Unpopular DBD opinions that would get you downvoted?
Warning: if a video game opinion genuinely triggers you, don’t read this thread.😂
I think Nowhere to Hide is one of the cheapest and most braindead perks in the game and makes a bunch of other killer aura perks obsolete.
Why run niche tracking perks when you can just kick a gen and instantly reveal everyone around you for that long? And if you pair it with Lethal Pursuer, it gets even dumber.
People love calling Windows of Opportunity “handholding” for survivors, but what exactly is this then?
The perk takes so much tracking work away from the killer. You just kick a gen with no cooldown and get value. And since you can kick the same gen like 8 times anyway, the limit doesn't matter. It's just “kick gen, spin camera, walk at highlighted survivor.”
- someone’s nearby = free info
- nobody’s nearby = also free info because now you know where not to waste time searching, time to kick the next gen LOL
I don’t even think it’s overpowered necessarily. I just think it’s an insanely low-IQ perk for how much value it gives you.
What’s your unpopular Dead by Daylight opinions?
Comments
You're saying this like it's bad. The game could use a bit less sweat.
Yeah but my kid was literally a FNAF fan in kindergarten so they're probably not wrong 😭
My hot take is that the game would be better with a casual/ranked playlist split. Always gets me downvotes 🤣
2nd place is killers don't *have* to play for the 4k every game. Letting a survivor get hatch, or even letting 2 survs finish gens and go makes the game more pleasant.
being a killer main
I feel the downvotes come less from the concept in a vacuum, and more the belief of the consequences of such a split. Queue times would be worse in casual and borderline unplayable in ranked. Sweaty slug-for-the-4k type players will keep doing the same thing, just in casual now. Doing too well in casual, even if you're just vibing, will have the now much thicker survivor rulebook tossed at you.
I 100% agree with the 2nd point. Once I've got a 3k, finding the final survivor for the 4k is just pointless busywork. The outcome of the game has already come down to luck. Slugging for it is just forcing one survivor to sit and wait while you spend up to 4 minutes looking for their teammate, who is obviously going to stealth for hatch. I've alreayd made my point with 3, I'll get 4 if I find hatch before the last guy. Or I might give it, if they're cute.
Idk i think people overexaggerate how badly it would affect the game. Between map features, 2v8 and chaos shuffle we're pretty much constantly running with split playlists atm and the queue times aren't intolerable. Make good prizes like skins for ranked seasons would encourage people to play more. And ranked can be balanced differently, in a way you couldn't do with casual.
In the same vein, yes some players will absolutely sweat casual, but not absolutely everyone and no more than already happens. Any decrease in sweats in casual playlist is an improvement.
And yh i tend to deliberately let last surv go unless I have a 4k challenge, or they've been toxic af.
At its core, the game isn’t broken/imbalanced as people make out. It actually gives both killer/survivor a fair chance at winning.
The imbalance comes from the individual, not the game. It’s sweaty playstyles (bully squads, tunnelling, etc) that make the game feel unfair and unfun. I also think perks have become oversaturated and we need a meta shake up again. Or better yet, try to create a more even playfield in terms of perk strengths so that we see better variety.
IMO, tunnelling, slugging and camping are lynchpins to a lot of balance issues, and they're kept in place by a very vocal segment of killer players.
I also think that said killer players created their own problem by using these tactics to boost their MMR above where they would otherwise fall, which leads them into 'but these tactics are necessary to win' traps.
There's ways to improve the game balance in favour of killer without feeling unreasonable or unfair for survivors, but they're very hard to implement so long as tunnelling, slugging and camping are still there, since most changes would be direct buffs to these problem playstyles.
On the survivor side, I think the only thing that can be considered problematic in a somewhat comparable style to the TSC unholy trinity is hook denial (Flashlight saves, pallet saves, wiggling), and I think that is something that should get nerfed. It'd also impact high MMR 4-stacks more than solo.
I wish more people could see how they're their own worst enemy. If tunneling was done away with and easy wins above your ability weren't possible, the playerbase would actually be much happier. But what we have is a whole bunch of people boosted by cheese complaining about how hard it is when, in reality, they're just in over their heads. But then they also don't want to fall back down because MMR (which isn't even visible and is just assumed) is used as both a point of pride and a pity-me token.
God surv main takes in this thread are hilarious , at the very least people understand those usually will get them downvoted, killers truly should stop using this cheap cheese tactics called chase and hook.
Who said we are all survivor mains?
Most of us play both roles, and are able to see the problems clearly
I am random main nobody blames anyone to be one of us.
Because all takes are biased toward survivors when game balance is already wildly surv sided? People just use this thread to "i want bhvr to make unbalanced changes toward my side because I am bad at this game but still feel bad when I lose"
party pooper
If you think everyone else is biased it might just be you who's biased.
My takes:
1. There is no such thing as "genrush" or "tunneling", its just players doing their objective in the game in most efficient way possible, and you shouldn't ever blame players for it.
2. There is so many means against "tunneling" in this game(including perk that literally takes hook phase away from tunneled person) that survs complaining about it are just low skilled(meaning blaming it for their loses, not just being annoyed by it, which is fair)
3. "anti" systems are unhealthy and just toxic, if you want players to stop commiting to certain playstyles you should make others more viable and efficient. BHVR sometimes take steps in right direction(PTB tunneling reduction changes around a year ago, if it was just elusive for unhooked survivor+buffs for killer doing unique hook it would be nice changes, but of course they had to add "anti" system that just removes ability to kick gens for killer if they tunnel. That's unhealthy and its absolutely right changes didn't make it to live)
4. Hatch is extremely toxic mechanic for both sides, for killer it takes deserved 4k away and for survivors it makes last 2 survivors just stealth hoping another one will be caught earlier so they get a chance for hatch. Needs to be reworked.
5. Oni is absolutely strongest killers in this game should be, survs have clear and fair counterplay(delaying first hit as much as possible) but killer itself is capable of winning even against really strong players. Everyone who is stronger like ghoul or nurse are just unhealthy for the game that make general game balance adjustments much harder and create unfair perk nerfs situation like ultimate weapon when good perks becomes garbage just because its op for nurse.
6. Killer power and difficulty should not have any correlation, its should be entirely up to player what kind of killer they want to play as, something more complex like singularity or blight, or simple like ghoul or legion. "Being hard to play" doesn't justify OP killers at all.
yeah bro its always 50/50, either i am biased or not.
I actually really agree with your second point. I've brought it up before on another thread—mostly by drawing from my experiences playing FFXIV, where after every instanced duty you're allowed to give a "commendation" to someone else in your party (only if you were not partied up before joining the lobby, so you can't just give comms to your friends). Getting enough commendations unlocks achievements, rewards, etc. You don't HAVE to give one out in a game if you don't want to. But honestly, whenever I leave a duty and I see the little notification that someone gave me a comm, it's really nice.
IDK it just encourages positive behaviour? Like sure, maybe people would only do it at first to get the benefits or rewards, but does it really matter why someone exhibits positive behaviour in a lobby as long as they are in fact doing it? It would foster way more good will and positivity in the community. Especially if it extended to being able to give the killer a comm as a survivor, or the killer being able to hand out a commendation to a survivor they thought was really good.
This is especially the case because console players don't get chat. There have been heaps of games where I've wanted to say something to a fellow survivor or a killer I thought was good, but couldn't because they were on console. Even in matches where I've died as survivor, there have been killers I really enjoyed and thought deserved their flowers. As it stands, the little 'thumbs up' thing doesn't really do anything. It doesn't even notify the person that they got that acknowledgement.
I just think it would be a small thing that might encourage slightly more good will and positive interactions within the player base.
I also really agree with your other two points. The first because at this point, after what they did to Myers, BHVR has effectively gutted all true horror elements from gameplay, so ######### it, let me dress up in silly clothes.
The third because it is obscene the amount of things any given player has to learn to be even passably good at the game. We're about to get our FORTY THIRD KILLER, of which each and every one has a different type of counterplay tactic you're supposed to remember. As well as how different perks work and counterplay those as well. It's bonkers to expect any casual player to remember all of that information.
At this point don't even ask me to distinguish between different gen blocking perks. The gen is blocked. At some point maybe it will be unblocked. What caused it? Good question, don't know, it is a mystery.
Ooh, this could be fun.
As a skully main i just wanna say
screw cosmetics, the gameplay is fun
Let's keep the thread civil and on topic. I know it's about getting downvotes, but we don't have to reach this far to get them.
Slugging will stop being a problem when killers are not actively punished for hooking survivors by many existing and future perks.
Being able to see other survivor perks is generally worthless to the majority of players, as they won't have the time to go over them mid-match unless they have thousands of hours and memorized hundreds of perks for a quick flash. Honestly, quite an odd decision when you could also have them appear during the loading screen, allowing new players to at least read their descriptions.
They value profits over healthy game design and offer a game that outright ignores the issues concerning one side for months on end, creating Pay-to-Win experiences to generate more sales.
The team behind Dead by Daylight lacks any backbone as they allow cheaters to run rampant, and when they can truly rid the playerbase of them, they instead back out of the permanent bans and give them a temporary ban that lasts less than a week. It's also worth noting that they only went after the cheaters who injected DLC and cosmetics, not just any form of cheating, showcasing their priorities.
If the developers could reach through the screen and hold your hand as a killer, they would, as the matchmaking is so horrid that solo queue survivors are expected to complete 3-4 generators for their team, as their teammates want to run around and ignore the objective. It's gotten to the point that if I even want to play the game on survivor, I'm expected to sit on a generator for a majority of the game, or they won't get done, while also needing to have a really great chase to make up for teammates' subpar ones. Deal with 3-4 generator slowdown perks as they refuse to acknowledge the disparity between solo versus SWF.
Anti-face camp should be a part of the endgame, as it's incredibly stale watching the killer dry hump the survivor on the hook while in solo queue, knowing at best it’ll be a trade. If you've gotten to the endgame with multiple survivors in play, I feel like you deserve to lose if your approach is nothing but waiting in front of the hook. Endgame should receive changes to make it more dynamic for both sides.
Overall, solo queue feels miserable to play, and I don't think the developers care enough. Killer may feel frustrated in the occasional matchup with a group able to stack nasty setups that solo queue simply isn't able to achieve due to a lack of voice communication. Having solo queue forced to forgo stronger perks as they'd need some method of aura reading for certain builds to even function. Or they could cheat with wall hacks, as the developers do nothing about subtle cheating.
I think I could keep going but I think I've said plenty lol. Fun thread to read. People have so many different opinions.
Shoulder the Burden is insanely powerful and more people should be aware of that.
Slugging will stop being a problem when bhvr gives us basekit way to fight it back.
HOT TAKE: Killers who need to slug are bad at pressuring the surviovors.
The amount of times ive been screwed over by it is just immense
In every measurable metric the game is killer sided. Please enlighten us all with your acumen.
This game is nobody sided, each sides have their problems and anyone who says a specific side rules the game has clearly struggled against said side. From Kiler sides, gens go to fast, perks like SB and DS carry survivors too hard. Yet from survivor sides Killers are too strong, and most strategies are toxic. No one wins lol
MMR was always meant to be infinitely more like the "hidden quickplay mmr" of many other games, not the ranked points that determine if you're gold or platinum. The devs should've genuinely told us way less about the system (what specific numbers is low-mid-high-top x%, softcap, backfill matchmaking and so on), in fact it would've been beneficial for the system working properly as what it is (a matchmaking variable and nothing more) if they straight up lied in our faces and just claimed they were experimenting with the old matchmaking system.
i have another one
VIGIL SHOULD NOT AFFECT HINDERED
I think this take is pretty universally popular. Or, at the very least, should not effect hindered that originates from a killer power as opposed to a perk.
those poor freddy and clown mains
you have Unbreakable
"In Dead by Daylight, pressuring survivors means forcing them to stop repairing generators and waste time on other tasks"
if this is true then slugging a survivor by definition is "pressuring the survivors" so your hot take doesnt make sense. Unless this is another "but its not fair to the survivor"?