/discussion/comment/1682534#Comment_1682534

    Comments like this but tunneling and camping... come over to me like people that never play killer. Please try to reach rank 1 by only playing nice and ignore all the misplays and actions done by survivors or the state of the game. Also try a game and actually actively tunnel and face camp and see what that does for you especially at the higher ranks, usually it will cause you to lose.

    Don't people ever wonder why these tactics are so wide spread and used? For a killer there usually two ways of winning, snowball so hard and fast that you can play 'nice' or based on your mistakes and/or how well the survivors play requiring to start playing a bit more brutal. On top of that many of the tunneling accusations is mainly due to the survivors themselves or their team just presenting them on a silver platter / being absent or based the situation and the killer needing to get someone out fast.

    More reason than a saint

  • @Kingpaulmathers said:

    That's so weird, same thing happened to me when I was playing the PTB. I thought it was my computer, but nothing else causes the strange noise and the crash, like you I had to force turn of my PC, but I didn't want to damage my PC by doing this. So I haven't been back on DBD. I have just been playing DBD on my Xbox instead lol

    LOL, So I'm glad to find someone who has the same thing happened to me, since I also thought it was due to my PC. But it seems to me not. Thank you very much for taking the time to respond!

  • This is what happens when the game rewards those who press M1. They think they are very good for pressing a button and space. The worst thing is not that they think they are good, it is that after they 100% will stand at the door to laugh at you.

  • But what exactly has been put into XBX now?

    My friend is playing and there still doesn't seem to be any difference

  • I imagine the developers thinking after seeing this image: I see that you have a sloppy butcher and discordance. Let's nerf it, it's very strong

  • Now I will open a post saying "stop complaining about camp and tunnel" because if the killer catches you, you are very bad for not knowing how to operate with 5 generators.

    And if he races, then make engines and do not stay looking at how he hooks him on the hook


  • And what must be done to obtain the skins of the killer and survivor? Is it just connecting you?

  • Have the survivors receiving love all these patches and are they still complaining when for once the killer receives it? Oh my god how many pros ranks 1 are there for this chat. You take away the infinities and that it takes a little but a little to repair together and they already think about how to hide

  • @elvangulley said:

    But it was perfectly fine when it was survivor sided lol the entitlement

    Exactly, when they take the survivor's side, everything is fine, because I am very good with my infinities and pressing a button, now all those who celebrated the changes to the ruin and the nerf to the killer are crying here. We don't know how to control double standards

  • Now that they make some changes it is the game for killer, but we are going to ignore all this time that it has been "game for survivors" Well that depends on what suits me best, because nerf the ruin and that the survivors laugh at the killer that is logical and you have to do it, but they take away the infinities and I have to show skill that no longer, if I have to show skill game to killer xD

  • Because generally people do not accept an opinion that is different from theirs, that is: "I am right because it is what I think and you are not because you think differently than me" I am very happy with the changes, those who are crying are those rank 1 pros who used infinity and threw the pallets at you easily because as there were a thousand on the map that gives the most (It is sarcasm but it is understood) Surely those who cry are the same that were happy when they nerfed ruin, now those will feel like the killers felt at the time

  • @Angelicus23 said:

    Let's just remember that you have plenty of ways to counter it with perks and lockers, or even getting near.

    I like how you rely on bbq as a no skill perk, but where is the skill on perks or items like adrenaline, 99 sprintburst, abusing infinites, syringes, prove thyself to genrush,...

    Amen xd

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152167#Comment_1152167

    There is no date for that yet, but we're working on getting it out as soon as possible.

    Thank you very much for the reply! I'll be waiting to buy it when the chapter comes out

  • Yesterday I played several games in the afternoon and in all there was more than one toolbox and in all of them it was a spectacular genrush. Some of them did not last 7 minutes and all of them with less than 18k.

    But genrush is not a problem and ruin is. It is normal for killer to camp and tunnel, because otherwise it is impossible to play. Nobody came to play, just to demonstrate their skill with the m1 and to hide, then obviously gg in the chat and if your camp or tunnel is a monster

  • Is it that you now earn more EXP after each game?

  • When they make you a rush of gens and hide like rats, I don't camp / tunnel until there are no more gens. The worst part comes later in the chat when they tell you that you have camped at the end of the game after doing rush gen and hiding like sewer rats. Very but that very few survivors understand and they don't mind the camp / tunnel if there are no gens at stake, sometimes it's nice to find people who understand you

  • Now with the ruin nerf go play with the demogorgon

  • @Walker_of_the_fog_96 said:

    @Nobody95 yo creo que la habilidad:"nadie escapa de la muerte" sera la que remplase a la ruina para muchos jugadores.(incluyendome)

    No es mala idea, aunque a mi jugar con NOED meh, no me gusta mucho a no ser que el killer sea muy débil y me hayan rusheado bastante con ese killer y ya me harte, pero es una perk a tener en cuenta ¿Has jugado al PTB? ¿Ya no sirve para nada? He visto directos que literalmente ya ruina no merece la pena, ni siquiera ser mirada ni ideada como perk xD

  • @BailaBooBaila said:

    La mejor combinación sin duda alguna es Ruina con surveillance(no se como se dice en español) la de la cerda pues, hasta el momento es lo mas roto desde que la Ruina fue cambiada, les recomiendo ese combo porque con la regresión te avisara automáticamente donde se ha dejado de reparar y si siguen reparando pues se pintara de amarillo

    No es tan buen combo como se piensa, porque los motores no se van reduciendo demasiado, tengo entendido que la ruina es "inservible" por ahora, ya que esta adaptada a cambios mientras esta en el ptb, es mucho mejor llevar otras perks u otras combinaciones.

    @Walker_of_the_fog_96 said:

    Sin duda un cambio que tomó a la comunidad por sorpresa.

    Es decir, no esta nada mal el cambio de ruina, pero si la degradaron un poco.

    Yo creo que ahora se dejara de usar y la gente probara otras cosas, muchos hablan de intervención corrupta pero yo prefiero otro set que esa perk

  • So after a week we are completely sure that ruin is no longer useful?

  • Exacto, y ni la del demogorgon, ninguna que haga retroceder motores o que tenga que ver con ello

  • @rechstan said:

    https://forum.deadbydaylight.com/es/discussion/120069/que-os-parece-la-ruina-y-los-cambios-o-posibles-perk-que-usareis

    Yo tengo una duda. Con la nueva ruina, pim,pam pum ya no tendría sentido si las unen?

    así es, ni cualquier perk que tenga que ver con regresión de motores (Hasta que te quiten el tótem al menos, así que si nunca te lo quitan no podrás usar dichas perks)

  • También pienso que tiene que ver con la hora en la que juegas, yo me lo compre para switch (tambien lo tengo en pc) Y es una maravilla, por la tarde no tengo problemas en encontrar partidas, pero ya por la noche/madrugada cuesta mucho más, especialmente sobre las 4am donde ya no hay nadie... Aunque también influye en el rango en el que estés, si estas al rededor de rango 20 tarda incluso el doble de lo que debería tardar

  • @Seanzu said:

    Last time this popped up I believe (It may not be the case for you) the fix was

    Right Click Desktop - Display Settings - Change The Size of Text, Apps & Other Items - 100%

    https://us.v-cdn.net/6030815/uploads/167/7QAVYJ78IT0T.png

    If this is set to 100% I unfortunately cannot help you, sorry.

    I had the same problem and I fixed it as this mate points out, it was horrible that I was not registered on M1, until it was fixed in this way

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/972319#Comment_972319

    That's normal for Grey Ranks... rank 20 naturally takes a long time to get matches as a Killer and even Survivor.

    @Nobody95

    It's indeed a port of DBD, so you'll expect some things to be a bit different from the main installment and other versions of the game. I believe the quality of DBD on the Switch version is a bit lower than the other versions due to memory issues, as the Switch usually has issues with that sort of thing (meaning the file size for the game is smaller than the regular ports and originally version).

    But that's about it, besides new controls and such... the game is fine! I'd suggest buying it if you can't always play DBD on your PC but want to play DBD on a more accessible installment. The only issue I personally think you'll come across is getting used to the new controls, otherwise, it should be a good investment if you really like DBD and want to play it more.

    Look into some reviews if you're still skeptical, look into it a bit more online, etc, etc. But personally I think it's fine as an alternative for you.

    Thank you very much for taking your time to respond to this message. I bought it on the switch the day after the publication and I do not regret anything, you are right in what you said and it seems like a good game on the switch besides entertaining, so I do not have to take my computer everywhere.

  • @Zagrid said:

    Its alright, its console DbD but portable. You just have to get used to the controls and clicking on things is a little difficult. Fair warning, rank 20 killer queues are like 10 min long.

    The problem is corrected according hikes range? I don't mind waiting if at least at the beginning

  • @Siren said:

    https://forum.deadbydaylight.com/en/discussion/comment/969274#Comment_969274

    From what Peanit has said, it is a passive regress. Meaning: A survivor is working on a gen, and then stops to go save someone on a hook. As soon as that survivor lets go of the gen, the gen itself will start regressing without being kicked. It is a passive regress, so you will not have to take the time to kick the gen.

    It will be of little use because people currently prefer to do "gens before friends" not forgetting the premades that will communicate so that the generator does not lower

  • yes, if it were a profit of hex it would be better, but it is still a hex

  • @DingDongs said:

    https://forum.deadbydaylight.com/en/discussion/comment/968854#Comment_968854

    But how do you apply pressure something killer Like Clown or Trapper doing chase and you're in huge map?

    They should either update the Map Size or Give more objectives to survivors that give more bloodpoints before Ruin nerf

    They only thought that it is used 80% of the time and nothing more. if at least they increase the time to make gens ... So basically "LIVE THE GENS RUSH"

  • @AvisDeene said:

    Honestly, I find that the best thing for tryhard SWF who thrive on picking on a killer, is to just not play into their hands. If they bait you to chase them, don’t. You can tell if they’re good loopers if you see them looking back at you the whole time they run. If they click their flashlights at you, ignore them and go for someone else.

    Always target the weakest person on their team and tunnel the crap out of them. The faster you kill the weakest one, the easier it is to deal with the stronger ones.

    If they’re all strong? You can try to outsmart them, but I rather just go to the basement and alt+tab to YouTube.

    Luckily, toxic SWF aren’t as common in low ranks. I think it’s bad in red ranks, which I hope to never get to as a killer.

    Thank you very much for your words and the little tips, sometimes we are so blinded by the fury that we do not think. I assure you that if they usually are, if I touched people around my range it would not happen, it has only happened since it puts me with red ranks, I will try to put other strategies into play "A toxic murderer is not born is done.

    @JC316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/965367#Comment_965367

    I didn't either, I learned it from watching Monto.

    By chance do you know what the video is called? To find it and take note of how it does it

  • @Accullla said:

    https://forum.deadbydaylight.com/en/discussion/comment/965347#Comment_965347

    Oh, i understand. I don't necessarily agree though. I've been grinding quite a lot since the event started, but haven't met more toxicity than usual. On the contrary - a lot of people keep burning cakes and streamers (before this event i hadn't seen a single streamer that i didn't burn for at least a month). Is it possible that because you expect people to be more wholesome during events, you're a bit more upset when you encounter toxic behaviour?

    Honestly I have never found so many toxic people playing since the event started, maybe it is a mix between event, Christmas and the matchmaking is horrible. I have played many events but without a doubt this is where I have found more toxic people

  • @JC316 said:

    To hit them while they're hiding behind the hooked survivor. Move to the left side of the hook, look at the pole and swing. You will hit them every time.

    I don't know that method, I'll try it


  • Forgive me for expressing myself wrong.I mean that with these double points, there are many toxic people, and that more than an event is a hunt for toxic people

  • @Accullla said:

    Not the only one, but probably part of the minority. I would wager that most people grind extra-hard during events

    More than an event this is a hunt for toxic that are believed to be good

  • @ThisGuuy83 said:

    I give up. I'm done with sweaty ass matches against try hard swf's and there bs coms. Uninstalled. Needed to free up space anyway. Lemme know when you fix sounds and make the game a lil more balanced around swf's. It's getting way to stressful to play as killer now, and I don't wanna play survivor, because it's a joke. Solo players and killers are SICK of tryhard swf's. Listen to the PLAYER BASE!

    Amen

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