Jirobeko
Jirobeko
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- Username
- Jirobeko
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Comments
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I experienced the same bug.
https://youtu.be/h7ZRJH4O0Ec -
Thank you for the report. Survivors should be aware that Knock out can be activated by special attacks now.
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I got the Adept on my third Merciless win too. The score was 32 000, with the tier2-parks and no addons/offering in Lery's. (PC-Steam)
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The mismatched base-BP happened to me in a public match (as the killer, PC-Steam ).
The base-BP earned in the match was 8 000 + 6 791 + 8 000 + 7 900 = 30 691.
However, the base BP displayed in the scoreboard was 30 941. The difference was 250.
I guess ... this may be related to the points gained by an activity immediately before the game was finished. In my case I closed the hatch: 250 points.
DeadByDaylight.log -
I watched the video and voted up. (The scene is 1' 48")
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It was fun to throw a hatchet through the gaps in the yellow metal fence.
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Did someone blind the Legion during frenzy before his power became strange? -
@havoc said:
I loaded in to a Pinhead game 10 minutes ago and whenever i used my power and hit someone with the chains it had me stuck in a black screen animation (The animation when you switch from chain view back to killer view) for 5-10 seconds where I couldn't do anything.
It happened on Father Campbell's Chapel if it could be a map related issue.
Platform: It happened on steam PC.
Description: After hitting with chains i got stuck in the "switch" animation for 5-10 seconds.
How often: Whenever i used my power
There are reports about this issue, but it seems the log data are not sufficiently provided. It would be better to provide the log when it happens to us(PC users).
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There are reports that Legion may gain a strange state after being blinded especially while vaulting over a window in frenzy.
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I'm negative to separating players into two modes due to the less volume of players.
I'd like to have playstyle settings which provide different targets/evaluations for the serious and the non-serious.
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@sp1n4l_ssnap said:
im constantly getting matches with Michael Myer mains who have the insta mori ability.
i literally just got out a round and only got ONE THOUSAND bloodpoints because i got insta killed? like what? and its not like there is even a counter to it or an ability to know beforehand you can just be insta killed?? who even allowed that into the game? who said ‘yeah sure lets give the really fast killer a ability to insta kill healthy survivors with addons that let Evil Within III go on infinitely’
Go straight to a locker if you are the first survivor to be chased by Tier 3 Michael in a match. If you are injured, jumping a window slowly will work as well.
I don't want the last few thrills to be removed from this game.
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There is a issue regarding the BBQ bonus.
1) On the after match screen, BP earned in the match doesn't include the BBQ bonus. (This issue affects challenges such as "Bloody Rewards", won't count the BBQ bonus.)
So, as @hastarkis wrote, it showed "7 300 + 3 705 + 7 202 + 7 800 = 26 007" and "26 007 * 3 = 78 021".
2) However, the BBQ bonus is added correctly to the player's BP.
So, I think 26007 * 4 = 104028 has been added to your BP.
I can't find a reasonable explanation for the "+79 points".
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This issue has been acknowledged: https://forum.deadbydaylight.com/en/discussion/321690/repressed-alliance-and-blast-mine-no-longer-work-together
Let's check again when 6.0.0 comes.
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No, for me. We can expect that survivors have DS (and DH too). Sabotaging hooks upsets me.
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Basically I wouldn't do that unless there were DCs or suicides.
I feel giving the hatch is not always fair. When I play a survivor, I don't like to see an uncooperative survivor being given the hatch.
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Kate the first
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Could you memorize the BP you have before the match too? It will help to check if the earned BP are added correctly or not.
The calculation is, you right, 100%(Base) + 100%(Bloodhunt) + 100%(BBQ) + 100%(Pudding).
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@Awkweird said:
https://us.v-cdn.net/6030815/uploads/U5BXTK0WAOCC/dbd2.png
https://us.v-cdn.net/6030815/uploads/YZ29SCLQF6MP/dbd1.png
So I have BBQ and a 104% Cake. What is the damn formula? Because there is no way I'm getting only 97280 here....
Is it
32000*2*2*2.04 (i'm pretty sure it doesn't compound)
or
32000x2 + 32000 + 32000x1.04 (only the in-game BP is doubled)
32000x2 + 32000 + 32000x1.04
This is the correct calculation.
Currently, the total BP you have is correct. However, there is a issue that the displayed BP in the "Match" does not include the BBQ bonus.
("Total" BP shown at the scoreboard may not include the BBQ bonus when the first displayed. It would be displayed correctly the second time displayed, by returning from another section to the section. https://forum.deadbydaylight.com/en/discussion/comment/2932392#Comment_2932392 )
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I confirmed this happens to me as well, PC-Steam.
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Could you please check your total BP before and after a match?
As far as I reconfirmed today, BBQ bonus is added to my total BPs correctly. However, on the score screen, BPs earned in the match doesn't include the BBQ bonus. (This issue affects challenges such as "Bloody Rewards", won't count the BBQ bonus.)
I can't remember exactly if this issue has been fixed in 6.0.0 PTB.
I hope this helps: https://forum.deadbydaylight.com/en/discussion/comment/2932392#Comment_2932392
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Separating the current Dead Hard into new Dead Hard and Invincible would be an idea.
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@ThiccBudhha said:
I miss frantically trying to slug everyone to death when we had three key lobbies. It was not even that long ago, but I feel nostalgic.
Yeah, I feel nostalgic about the battle over the keys and the hatch.
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As far as I know, it should work for the first skill check.
About the second skill check, it has been acknowledged: https://forum.deadbydaylight.com/en/discussion/307595/pc-brand-new-part-not-working
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If the reward is adjustable like BPs or Shards, it could be delivered to P1 and P2 as well. So, I guess the reward will be something different.
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I feel it wouldn't be fun if I could more easily hit and down the survivors.
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A railway station or an airport
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I think it would be better that the efforts are evaluated based on BP invested. The reason is that there are various way of efforts: P3, perks and items/add-ons/offerings. Even players with a long history may not have p3 / full-perk, but are investing a lot of BP in add-ons. They would have done P3 if they knew this change in advance.
If there is no available data on the BP invested in each character, I hope some kind of tickets for the award would be delivered to players based on the total acquired BP and let us decide which characters to use the ticket for.
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I decided to get P3 for some survivors, including my fav one who has all the perks and valuable items.
I won't do it for killers because most of them have all the perks. Even if I can't get the P3 rewards, I'll try to convince myself that showing play skills is more important than showing the reward to other players.
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Will bloody cosmetics be obtainable in the new prestige system?
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@xfireturtlex said:
Yes, it was happening on killers that didnt have any perks/addons or mechanics to cause undetectable.
Then, I guess it's a bug. I didn't know this issue as I haven't experienced it with my PC-Steam.
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We are not able to see the killer's aura if the killer is Undetectable.
Are you not able to see the aura even if the killer is not Undetectable?
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@Marc_123 said:
No map needs to go.
We just need more maps.
And RPD is good. One of the few maps that is not just a big field.
+1.
I like RPD, though it may take some time to memorize.
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Isn't it a hacked flashlight?
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Not same, but I feel like there are similarities to this,
@[Deleted User] said:
If you blind The Legion while they are lunging in Feral Frenzy and they hit you, the next time they use Feral Frenzy, they will need to hit 1 less person (4 instead of 5), to insta-down, because when you lunge and hit, the game still considers you to be in Feral Frenzy, counting the basic-attack hit as a Feral Frenzy stack.
Frenzy blind hit: https://www.twitch.tv/videos/1480198141?t=2h0m58s
Next Frenzy insta-down on 4 instead of 5: https://www.twitch.tv/videos/1480198141?t=2h1m35s
Something seems to happen by blinding the Legion in Feral Frenzy.
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I confirmed with my iPhone that I cannot tap "Additional Player Report Information" by the usual way.
There is a tricky way,
1) Hold one of your fingers on the select box to select text.
2) Drag down the finger until you can see the text "Additional Player Report Information".
3) Tap the text.
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Unfortunately, only when complete it for the first time, we can receive the reward for the tutorial "Survive with Bots".
But, I don't know if it will be changed in the future.
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@Wampirita said:
https://forum.deadbydaylight.com/en/discussion/comment/2943235#Comment_2943235
it's not what they meant tho, If you happen to run into doctor, take a closer look. Skillcheck can jump in the middle of spinning. If you're not focused on them too hard, it's easy to miss.
Usually they will START off centre and stay there, but now they can just jump from one place to another mid-skillcheck, one and the same skillcheck
Thanks @Wampirita and @OutcastAndrew , I had wrong understanding. I think it's a bug and voted up.
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I saw some players talking about this issue.
I haven't experienced this myself because I didn't play much last weekend.
But this issue seems to exist, not only for @Moiren .
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@Science_Guy said:
I've encountered this too. Had a match today where I was wondering why all of my teammates were going down with the box until I picked it up myself. Kept getting interrupted while solving it. I really don't think me and my entire team suddenly forgot how to play against Pinhead, and he wasn't running any special addons, so it feels like something is wrong here.
I'd appreciate it if you could get a video about this issue.
I haven't been able to see Chain Hunt without cool-downs when holding the box.
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Here is an explain of the Madness Skill Checks.
"Madness Skill Checks have an equal chance to be either placed off-centre, reversed (turn counter-clockwise), or both placed off-centre and reversed."
Madness is both a Game Mechanic and a Status Effect in Dead by Daylight that was introduced with Patch 1.5.1 alongside The Doctor . Madness affects the sanity of the Survivors and affects/hinders their ability of performing certain interactions. Madness is a Game Mechanic that is unique to The Doctor, as it is directly linked to Carter's Spark , his Power. Madness comes in three Tiers, Madness I, II & III. Chevrons indicate the current Madness-tier to the affected Survivor. Madness Tiers are fix -
PC 5.7.1, I got a survivor stuck at a window when I was the killer.
After being dropped, the survivor was healed by another survivor and was moving normally.
The player of the survivor seemed to be using the same platform: PC Steam.
20220505 DeadByDaylight.log https://youtu.be/smKBYhOwzyY -
Mural Sketch appears in my Blood Web: PC 5.7.1.
(Even so, I can't say that your BW has no issue)
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We can see the Entity on the hook at the first part of your video. The survivor was already in the 2nd hook stage, I guess.
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PC 5.7.1, Territorial Imperative almost worked, though the build was different:
Demogorgon with Territorial Imperative, Make Your Choice, Iron Grasp and Agitation. No add-on.
Only once, I couldn't hear the noise. It was when a crouched survivor moved into the basement.
The issue may depend on the gaming machine or the perks. Another possibility is that the distance was not 32m away.
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I got one of the issue in 5.7.1.
The hook stage indicator seems to have a bug.
The health state of the survivor and the sacrifice timer seem to be OK.
https://youtu.be/LnphU_ubmw8 -
@Deadeye said:
Alright, then it comes down to inconsistency as I said before. Nice one, so you need to test every perk to check if it works or not? The combo Deadlock + Pain Resonance is pretty much shooting yourself, if you got fooled by Jolt.
I agree with you that there is inconsistency and it should be solved to avoid confusion.
Anyway, thank you for clarifying the characteristics of those perks though the tests.
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This is not a bug.
Let's expect AA switching to be in the graphical settings menu in the near future.
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Hitting twice is required to down the survivor caught in a trap, if
1) The survivor is in Endurance state, or
2) The tapper is using Padded Jaws add-on.
If you have a video of the issue, we'll be able to consider the issue further.
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In my understanding, "Generators that are blocked by the Entity cannot lose progress" as @sizzlingmario4 says.
The exception seems to be for Jolt and Eruption.
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There are some reports about this issue. BP displayed at the top-right of the game window seems to be correct.
1) Earned BP in the "Match" displayed doesn't include BBQ post-game bonus.
2) "Total" BP doesn't include the BBQ bonus when the first displayed.
"Total" BP will be correct the second time it is displayed, by returning from another section to the section. Though, the displayed BP in the "Match" will still not include the BBQ bonus.
( 3) BBQ bonus will not contribute to the progress of "Bloody Rewards" challenge. )
First reported: https://forum.deadbydaylight.com/en/discussion/320718/visual-bug-bbq-final-scoring-does-not-include-bbq-screenshots
with more detail: https://forum.deadbydaylight.com/en/discussion/320957/barbecue-chilli-post-game-bonus-is-not-displayed
my case:


