Known issues with this chapter, a lovingly crafted list for your viewing pleasure ( 153 bugs now! )

(Here's the link to my second post, you can still comment bugs on this one, but they'll be added to the second list: https://forum.deadbydaylight.com/en/discussion/210412/known-issues-with-this-chapter-2-electric-boogaloo/p1?new=1)


With victor

1. He can't pounce up any type of slope, doesn't matter how minor

2. He has the chance to fall through the ground

3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days

4. Can now touch people in lockers, poor dwight mains.

5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.

6. Can camp like a pro, he packed gear and everything.

7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.

8. Victor is too lazy to stop survivors from leaving through the exit gate

9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.

10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.

11. Idle animation is bugged in lobby

12. FOV can be stuck at 45°, same for charlotte.

13. Victor does not move corn or grass

14. If a survivor disconnects with victor on their back, victor disappears with them

15. Victor can be displaced during the mori, causing him to bite the air next to the survivor.

16. If insidious is taken victor is constantly undetectable.

17. Victor can participate in the kerbil space program.

18. Victor does not activate spinechill, sneaky little [BAD WORD]

19. After being kicked victor sometimes will slide away

20. If victor lands on an elevated plane he'll be unable to get off. Side not - survivors who attempt to kick him will float up into the air and kick him, then fall back down.


With Charlotte

1. Can have a black screen if you switch too fast, switch again to make it go away

2. Can get stuck in the ground like victor, at least they're together

3. Her power can be taken away for 45 seconds

4. Takes too long to wake up after playing victor, usually happens when switching quickly between the two.

5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.

6. devout emblem is currently bugged, no adept twins for you buddy.

7. Purple cosmetic is locked as a set, despite trailer stating otherwise.

8. Spinning top addon doesn't make survivors drop their items

9. Switching between the two can sometimes cause you to get stuck in an animation loop.

10. When switching to charlotte there is a chance you'll move at fatigue speed for the rest of the match.

11. Charlotte can be displaced during her mori, making her kill the air next to the survivor.

12. Has a ribbon on the butcher knife that has clipping issues ( pretty minor, but whatever )

13. Landing a lunge will kill victor as if he were on top of an object for too long, even if he's on the ground.


With perks

1. Hoarder just straight up doesn't work ( apparently it sometimes does, but very inconsistently)

2. Deception has the chance to not work in high ping ( cries in ps4 )

3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.

4. Power struggle can cause you to become one with a pallet

5. Indicator for deathbound still happens, but no scream is heard

6. Spies from the shadows triggers when people are on hook... despite this issue being fixed a couple updates ago.

7. When oppression triggers a hard skill check, it replaces the one you're currently doing. Causing you to miss it, unless you have godlike reflexes.


With flashlights

1. Now has sway for some reason? Get better hands I guess??

2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.


With hillbilly

1. Hillbillies chainsaw randomly overheats, guaranteed to happen when breaking a pallet with the chainsaw. Rev it to let it cool down.


With Legion

1. legion lost their movement speed in frenzy. Look for funny comment below.

2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]

3. The mask now defines what gender the legions voice is.

4. They longer have increased field of view when in frenzy


With spirit

1. Survivors have partial collision, you can still run through them, but you'll wobble to the side first. Essentially acting as an indicator for when you're in a survivor.


With Oni

1. He no longer does the "sucking blood" animation when hitting a healthy survivor.

2. oni hears his 'blood fury ready' cue extremely loudly.


With deathslinger

1. Reeling in survivors at windows doesn't let you reel them in entirely, it'll stop after a certain point.


With pyramid head

1. From survivors POV pyramid head is sometimes dragging his sword through the ground, like when he uses his power.

2. You can be stuck with the dragging noise the entire match


With Leatherface

1. No longer receives movement speed boost from the chainsaw

2. Chainsaw revving noise can play indefinitely, rev again to stop it.

with demogorgon

1. Getting stunned in the middle of shred can cause you to move at shred speed for the rest of the game. (I.E the speed you move when you hold it)

2. Violet waxcap description is displaying file name instead of actual description


With plague

1. You continue to hear her whispers. even after corrupt purge has ended


With killers in general

1. 115% killers appear to be moving slower, so far it seems to be purely visual.

2. Killers with long coats get bunched up, apparently has been happening since 4.3.2

3. Sometimes killer chase music doesn't play, could be limited to legion.

4. trap killers can't place traps near the exit gate on reworked maps.


With Elodie Rakoto

1. She is LOUD on switch

2. Outfit description is glitched, occassionally displaying a random sequence of numbers and letters.


With Kate

1. Her Oktoberfest dress clips through lockers


With survivors in general

1. Some survivor animations appear blocky, good news is you can do a wierd little shuffle type movement.

2. Mending and waking up have no animation

3. the silent slug glitch is still in the game somehow

4. If killers have graphics on low they can see survivors in lockers when they enter the building the locker is in.

5. survivor hair and "dangly bits" can become comically large.

6. According to some, downed survivors can get sucked into lockers


With maps

1. A rock can spawn in front of a window in ormond. Vaulting the window will cause you to get stuck in the rock

2. In sanctum of wrath, if you drop survivors on the end of the shrine, they'll sometimes fall through

3. A rock can spawn in front of a hook in Ormond, preventing you from hooking there.

4. A rock can spawn next to yamaoka estate shack door, is a fat shaming spot for killers. Dwaynes really getting around these days.

5. Row of rocks on ormond can be climbed by everyone. If killer picks up a survivor on them they can't leave until they drop the survivor.

6. When phasing with spirit on ormond, some textures glitch out, getting an odd red glow.

7. Hooks seem to spawn much further away ( could only be in recently reworked maps, will have to wait for further information )


With totems

1. Sometimes hex totems look the same as dull totems


Miscellaneous

1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)

2. Shack pallet on ormond can only be broken from inside the shack, most likely due to height difference between the inside and outside

3. Blood warden doesn't prevent survivors from leaving... again

4. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.

5. Freddy can't place puddles in doorways

6. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.

7. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.

8. Sometimes grass disappears at a distance

9. Nurses attack animation doesn't play occasionally, but the attack still occurs.

10. Apparently huntress's axes are flying in directions other than where you are looking. Sometimes as bad as 20° off

11. Survivors can sort of see their own scratch marks.

12. Multiple cases of desync, one with spending bloodpoints on the twins, another in a trial ( most likely dedicated servers )

13. Accidentally added in reworked description of clowns ether 5 vol% addon.

14. Gen counter forgets to count completed gens, but eventually catches up to itself.

15. 4th anniversary items no longer explode in confetti

16. Patch notes on xbox are glitched, occassionally display random sequences of numbers. (How ironic)

17. Occassional hit validation shenanigans.

18. Black ward doesn't preserve addons on the twins

19. Apparently any killer that would recieve movement speed increases now no longer receives them ( except blight, it's been reported on a couple killers )

20. Names not displayed in endgame screen, no score, no stats displayed either ( so far only reported on windows XP)

21. Endgame chat reportedly not working on windows XP


Total issue count: 153

( Some of these may have been present before the chapter dropped, I know for a fact at least two are)

This post has gotten too big for me to properly manage, I've made a second one under the title "known issues with this chapter: 2, electric boogaloo"

if any are still comments being posted in this one, I'll try my best to move them over to the second list.

Comments

  • Bubba : random when in chainsaw chase MASSIVE FPS drop on xbox series x

    i play him daily for hours, before the Patch i had zero fps issues

  • Alright, PSA for anyone looking at this post, I'm making a second post because this one has gotten too big to manage with any level of patience,

    You can look forward to "known issues with this chapter: 2, electric boogaloo"

  • @chieften333 said:

    Alright, PSA for anyone looking at this post, I'm making a second post because this one has gotten too big to manage with any level of patience,

    You can look forward to "known issues with this chapter: 2, electric boogaloo"

    Im In.

  • Sometimes in the endgame screen random survivors will lose their hair (happened once to my Dwight and a Nea, another game it happened to only a random Kate, my most recent match it was all 4 survivors - Dwight, Claudette, Elodie, and Ace)

  • the shack pallet cant be broken on the outside in some maps (i couldn’t break it on Ormond or Suffocation pit) im gonna guess its all of macmillian and ormond

    you can sometimes spawn in using your flashlight, but cant turn it off. Unless you have built to last your flashlight gets burnt out instantly

    huntresses hatchet spin animation now spins on the edge of the handle instead of the middle. Don’t know if its only a visual bug or if the hurtbox also moves with it.

  • @chieften333 said:

    With victor

    1. He can't pounce up any type of slope, doesn't matter how minor

    2. He has the chance to fall through the ground

    3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days

    4. Can now touch people in lockers, poor dwight mains.

    5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.

    6. Can camp like a pro, he packed gear and everything.

    7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.

    8. Victor is too lazy to stop survivors from leaving through the exit gate

    9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.

    10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.

    11. Idle animation is bugged in lobby

    12. FOV can be stuck at 45°, same for charlotte.

    13. Victor does not move corn or grass

    14. If a survivor disconnects with victor on their back, victor disappears with them

    15. Victor can be displaced during the mori, causing him to bite the air next to the survivor.

    16. If insidious is taken victor is constantly undetectable.

    17. Victor can participate in the kerbil space program.

    18. Victor does not activate spinechill, sneaky little [BAD WORD]

    19. After being kicked victor sometimes will slide away

    20. If victor lands on an elevated plane he'll be unable to get off. Side not - survivors who attempt to kick him will float up into the air and kick him, then fall back down.

    With Charlotte

    1. Can have a black screen if you switch too fast, switch again to make it go away

    2. Can get stuck in the ground like victor, at least they're together

    3. Her power can be taken away for 45 seconds

    4. Takes too long to wake up after playing victor, usually happens when switching quickly between the two.

    5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.

    6. devout emblem is currently bugged, no adept twins for you buddy.

    7. Purple cosmetic is locked as a set, despite trailer stating otherwise.

    8. Spinning top addon doesn't make survivors drop their items

    9. Switching between the two can sometimes cause you to get stuck in an animation loop.

    10. When switching to charlotte there is a chance you'll move at fatigue speed for the rest of the match.

    11. Charlotte can be displaced during her mori, making her kill the air next to the survivor.

    12. Has a ribbon on the butcher knife that has clipping issues ( pretty minor, but whatever )

    13. Landing a lunge will kill victor as if he were on top of an object for too long, even if he's on the ground.

    With perks

    1. Hoarder just straight up doesn't work ( apparently it sometimes does, but very inconsistently)

    2. Deception has the chance to not work in high ping ( cries in ps4 )

    3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.

    4. Power struggle can cause you to become one with a pallet

    5. Indicator for deathbound still happens, but no scream is heard

    6. Spies from the shadows triggers when people are on hook... despite this issue being fixed a couple updates ago.

    7. When oppression triggers a hard skill check, it replaces the one you're currently doing. Causing you to miss it, unless you have godlike reflexes.

    With flashlights

    1. Now has sway for some reason? Get better hands I guess??

    2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.

    With hillbilly

    1. Hillbillies chainsaw randomly overheats, guaranteed to happen when breaking a pallet with the chainsaw. Rev it to let it cool down.

    With Legion

    1. legion lost their movement speed in frenzy. Look for funny comment below.

    2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]

    3. The mask now defines what gender the legions voice is.

    4. They longer have increased field of view when in frenzy

    With spirit

    1. Survivors have partial collision, you can still run through them, but you'll wobble to the side first. Essentially acting as an indicator for when you're in a survivor.

    With Oni

    1. He no longer does the "sucking blood" animation when hitting a healthy survivor.

    2. oni hears his 'blood fury ready' cue extremely loudly.

    With deathslinger

    1. Reeling in survivors at windows doesn't let you reel them in entirely, it'll stop after a certain point.

    With pyramid head

    1. From survivors POV pyramid head is sometimes dragging his sword through the ground, like when he uses his power.

    2. You can be stuck with the dragging noise the entire match

    With Leatherface

    1. No longer receives movement speed boost from the chainsaw

    2. Chainsaw revving noise can play indefinitely, rev again to stop it.

    with demogorgon

    1. Getting stunned in the middle of shred can cause you to move at shred speed for the rest of the game. (I.E the speed you move when you hold it)

    2. Violet waxcap description is displaying file name instead of actual description

    With plague

    1. You continue to hear her whispers. even after corrupt purge has ended

    With killers in general

    1. 115% killers appear to be moving slower, so far it seems to be purely visual.

    2. Killers with long coats get bunched up, apparently has been happening since 4.3.2

    3. Sometimes killer chase music doesn't play, could be limited to legion.

    4. trap killers can't place traps near the exit gate on reworked maps.

    With Elodie Rakoto

    1. She is LOUD on switch

    2. Outfit description is glitched, occassionally displaying a random sequence of numbers and letters.

    With Kate

    1. Her Oktoberfest dress clips through lockers

    With survivors in general

    1. Some survivor animations appear blocky, good news is you can do a wierd little shuffle type movement.

    2. Mending and waking up have no animation

    3. the silent slug glitch is still in the game somehow

    4. If killers have graphics on low they can see survivors in lockers when they enter the building the locker is in.

    5. survivor hair and "dangly bits" can become comically large.

    6. According to some, downed survivors can get sucked into lockers

    With maps

    1. A rock can spawn in front of a window in ormond. Vaulting the window will cause you to get stuck in the rock

    2. In sanctum of wrath, if you drop survivors on the end of the shrine, they'll sometimes fall through

    3. A rock can spawn in front of a hook in Ormond, preventing you from hooking there.

    4. A rock can spawn next to yamaoka estate shack door, is a fat shaming spot for killers. Dwaynes really getting around these days.

    5. Row of rocks on ormond can be climbed by everyone. If killer picks up a survivor on them they can't leave until they drop the survivor.

    6. When phasing with spirit on ormond, some textures glitch out, getting an odd red glow.

    7. Hooks seem to spawn much further away ( could only be in recently reworked maps, will have to wait for further information )

    With totems

    1. Sometimes hex totems look the same as dull totems

    Miscellaneous

    1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)

    2. Shack pallet on ormond can only be broken from inside the shack, most likely due to height difference between the inside and outside

    3. Blood warden doesn't prevent survivors from leaving... again

    4. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.

    5. Freddy can't place puddles in doorways

    6. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.

    7. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.

    8. Sometimes grass disappears at a distance

    9. Nurses attack animation doesn't play occasionally, but the attack still occurs.

    10. Apparently huntress's axes are flying in directions other than where you are looking. Sometimes as bad as 20° off

    11. Survivors can sort of see their own scratch marks.

    12. Multiple cases of desync, one with spending bloodpoints on the twins, another in a trial ( most likely dedicated servers )

    13. Accidentally added in reworked description of clowns ether 5 vol% addon.

    14. Gen counter forgets to count completed gens, but eventually catches up to itself.

    15. 4th anniversary items no longer explode in confetti

    16. Patch notes on xbox are glitched, occassionally display random sequences of numbers. (How ironic)

    17. Occassional hit validation shenanigans.

    18. Black ward doesn't preserve addons on the twins

    19. Apparently any killer that would recieve movement speed increases now no longer receives them ( except blight, it's been reported on a couple killers )

    20. Names not displayed in endgame screen, no score, no stats displayed either ( so far only reported on windows XP)

    21. Endgame chat reportedly not working on windows XP

    Total issue count: 100

    ( Some of these may have been present before the chapter dropped, I know for a fact at least two are)

    We've made it to 100 bugs guys! Keep 'em coming!

    ( I wonder if there is an upper limit to post length?)

    Elodie has a built in calm spirit too btw, dont know if its only on xbox or if only other survivors cant hear her but very rarely you can hear her get hooked and even more rarely hear get downed. This update was so dissapointing 😥

  • @Ace_Ventura said:

    @Peanits @not_Queen

    We need answers, and ETAs. Silence is not an option right now. It never has been, but ESPECIALLY now. You're the community managers, get some info and deliver it to us. Literally almost half the killers are bugged, and this can NOT wait months, or even one month. This needs to be fixed in DAYS.

    Show us this "labour of love" you guys patronizingly talk about, and be transparent.

    AAA developers have faced actual class action suits over things like this (ask your colleagues at Ubisoft Montreal about the little AC: Unity debacle). We just want our game to FUNCTION AS ADVERTISED. THIS ISN'T TOO MUCH TO ASK.

    So, again, SHOW US THAT THIS REALLY IS A LABOUR OF LOVE INSTEAD OF JUST BEING ALL TALK.

    By my count the only killers I have not heard about a specific bug for on this patch are Wraith, Pig, Doctor, and Blight. Technically GF if we ignore his longstanding issues.

    Edit: Welp, just read a Blight issue so down to three and a half!

  • @LordRegal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790225#Comment_1790225

    By my count the only killers I have not heard about a specific bug for on this patch are Wraith, Pig, Doctor, and Blight. Technically GF if we ignore his longstanding issues.

    At this point, long lasting issues are pretty much implemented lol

  • This has to be the worst chapter they've released since Legion; I honestly can't fathom what kind of clown fiesta is going on at BHVR. New cosmetics though that's all that really matters right? Not the growing list of bugs that haven't been patched in months like the silent slug.

  • @chieften333 said:

    With victor

    1. He can't pounce up any type of slope, doesn't matter how minor

    2. He has the chance to fall through the ground

    3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days

    4. Can now touch people in lockers, poor dwight mains.

    5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.

    6. Can camp like a pro, he packed gear and everything.

    7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.

    8. Victor is too lazy to stop survivors from leaving through the exit gate

    9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.

    10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.

    11. Idle animation is bugged in lobby

    12. FOV can be stuck at 45°, same for charlotte.

    13. Victor does not move corn or grass

    14. If a survivor disconnects with victor on their back, victor disappears with them

    15. Victor can be displaced during the mori, causing him to bite the air next to the survivor.

    16. If insidious is taken victor is constantly undetectable.

    17. Victor can participate in the kerbil space program.

    18. Victor does not activate spinechill, sneaky little [BAD WORD]

    19. After being kicked victor sometimes will slide away

    20. If victor lands on an elevated plane he'll be unable to get off. Side not - survivors who attempt to kick him will float up into the air and kick him, then fall back down.

    With Charlotte

    1. Can have a black screen if you switch too fast, switch again to make it go away

    2. Can get stuck in the ground like victor, at least they're together

    3. Her power can be taken away for 45 seconds

    4. Takes too long to wake up after playing victor, usually happens when switching quickly between the two.

    5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.

    6. devout emblem is currently bugged, no adept twins for you buddy.

    7. Purple cosmetic is locked as a set, despite trailer stating otherwise.

    8. Spinning top addon doesn't make survivors drop their items

    9. Switching between the two can sometimes cause you to get stuck in an animation loop.

    10. When switching to charlotte there is a chance you'll move at fatigue speed for the rest of the match.

    11. Charlotte can be displaced during her mori, making her kill the air next to the survivor.

    12. Has a ribbon on the butcher knife that has clipping issues ( pretty minor, but whatever )

    13. Landing a lunge will kill victor as if he were on top of an object for too long, even if he's on the ground.

    With perks

    1. Hoarder just straight up doesn't work ( apparently it sometimes does, but very inconsistently)

    2. Deception has the chance to not work in high ping ( cries in ps4 )

    3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.

    4. Power struggle can cause you to become one with a pallet

    5. Indicator for deathbound still happens, but no scream is heard

    6. Spies from the shadows triggers when people are on hook... despite this issue being fixed a couple updates ago.

    7. When oppression triggers a hard skill check, it replaces the one you're currently doing. Causing you to miss it, unless you have godlike reflexes.

    With flashlights

    1. Now has sway for some reason? Get better hands I guess??

    2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.

    With hillbilly

    1. Hillbillies chainsaw randomly overheats, guaranteed to happen when breaking a pallet with the chainsaw. Rev it to let it cool down.

    With Legion

    1. legion lost their movement speed in frenzy. Look for funny comment below.

    2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]

    3. The mask now defines what gender the legions voice is.

    4. They longer have increased field of view when in frenzy

    With spirit

    1. Survivors have partial collision, you can still run through them, but you'll wobble to the side first. Essentially acting as an indicator for when you're in a survivor.

    With Oni

    1. He no longer does the "sucking blood" animation when hitting a healthy survivor.

    2. oni hears his 'blood fury ready' cue extremely loudly.

    With deathslinger

    1. Reeling in survivors at windows doesn't let you reel them in entirely, it'll stop after a certain point.

    With pyramid head

    1. From survivors POV pyramid head is sometimes dragging his sword through the ground, like when he uses his power.

    2. You can be stuck with the dragging noise the entire match

    With Leatherface

    1. No longer receives movement speed boost from the chainsaw

    2. Chainsaw revving noise can play indefinitely, rev again to stop it.

    with demogorgon

    1. Getting stunned in the middle of shred can cause you to move at shred speed for the rest of the game. (I.E the speed you move when you hold it)

    2. Violet waxcap description is displaying file name instead of actual description

    With plague

    1. You continue to hear her whispers. even after corrupt purge has ended

    With killers in general

    1. 115% killers appear to be moving slower, so far it seems to be purely visual.

    2. Killers with long coats get bunched up, apparently has been happening since 4.3.2

    3. Sometimes killer chase music doesn't play, could be limited to legion.

    4. trap killers can't place traps near the exit gate on reworked maps.

    With Elodie Rakoto

    1. She is LOUD on switch

    2. Outfit description is glitched, occassionally displaying a random sequence of numbers and letters.

    With Kate

    1. Her Oktoberfest dress clips through lockers

    With survivors in general

    1. Some survivor animations appear blocky, good news is you can do a wierd little shuffle type movement.

    2. Mending and waking up have no animation

    3. the silent slug glitch is still in the game somehow

    4. If killers have graphics on low they can see survivors in lockers when they enter the building the locker is in.

    5. survivor hair and "dangly bits" can become comically large.

    6. According to some, downed survivors can get sucked into lockers

    With maps

    1. A rock can spawn in front of a window in ormond. Vaulting the window will cause you to get stuck in the rock

    2. In sanctum of wrath, if you drop survivors on the end of the shrine, they'll sometimes fall through

    3. A rock can spawn in front of a hook in Ormond, preventing you from hooking there.

    4. A rock can spawn next to yamaoka estate shack door, is a fat shaming spot for killers. Dwaynes really getting around these days.

    5. Row of rocks on ormond can be climbed by everyone. If killer picks up a survivor on them they can't leave until they drop the survivor.

    6. When phasing with spirit on ormond, some textures glitch out, getting an odd red glow.

    7. Hooks seem to spawn much further away ( could only be in recently reworked maps, will have to wait for further information )

    With totems

    1. Sometimes hex totems look the same as dull totems

    Miscellaneous

    1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)

    2. Shack pallet on ormond can only be broken from inside the shack, most likely due to height difference between the inside and outside

    3. Blood warden doesn't prevent survivors from leaving... again

    4. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.

    5. Freddy can't place puddles in doorways

    6. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.

    7. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.

    8. Sometimes grass disappears at a distance

    9. Nurses attack animation doesn't play occasionally, but the attack still occurs.

    10. Apparently huntress's axes are flying in directions other than where you are looking. Sometimes as bad as 20° off

    11. Survivors can sort of see their own scratch marks.

    12. Multiple cases of desync, one with spending bloodpoints on the twins, another in a trial ( most likely dedicated servers )

    13. Accidentally added in reworked description of clowns ether 5 vol% addon.

    14. Gen counter forgets to count completed gens, but eventually catches up to itself.

    15. 4th anniversary items no longer explode in confetti

    16. Patch notes on xbox are glitched, occassionally display random sequences of numbers. (How ironic)

    17. Occassional hit validation shenanigans.

    18. Black ward doesn't preserve addons on the twins

    19. Apparently any killer that would recieve movement speed increases now no longer receives them ( except blight, it's been reported on a couple killers )

    20. Names not displayed in endgame screen, no score, no stats displayed either ( so far only reported on windows XP)

    21. Endgame chat reportedly not working on windows XP

    Total issue count: 100

    ( Some of these may have been present before the chapter dropped, I know for a fact at least two are)

    We've made it to 100 bugs guys! Keep 'em coming!

    ( I wonder if there is an upper limit to post length?)

    Deception doesn't only not work with High ping, there are times where you WILL enter the Locker even when you use Deception. It happens to me about 50/50 or maybe 40/60 now that I've been using it more to test, but around half the time you will jump into the Locker even if you have Deception up and you are Sprinting, totally a Bug, and I have great ping :(

  • 05onfire1_xp-jumbo-v2.jpg

    Meanwhile at BHVR...

  • @SnakeSound222 said:

    The Devout bug is only with the Twins, right? No one's experienced it with other Killers? I'm going to go for Adept Freddy on PS5 and want to make sure I'm not wasting time and putting myself through hell for no reason.

    https://forum.deadbydaylight.com/en/discussion/comment/1790059#Comment_1790059

    Someone at BHVR wakes up and goes "hmm, how can we screw over flashlight users today?" That has to be the explanation, they've changed way too many times for it not be.

    I thought slightly differently on this. I think someone at behaviour is trash at flashlights and with each update they are trying to make it easier for themselves lol

  • Remember when we thought the Nightmare On Elm Street DLC was the worst this game was going to get? Then we thought it would be Blight?

    We sure didn't expect it to ever get this bad, huh?

  • few issue i had while playing :

    • as Oni : hitting an INJURED survivor with your Demon strike doesn't do anything, the survivor kept running and their camera angle was 45° from what they told me
    • Few times as Élodie, i would have Iron Will even tho i don't have it equipped, but it seems to be only from my POV as the killer could find me really easily even tho i hide after i escape a chase 30 sec earlier
    • on a pallet spot, if Victor is close enough, i couldn't drop the pallet only the "crush" button was visible
    • you cannot equip both Dead Hard and Any Means necessary as they both use the same key (but maybe that can be fix by putting space for Any means necessary ?)
  • Clown if hes holding his bottle out at a pallet, and gets stunned has the chance to just be walking around all game.. Unable to use power or m1

  • Is anyone keeping an eye out if the player count decreases.... WE NEED TO RIOT THIS PATHETIC STUDIO !!!!

  • Lol dbd has less active players rn then warframe haahahaha

    image.png


  • @Zesty said:

    Lol dbd has less active players rn then warframe haahahaha

    https://us.v-cdn.net/6030815/uploads/O2MC6TGXJRRB/image.png

    i mean 39K playing right now in the middle of the day in the middle of the week is still impressive.

    I recall a time when there was around 20K active players in the afternoon ;)

  • Was playing against a deathslinger yesterday. After he shot me, reel me in and downed me I could still hear the reeling sound. Even after he hooked me and moved away.

    Never expericed this before this newest update.

  • Just a reminder, I made a second list because this one got too big to manage, I'll try my best to add the things y'all list here to the second one.

    The second list is titled "known issues with this chapter : 2, electric boogaloo"

  • why was this patch released in such an unstable state, this is horrid

  • At this point I wouldn't be surprised if they just stuck a huge "THIS GAME IS IN ALPHA TESTING" sticker on the lobby screen.

  • Well I might as well add to the list of bugs. On the pip screen after a match, it displayed my survivor rank despite me playing killer.

    81edc06f-a587-494e-bfab-ce13c6a332b8.png


  • thanks for adding mine to the list, just a small comment, might be worth putting windows store or PC Xbox Game Pass, unsure if by Windows XP you meant Xbox Pass, but people might think it actually means the OS Windows XP (I'd be shocked if it worked on that :P)

    • Spirit with stridor is having audio issues.
    • You can swing through people as nurse and not get a hit.
    • Iron will sometimes entirely mutes audio for a few seconds.
    • Scratchmarks are even worse than they were previously and constantly vanish when switching terrain types.
    • Huntress' axes are rotating around the wrong angles, which is what's making them look so weird.
    • No hatchet sound notification for hits outside of standard hearing range.
    • Medium/long range hatchet hits play the animation for hitting wood. That or pinocchio really likes to crossdress as nancy.

    Pretty sure all killers aside from freddy and doc have issues. I'd understand if the new and changed stuff was wonky, but this is just ridiculous. Every single ######### match has a problem or three.

  • @Kiridus said:

    Remember when we thought the Nightmare On Elm Street DLC was the worst this game was going to get? Then we thought it would be Blight?

    We sure didn't expect it to ever get this bad, huh?

    Blight was worse tbh, couldn't even hook survivors

  • @chieften333 said:

    With victor

    1. He can't pounce up any type of slope, doesn't matter how minor

    2. He has the chance to fall through the ground

    3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days

    4. Can now touch people in lockers, poor dwight mains.

    5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.

    6. Can camp like a pro, he packed gear and everything.

    7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.

    8. Victor is too lazy to stop survivors from leaving through the exit gate

    9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.

    10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.

    11. Idle animation is bugged in lobby

    12. FOV can be stuck at 45°, same for charlotte.

    13. Victor does not move corn or grass

    14. If a survivor disconnects with victor on their back, victor disappears with them

    15. Victor can be displaced during the mori, causing him to bite the air next to the survivor.

    16. If insidious is taken victor is constantly undetectable.

    17. Victor can participate in the kerbil space program.

    18. Victor does not activate spinechill, sneaky little [BAD WORD]

    19. After being kicked victor sometimes will slide away

    20. If victor lands on an elevated plane he'll be unable to get off. Side not - survivors who attempt to kick him will float up into the air and kick him, then fall back down.

    With Charlotte

    1. Can have a black screen if you switch too fast, switch again to make it go away

    2. Can get stuck in the ground like victor, at least they're together

    3. Her power can be taken away for 45 seconds

    4. Takes too long to wake up after playing victor, usually happens when switching quickly between the two.

    5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.

    6. devout emblem is currently bugged, no adept twins for you buddy.

    7. Purple cosmetic is locked as a set, despite trailer stating otherwise.

    8. Spinning top addon doesn't make survivors drop their items

    9. Switching between the two can sometimes cause you to get stuck in an animation loop.

    10. When switching to charlotte there is a chance you'll move at fatigue speed for the rest of the match.

    11. Charlotte can be displaced during her mori, making her kill the air next to the survivor.

    12. Has a ribbon on the butcher knife that has clipping issues ( pretty minor, but whatever )

    13. Landing a lunge will kill victor as if he were on top of an object for too long, even if he's on the ground.

    With perks

    1. Hoarder just straight up doesn't work ( apparently it sometimes does, but very inconsistently)

    2. Deception has the chance to not work in high ping ( cries in ps4 )

    3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.

    4. Power struggle can cause you to become one with a pallet

    5. Indicator for deathbound still happens, but no scream is heard

    6. Spies from the shadows triggers when people are on hook... despite this issue being fixed a couple updates ago.

    7. When oppression triggers a hard skill check, it replaces the one you're currently doing. Causing you to miss it, unless you have godlike reflexes.

    With flashlights

    1. Now has sway for some reason? Get better hands I guess??

    2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.

    With hillbilly

    1. Hillbillies chainsaw randomly overheats, guaranteed to happen when breaking a pallet with the chainsaw. Rev it to let it cool down.

    With Legion

    1. legion lost their movement speed in frenzy. Look for funny comment below.

    2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]

    3. The mask now defines what gender the legions voice is.

    4. They longer have increased field of view when in frenzy

    With spirit

    1. Survivors have partial collision, you can still run through them, but you'll wobble to the side first. Essentially acting as an indicator for when you're in a survivor.

    With Oni

    1. He no longer does the "sucking blood" animation when hitting a healthy survivor.

    2. oni hears his 'blood fury ready' cue extremely loudly.

    With deathslinger

    1. Reeling in survivors at windows doesn't let you reel them in entirely, it'll stop after a certain point.

    With pyramid head

    1. From survivors POV pyramid head is sometimes dragging his sword through the ground, like when he uses his power.

    2. You can be stuck with the dragging noise the entire match

    With Leatherface

    1. No longer receives movement speed boost from the chainsaw

    2. Chainsaw revving noise can play indefinitely, rev again to stop it.

    with demogorgon

    1. Getting stunned in the middle of shred can cause you to move at shred speed for the rest of the game. (I.E the speed you move when you hold it)

    2. Violet waxcap description is displaying file name instead of actual description

    With plague

    1. You continue to hear her whispers. even after corrupt purge has ended

    With killers in general

    1. 115% killers appear to be moving slower, so far it seems to be purely visual.

    2. Killers with long coats get bunched up, apparently has been happening since 4.3.2

    3. Sometimes killer chase music doesn't play, could be limited to legion.

    4. trap killers can't place traps near the exit gate on reworked maps.

    With Elodie Rakoto

    1. She is LOUD on switch

    2. Outfit description is glitched, occassionally displaying a random sequence of numbers and letters.

    With Kate

    1. Her Oktoberfest dress clips through lockers

    With survivors in general

    1. Some survivor animations appear blocky, good news is you can do a wierd little shuffle type movement.

    2. Mending and waking up have no animation

    3. the silent slug glitch is still in the game somehow

    4. If killers have graphics on low they can see survivors in lockers when they enter the building the locker is in.

    5. survivor hair and "dangly bits" can become comically large.

    6. According to some, downed survivors can get sucked into lockers

    With maps

    1. A rock can spawn in front of a window in ormond. Vaulting the window will cause you to get stuck in the rock

    2. In sanctum of wrath, if you drop survivors on the end of the shrine, they'll sometimes fall through

    3. A rock can spawn in front of a hook in Ormond, preventing you from hooking there.

    4. A rock can spawn next to yamaoka estate shack door, is a fat shaming spot for killers. Dwaynes really getting around these days.

    5. Row of rocks on ormond can be climbed by everyone. If killer picks up a survivor on them they can't leave until they drop the survivor.

    6. When phasing with spirit on ormond, some textures glitch out, getting an odd red glow.

    7. Hooks seem to spawn much further away ( could only be in recently reworked maps, will have to wait for further information )

    With totems

    1. Sometimes hex totems look the same as dull totems

    Miscellaneous

    1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)

    2. Shack pallet on ormond can only be broken from inside the shack, most likely due to height difference between the inside and outside

    3. Blood warden doesn't prevent survivors from leaving... again

    4. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.

    5. Freddy can't place puddles in doorways

    6. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.

    7. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.

    8. Sometimes grass disappears at a distance

    9. Nurses attack animation doesn't play occasionally, but the attack still occurs.

    10. Apparently huntress's axes are flying in directions other than where you are looking. Sometimes as bad as 20° off

    11. Survivors can sort of see their own scratch marks.

    12. Multiple cases of desync, one with spending bloodpoints on the twins, another in a trial ( most likely dedicated servers )

    13. Accidentally added in reworked description of clowns ether 5 vol% addon.

    14. Gen counter forgets to count completed gens, but eventually catches up to itself.

    15. 4th anniversary items no longer explode in confetti

    16. Patch notes on xbox are glitched, occassionally display random sequences of numbers. (How ironic)

    17. Occassional hit validation shenanigans.

    18. Black ward doesn't preserve addons on the twins

    19. Apparently any killer that would recieve movement speed increases now no longer receives them ( except blight, it's been reported on a couple killers )

    20. Names not displayed in endgame screen, no score, no stats displayed either ( so far only reported on windows XP)

    21. Endgame chat reportedly not working on windows XP

    Total issue count: 100

    ( Some of these may have been present before the chapter dropped, I know for a fact at least two are)

    This post has gotten too big for me to properly manage, I've made a second one under the title "known issues with this chapter: 2, electric boogaloo"

    if any are still posted in this one, I'll try my best to move them over to the second

    Just scrap the entire Advent Calendar and focus on fixing all of these before the year ends, please.

  • Plague: Corrupt Purge does not always down Survivors who are running around interactable objects like chests. They'll get a vertical invisible wall that gets coated in blood and puke but nothing happens.

    Slinger Harpoons and Huntress Hatchets seem to have issues with aim assist prioritizing interactable objects over survivors themselves.

    -edit-

    Forgot this one: Wraith does not have his weapon during the post game animation run.

  • "18. Victor does not activate spinechill, sneaky little [BAD WORD]"

    For once, i think this is normal.

  • Forgot this one as well.

    Detective Tapp's torso skin with the hanging badge on a chain over his kevlar vest has an issue with the chain. As the match progresses, and the chain moves more and more, it steadily will stretch out. One Tapp I faced ended a match with a chain as long as he was tall. Said chain also sticks out of lockers you hide in.

  • @Avilgus said:

    "18. Victor does not activate spinechill, sneaky little [BAD WORD]"

    For once, i think this is normal.

    It might be, though some people have noted that spine chill sporadically activates when victor is out and about.

  • @Khroalthemadbomber said:

    Forgot this one as well.

    Detective Tapp's torso skin with the hanging badge on a chain over his kevlar vest has an issue with the chain. As the match progresses, and the chain moves more and more, it steadily will stretch out. One Tapp I faced ended a match with a chain as long as he was tall. Said chain also sticks out of lockers you hide in.

    Comically large chain

  • I don't know if anyone saw this or not, but Hex: Devour Hope doesn't go past 2 stacks, no matter how far away you are when a survivor is rescued from hook.

    Was playing Blight on Nurse's map, if that's relevant.

  • @Biohazard258 said:

    I don't know if anyone saw this or not, but Hex: Devour Hope doesn't go past 2 stacks, no matter how far away you are when a survivor is rescued from hook.

    Was playing Blight on Nurse's map, if that's relevant.

    Jesus, a lot of perks are not functioning with this update.

    It'll be added to the second list

  • @Adeloo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1791089#Comment_1791089

    i mean 39K playing right now in the middle of the day in the middle of the week is still impressive.

    I recall a time when there was around 20K active players in the afternoon ;)

    yea but now dbd is a big game, and it's very low for a big game, normally is ok but not impressive but now it's just super low

  • Not sure if this is a PS4/PS5-only thing but the trophy "Escape Artist" does not unlock when you meet the criteria (escape the hook [yourself] and escape the trial).


    I've tried it two ways:

    Luck stack + self-unhook escape

    Deliverance escape


    Neither got me the trophy (both completed multiple times, too).

    Also! They never changed the Huntress' trophy to match the PC version (you have to throw and hit 100 hatches from 30 meters or whatever it is).

  • Jfc 11 more bugs and you have more bugs introduced this patch than the original 151 pokemon...gotta catch em' all apparently...

  • @[Deleted User] said:

    Jfc 11 more bugs and you have more bugs introduced this patch than the original 151 pokemon...gotta catch em' all apparently...

    My fingers hurt from all the typing

  • I bet lol You're gonna be typing for awhile more lol maybe a part 3 "tweedle dumb and tweedle dee" lol

  • @DoctorShockBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792366#Comment_1792366

    I bet lol You're gonna be typing for awhile more lol maybe a part 3 "tweedle dumb and tweedle dee" lol

    After this I think I'm just going to be known as the list guy.

    Especially if the mid chapter breaks stuff even more

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792384#Comment_1792384

    After this I think I'm just going to be known as the list guy.

    Especially if the mid chapter breaks stuff even more

    Every chapter breaks something lol good luck on your future lists lol

  • @[Deleted User] said:

    Thanks for this! Hopefully this can be pinned for awareness!

    That would be cool, I even have a second list I'm working on because this one is getting too big.

    My phone lags like crazy when editing this post.

  • @SlothDrama said:

    Not sure if this is a PS4/PS5-only thing but the trophy "Escape Artist" does not unlock when you meet the criteria (escape the hook [yourself] and escape the trial).

    I've tried it two ways:

    Luck stack + self-unhook escape

    Deliverance escape

    Neither got me the trophy (both completed multiple times, too).

    Also! They never changed the Huntress' trophy to match the PC version (you have to throw and hit 100 hatches from 30 meters or whatever it is).

    Alright, it's been added to the second list

  • Don't mind this comment, just making sure this list stays on the front page

  • I just got 310,000 bloodpoints for today's login reward instead of the 10k they said.

    (maybe it's a bug and I got all 31 days of December in one login???)

  • @GreyBigfoot said:

    I just got 310,000 bloodpoints for today's login reward instead of the 10k they said.

    (maybe it's a bug and I got all 31 days of December in one login???)

    Nah, it's was given to us during the QnA, not sure why.

  • I just had in the main menu the killer that was looking at the bonfire was Michael Myer's but the sound effect was trapper's breathing.

  • nofog_cen.png

    Just had a match on Sanctum of Wrath that had no fog (no one burned a reduce fog offering)

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