WanderingKnight
WanderingKnight
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- WanderingKnight
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@Rydog said:
Now that moris have been dealt with (in the exact way I have been hoping they would), let's talk keys! Here is my suggestion for how to change the keys:
- Broken Key: 10 seconds of use.
- Dull Key: 20 seconds of use. Charge can be consumed to fill the unlocking meter and open black locks; the killer sees your aura and receives a loud noise notification during this time, and canceling or being interrupted will reset the lock-opening meter.
- Skeleton Key: 30 seconds of use. Charge can be consumed to fill the unlocking meter and open black locks; the killer sees your aura and receives a loud noise notification during this time, and canceling or being interrupted will reset the lock-opening meter.
To be clear, this would add an unlocking meter to the hatch, similar to the door.
This adds an element of risk and planning to opening the hatch, instead of just making it a one-button escape. The killer has time to respond, and now knows exactly where the hatch is; it forces you to make sure the killer is distracted first, and you must commit to the hatch-opening once you've started, or lose your chance. It would definitely make keys a lot weaker on small maps. I definitely think -- especially with the new hatch offerings -- that there needs to be some sort of delayed-open addition to the key, to give the killer a chance to stop you.
Key add-ons, I think, could mostly stand as-is. This would make the key itself a trade-off, in terms of deciding how you want to use it -- do you spend charge for the various aura-reading abilities, or do you save it for the hatch? There would need to be some careful balancing around how much charge is needed to open the hatch, etc. so this becomes a real choice.
While I like the idea that keys should take time to open the lock, I don't like the idea of a full timer reset.
Most killers will drop the chase if hatch has spawned and they see the notification. I don't dislike the them being able to know when hatch is being opened; but with a full timer reset All he has to do is stop them once and bam key is useless as what it is. A key. Besides the fact that this also basically negates key add ons. Because why put an add on if you can't use it and open the hatch?
Keys main power has to be opening hatch. If they can't do that effectively then what's the point of them. I think they need two power bars. One for the ability and one for hatch. Skeleton key - 30 seconds power 15seconds hatch use.
Dull key- 15seconds of power 10seconds hatch use
Broken Key - 10seconds of power cannot open the hatch
Hatch timer takes 10 seconds to open if stopped timer regresses at a rate of 1-1
Killer receives loud notification and the auras of any Survivor's within 10 meters of hatch are revealed for 3 seconds.
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1789028#Comment_1789028
Devs said they'd address this in a hotfix but wouldn't be released with live due to animation work. Part of the many reasons people are upset.
Ah, I see. I was under the impression though that during the ptb they were upset that victor could be avoided by locker hopping. I thought this was their quick fix to that issue.
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I should mention, victor is supposed to be able to attack Survivor's in lockers. This is to prevent them from jumping the them to avoid him
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I love how almost everyone is like "you're playing wrong". This mechanic is clearly broken. If all a killer has to do is stand in the basement hook with 1 perk (insidious) and wait to get a 4k something needs to change. He can even down you when someone rescues with bt.
Or how about when he proxy camps on the hill.
Or when he camps a basic hook.
Sure we can ignore the survivor on the hook. Get 2-3 gens done and lose the match anyway. Leaving the hooked man to have a pleasure of literally sitting there the whole match. Or we can try and save hoping he's not like every bubba out there who uses these strats.
And let's not even talk about using him best perk bbq.
Bubba needs a small rework. I propose a slight speed decrease OR the ability to only hit something with the chainsaw twice at which point the power stops. There's no reason he should be able to chase me up the basement steps while I have bt after downing 2 others.
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Personally, when a killer has opened a gate for me/the team. I stay and "t-bag" to kind of say thank you? I also try and let them chase and hit me too for the extra bp.
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Good God, this thread.
So, very glad to see steak take the proper steps. Let others decide whether or not they want to see profanity. Leave the gamers with the right to make their names whatever they want. This culture we are creating where rules are supposed to protect our feelings is so toxic.
Let people be. If you're offended then say your piece then, block them or ignore them.
Stop trying to be somebody's Savior. If a kid under 18+ is playing games with these types of names then their parents are responsible for that. Or responsible for making sure the content their kids are on is fully appropriate.
As for anyone arguing that simply because it's offensive it shouldn't be allowed. You need to grow up. If you have this naive way of thinking that the world is supposed to be comfortable and unoffending, someone lied to you. Or didn't raise you right.
Ps. Yes, you can defend someone right to make racist, sexist, homophobic, ect. Without being racist, sexist homophobic ect