Lavernne
Lavernne
About
- Username
- Lavernne
- Joined
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Comments
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My Experience: Every night there be 2-3 Pinnhead Killer, sometimes a Ttickster and almost never Sadako
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You forget about that Addons and Offerings can be used and consumed every match you play them.
I also leveld my Meg far above the max Perks for Offerings, but also I played a lot of them and my Meg is almost empty on Offerings or good Addons.
So... now, how do you want to count with that?
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@spodamayn said:
https://forum.deadbydaylight.com/en/discussion/comment/3025925#Comment_3025925
Hopefully it should, I haven't seen anyone from BHVR confirm it though, and the wording in the article is vague. Would make no sense for it not to though. I've been trying to max out everyone during the event for the extra prestige levels.
Yes, I also found the sentence very vague. Somehow it wouldn't be fair if only people who didn't do p3 but have all the perks get extra prestige vs people who did p3 and also have all the perks get nothing extra for maxing out. I have also leveled many Survivor and Killer P3 and all perks over the years.
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If you leveled your character to P3 and all perks, does the "all perks" part also give you additional prestige levels?
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Yeah, had the same Problem in Lerys Memorial Institute.
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Whenever I get this daily -> reroll. Sorry. But she's terribly annoying.
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only one thing? I can not because I love many things in this game.
survivor, different variations of killer, mindgames, atmosphere, graphic, sounds ....
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The people always cry somehow. How would you know what ALL people wrote in the survey? People who are satisfied or who want little change, write less often than the group of people who complain.
Do not always speak for everyone, not everyone shares your opinion.
There have already been enough changes where it has been seen that the devs look at feedback.
keep it up devs.
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You already get passive challenge... steam-achivements or dailies. I would be sad, if the challenges would be all passive like this.
I think it's good that you have to select them and just targeted one.
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her prayer beads is no worse than huntress with instadown axes... they are much worse in my opinion
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Haha... I thought of Elmyra as an Elvira.
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@JawsIsTheNextKiller said:
Came here to click on Hillbilly. Nurse and Spirit are fine though.
agree with click on hillbilly and spirit fine.
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@Ringy01 said:
Please add more choices if you want this an actual poll. None of these apply to how I would vote.
agree, I think she is not OP.
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First two games I got the new map, but after around 10 games not a single Demogorgon.
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@drimmalor said:
Kates ALWAYS have Dead Hard. No exceptions.
Liar! My Kate not!
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trapper on haddonfield.
nowhere else do so many survivors fall for a trap. snap! :D
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I love the Spirit. Great design! My Opinion.. fun to play and fun to play vs her.
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@ClogWench said:
Steve grows a lot throughout the series while Jonathan remains a pretty boring individual who only really acts like a sidekick to Nancy. Also he's kinda creepy.
Agree. He is mostly introverted and somehow boring.. Steve was clearly the best choice. Although I would not say no to hopper :D .. and a pity that eleven is too young!
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@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/652033#Comment_652033
Good skill checks don't advance gen progress with ruin active
I know! ... but still you hit the skillcheck, just not perfect. I think it would be nice if it would also give points for it.
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@Peanits said:
I can't see how that would be necessary. You definitely don't need ruin. If you feel that it's worth a perk slot, as many do, you can always just use the perk. That is what perks are for, after all.
Forcing it to be active all the time until a set number of hooks or generators have been completed would be pretty controversial. At that point, there is no counterplay. You can't just go find the totem. You just need to slog through it.
Hey. :)
Why are there no bp in good skill checks with hex:ruin? Without hex:ruin there are at least 50 points in a good skill check. Is there ever going to be a change?
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I liked the one hair from claudette and now I do not like her so much after the change ... kinda sad
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After 10 Levels on my Feng (above Level 50), I got every bloodweeb a third year party starter but not a single 103% offering :(
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@FTSA said:
I got mine from opening the yellow gift boxes, those always give the offering it seems.
sadly not every one
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I'm sad now ... i wanted to play ballerina feng :(
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@[Deleted User] said:
SWF 4-man teams are so rare, I dont think its a problem. Whats the rate of them these days?
not so old:
https://forum.deadbydaylight.com/en/discussion/61114/data-sheets-community-requests
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I play everything, solo, swf in a 2, 3 or 4 group. Many killers are paranoid and when you play solo they simply say "you were swf" even though you were not.
From my experience I often survive more in solo games than in my 3 or 4 swf group. Everything has two sides ... even killer can draw benefits from swf. Most of the swf groups I have played against are very altruistic. These are also advantages for the killer.
In my solo games I have seen many more players who simply disconnect, if they do not like something. That's neither fun for the remaining survivor, nor for the killer. With swf I have that much rarer.
And people who can not behave, there are in all layers, that is not just swf.
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It is similiar to some of the german perks. I reported it and saw some other reports but no changes. :D
Example:
Urban Evasion = Städtische Invasion
atm it is like Urban Invasion.
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@CrtKazz said:
Recently played with diversion because just never have. Since no one uses it, it definitely has saved my life, or the life of a teammate, on more than one occasion. It’s really fun but the thing that stinks about it is that it’s useless against stealth killers if you can’t get TR stacks. I think it should get charges based on how physically close you are to the killer, not your duration in the TR.
Haha.. or it kills you.
Funstory:
A Killer chased me after unhooking..like forever. (Swamp Map) I somehow managed to hide, the killer lost me and I crouched to the edge of the map. My friend, who was not far away from the ship said: "No Problem, I distract the killer".... and he threw the pebbles right in my face (he had not seen me there)... after that I was dead. lol
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Meg
Feng
Dwight
Spirit
Myers
Trapper
and a special spot for my lovely Hag :)
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@Condorloco_26 said:
Smack them, they're giving you free, easy, non-chase hits.
Iron grasp
Agitation
Mad grit
I really like if they try to bodyblock me and I have Mad Grit :D Best perk to counter this and also get some free hits on the other survivors.
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@ImAGirl said:
https://forum.deadbydaylight.com/en/discussion/comment/385934#Comment_385934
Im not. Why would I suffer through something I hate? Im red/green colorblind and my experience is just awful on these maps.
then maybe you should play something else, if you only disconnect anyway.
I prefer to play vs tunnle and campers x-times, rather than constantly playing with people who just run away because they do not like something.
In every second or third game someone dc and it gets really annoying. (except those with freezing loading screens)
If people always dc, why are they playing the game anyway? And destroy the fun of others.. I don't get it.
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I had it on PC yesterday, after the patch. The first time I was scared, because the shattered glass sound was so loud.
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For Meg would be nice some elegant or/and cute outfit and not always just athletic or sporty.
And very long hairs for Feng.
For Killer: trapper or doc.. could be cool on multiple killers outfit like Elias Ainsworth
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/365253#Comment_365253
In end game It will be, If the gates are open It'll be a free escape.
60 seconds is a huge amount of time with how fast games are, and if survivors are smart they'll save DS for end game. Plus you can Combine it with Deliverance or Borrowed time.
I think so too. Imagine 4 survivors have this perk and all get that 60s and there is no indication or something. You do not have to tunnel but you can find and catch a survivor after maybe 50 seconds and you get the stun. ...a generator without anything takes 80s with one survivor, if I'm not wrong? Games are sometimes very fast.
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I mean these guys go down in 5 seconds, waste pallets, can't even loop properly and then have the audacity to say the killer is bad.
I loop very rarely and I waste pallets. Looping is most times boring and annoying. There are more like enough pallets on the maps, I think I have rarely seen a game where every pallet is really gone. It is more interesting to try to shake off the killer somehow. :P
And yet I often get my 15-20k points at the end and I'm always rank 1. I play solo and swf ... it makes no difference.
The only big difference I notice when playing solo at Rank 1 is that ~50% of the people disconnect after the first down or suicide on hook for no reason. Much more annoying. In this case, swf is much better because your friends do not just run away just because they do not feel like it.
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Would be cool to see a complete statistic about it.
About how much everyone is played. -
June 2016.
I bought it, but watched streamers more often because I was afraid to play alone and always needed some courage first. I'm a scaredy and rarely play horrorgames.. haha
Ah...and I used the pallets to block the killer's way and not to stun him. So I threw them too, even if I was not hunted at all. So stupid. xD
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@Pandifer said:
Maybe they are ranking by hours played? No idea, because it has been messed up.cant be. I have almost 2k hours and played vs a killer with 6 hours playtime.
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Same. Im rank 1 survivor. Normally I get rank 1-3 killers but atm I get rank 18-15 killers. And I queue solo atm... feels very weird.
Edit: games are very unbalanced. last game was vs a new player with 6 hours playtime and he almost hittet no one the entire game vs rank 1, 5, 4 and 6.
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@Eveline said:
Lavernne said:You can use a map. Best way for this item.
And I think NOED is fine.You can't use anything because killers dodge lobbies.
thats old. In the past, almost every killer has been dodged with just one item in the lobby. But now rare dodges.
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You can use a map. Best way for this item.
And I think NOED is fine. -
@anarchy753 said:
I've spent basically 2 full days on it and got it. It is COMPLETELY counter-intuitive to how killer instincts works. It not only doesn't reveal already bleeding enemies, it hides their scratch marks to make re-finding them insanely hard. To get ANY of the scores for it, I've had to chase people for upwards of 3 minutes keeping them from bleeding out until they get near an ally, which doesn't happen because deep wounds SHOWS them allies to avoid them. 90% of the time they find a patch of ground and just start running in circles or mend in front of you because they don't know what's going on. I've gone game after game after game with no hooks because to do this completely unnatural playstyle means NOBODY goes down all game. You literally need to chase someone until an ally gets curious as to what the hell you're doing and comes to investigate.This is a miserable achievement and people shouldn't have to suffer through attempting this. It needs to be changed before it's been left in too long to fix.
Edit: It also needs to be said, because of what was said in the devstream "It becomes an issue to change it once it's already out because some people have already progressed or achieved it." As someone who HAS done it, the attitude that it can't be changed because I suffered through it is moronic, it's utterly against playing the game well and encouraging people to try to do this is actively bad for anyone stuck in their games. Better we show just how bad it is and improve it for future achievement hunters, than force those future players through an unenjoyable, unrealistic grind.
I'm at this point now. Last achivement and its so disappointing.
Either you play hundreds of games and have luck to maybe get one (almost only possible with Franky's Mixtape) or you play games that do not make fun for everyone.
I hope for a rework.
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@CornChip said:
More people like killer more than survivor now for some reasonI would say its because you can get bonus BP from event hooks, after you are done with your vials. And survivors cant get any bonus BP after this state by yourself.

so if you want more BP, killer game is your answer. -
@Master said:
Yeah ive noticed a few games like that too. Sometimes I was the only one that throws an offering (I just deranked afk in these games^^)
I play normal, doing gens and totems and try to survive. But playing the event offering and hope there is a survivor who do the plants to get some bonus bp. ^^
Edit: or waitng 15-25 minutes to get survivors in my killerlobby for the missing nectar xD
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@Master said:
Nobody cares about the actual game anymore, its all about farming phialsNot really, a lot of survivors are done (30/30) with farming phials... and now its like there are no plants.
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And if you play most time swf with your 3 friends and all are maxed out, you still get the offerings, but no one can harvest. No need to use the offerings, no one gets the extra BP.
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@ACEvHEARTS said:
A lot of us are also concerned about what survivors can do to earn the bonus bloodpoints after everyone has all their vials. With past events having the special gens, you could endlessly keep farming BP until the event was done, as long as you had offerings to burn. But with this mechanism, when you’re done, you’re done. You can’t participate anymore. And that’s a shame. Please consider making it so that survivors can still help harvest nectar after they’ve completed their goal, even if they don’t actually get any more real vials out of it.yeah, its not nice.

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@TormentedSoul385 said:
So, as we all know very well, there are a fair few "toxic" players in the community. But I was so happy the day when I was playing trapper, and came up against a few survivors that played well, got one flashlight save, got all gems done with me still having no one sacrificed (I did give them trouble though XD) and ended up with one dead, and all the others had been hooked at least. And they complimented the game in the afternoon game chat. Even had a laugh with me saying I was out of practice with daddy trapper.These are the types of survivors I love to vs/work with. Everyone just focuses on the game instead making my life miserable.
MAKEDBDCOMMUNITYNONTOXIC
My friends and me most time play very non toxic, we want fun and not annoy other people. Almost never flashlight uses(we are in lobby most times with one or zero items), very little to no looping, fast pallett drops etc.
Its very funny, we got killers they said after game we are noobs and play bad, because we drop palletts so fast and dont loop. lol
(although we survived) Sometimes I wonder about other people.(Btw. Im every season rank1 survivor and have a lots of fun)
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Do you know that the perks are arranged alphabetically? it's just a little annoying when they are rank 1 or 2 and have other colors.
But I like your idea with the builds!

