Gen Rush... srsly tired

Dev,

it is absolutely necessary to increase the time to do gens, gen rush has no counter and playing killer has become frustrating.

Comments

  • Maybe a cool down period between gen popping?

  • @Kerbert said it perfect. don't bloody make gens even longer, I think more skill checks and faster be ggood but not longer.

    we need another objective

  • Ruin is not a counter anymore to gen rushing. All red and purple rank power through ruin like it's not even being ran. PGTW is your best chance now, but you have to hook someone in order to use it. Gens could be tweaked back to take a lil longer, or seriously buff ruin so it's actually useful again. Imagine if the killer could just power through your dead-hard and still hit you....

  • Skill checks on totems and doors. Maybe initiate perks that activate and only works based on completed objective tasks, so that everyone isn't thinking generators at the start.

  • Put more pressure on gens. Learn to disengage from a chase you can't win.

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/613570#Comment_613570

    When the gens are completed in like 4mins (because gens are boringly easy) that's not the better side winning....... I say that because the lower tiers dont even have an opportunity to get going...

    When the gens are completed in 4 mins you've got problems. This doesn't happen to me and I'm a sucky killer without ruin, noed and such..

  • I've said it a thousand times, gen timers alone will do nothing other than destroy the casual side and help a bit on the high ranks. If they want to tweak gen timers, they need to do it by rank, not overall. In Green/yellow ranks, gen timers are fine. When you get near rank 10 and beyond, it starts to thin the herd and the higher quality survivors kick in. That is when we need tweaks.

    Unfortunately, increasing difficulty by rank is pointless if rank has no reward. One goes with the other.

  • @dragobv said:

    https://forum.deadbydaylight.com/en/discussion/comment/613598#Comment_613598

    this already exists it involves using ruin sloppy corrupt intervention and noed with some sweaty addons and an ebony morri

    Then they just dc

  • they could do something like filling up on oil/gas or something before you can work on a gen. they could even use the mechanic they had from those puss flower things.

  • @Ember_Hunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/613536#Comment_613536

    Huge problem to low tier killers, so a new objective or making all killers viable would be nice. Maybe an objective per map, like Mother's Dwelling, you have to feed some wolves or they will be released and become possible new obstacles?

    All killers are viable called skill. Dont have to 4k every game. You play for a pip not a 4k

  • @[Deleted User] said:

    Or survivor running speed needs to be reduced slightly, base weapon cooldown reduced slightly, and less adrenaline boost after a hit on a healthy survivor.

    I think it would be fine If gen times stayed as they are if survivors weren’t given such a massive second chance to extend a chase.

    Tell me this is a joke... Once again must be killers feeling they lost because they didnt 4k smh

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/613579#Comment_613579

    Basically this.

    You can't spend a long time chasing one person or camping them or tunneling them immediately off hook and then complaining that you got rushed.

    If you're spending all your time on A, what else are B, C, and D supposed to be doing?

    It's your job to secure that first hook quickly and start applying pressure in other places. Use whispers if you need to find people fast.

    Also there are plenty of counters to gen rushing. Ruin, Pop Goes the Weasel, getting better at the game and applying pressure to more people, not camping and tunneling, Corrupt Intervention, and probably other things I forgot about

    Couldnt have said it better myself played a game today against freddy and pop goes the weasel was a real nuisance. Freddy finished with about 30k points and 2 escaped. I will say this a 3rd time. Getting a double pip or 4k is reward for playing great, survivor mistakes, or both. Yet getting a pip is still considered progression. In any competitive game you get points toward progression. So why are you all complaining......

  • @Kerbert said:

    Gen times don't need to be increased, there needs to be a new objective to occupy survivors.

    Alreadly exist flashlight saves baby

  • @Ember_Hunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/613536#Comment_613536

    Huge problem to low tier killers, so a new objective or making all killers viable would be nice. Maybe an objective per map, like Mother's Dwelling, you have to feed some wolves or they will be released and become possible new obstacles?

    You must be high sir

  • @[Deleted User] said:

    It's not a gen speed thing. It's a map and safe pallet problem. The worst killers in the game have to play around every pallet or don't have any tools to deal with them (Leatherface, Legion), and the best killers (Nurse and Spirit) can 4k without breaking a single pallet. That's the answer.

    Do you know theres a thing called teachable perks and legion can hop right over a pallet and leatherface can just chainsaw it. Catch a survivor vaulting while breaking pallet with chainsaw they go down. Sir how new are you?

  • Just like yall after a flashlight save huh with moris

  • @Johnny_XMan said:

    I love how people keep asking for more objectives to slow down gens.... when it practically just buys time for bad killers who have yet to learn how to catch a survivor.

    Half the posts on here about "gen rush" don't explain in detail what they might have done that resulted the gens getting done so quickly.

    Did you bring Ruin?

    Did you apply the right map pressure?

    Were you tunneling someone till their 3rd hook?

    Did you bother to check gens once in a while?

    Etc. Etc.

    These are the questions that need to be answered before someone claims "I got gen rushed".

    this opinion is flawed your saying that ruin is the only way to kinda slow down gen rush? silly you need 1 perk in order to enjoy game as killer xD

  • @Ember_Hunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/613536#Comment_613536

    Huge problem to low tier killers, so a new objective or making all killers viable would be nice. Maybe an objective per map, like Mother's Dwelling, you have to feed some wolves or they will be released and become possible new obstacles?

    Who even plays low-tier killers commonly up in the high ranks. You're literally committing yourself to suicide, and I'm not joking. In my opinion, this only happens in high ranks, this isn't an issue till mid-purples. I vouch for a secondary objective, not a lazy extra seconds.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/615989#Comment_615989

    No it’s not a joke.

    • survivors don’t want gen times extended.
    • Survivors can exploit the time a killer is in a chase to pop gens off like there’s no tomorrow.
    • Survivors currently in chases are already given MASSIVE extra chances to avoid a second hit due to the stupidly unnecessary weapon cleaning animation, their adrenaline boost, and don’t even get me started on DH. I’m not saying remove the attack cooldown and adrenaline entirely, just slightly reduce how punishing they are on the killer for just doing their job.

    Is there anything that the survivors have or do that doesn't bother you?

  • I don't think gens are a problem. I believe the gates are a problem. If you've ever played White Noise 2. After all the tapes are found there's a final stand between the killer and survivors where survivors have to cleanse totems to win the game. I think if you double or even triple the gate times, with a secondary objective afterwards to lessen those times would be much better. This would also make alot of perks for both killer and survivors more useful. Like wake up, or hope..or noed. As of now as soon as the last gen is popped, it's gg for the killer unless they slug with noed. So the final stand will be the killer defending the gates. Maybe even taking one of the 2 incomplete gens and connecting it a gate to power it faster. And actual notifications when a survivor reaches 75% on gate. Idk.. something along those lines would be fun. I play both sides at purple ranks, I just think end game is way to easy for survivors...and mid game, and early game too. But endgame should be way more intense.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/615989#Comment_615989

    No it’s not a joke.

    • survivors don’t want gen times extended.
    • Survivors can exploit the time a killer is in a chase to pop gens off like there’s no tomorrow.
    • Survivors currently in chases are already given MASSIVE extra chances to avoid a second hit due to the stupidly unnecessary weapon cleaning animation, their adrenaline boost, and don’t even get me started on DH. I’m not saying remove the attack cooldown and adrenaline entirely, just slightly reduce how punishing they are on the killer for just doing their job.

    Ok just just suck then. Go find a good killer and study. Been red ranks for awhile and i love a good wraith billy or nurse. Getting wrecked by a sniper huntress no different shows they learned. Clearly not you.

  • @C0MAxCHRISS said:

    I don't think gens are a problem. I believe the gates are a problem. If you've ever played White Noise 2. After all the tapes are found there's a final stand between the killer and survivors where survivors have to cleanse totems to win the game. I think if you double or even triple the gate times, with a secondary objective afterwards to lessen those times would be much better. This would also make alot of perks for both killer and survivors more useful. Like wake up, or hope..or noed. As of now as soon as the last gen is popped, it's gg for the killer unless they slug with noed. So the final stand will be the killer defending the gates. Maybe even taking one of the 2 incomplete gens and connecting it a gate to power it faster. And actual notifications when a survivor reaches 75% on gate. Idk.. something along those lines would be fun. I play both sides at purple ranks, I just think end game is way to easy for survivors...and mid game, and early game too. But endgame should be way more intense.

    A bit before Endgame Collapse was released, devs decreased the amount of time required to open the exit gates in PTB. The community had to fight to get it reverted. I agree with you, but we have to deal with the devs perception of the game: it doesn't always coincide with the actual status of the game. I think most of them play between rank 20-15 at best. I hope there is someone testing consistently the actual gameplay at rank 1, because many choices they made gameplay side simply don't make you think that.

  • @gambit92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/615508#Comment_615508

    Just like yall after a flashlight save huh with moris

    Sorry buddy I don't DC like a baby when I get out played, I learn from it like a big boy.

  • Every killer since Pig brang perks to avoid gens

    Screenshot_20190805_021709.jpg

    And ruin still exists, even got buffed a while ago

    (Ruin can be combined with haunted grounds, I love it)

  • Second objective? Y’all ever heard of Ruin? Literally every survivor scrambles in fear to go find the totem instead of working on the generator. If you can’t stop someone from doing a gen in 80 seconds without Ruin then you’re not a good killer lol

  • @Raidoku said:

    https://forum.deadbydaylight.com/en/discussion/comment/613579#Comment_613579

    this opinion is flawed your saying that ruin is the only way to kinda slow down gen rush? silly you need 1 perk in order to enjoy game as killer xD

    @Raidoku It would help if you actually read the entire thing, rather than read one sentence and put words in my mouth.

    I simply asked the question seeing as OP never provided information about what he was running. Ruin (yes) its just a perk, but some people need it more than others. I've seen killers 4k with only 1 gen done, and no Ruin... so you gonna tell me it's not possible?

  • yeah gen rushing is why I am barely playing the game now..I can see a lot of killers leaving due to how bad this had gotten of late

  • Watch this space guys...

    Watch devs actually increase gen times/ add a secondary objective and watch this space still complain about "gen rushing".

    Survivors will adapt. They always do.

    They've already nerfed gen repair time, they've already given you bloodlust to aid you during a chase, they've already nerfed healing time (which is why someone who knows how to loop doesn't even bother doing it). What more do you want? The survivor's head served to you on a platter?

    Imagine if you had to assemble your own hook before hooking someone... I mean there are times when I can think of that survivors needed that extra 30 seconds too.


  • @FredKrueger said:

    Ruin is not a counter anymore to gen rushing. All red and purple rank power through ruin like it's not even being ran. PGTW is your best chance now, but you have to hook someone in order to use it. Gens could be tweaked back to take a lil longer, or seriously buff ruin so it's actually useful again. Imagine if the killer could just power through your dead-hard and still hit you....

    ruin doesnt need a buff, its bad now because it has been abused all the time and people adapt , killers kinda had it coming

  • @gambit92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/613622#Comment_613622

    Do you know theres a thing called teachable perks and legion can hop right over a pallet and leatherface can just chainsaw it. Catch a survivor vaulting while breaking pallet with chainsaw they go down. Sir how new are you?

    I'd ask that same question of you. Legion can hop a pallet and hit someone with Feral Frenzy or suffer a pretty big cooldown...but either way, if he's hopping a pallet, he's not downing anyone right after. Leatherface can chainsaw a pallet. Correct. And the reason I suspect you're new is because you seriously just listed Leatherface as having pallet utility. I am aware of teachable perks. They range from counter-able by good survivors (Enduring/Spirit Fury) to borderline useless (Brutal Strength). Regardless, your reply to me didn't even address what I said (dealing with pallets is a losing proposition at high ranks). But yes, Legion can indeed hop over pallets and give deep wound to people. So, uh, yeah.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/616000#Comment_616000

    I'd ask that same question of you. Legion can hop a pallet and hit someone with Feral Frenzy or suffer a pretty big cooldown...but either way, if he's hopping a pallet, he's not downing anyone right after. Leatherface can chainsaw a pallet. Correct. And the reason I suspect you're new is because you seriously just listed Leatherface as having pallet utility. I am aware of teachable perks. They range from counter-able by good survivors (Enduring/Spirit Fury) to borderline useless (Brutal Strength). Regardless, your reply to me didn't even address what I said (dealing with pallets is a losing proposition at high ranks). But yes, Legion can indeed hop over pallets and give deep wound to people. So, uh, yeah.

    Have over a 1000 hrs ginji amano on steam. And if your complaining about pallets regardless your new not from the days of double shack pallet and 2 per jungle gym. So yeah its just funny you guys on here complaining i simply come here to laugh at all the crying and smile at the real people who play the game. Dealing with pallets is just fine regardless of killer if you know what your doing. Clear example they can only drop the pallet one of two ways. Force them to drop it when they are in the less optimal position. It's really not that hard.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/616000#Comment_616000

    I'd ask that same question of you. Legion can hop a pallet and hit someone with Feral Frenzy or suffer a pretty big cooldown...but either way, if he's hopping a pallet, he's not downing anyone right after. Leatherface can chainsaw a pallet. Correct. And the reason I suspect you're new is because you seriously just listed Leatherface as having pallet utility. I am aware of teachable perks. They range from counter-able by good survivors (Enduring/Spirit Fury) to borderline useless (Brutal Strength). Regardless, your reply to me didn't even address what I said (dealing with pallets is a losing proposition at high ranks). But yes, Legion can indeed hop over pallets and give deep wound to people. So, uh, yeah.

    Lmao legion isnt downing anyone well no duhh. is anyone downing anyone without exposed status hell no .... God you people. Talk about this game like its master tier league of legends or overwatch. Its so comical.

  • @Johnny_XMan said:

    Watch this space guys...

    Watch devs actually increase gen times/ add a secondary objective and watch this space still complain about "gen rushing".

    Survivors will adapt. They always do.

    They've already nerfed gen repair time, they've already given you bloodlust to aid you during a chase, they've already nerfed healing time (which is why someone who knows how to loop doesn't even bother doing it). What more do you want? The survivor's head served to you on a platter?

    Imagine if you had to assemble your own hook before hooking someone... I mean there are times when I can think of that survivors needed that extra 30 seconds too.

    Nah people will just complain until they get everything nerfed on survivor's side. Because killers obviously have no room to adapt...

  • @KillermainBTWm8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/617315#Comment_617315

    Nah people will just complain until they get everything nerfed on survivor's side. Because killers obviously have no room to adapt...

    Thank you i swear it really just seems like they want to take every dang thing from survivors. Oh keys are op they dont do gens. Well last time i checked still have to complete one more than remaining survivors for it to even appear. Oh toolboxes are op. I come from days of brand new parts instantly finishing an entire gen. And lastly yes as you stated. Gen times have been increased about 2 times now so yes. Time repeats itself. They will complain regardless of the multitude of perks that exist to slow them. And lets not include all killers though. There certainly are a few bright ones and i love playing those moonwalking smooth sons a guns.

  • Just make totems slow gen progression by 5% each. Game is slower, incentive rather than mandatory objective, NOED gets worse overall, everyone gets ice cream


    Also, a LOT of games in purple ranks 0 or 1 gen gets done. Make this take even longer and oh baby will that hatch need to start opening when two people are alive XD

  • @Glory said:

    Just make totems slow gen progression by 5% each. Game is slower, incentive rather than mandatory objective, NOED gets worse overall, everyone gets ice cream

    Also, a LOT of games in purple ranks 0 or 1 gen gets done. Make this take even longer and oh baby will that hatch need to start opening when two people are alive XD

    Makes no sense to force people to kill perks. Thats all that you would be doing. Devour bye. Lullaby bye. We need to get these gens done. Killers find survivors because they suppose to be doing gens. If they looking for totems then killer would need whispers or the like. Gens are fine. Played today and good killers rotate awareness and pressure. Keep track of whos doing what. You dont you lost not gens fault. Yours. And i take that responsibility everytime they get done fast

  • @gambit92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/617894#Comment_617894

    Makes no sense to force people to kill perks. Thats all that you would be doing. Devour bye. Lullaby bye. We need to get these gens done. Killers find survivors because they suppose to be doing gens. If they looking for totems then killer would need whispers or the like. Gens are fine. Played today and good killers rotate awareness and pressure. Keep track of whos doing what. You dont you lost not gens fault. Yours. And i take that responsibility everytime they get done fast

    Oh, glad you think everything is fine. That changes my opinion on the topic completely, of course. Glad we could exchange ideas on the threads topic, my dude.


    /smh

  • YOU MAKE NO SENSE with that last statement i swear. And your aremt just making noed weaker your making all totem perks weaker thats game breaking. Do survivors do gens while ruin active? not really then why would they at -25%. Eat your wheaties for breakfast and lets get some better ideas pal. Thats clear.



    -25% gen progession smh to that.

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