Known issues with this chapter, a lovingly crafted list for your viewing pleasure ( 153 bugs now! )
(Here's the link to my second post, you can still comment bugs on this one, but they'll be added to the second list: https://forum.deadbydaylight.com/en/discussion/210412/known-issues-with-this-chapter-2-electric-boogaloo/p1?new=1)
With victor
1. He can't pounce up any type of slope, doesn't matter how minor
2. He has the chance to fall through the ground
3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days
4. Can now touch people in lockers, poor dwight mains.
5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.
6. Can camp like a pro, he packed gear and everything.
7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.
8. Victor is too lazy to stop survivors from leaving through the exit gate
9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.
10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.
11. Idle animation is bugged in lobby
12. FOV can be stuck at 45°, same for charlotte.
13. Victor does not move corn or grass
14. If a survivor disconnects with victor on their back, victor disappears with them
15. Victor can be displaced during the mori, causing him to bite the air next to the survivor.
16. If insidious is taken victor is constantly undetectable.
17. Victor can participate in the kerbil space program.
18. Victor does not activate spinechill, sneaky little [BAD WORD]
19. After being kicked victor sometimes will slide away
20. If victor lands on an elevated plane he'll be unable to get off. Side not - survivors who attempt to kick him will float up into the air and kick him, then fall back down.
With Charlotte
1. Can have a black screen if you switch too fast, switch again to make it go away
2. Can get stuck in the ground like victor, at least they're together
3. Her power can be taken away for 45 seconds
4. Takes too long to wake up after playing victor, usually happens when switching quickly between the two.
5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.
6. devout emblem is currently bugged, no adept twins for you buddy.
7. Purple cosmetic is locked as a set, despite trailer stating otherwise.
8. Spinning top addon doesn't make survivors drop their items
9. Switching between the two can sometimes cause you to get stuck in an animation loop.
10. When switching to charlotte there is a chance you'll move at fatigue speed for the rest of the match.
11. Charlotte can be displaced during her mori, making her kill the air next to the survivor.
12. Has a ribbon on the butcher knife that has clipping issues ( pretty minor, but whatever )
13. Landing a lunge will kill victor as if he were on top of an object for too long, even if he's on the ground.
With perks
1. Hoarder just straight up doesn't work ( apparently it sometimes does, but very inconsistently)
2. Deception has the chance to not work in high ping ( cries in ps4 )
3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.
4. Power struggle can cause you to become one with a pallet
5. Indicator for deathbound still happens, but no scream is heard
6. Spies from the shadows triggers when people are on hook... despite this issue being fixed a couple updates ago.
7. When oppression triggers a hard skill check, it replaces the one you're currently doing. Causing you to miss it, unless you have godlike reflexes.
With flashlights
1. Now has sway for some reason? Get better hands I guess??
2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.
With hillbilly
1. Hillbillies chainsaw randomly overheats, guaranteed to happen when breaking a pallet with the chainsaw. Rev it to let it cool down.
With Legion
1. legion lost their movement speed in frenzy. Look for funny comment below.
2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]
3. The mask now defines what gender the legions voice is.
4. They longer have increased field of view when in frenzy
With spirit
1. Survivors have partial collision, you can still run through them, but you'll wobble to the side first. Essentially acting as an indicator for when you're in a survivor.
With Oni
1. He no longer does the "sucking blood" animation when hitting a healthy survivor.
2. oni hears his 'blood fury ready' cue extremely loudly.
With deathslinger
1. Reeling in survivors at windows doesn't let you reel them in entirely, it'll stop after a certain point.
With pyramid head
1. From survivors POV pyramid head is sometimes dragging his sword through the ground, like when he uses his power.
2. You can be stuck with the dragging noise the entire match
With Leatherface
1. No longer receives movement speed boost from the chainsaw
2. Chainsaw revving noise can play indefinitely, rev again to stop it.
with demogorgon
1. Getting stunned in the middle of shred can cause you to move at shred speed for the rest of the game. (I.E the speed you move when you hold it)
2. Violet waxcap description is displaying file name instead of actual description
With plague
1. You continue to hear her whispers. even after corrupt purge has ended
With killers in general
1. 115% killers appear to be moving slower, so far it seems to be purely visual.
2. Killers with long coats get bunched up, apparently has been happening since 4.3.2
3. Sometimes killer chase music doesn't play, could be limited to legion.
4. trap killers can't place traps near the exit gate on reworked maps.
With Elodie Rakoto
1. She is LOUD on switch
2. Outfit description is glitched, occassionally displaying a random sequence of numbers and letters.
With Kate
1. Her Oktoberfest dress clips through lockers
With survivors in general
1. Some survivor animations appear blocky, good news is you can do a wierd little shuffle type movement.
2. Mending and waking up have no animation
3. the silent slug glitch is still in the game somehow
4. If killers have graphics on low they can see survivors in lockers when they enter the building the locker is in.
5. survivor hair and "dangly bits" can become comically large.
6. According to some, downed survivors can get sucked into lockers
With maps
1. A rock can spawn in front of a window in ormond. Vaulting the window will cause you to get stuck in the rock
2. In sanctum of wrath, if you drop survivors on the end of the shrine, they'll sometimes fall through
3. A rock can spawn in front of a hook in Ormond, preventing you from hooking there.
4. A rock can spawn next to yamaoka estate shack door, is a fat shaming spot for killers. Dwaynes really getting around these days.
5. Row of rocks on ormond can be climbed by everyone. If killer picks up a survivor on them they can't leave until they drop the survivor.
6. When phasing with spirit on ormond, some textures glitch out, getting an odd red glow.
7. Hooks seem to spawn much further away ( could only be in recently reworked maps, will have to wait for further information )
With totems
1. Sometimes hex totems look the same as dull totems
Miscellaneous
1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)
2. Shack pallet on ormond can only be broken from inside the shack, most likely due to height difference between the inside and outside
3. Blood warden doesn't prevent survivors from leaving... again
4. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.
5. Freddy can't place puddles in doorways
6. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.
7. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.
8. Sometimes grass disappears at a distance
9. Nurses attack animation doesn't play occasionally, but the attack still occurs.
10. Apparently huntress's axes are flying in directions other than where you are looking. Sometimes as bad as 20° off
11. Survivors can sort of see their own scratch marks.
12. Multiple cases of desync, one with spending bloodpoints on the twins, another in a trial ( most likely dedicated servers )
13. Accidentally added in reworked description of clowns ether 5 vol% addon.
14. Gen counter forgets to count completed gens, but eventually catches up to itself.
15. 4th anniversary items no longer explode in confetti
16. Patch notes on xbox are glitched, occassionally display random sequences of numbers. (How ironic)
17. Occassional hit validation shenanigans.
18. Black ward doesn't preserve addons on the twins
19. Apparently any killer that would recieve movement speed increases now no longer receives them ( except blight, it's been reported on a couple killers )
20. Names not displayed in endgame screen, no score, no stats displayed either ( so far only reported on windows XP)
21. Endgame chat reportedly not working on windows XP
Total issue count: 153
( Some of these may have been present before the chapter dropped, I know for a fact at least two are)
This post has gotten too big for me to properly manage, I've made a second one under the title "known issues with this chapter: 2, electric boogaloo"
if any are still comments being posted in this one, I'll try my best to move them over to the second list.
Comments
Another one! We're nearly at 100 bugs, wonder if we'll reach that goal?
This thread is very funny but depressing at the time.
Yeah... by the way, do you know if there is an upper limit to post length?
inb4 thread lock by mandytalk or miers
The biggest thread I've seen was 21 pages long so I think we're gonna be good for awhile. Unless that's not what you're referring too and I have activated my "smart kid on the short bus mode".
I had another one yesterday, was playing against a Nurse on Midwich standing at the edge of the gate to leave. Nurse could blink through me (I know cause she had that screamer addon) but couldn't hit me, there was an invisible wall and some metal object hit sound. She stayed there the entire EGC trying to get me :p
If this thread reaches 100 bugs behavior is gonna have some serious explaining to do.
You don't get the additional bloodpoints from BBQ on the twins (Don't know if this is happening with other killers too).
Onis first person chase music is the same his third person music. It used to be different, I personally prefer this music as I think it sounds better but it’s bug nonetheless.
Yeah but like they'll need to give like an official apology (even though they already should).
Jesus, so many bugs, and I think my post is even missing some from the patch notes.
What the actual ######### is this Killer
One of a kind, I can tell you that much
I should mention, victor is supposed to be able to attack Survivor's in lockers. This is to prevent them from jumping the them to avoid him
Got another bug. Pallets on some killer shacks can only be broken from inside the shack and not the outside. That is on the reworked maps, not only the snow one. I was playing Freddy when it happend.
New Killer: The Bug
The Bugs power is to break the ######### game and make it un-playable for the entire player base.
Devs said they'd address this in a hotfix but wouldn't be released with live due to animation work. Part of the many reasons people are upset.
It's on there
The killer was literally released unfinished. As Scott Jund brought up, how the hell did the devs not think this would be a problem?
Try to be as civil as you can ( we know what the devs think of curse words)
I'd prefer this post not be deleted, even if I do have it copied.
Ah, I see. I was under the impression though that during the ptb they were upset that victor could be avoided by locker hopping. I thought this was their quick fix to that issue.
I got another one...perk related
Oppression causes a difficult skillcheck however if you already have a normal skillcheck the difficult one doesn't appear and hitting the normal one will blow up the gen. But hey at least the UI tells you it was oppression.😐️
This is actually depressing
This killer is so buggy, It gots bugs even in the menu screen
They couldn't even get the animation not to have Victor clipping into her boob all the time! SMH 🤣
I experienced an issue with Demogorgon, after getting pallet stunned, I was stuck with the base shred movement speed the entire match. Below is a brief clip of the bug.
https://www.youtube.com/watch?v=qACxCgE4_uY
It has been added
Perhaps this chapter was meant to show us why the devs need to play looser with release dates. Rather than being like "Yo, we'd like to sell you something right now, so if you could just give us your money and we'll finish it later, that'd be great. Btw all the other stuff is broken too"
Everyone warned them that this chapter should be delayed, they didn't listen. Then this cluster[BAD WORD] of an update happened.
The Demogorgon has the same issue as Michael, where the music continues to play after downing a survivor and then abruptly stops.
You can't break the shack pallet from the outside on Shelter Woods. I've heard that this is true for all MacMillan maps but that's the only one I've experienced.
Not sure if this is a bug, but Demogorgon's screen doesn't shake when kicking pallets anymore.
Pretty sure Demogorgon's screams have been muted considerably since Blight's release.
When you get stuck in the animation loop as Charlotte, you can still perform actions. You can search lockers, hit survivors, etc. but you'll still be stuck in the animation loop. It's hilarious.
Survivors can begin the animation to kick Victor and then spontaneously stop, allowing Victor a second chance.
That's all I can remember as of now, hope this helped!
Thanks, they'll be added if they aren't already in.
heres one for ya, Black ward doesnt preserve addons on twins
The demogorgon bug already existed, I've gotten it before.
Had some asshat named raging ryuga abuse the hell out of insidious Victor, was annoying. Also idk if it's just me but flashlights also don't seem to do that focus expand thing to let you know they're blind I can't ever tell anymore
The fact they released a patch with this amount of immensely huge bugs is unacceptable. It's just becoming exhausting at this point. Easily one of the worst patches we've had in a while.
Yep, a total of roughly 87 bugs in this one ( give or take a few )
This is much worse than their usual update performance.
Victor seems to not activate Spine Chill, or if he does the angle on it is really weird. I haven't been able to get a consistent test of it. It's possible this is intentional but it's not consistent with any other Undetectable effects which makes me think it's a bug (maybe because his view angle is so low?)
It's small, but the text for the Violet Waxcap addon on Demo is completely off, and is named @#ADDON_DEMOGORGON_VIOLETWAXCAP_NAME
Hey @chieften333 I put the list on Reddit here https://www.reddit.com/r/deadbydaylight/comments/k5eylo/a_list/ (Don't worry you're credited) and there are already a few bugs we missed. including this one "when I was playing plague, her corrupt music/whispers continued to play after corruption had expired."
still, it's nice to read a list of errors done the way you did it, what with about half of this forum's posts being about these issues but not really doing anything constructive. Not only did I not walk away from it feeling semi-pissed, I actually felt good about it.
THE LIST GROWS
So not only was it mentioned by a certain youtuber named after a tropical fruit, but it's being spread on reddit.
Sweet.
I know some on this list were already present before the chapter dropped.
But they still weren't fixed before, which just adds to the current pile of bugs.
The shack pallet issue occurs on MacMillan too. Can only break it from the inside. Hopefully they clean up these issues before the end of alpha testing. Game has a lot of potential. Hopefully by year 4 they'll have a full QA department, a team dedicated to fixing bugs, and actual QA process so they can catch this stuff before release.
Surprisingly I think you've covered everything, that thing with the no mending animation had been a thing for a while, even before this chapter, although it was only when someone else were to mend you, but damn, that was long and just as informational. Good job 👍
Thank ya kindly
Does it occur with every shack pallet? Or just ormond and macmillan?
TLDR: The OP put more effort into addressing the obscene number of issues with this patch than the people getting paid to.
Can only confirm MacMillan right now. Tourney folks are saying all MacMillan maps are affected
If we're counting old bugs, ghostface reveal hasn't worked since...ever...
Edit: also all the existing Nurse bugs.
Victor has no terror radius by default. Idk how I can or was "abusing" this when I was just playing
Name and shaming isn't nice :)
If you two are going to argue please take it to another thread, I'd rather not get this post taken down.