This print is the sum up of the main DBD complaints after the release of Chucky

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  • A little bit of context would be nice. I just see some Killer who ragequit. Great. And now?

  • @Aven_Fallen said:

    A little bit of context would be nice. I just see some Killer who ragequit. Great. And now?

    No Made For This

    Exhaustion perks: Dead Hard, Adrenaline, Background Player (recently buffed)

    2 Deja Vu (one of them combined with Resilience = gen rush)

    2 Unbreakable

    Windows of Opportunity

    Off the Record

    Deliverance

    For The People + Buckle Up

    Also 2 flashlights, an item bound to receive a nerf very soon


    Everything that is gonna be part of the next big complaints by DBD players. Just wait.

  • @murderousintent said:

    Survivors are the power role.

    Completely untrue, for the record.

  • I see a good variety of perks, which is what the devs wanted after the 6.1 perk overhaul

  • I know its not a true definition of skill but... nobody is gonna point out how its four P100 survivors against a P11 killer?

  • dude, who cares...... so what that survivors are using good perks. killers use good perks too?? like come on get real.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593978#Comment_3593978

    No Made For This

    Exhaustion perks: Dead Hard, Adrenaline, Background Player (recently buffed)

    2 Deja Vu (one of them combined with Resilience = gen rush)

    2 Unbreakable

    Windows of Opportunity

    Off the Record

    Deliverance

    For The People + Buckle Up

    Also 2 flashlights, an item bound to receive a nerf very soon

    Everything that is gonna be part of the next big complaints by DBD players. Just wait.

    This is precisely why I was against a nerf to MFT. It lacked sufficient counterplay, which is what should've been addressed. Now we'll go back to the old reliable exhaustion perks which people will inevitably complain about again.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593978#Comment_3593978

    No Made For This

    Exhaustion perks: Dead Hard, Adrenaline, Background Player (recently buffed)

    2 Deja Vu (one of them combined with Resilience = gen rush)

    2 Unbreakable

    Windows of Opportunity

    Off the Record

    Deliverance

    For The People + Buckle Up

    Also 2 flashlights, an item bound to receive a nerf very soon

    Everything that is gonna be part of the next big complaints by DBD players. Just wait.

    So I am guessing, nerf all survivor perks?

  • Playing the game at higher mmr is all that would be required. Unless you're playing nurse or blight, wins are pretty much handed to you there, lol.

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594061#Comment_3594061

    Playing the game at higher mmr is all that would be required. Unless you're playing nurse or blight, wins are pretty much handed to you there, lol.

    So the Kill Rate should be absymally low at "High MMR"


    It's not, spoilers.

    Likewise, when I played, I won almost all of my games, you can also see this with almost any streamer. The game is sided towards whomever sweats the most, whether that be Killer or Survivor.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594070#Comment_3594070

    So the Kill Rate should be absymally low at "High MMR"

    It's not, spoilers.

    Likewise, when I played, I won almost all of my games, you can also see this with almost any streamer. The game is sided towards whomever sweats the most, whether that be Killer or Survivor.

    So the solution to play better is to just play in a Sauna. *noted*

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594061#Comment_3594061

    Playing the game at higher mmr is all that would be required. Unless you're playing nurse or blight, wins are pretty much handed to you there, lol.

    Last time they shared kill rates from high mmr, Blight and Nurse was not even highest kills lmao.

    They are sharing all mmrs together now but still Blight and Nurse are not highest kill rates. And from my exp, good killer players wins most times. It's all on skills exception of some weak killers like Myers and Trapper.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594070#Comment_3594070

    So the Kill Rate should be absymally low at "High MMR"

    It's not, spoilers.

    Likewise, when I played, I won almost all of my games, you can also see this with almost any streamer. The game is sided towards whomever sweats the most, whether that be Killer or Survivor.

    True. Whoever brings the better stuff and is ready to pay more of their life time by stressing over this game is likely going to win. For the most part. Eventually, it doesn't matter how good of a Trapper you are, you're not going to fly across the map and throw hatchets like this infamous Ghostace.

    This only happens on a level that most of us are never going to reach. But even below that, I'd argue that in order to perform good on Blight you don't need to be as good as with Trapper, simply because you have more possibilities and a greater control over your own power and the results you get.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594070#Comment_3594070

    Last time they shared kill rates from high mmr, Blight and Nurse was not even highest kills lmao.

    They are sharing all mmrs together now but still Blight and Nurse are not highest kill rates. And from my exp, good killer players wins most times. It's all on skills exception of some weak killers like Myers and Trapper.

    I agree. There are also quite an amount of hook suicides that probably inflate some kill rates.

    Thats one of my biggest complaints about solo queue. Teammates suiciding for no reason.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594145#Comment_3594145

    I agree. There are also quite an amount of hook suicides that probably inflate some kill rates.

    Thats one of my biggest complaints about solo queue. Teammates suiciding for no reason.

    SM's killrates are feeding by hook suicides right now for sure. I don't remember single match against her without someone giving up.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594156#Comment_3594156

    SM's killrates are feeding by hook suicides right now for sure. I don't remember single match against her without someone giving up.

    I really don't see as many people giving up as people claim now that I have started keeping track. People swear it happens every game against certain killers but this is not my experience at all. I have seen a total of seven survivors give up in my last 103 solo queue games. It's not something that's happening every game. I will also point out 5/7 games where people gave up were lost causes where the killer was already decisively winning before the first gen was even completed. They were games the killer was going to win regardless. I don't think enough people give up in winnable matches to seriously influence the kill rates to the degree that people claim. Definitely not enough to give skull merchant a close to 70% kill rate.

  • Unfortunately when you play an online multiplayer game you run the risk of losing. I hope Bhvr will address this glaring issue in the future. Maybe they will be able to create games with bots that are indistinguishable from humans that always let you win. But not TOO easily so you don't get suspicious.

    Maybe Bhvr could even invent a mechanic in which once a killer starts to lose against real players, the killer will be instantaneously transported into a server created carbon copy match EXCEPT the secret bots will play worse so the killer can win.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593978#Comment_3593978

    No Made For This

    Exhaustion perks: Dead Hard, Adrenaline, Background Player (recently buffed)

    2 Deja Vu (one of them combined with Resilience = gen rush)

    2 Unbreakable

    Windows of Opportunity

    Off the Record

    Deliverance

    For The People + Buckle Up

    Also 2 flashlights, an item bound to receive a nerf very soon

    Everything that is gonna be part of the next big complaints by DBD players. Just wait.

    Ah.

    Well, while I completely agree that Killers will complain about some Perks right after the next Patch dropped, I think the screenshot shows a great variety of Perks. I personally dont think that all of them are actually good, but it shows that there is personal preference over strength. And if I counted correctly, those are 14 different Perks out of 16 Perks total. Nobody can really complain about stale Builds with this one.


    @Zokenay said:

    I know its not a true definition of skill but... nobody is gonna point out how its four P100 survivors against a P11 killer?

    Does not really matter. The Prestige-Change was long ago, P100-Survivors are not rare anymore. Yes, it is unusual that there are 4 of them, but I am pretty sure that most players who play a decent amount of time have at least 1 P100-Survivor at this point. Killers on the other hand are more rare when it comes to P100s, simply because nearly nobody only plays one Killer.

    (Let alone, if all of those would have used a different character, it would not change anything except for some fancy numbers. They would still own P100-Survivors and would still be the same players)

  • @Zokenay said:

    I know its not a true definition of skill but... nobody is gonna point out how its four P100 survivors against a P11 killer?

    That actually looks about right considering there's less reason to spread out your BPs on survivor than there is on killer. This killer could easily have just as many hours as those survivors.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593984#Comment_3593984

    Ah.

    Well, while I completely agree that Killers will complain about some Perks right after the next Patch dropped, I think the screenshot shows a great variety of Perks. I personally dont think that all of them are actually good, but it shows that there is personal preference over strength. And if I counted correctly, those are 14 different Perks out of 16 Perks total. Nobody can really complain about stale Builds with this one.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594028#Comment_3594028

    Does not really matter. The Prestige-Change was long ago, P100-Survivors are not rare anymore. Yes, it is unusual that there are 4 of them, but I am pretty sure that most players who play a decent amount of time have at least 1 P100-Survivor at this point. Killers on the other hand are more rare when it comes to P100s, simply because nearly nobody only plays one Killer.

    (Let alone, if all of those would have used a different character, it would not change anything except for some fancy numbers. They would still own P100-Survivors and would still be the same players)

    The great variety of perks is something that I wished it was always true. Survivors have many useless perks. A buff to them could be enough to make the meta more fun, diverse and unpredictable. I mean, what's the point of Spine Chill now? Botany Knowledge and Pharmacy (after medkits nerfs), and the penalty on Calm Spirit? Also, Corrective Action, Poised, Premonition, Inner Focus, Dark Theory...so many perks that could use some help

  • A huntress playing with 2 perks found survivors who could actually play against her and she didn't appreciate it

  • @Aven_Fallen said:

    A little bit of context would be nice. I just see some Killer who ragequit. Great. And now?

    yeah thats all i see too

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593978#Comment_3593978

    No Made For This

    Exhaustion perks: Dead Hard, Adrenaline, Background Player (recently buffed)

    2 Deja Vu (one of them combined with Resilience = gen rush)

    2 Unbreakable

    Windows of Opportunity

    Off the Record

    Deliverance

    For The People + Buckle Up

    Also 2 flashlights, an item bound to receive a nerf very soon

    Everything that is gonna be part of the next big complaints by DBD players. Just wait.

    surely this huntress knew you had deja vu windows ub (unless you actually burnt in her face) and dcd because of it.

  • @Zokenay said:

    I know its not a true definition of skill but... nobody is gonna point out how its four P100 survivors against a P11 killer?

    i saw it but the prestige does not matter

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594145#Comment_3594145

    I agree. There are also quite an amount of hook suicides that probably inflate some kill rates.

    Thats one of my biggest complaints about solo queue. Teammates suiciding for no reason.

    "No reason"

    I hardly doubt this is true.

    I will let you figure it out for yourself however.

  • @Nazzzak said:

    I see a good variety of perks, which is what the devs wanted after the 6.1 perk overhaul

    Seems good, no?

    I don't really get whats wrong here except the huntres disconnecting.

  • @Dogma_loki said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594156#Comment_3594156

    "No reason"

    I hardly doubt this is true.

    I will let you figure it out for yourself however.

    Please enlight me.

    Because someone suiciding on the first hook with 5 gens up and teammates on the way, is simply without a reason.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594003#Comment_3594003

    Seems good, no?

    I don't really get whats wrong here except the huntres disconnecting.

    nothing's wrong, apparently it's a new trend to show some individual player complain about anything that fits your narrative and pretend the complaint comes from an entire part of the community, here it's killer mains.

  • i say unnerf 90% of perks and unnerf billy

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594284#Comment_3594284

    nothing's wrong, apparently it's a new trend to show some individual player complain about anything that fits your narrative and pretend the complaint comes from an entire part of the community, here it's killer mains.

    That seems to me to be an awful way to spin a narrative and to weaponize people.

  • So were gonna see people complaining about everything? Like it is now? What a great change xD

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594190#Comment_3594190

    The great variety of perks is something that I wished it was always true. Survivors have many useless perks. A buff to them could be enough to make the meta more fun, diverse and unpredictable. I mean, what's the point of Spine Chill now? Botany Knowledge and Pharmacy (after medkits nerfs), and the penalty on Calm Spirit? Also, Corrective Action, Poised, Premonition, Inner Focus, Dark Theory...so many perks that could use some help

    Hey now, Botany Knowledge is still good.