Please, give a power to Sadako

She does not work even against average survivors and the stats will confirm how poor performing she is. The weakest killer by far and I'm sure she will reach Twins level of extintion after the hype is over.

Comments

  • She's cute , that's a pretty good power on it's own.

  • Sadako below than legion.

  • While I don't think she is that bad, I believe she's around B tier, I wouldn't be opposed to see her get some buffs, something akin to this

    @ThatOneDemoPlayer said:

    As I've previously stated, I believe Sadako is in a pretty good spot currently. That doesn't mean I don't think she could use a few buffs, along with some nerfs to balance out the proposed buffs, to feel more "threatening", especially her Condemnation mechanic.

    Here are the changes I thought of:

    -Sadako should not have a Lullaby while demanifested.

    She's the only stealth Killer we currently have that has a Lullaby and also has the Undetectable Status Effect.

    -Sadako should not lose speed while demanifesting.

    I don't think Sadako should slow down when she turns Undetectable, as it makes her feel clunky and doesn't really serve a gameplay purpose.

    She should however keep her slowdown whenever she does exit her stealth

    -TV's should have a 24 Meter Condemn-Radius.

    16 Meters is a bit little in my opinion, and 24 Meters would also fix the problem with TV's spawning in a wonky position, not allowing them to condemn Survivors.

    -Projection TV cooldown should be lowered to 60 seconds.

    100 seconds is too long, it's longer than a whole Generator.

    -Bloody Fingernail Add-on should be base-kit.

    Her current speed boost upon projecting to a TV is a bit short. Either make the Bloody Fingernail Add-on base-kit or buff the base-kit by 25% and nerf the Add-on to a 25% boost.

    -Condemnation now builds up passively, 1 stack every 25 seconds, once a Survivor gets 3 stacks of Condemnation from either Projection or from turning TV's off.

    This would make Condemnation more threatening if a Survivor decides to ignore it.

    -Holding a Tape would increase the passive Condemnation build up by 20%.

    With this change, holding a Tape while having 3 or more stacks would be extremely dangerous and would force Survivors to quickly remove the Condemnation.

    -Well Stone Add-on should be buffed to 7.5 seconds.

    If turning a TV off disabled it by 75 seconds, this Add-on should be buffed aswell.

    -Fully condemned Survivors should be Exposed.

    This would help Sadako deal with how quickly the Tape can be inserted after getting a hit.

    Here are a few nerfs she could have to balance out her buffs:

    -Turning off a TV's turns it off for 75 seconds.

    This would make turning off a TV more practical and useful, while also making Survivors interact with the Condemnation mechanic more.

    -Cabin Sign Add-on should get nerfed to 7.5 seconds.

    If the Projection cooldown were to get buffed to 60 seconds, this Add-on should get nerfed aswell.

    -Condemnation stacks, when carrying a Tape, should increase every 35 seconds.

    With Sadako's Condemnation being more potent now that it passively build up every 25 seconds along with the range of the TV's being buffed to 24 Meters, holding a Tape earlier on shouldn't be as punishing.

    These were a few buffs and nerfs I thought off that Sadako could receive to be more potent. If anyone has feedback or changes of their own, they'd be greatly appreciated


  • @Cameragosha said:

    Sadako below than legion.

    Not true, Sadako has unrestricted map mobility, stealth, and game slowdown. Legion... stabs people... and then chases them like an M1 killer, unless the Legion has Franks Mixtape + Stab Wound Study, then downing people is gonna be a pain.

  • @JonahsTablet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844767#Comment_2844767

    Not true, Sadako has unrestricted map mobility, stealth, and game slowdown. Legion... stabs people... and then chases them like an M1 killer, unless the Legion has Franks Mixtape + Stab Wound Study, then downing people is gonna be a pain.

    As bad as Legion is, they at least have some....consistency(???) with their True Sight.

    They barely have a killer power a lot of the time, but at least Legions power will point you towards the enemy.

  • She has power. Teleport and stealth.

  • @JonahsTablet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844767#Comment_2844767

    Not true, Sadako has unrestricted map mobility, stealth, and game slowdown. Legion... stabs people... and then chases them like an M1 killer, unless the Legion has Franks Mixtape + Stab Wound Study, then downing people is gonna be a pain.

    I didn't know unrestricted teleport meant a 100 second cooldown teleport that can be disabled by survivor for 60 seconds.

    I enjoy her but without her iri add on every small power she has also carries a easy and harsh way to counter her.

  • Coming from someone who primarily plays M1 killers (Clown, Mike, Pig, Ghostface, Trapper) no just no. She is lightyears past those characters....I don't run into much issues not being able to teleport when I want. There are quite a bit of Tv's on the map and even if they were 3 minute CD's she would still be better than those killers.

  • @chargernick85 said:

    Coming from someone who primarily plays M1 killers (Clown, Mike, Pig, Ghostface, Trapper) no just no. She is lightyears past those characters....I don't run into much issues not being able to teleport when I want. There are quite a bit of Tv's on the map and even if they were 3 minute CD's she would still be better than those killers.

    Most survivors haven't learned how to play against her yet. Wait until Otz or OhTofu puts out a video on exactly how to counter her. I went verses a group yesterday that took away my ability to teleport for the whole game. And the craziest part of it is you would think that holding a tape is dangerous, but it's the opposite. Holding a tape guarantees that you can remove condemned stacks. As survivor you should be turning off TVs at every opportunity and reducing your condemned at every opportunity. If you do this, the extra time that you spend is made up in the difficulty in chasing survivors because she can no longer teleport to survivors.


    When survivors play correctly, she has nothing, no condemned, no teleport, nothing.

  • @Cameragosha said:

    Sadako below than legion.

    Close, but not quite that bad.


    I haven't worked out quite where she is, but she is definitely above Legion, not that that's much of an accomplishment

  • Her power is more having insane map pressure. She can be in 3 different places in a matter of seconds. Learning to utilize this is where you will get a lot of ur pressure. She isn't designed to commit to chases for too long. Her kit incentivizes hit and run.

  • She’s fun though. That’s what matters most right?

  • @Vampwire said:

    Her power is more having insane map pressure. She can be in 3 different places in a matter of seconds. Learning to utilize this is where you will get a lot of ur pressure. She isn't designed to commit to chases for too long. Her kit incentivizes hit and run.

    Her kit incentivizes Hit and them running to the Circle of Healing boon.

    Signed, a person who just played a match in which if i did not commit they would run to the circle of healing boon.

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845391#Comment_2845391

    Most survivors haven't learned how to play against her yet. Wait until Otz or OhTofu puts out a video on exactly how to counter her. I went verses a group yesterday that took away my ability to teleport for the whole game. And the craziest part of it is you would think that holding a tape is dangerous, but it's the opposite. Holding a tape guarantees that you can remove condemned stacks. As survivor you should be turning off TVs at every opportunity and reducing your condemned at every opportunity. If you do this, the extra time that you spend is made up in the difficulty in chasing survivors because she can no longer teleport to survivors.

    When survivors play correctly, she has nothing, no condemned, no teleport, nothing.

    You can't do that if she's actively using them though. Survivors being able to get the tapes frequently enough to stop her teleporting is more of a naturally occurring punishment for trying to "save" uses.

  • @Vampwire said:

    Her power is more having insane map pressure. She can be in 3 different places in a matter of seconds. Learning to utilize this is where you will get a lot of ur pressure. She isn't designed to commit to chases for too long. Her kit incentivizes hit and run.

    Hit and run has been dead since circle of healing came out.

  • She's a garbage killer, literally E tier.

    Put her on swamp vs a SWF you can't do anything, safe loops around every corner, gens everywhere.

    Survivors just need to stand at a pallet when injured and there's nothing you can do in loops, good luck with dead hard too.

    Nothing will ever be as strong as huntress.

  • I don't think she's that bad, it's more that the maps are really strong unless your playing a killer that can shred pallets or is anti-loop.

  • @UnicornToots said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845498#Comment_2845498

    Hit and run has been dead since circle of healing came out.

    @Mat_Sella said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845498#Comment_2845498

    Her kit incentivizes Hit and them running to the Circle of Healing boon.

    Signed, a person who just played a match in which if i did not commit they would run to the circle of healing boon.

    And that is a problem with COH, not her power design. COH is a huge design flaw but shouldn't be looked at to gauge a killers effectiveness. Not every match is going to have a COH and even the ones with COH aren't super unwinnable.

  • "the stats will confirm how poor performing she is."

    wouldn't count on it as the stats have Pinhead and Pig having high kill rates despite being mediocre at best due to more survivors being genuinely bad at the game than good ones.

  • @[Deleted User] said:

    Disagree. I think she is better than The Trapper at least just because she can do a lot more. Also, people say Michael Myers is one of the worst killers and needs a rework etc and he is still one of the most played killers. So i think Sadako will be fine.

    People who say Myers is the weakest have no idea what they are talking about. Having insta downs basically when he wants it is extremely underrated. You can even camp people into second hook state if you want with tier 3, no one can come close to save. By the way I don't do that but yeah if it comes to it at endgame you can have that tier 3 strategically ready.

  • @[Deleted User] said:

    Disagree. I think she is better than The Trapper at least just because she can do a lot more. Also, people say Michael Myers is one of the worst killers and needs a rework etc and he is still one of the most played killers. So i think Sadako will be fine.

    Oh Mickey absolutely needs more love imo

  • @Vampwire said:

    Her power is more having insane map pressure. She can be in 3 different places in a matter of seconds. Learning to utilize this is where you will get a lot of ur pressure. She isn't designed to commit to chases for too long. Her kit incentivizes hit and run.

    And hit and run is ruined by COH in today's meta

  • Do you really want more super strong killers in chases like Blight?

  • She has the power of watching how gens are done while she eats every pallets stun on the map.

  • @CrazyClaire said:

    Do you really want more super strong killers in chases like Blight?

    that or we can just keep seeing Blight, Nurse every match...

    what the point having all these killers?

  • @Vampwire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845646#Comment_2845646

    https://forum.deadbydaylight.com/en/discussion/comment/2845590#Comment_2845590

    And that is a problem with COH, not her power design. COH is a huge design flaw but shouldn't be looked at to gauge a killers effectiveness. Not every match is going to have a COH and even the ones with COH aren't super unwinnable.

    read the top one

  • She .... has a power? And it's pretty good once you learn to utilize it correctly. Imho she's pretty balanced. By far the most balanced we've gotten in over a whole year and a half.

  • @AnneBonny said:

    get good

    lol magic word..

  • @JonahsTablet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844767#Comment_2844767

    Not true, Sadako has unrestricted map mobility, stealth, and game slowdown. Legion... stabs people... and then chases them like an M1 killer, unless the Legion has Franks Mixtape + Stab Wound Study, then downing people is gonna be a pain.

    100 seconds downtime is quite restrictive.