New Stats! [Pickrates, Killrates & Escape Rates] (January - March 2025)

Stats | January - March 2025

By ThatRyanBLast Updated: 4:58 pm

DBD_Stats_Q12025_KillerPickRates.png

Can you believe how quickly April has been flying by? Not only is the Blood Moon event in full swing, but we also have a new update – Steady Pulse – quickly approaching on the horizon. In the meantime, we wanted to take a look back at the first 3 months of the year and share a look at how things are going for Killers and Survivors.

Kicking things off are Killer pick rates! Looking at both MMR groups, The Mastermind and The Blight were both winners, leveraging their high mobility to land in the top 5. While The Nightmare didn’t quite crack the top 10 for the wider MMR bracket, his recent rework helped drive a higher pick rate among higher MMR players.

DBD_Stats_Q12025_KillerKillRates.png

Speaking of The Nightmare, fresh off his rework, it sure seems like he was a dream to play, leading kill rates across both MMR brackets, while The Lich continued to leverage his vile darkness across all MMR levels. High MMR mainstays like The Twins, The Blight and The Nurse unsurprisingly made appearances as well.

Looking at the bigger picture, there was an average kill rate of 60% across all MMR, while that average kill rate increased to 63% for high MMR. This largely falls in line with our intended Killer balance.

DBD_Stats_Q12025_SurvivorEscapeRates.png

Of course, there’s more to a Trial than just Killers. Let’s take a look at how Survivors have fared!

Overall escape rates tended to be quite close across MMR brackets, with all MMR seeing a 41% escape rate and high MMR landing at 42%. Digging into specific party sizes is where the results differed.

Unsurprisingly, coordinated groups playing at high MMR performed best, resulting in the highest escape rate. Interestingly, however, solo queue players in the wider MMR bracket proved to be particularly hardy, falling above the overall escape rate.

But with that, we’ll see you again in July to share the next 3 months of Killer and Survivor stats.

Until next time…

The Dead by Daylight Team

Comments

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915938#Comment_3915938

    Don't think that's what these stats show.

    If the game is actually a 1v1v1v1v1, make the rest of the game reflect that.

    Seriously though. If wins are individual then buff Distortion and Wake Up again. Introduce more selfish survivor perks. Every man for himself? Either it's a team game or it's not. BHVR need to make their mind up.

  • Notice out of the deadilest killers is basically except for like 2 killers that noone play, someone noone bascially encountered, like twins, Dredge, Onyro, People dont even know how to play against them so its kind of funky to have them here on the list. they got like 1% pick rate and ive seen 1 freddy since rework 0 dredge and 1 onyro.And 0 litch..1 dredge.

    I want to see a full list of all characters. This is very missleading becuase if people played ony as much as they play whesker the killrate would pummel

    Part of me showing us this except for the usual suspect in limited fashion is so the whiners can say. look, you dont have it so bad against 2-3 man SWF

  • Skull Merchant got gutted for having a 68% kill rate. Therefor it is only fair that all of those others get equally gutted because they are clearly just as broken and unfun. Right?

    RIGHT!?!?!?

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915939#Comment_3915939

    You forgot 2Ks.

    50% 3K+ is not really the same as a '50% winrate', because it's not just 'win' or 'lose' for killers. There's a third option that takes a slice of the pie.

    If you aim for a 50% winrate, killers would be winning far more than they lose, due to 2Ks taking a slice of the remaining %. If you want killers to win as much as they lose, you'd need to split what's left after deducting the 2K rate.

    Take Nightlight's stat breakdown for Deathslinger, for example, who's sitting at a 50% killrate. His 3K+ rate is about 41%. But that doesn't mean he loses way more than he wins, because his 0-1K rate is 43%, which means he's way closer to balance than what would be implied by just flatly comparing his 3K+ rate to 50%.

    I can't count the number of times I've seen the same abomination of math argument to justify the game continuing to be balanced unfairly in killers favor, but thank you for debunking it once again. I should really just save it as a copy/paste at this point…

  • I think it's strange that Blight and Nurse haven't seen any adjustments in a long time despite being top killrate killers at the highest MMR, now confirmed by BHVR themselves. I get that they're afraid if they nerf them then they will be too hard to use for new players but is that the end of the world? Some characters have a high skill floor and should be balanced moreso around the more experienced players.

    Just tone them down some is all, I don't even think Nurse deserves a full rework or anything. Just remove the mangled addon or change it to hemorrhage, massively nerf the lunge addon, make her aura reading blind while charging/using her power. Maybe even deafened too so she relies entirely on prediction and line of sight. Similarly, nerf Blights most powerful addons some more, add a little cooldown like Kaneki has after he breaks a pallet where he can't immediately rush after the survivor. They just need some small nerfs here and there to put them in line with the rest of the cast.

  • @crogers271 said:

    Very interesting stats.

    My big take away is how different the numbers are from Nightlight. In the past when stats have come out with a few notable exceptions the numbers where usually pretty close. That's not true anymore with Nightlight having kill rates well below BHVR's stats.

    We have to remember that Nightlight is data from matches uploaded from individual players themselves, and not a global representation. That alone opens it up to players picking what info to post or not. But it goes behind that flaw.

    The mindset of such players must be taken into account, as it is only used by the sweatier crowd. It also is only in English, and no consolers would be using it either. Tiny sample size indeed.

    All of this is why its stats don't always match up with the dev's info, just shows incomplete trends mainly. The best example has always been Self Care.

    Whenever they post perk usage it always is top ten overall, but Nightlight does not reflect that. Despite being regarded as a weak perk in the NA and Europe regions it's a staple of the Asian region for example, whose playstyle is drastically different, plus its free to obtain and new player friendly. You need a global reach to see what's really happening overall and in the average trial.

    Nightlight might be all we got, but it is flawed.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916119#Comment_3916119

    We have to remember that Nightlight is data from matches uploaded from individual players themselves, and not a global representation. That alone opens it up to players picking what info to post or not. But it goes behind that flaw.

    The mindset of such players must be taken into account, as it is only used by the sweatier crowd. It also is only in English, and no consolers would be using it either. Tiny sample size indeed.

    All of this is why its stats don't always match up with the dev's info, just shows incomplete trends mainly. The best example has always been Self Care.

    Whenever they post perk usage it always is top ten overall, but Nightlight does not reflect that. Despite being regarded as a weak perk in the NA and Europe regions it's a staple of the Asian region for example, whose playstyle is drastically different, plus its free to obtain and new player friendly. You need a global reach to see what's really happening overall and in the average trial.

    Nightlight might be all we got, but it is flawed.

    As I said in my post: "In the past when stats have come out with a few notable exceptions the numbers where usually pretty close"

    Things like self-care and the Doctor's low kill rate had explanations. There were a few outliers, but most of the killers were in a reasonable margin that Nightlight gave a pretty good picture of what was happening in the game.

    Nightlight might be all we got, but it is flawed.

    I've been a big defender of using Nightlight stats based off the past history. These numbers though are very, very different. We're looking at differences of 10 to 15% in the reported numbers, even more radically in the case of Twins.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916007#Comment_3916007

    I can't count the number of times I've seen the same abomination of math argument to justify the game continuing to be balanced unfairly in killers favor, but thank you for debunking it once again. I should really just save it as a copy/paste at this point…

    There was a big math throw down back in August where for a bit I thought things had finally been cleared up, but it seems to be a mistake that will just keep living on.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915909#Comment_3915909

    I'm almost afraid to see where my Canadian girl Haddies at. But I am curious to see if Sables officially dethroned Min

    yes along with my mains, Lisa and Rose, I have to say I barely see any Haddies. Usually good teammates tho so I always feel glad when I see her in lobby :)

  • Honestly higher MMR tierlist mostly matches with my expectation of killer power, even though low pickrate is severely inflating the number

  • I always love it how we get stats but bhvr fails to explain how theyre factored. Every time. Pretty good job so far I guess.

  • @Waynesl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915922#Comment_3915922

    If you all want to win then go play a PVE game your in a competitive asym game that's a 1v4. 55% is to low of a standard to have for killers since it's a 1v4 statically it should be 75% yet y'all are complaining about 60%

    You have clearly no idea what competitive means

  • @Waynesl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915922#Comment_3915922

    If you all want to win then go play a PVE game your in a competitive asym game that's a 1v4. 55% is to low of a standard to have for killers since it's a 1v4 statically it should be 75% yet y'all are complaining about 60%

    If its a competitive game it should be balanced so each side has an equal chance to win. Funny argument from the side that currently enjoys winning more.

  • Until something is done about survivors giving up or ‘going next’ kill rates are still basically meaningless.

    Edit to add that these stats also don’t account for wether players were running meta or meme builds, or if people were doing some tome challenge or playing normally.

  • @Waynesl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915922#Comment_3915922

    If you all want to win then go play a PVE game your in a competitive asym game that's a 1v4. 55% is to low of a standard to have for killers since it's a 1v4 statically it should be 75% yet y'all are complaining about 60%

    "It's a competitive game"

    "I want to be guaranteed a win when I queue up"

  • @Waynesl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915922#Comment_3915922

    If you all want to win then go play a PVE game your in a competitive asym game that's a 1v4. 55% is to low of a standard to have for killers since it's a 1v4 statically it should be 75% yet y'all are complaining about 60%

    what’s the point of queing up k owing your gonna lose almost all of your games. Thats what survivor would feel like with a 75% kill rate

  • These stats literally mean nothing to us because we can't see our MMR. I love stupid useless facts!

  • "solo queue players in the wider MMR bracket proved to be particularly hardy, falling above the overall escape rate."

    i find that so hard to believe...

  • @RainehDaze said:

    I'm not sure what we're supposed to make of the stats when the very limited info we've given apparently leads to the conclusion that the Twins need a nerf, of all things.

    And that is exactly why stats aren't everything.

  • @DarKStaR350z said:

    Until something is done about survivors giving up or ‘going next’ kill rates are still basically meaningless.

    Edit to add that these stats also don’t account for wether players were running meta or meme builds, or if people were doing some tome challenge or playing normally.

    This is actually a truth, as long as survivors can effortlessly inflate kill rates by much higher efficiency than killers, it will be higher than actual game balance

  • @ObsidianButterfly said:

    Skull Merchant got gutted for having a 68% kill rate. Therefor it is only fair that all of those others get equally gutted because they are clearly just as broken and unfun. Right?

    RIGHT!?!?!?

    I mean yeah, all those killers except Freddy should get gutted, but let's not act like her nerfs came cause of her kill rates.

  • @iloveandhatethisgame said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916327#Comment_3916327

    what’s the point of queing up k owing your gonna lose almost all of your games. Thats what survivor would feel like with a 75% kill rate

    It already feels like that to me and yet game is matching me vs streamers who play this game for a living 24/7.

    I honestly feel like punching bag most of the time when I play survivor nowadays. Only time it feels alright is when I come back after a long break but after a day or two I get thrown back into a meat grinder again.

    Some of us should be paid for making streamers look better than they are.

  • I wish we had more details on the MMR numbers. Like what exactly is 1800 MMR and above? Is it the top 1%? The top 5%? The top 20%? The top 50%?

  • @VibranToucan said:

    I wish we had more details on the MMR numbers. Like what exactly is 1800 MMR and above? Is it the top 1%? The top 5%? The top 20%? The top 50%?

    They answered this on reddit (which despite this being the official forum, reddit seems to get more attention, but there are a lot more people there) - it's the top 10%.

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915783#Comment_3915783

    I’m sure it will get lower once people figure it out.

    this made me laugh so hard hahahaha

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