Old Pop Goes the Weasel vs Eruption

The way Eruption is now, it's really making me miss PGTW.

It felt both more fun to use, and more fair to face against it. Constantly kicking gens to tag it with Eruption is worse than getting 1 hook and having to kick a gen once. With Pop, it's easier to play around it once you know it's in the match, and he requirement to hook is also more telling of when it's about to be used.

Which one did you prefer? Old Pop or Eruption?

Comments

  • Difference between old Pop and Eruption is that Pop could control gens all by itself, Eruption is much more ineffective at that without CoB. I’d definitely take old Pop over Eruption.

  • Chad old PGTW vs Virgin Eruption.

    But on a more serious note: Eruption is literally a SoloQ killer as you cannot call out when you are getting downed where as pop doesnt activate all of a sudden. It felt more fair to face as it incentivized to go for as many hooks as possible.

  • PGTW was 1000% more fair and fun to play against.

  • If you think old PGTW is less oppressive than Eruption, you're out of your mind. PGTW was a 20% instant regresion just for KICKING a gen with the only condition being playing the game, while Eruption is roughly 15% total regression if a survivor is Incapacitated by it, or a measly 8 if nobody is there, ASSUMING the killer gets a down before the gen just completes.

  • There's also the most important factor: PGTW felt satisfying, Eruption does not. It felt satisfying to hit a nearly done gen with a fat PGTW and delete 25% of its progress in a single kick. Eruption just doesn't give me the same feeling

  • @GreyBigfoot said:

    The way Eruption is now, it's really making me miss PGTW.

    It felt both more fun to use, and more fair to face against it. Constantly kicking gens to tag it with Eruption is worse than getting 1 hook and having to kick a gen once. With Pop, it's easier to play around it once you know it's in the match, and he requirement to hook is also more telling of when it's about to be used.

    Which one did you prefer? Old Pop or Eruption?

    Thennn whyyy did you Nerf it ? Survivors are redundant

  • Honestly, I really didn't see many people calling for a PGTW nerf.

    I think pretty much everyone was cool with it's effect. There was some concern at one time that the duration was too long, but that got addressed.


    It's like asking Killer why Self-Care got nerfed. We don't know.

  • @GreyBigfoot said:

    The way Eruption is now, it's really making me miss PGTW.

    It felt both more fun to use, and more fair to face against it. Constantly kicking gens to tag it with Eruption is worse than getting 1 hook and having to kick a gen once. With Pop, it's easier to play around it once you know it's in the match, and he requirement to hook is also more telling of when it's about to be used.

    Which one did you prefer? Old Pop or Eruption?

    With Pop, you earned something u had to work for it as a killer. Eruption is the same, but with more "meh" in it. Kick, kick, kick... maybe chase, kick, kick, down, BOOM.

    Pop: Chase, Hook, Kick, Reward.

    Better concept in my understanding (Pop).

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318697#Comment_3318697

    Honestly, I really didn't see many people calling for a PGTW nerf.

    I think pretty much everyone was cool with it's effect. There was some concern at one time that the duration was too long, but that got addressed.

    It's like asking Killer why Self-Care got nerfed. We don't know.

    No everyone hated it at one point because of Freddy

    He'd bring the iridescent block or blackbox? I don't play Freddy much

    An that add-on that's also slows progression on top of thana and sloppy butcher.

    I went against this build it was terrible,we didn't get one gen and the Freddy tunneled me but I was only mad that he didn't show me the proper respect you give another killer main

    If I play killer mainly my skills as a survivor are relevant so these no real victory

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318697#Comment_3318697

    Honestly, I really didn't see many people calling for a PGTW nerf.

    I think pretty much everyone was cool with it's effect. There was some concern at one time that the duration was too long, but that got addressed.

    It's like asking Killer why Self-Care got nerfed. We don't know.

    Killers are redundant to they'll run the strongest builds on the strongest killers, and wonder why survivors call for nerfs nurse perfect example.not only did she get a great end game perk useless in her kit she even got herself nerfed again

    All that power is to much for some killers ,they become possessed with revenge and bloodlust they don't see the outcome of their actions

    Which in case of emergency effects all killers When you know your against a potential swf that really strong but you don't have the advantage or defence and you look very foolish against them and say the game is survivor sided but your own actions lead to the downfall of a plausible solution

  • @DashMonsta008XV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318725#Comment_3318725

    No everyone hated it at one point because of Freddy

    He'd bring the iridescent block or blackbox? I don't play Freddy much

    An that add-on that's also slows progression on top of thana and sloppy butcher.

    I went against this build it was terrible,we didn't get one gen and the Freddy tunneled me but I was only mad that he didn't show me the proper respect you give another killer main

    If I play killer mainly my skills as a survivor are relevant so these no real victory

    Well, yeah, but that was Forever Freddy.

  • Agreed. I actually put Pop back on for a few matches just for nostalgia. Performs worse, but way more fun.

  • @DashMonsta008XV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318725#Comment_3318725

    No everyone hated it at one point because of Freddy

    He'd bring the iridescent block or blackbox? I don't play Freddy much

    An that add-on that's also slows progression on top of thana and sloppy butcher.

    I went against this build it was terrible,we didn't get one gen and the Freddy tunneled me but I was only mad that he didn't show me the proper respect you give another killer main

    If I play killer mainly my skills as a survivor are relevant so these no real victory

    Now babes was that a PGTW complaint or a Freddy complaint?

  • @CosmicParagon said:

    If you think old PGTW is less oppressive than Eruption, you're out of your mind. PGTW was a 20% instant regresion just for KICKING a gen with the only condition being playing the game, while Eruption is roughly 15% total regression if a survivor is Incapacitated by it, or a measly 8 if nobody is there, ASSUMING the killer gets a down before the gen just completes.

    Old Pop was 25% of 80 second gens for a total of 20 seconds saved

    Eruption does 10% of 90 seconds gens for a total of 9 seconds saved, on top of 25 seconds that the survivor can't work on gens and the gen will be regressing for a total of 6.25 seconds

    All together for about 40 seconds saved. And that is if eruption hits 1 survivor, it just gets better if it hits more

    People who think old pop is less oppresive then eruption are not out of their mind. They are just better at math

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318697#Comment_3318697

    Honestly, I really didn't see many people calling for a PGTW nerf.

    I think pretty much everyone was cool with it's effect. There was some concern at one time that the duration was too long, but that got addressed.

    It's like asking Killer why Self-Care got nerfed. We don't know.

    I think the only "problem" was tinkerer + Pop on mobility killers.

  • @Brix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318725#Comment_3318725

    I think the only "problem" was tinkerer + Pop on mobility killers.

    And sort of similar to my other comment, isn't that more an issue with high mobility Killers rather than with PGTW?

  • PGTW was one of those Perks which got nerfed to remove them from the Meta. Some Perks just got hit harder than necessary to make them really bad so that nobody plays them. IMO this applies to PGTW, Ruin, DS and Iron Will. All of them were either fine (DS and PGTW) or would have been ok with one of the Nerfs (Ruin and Iron Will).

    However, with the current Meta, I am quite happy that we dont have PGTW on top of Eruption and CoB. But I would happily have back PGTW pre-nerf if Eruption is nerfed into the ground.

  • But didn't you guys WHINE and CRY the entire time you kept getting hit with POP?

  • @Sonzaishinai said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318667#Comment_3318667

    Old Pop was 20% of 80 second gens for a total of 16 seconds saved

    Eruption does 10% of 90 seconds gens for a total of 9 seconds saved, on top of 25 seconds that the survivor can't work on gens and the gen will be regressing for a total of 6.25 seconds

    All together for about 40 seconds saved. And that is if eruption hits 1 survivor, it just gets better if it hits more

    People who think old pop is less oppresive then eruption are not out of their mind. They are just better at math

    To add to this, Pop only activates on hook, is active for only 45 seconds, and can only be applied to one generator. And this was the meta gen kick perk before 6.1.

    Eruption can be applied to every gen on the map at once, works even if the gen regresses to 0%, and is effectively always active. The 30s cooldown does literally nothing to restrict the perk's use since it starts when the survivor is downed.

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318738#Comment_3318738

    Now babes was that a PGTW complaint or a Freddy complaint?

    Not a complaint just a observation and a unavoidable obstacle.As they say the power creep set's in ,then the inevitable cycle of adjustment of numbers that leaves one side still bitter.This probably want be fully fixable until behavior is done with chapters because something will always change the cosmetic and variables of the current version.I've accepted this year's ago but there's always options for each side to have fair play for a victory

    If we go back to pre-nerfed PGTW which would have been the strongest regression perk but leader and PrThySLF were still in it's strongest state as tool boxes were and BNP's ,Moris.If killer has gotten POP kicks that means he's not moring people out the game or he's getting the two hook value before so.Which mean possible extended chases obviously Adrenaline,DH,DS OoO we're there to.

    So counter existed both sides had equal chances.I would say those games both sides used skill level plays to outmatch each other until someones defeat.I don't have to bring up,hatch spawns at that time right?

    @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318697#Comment_3318697

    PGTW was one of those Perks which got nerfed to remove them from the Meta. Some Perks just got hit harder than necessary to make them really bad so that nobody plays them. IMO this applies to PGTW, Ruin, DS and Iron Will. All of them were either fine (DS and PGTW) or would have been ok with one of the Nerfs (Ruin and Iron Will).

    However, with the current Meta, I am quite happy that we dont have PGTW on top of Eruption and CoB. But I would happily have back PGTW pre-nerf if Eruption is nerfed into the ground.

    lmao 😂

    Eruption where did you come from

    I don't find it that strong.I get it paired with another gen regression it helps.I just don't and want understand how the perk is to blame for teammates mistake.

    I don't run it because any perk with value gets toned down,and they no longer effect the way it would as causing deficit to one side. Lose 45 precent to gen ,but two survivors can cut the progress doubling the recovery of subtracted regression which is a deficit to killer side

    That's why I run non meta perks and have no expectation of winning, because what's the point of enjoying something"while it last" I'd rather not get use to the feeling ,I try them out on release different combo's.after if its doesn't provide entertainment than I don't care for it

    Like I ran dragon grip with ,infectious fright, death bound and insidious.Which was pretty as entertainment goes but it was pretty fun having survivors scream every 2's but insidious and Dragons Grip didn't work out how I wanted to ,I haven't touched DG basically since it's release

  • @DashMonsta008XV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318725#Comment_3318725

    No everyone hated it at one point because of Freddy

    He'd bring the iridescent block or blackbox? I don't play Freddy much

    An that add-on that's also slows progression on top of thana and sloppy butcher.

    I went against this build it was terrible,we didn't get one gen and the Freddy tunneled me but I was only mad that he didn't show me the proper respect you give another killer main

    If I play killer mainly my skills as a survivor are relevant so these no real victory

    How is he supposed to know you main killer? Black box is basically blood warden on a small timer. Freddy isn't as good as he was before.

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318738#Comment_3318738

    Now babes was that a PGTW complaint or a Freddy complaint?

    It was a freddy's complaint sadly.

  • @GreyBigfoot said:

    The way Eruption is now, it's really making me miss PGTW.

    It felt both more fun to use, and more fair to face against it. Constantly kicking gens to tag it with Eruption is worse than getting 1 hook and having to kick a gen once. With Pop, it's easier to play around it once you know it's in the match, and he requirement to hook is also more telling of when it's about to be used.

    Which one did you prefer? Old Pop or Eruption?

    Here's the thing.

    Eruption absolutely mauls solo folks, but a lot of that is people just not being observant about what's happening in the game.

    It's not great versus SWFs.

    Pop was a solid perk against both...and I still have no idea why it got nerfed to the level it did, beyond 'we want to see this perk used less'.

  • @katoptris said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318738#Comment_3318738

    How is he supposed to know you main killer? Black box is basically blood warden on a small timer. Freddy isn't as good as he was before.

    Have you been on this forum for sometime now if so who do mingle with?

    I've even played against before,a very long time ago you were Trapper

  • @DashMonsta008XV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318908#Comment_3318908

    Have you been on this forum for sometime now if so who do mingle with?

    I've even played against before,a very long time ago you were Trapper

    Not sure why it matter who i talked to or played..... all im saying is that freddy isn't good anymore.

  • @katoptris said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319073#Comment_3319073

    Not sure why it matter who i talked to or played..... all im saying is that freddy isn't good anymore.

    What killer is good anyway without any frustrations name one

  • @Killing_Time said:

    But didn't you guys WHINE and CRY the entire time you kept getting hit with POP?

    I never complained about PGTW itself. Only times I'd ever be annoyed is based on the state of the match, like the survivors are going down and being snowballed a lot. Only then did Pop feel overwhelming. Wasn't a problem every single time.

    And back when it was 25% of a total gen, with a 60/45 second timer, I used PGTW quite frequently, always felt more satisfying than other regression, or Eruption is now. If you didn't use Ruin + Undying, you probably used PGTW. It's just what you did back then.

  • @GreyBigfoot said:

    The way Eruption is now, it's really making me miss PGTW.

    It felt both more fun to use, and more fair to face against it. Constantly kicking gens to tag it with Eruption is worse than getting 1 hook and having to kick a gen once. With Pop, it's easier to play around it once you know it's in the match, and he requirement to hook is also more telling of when it's about to be used.

    Which one did you prefer? Old Pop or Eruption?

    The Ruin+Undying meta was the slowdown meta that was the healthiest. Because it required survivors to cleanse totems to slow the game down, while also requiring the killer to pressure multiple survivors to be effective at it.

  • @Sonzaishinai said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318667#Comment_3318667

    Old Pop was 20% of 80 second gens for a total of 16 seconds saved

    Eruption does 10% of 90 seconds gens for a total of 9 seconds saved, on top of 25 seconds that the survivor can't work on gens and the gen will be regressing for a total of 6.25 seconds

    All together for about 40 seconds saved. And that is if eruption hits 1 survivor, it just gets better if it hits more

    People who think old pop is less oppresive then eruption are not out of their mind. They are just better at math

    You're forgetting a very important factor on Eruption: the fact that you need to invest an additional 30-60 seconds to find and down a survivor, during which time the survivors are on generators.

  • @CosmicParagon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318759#Comment_3318759

    You're forgetting a very important factor on Eruption: the fact that you need to invest an additional 30-60 seconds to find and down a survivor, during which time the survivors are on generators.

    Even if we assume that 'finding and downing a survivor' is somehow not the primary objective of the killer...

    Pop activates on hook. So not only does your argument still apply to pop, but you also have to find, down, carry, and hook for pop to get value.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319968#Comment_3319968

    Even if we assume that 'finding and downing a survivor' is somehow not the primary objective of the killer...

    Pop activates on hook. So not only does your argument still apply to pop, but you also have to find, down, carry, and hook for pop to get value.

    Yes, but Pop was INSTANT regression that you know is doing something. Eruption requires you to kick the gen and pray nobody finishes it in the time that it takes you to down a survivor, at which point you MIGHT incapacitate a survivor, though you will more likely either hit nobody and get a pathetic 8% regression (barely more than just kicking the gen 3 times) or just have Eruption do jack squat because the gen popped as it was at 70% and the survivors just got back on the gen after you left.

  • Old Pop was much more reliable because it had guaranteed progression reduction value. Eruption’s value can fluctuate but gets more dislike because it makes survivors “useless” which falls in line with being slugged and hook camped, two other greatly disliked aspects of the game.

    The complains about Eruption are more pronounced because the current meta prioritizes gen efficiency and Eruption has the potential to cripple that efficiency quite a bit.

  • @CosmicParagon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318759#Comment_3318759

    You're forgetting a very important factor on Eruption: the fact that you need to invest an additional 30-60 seconds to find and down a survivor, during which time the survivors are on generators.

    30-60 seconds for a 40 second time saved effect means you are on avarage about status quo.

    And status quo on gens means the killer is dominating.

    Not to mention that saying you have to invest that time is misleading, finding and downing survivors is something you would be doing anyway. You are not doing anything extra

  • @CosmicParagon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319973#Comment_3319973

    Yes, but Pop was INSTANT regression that you know is doing something. Eruption requires you to kick the gen and pray nobody finishes it in the time that it takes you to down a survivor, at which point you MIGHT incapacitate a survivor, though you will more likely either hit nobody and get a pathetic 8% regression (barely more than just kicking the gen 3 times) or just have Eruption do jack squat because the gen popped as it was at 70% and the survivors just got back on the gen after you left.

    You can affect every gen on the map with Eruption at once.

    Not only is it 10% (not 8) instantly on down per generator, you also get the 2.5% for the kick that didn't exist before the pop nerf. If you hit even 2 gens with Eruption, that's 20% instantly on the down, and 5% from the kick.

    That doesn't even factor in the extra slowdown if you incapacitate anyone at all with it.

    You also seem to be completely unaware that meta is pairing Eruption with nowhere to hide and call of brine. So you can see anyone nearby who might stop regression immediately, and literally get notified if someone touches it within a minute.

  • @CosmicParagon said:

    If you think old PGTW is less oppressive than Eruption, you're out of your mind. PGTW was a 20% instant regresion just for KICKING a gen with the only condition being playing the game, while Eruption is roughly 15% total regression if a survivor is Incapacitated by it, or a measly 8 if nobody is there, ASSUMING the killer gets a down before the gen just completes.

    Yeah but compared to eruption old pop could be countered in solos reliably with repressed alliance. Used to not be that way because pop had a 60 second timer but ever since the nerf to 45 seconds you can just pop it immediately when you hear a TR and their pop is usless on a gen thats 80%.