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DoctorShockBoi

DoctorShockBoi

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DoctorShockBoi
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  • Huntress has been broken since release lol

    Hitting someone in the face is a miss but when they run around the corner you can hit them trough walls lol

  • I just made a post that states pretty much the same thing and people on there saying "you're bad! Play around ds!" Yeah... and the devs won't even notice this because anything that has to do with ds is just ignored lol good luck! I hope you get an intelligent persons attention. Cause I'm getting like 3 intelligent people on mine lol

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1822365#Comment_1822365

    Uh killers don't need perks to win bud. Nor do survivors. They make it easier, but aren't needed.

    Ok kid. Killers need perks against survivors nowadays. Except killers like nurse, spirit etc. But nice try. If you win against survivors with no perks, they were potatoes lol

  • @noctis129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1822240#Comment_1822240

    Of course the devs not gonna say they changed it due to 1 person. How silly is that?

    Killers rely on perks so do survivors.

    It's just how it is.

    But here's the thing. Survivors don't need perks. Killers do. And if you think Survivors need perks to escape, you're sadly mistaken lol

  • To anyone that thinks wraith is fine as is.... are you playing dbd or cyberpunk? Lolol

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792384#Comment_1792384

    After this I think I'm just going to be known as the list guy.

    Especially if the mid chapter breaks stuff even more

    Every chapter breaks something lol good luck on your future lists lol

  • I bet lol You're gonna be typing for awhile more lol maybe a part 3 "tweedle dumb and tweedle dee" lol

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790255#Comment_1790255

    This is a bug that's been in the game for years, it's gotten much worse since DS and her rework. Unless it got even worse after this update I don't think this is relevant.

    It Got worse lol I know it's been a thing but its pretty annoying lol

  • @chieften333 said:

    Since my first post got too big to manage with any level of patience, I decided to make this one.

    When we last left off we had about 107 bugs in the game

    If any are still posted on the first, I'll do my best to post them here. For now, Keep posting the bugs in the comments, and I shall make another list

    ( here's the link to the first post, before you comment look over the list to see if it's already posted: https://forum.deadbydaylight.com/en/discussion/209981/known-issues-with-this-chapter-a-lovingly-crafted-list-for-your-viewing-pleasure-100-bugs-now/p1?new=1 )

    With clown

    1. If you are stunned while holding your bottle, there is a chance you'll never be able to use your power for the rest of the match.

    With pyramid head

    1. Can be stuck with the reduced movement speed ( rites of judgement speed) for the entire match. Can be fixed by getting stunned.

    With Blight

    1. Can recieve a double cooldown after rushing when it was refilled by alchemists ring ( is a short 0.01 cooldown )

    With huntress

    1. Hatchet hits give no notification

    2. Hatchets spin at the handle, instead of the center. ( don't know if it affects hitboxes )

    With nurse

    1. Her blinks can bug out, preventing you from using your second blink. Happens more often when using a third blink.

    With Deathslinger

    1. His reeling noise can play indefinitely

    With demogorgon

    1. Is sometimes able to put portals below hooked survivors

    With Leatherface

    1. Random frame drops when using chainsaw ( reported on series X )

    With Oni

    1. Hitting injured survivors with demon strike doesn't down them. ( may have been hit validation)

    With Trapper

    1. Traps can spawn inside objects on every map now.

    With victor

    1. Sometimes you're not able to kick victor, despite bar being 100%

    2. If a perk is activated ( say rancor for example ) if you release victor, then down the person. You won't be able to mori the survivor. ( it seems perks may not interact with victor, both killer and survivor, will update this as more info comes in.)

    3. Victor cannot damage a survivor if they are leaving a locker.

    4. Victor's "crush" prompt overrides survivors "drop pallet" prompt.

    With perks

    1. Undying doesn't always bring totems back

    2. Dead hard, and any means necessary interfere with each others prompts.

    3. BBQ not awarding points to some killers ( so far GF and twins )

    4. Deception can be used on an occupied locker (might be intentional)

    General survivor

    1. Can spawn in using flashlight, causes it to be used up.

    With Elodie Rakoto

    1. In survivors POV, doesn't make any noise, but Still makes injured sounds in killer POV.

    With maps

    1. Ormond has some reported performance issues

    With the archives

    1. Some challenges seem to not gain progress ( not sure which ones, will update as more information comes )

    Miscellaneous

    1. Survivors hair will sometimes randomly disappear in the endgame screen

    2. Being healed can give off the generator repair animation

    3. If you're a killer in the endgame screen it'll sometimes display your survivor rank instead of killer rank.

    4. Entity sound effects overlay when multiple survivors are hooked

    5. The 'Adrenal gland' charm is missing the jar. and is instead floating ominously next to the hook.

    Total issue count: 135

    Just had a game where I called victor, couldn't move and couldn't switch back. I was stuck the whole game. But hey... leaving early gives a ban sooooooo lol

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790267#Comment_1790267

    Oh my god don't even get me started on MMR. Rank 20 Killers going against Purple and Red ranked Survivors

    "Balance and experience for the community" lolol

  • @WTBacon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790338#Comment_1790338

    The survivor with 5 hours clearly knows better, and avoids this dumpster fire.

    You have a point lol

  • @LordRegal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790225#Comment_1790225

    By my count the only killers I have not heard about a specific bug for on this patch are Wraith, Pig, Doctor, and Blight. Technically GF if we ignore his longstanding issues.

    At this point, long lasting issues are pretty much implemented lol

  • @Ace_Ventura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1788010#Comment_1788010

    I think we'd all appreciate if BHVR would be more respectful of us. Instead of knowingly (if it's not knowingly, it's 1000x worse) releasing updates in this kind of broken state. Literally half the killers are majorly bugged, and the star of the chapter is literally incomplete.

    If you want to talk about respectful, sure. Let's have that conversation. Let's talk about respect. Respect is a two way street. A two way street you guys only seem to expect us to walk on.

    Truth be told, "be respectful" isn't the play here, my dude.

    "Those who want respect give respect." - Tony Soprano

    The last time I said something like this. A mod told me a survivor with 5 hours can have more knowledge than a survivor with 3k hours.... *the devs in a nutshell*

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/210407/this-broken-patch

    They're like those over the phone scammers. Give us your money and by the time we get it you'll get your in about 2 weeks. Then we never see it again, just look at hit validation. It was re-enabled just to get disabled after a couple of hours. This game is turning into a joke

    Mmr For example lol

  • Nurses blinks can bug out, preventing you from using the second blink.

    Occurs more when using a 3rd blink.

  • @VSLl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790204#Comment_1790204

    I wrote that I am not the only one with this problem, because I have seen many comments from other people with these problems on different platforms. But there is only one answer: your problem, change the type of nat connection, and so on. Although other online games work great lol

    Xbox One X and PC btw

  • @VSLl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790204#Comment_1790204

    I wrote that I am not the only one with this problem, because I have seen many comments from other people with these problems on different platforms. But there is only one answer: your problem, change the type of nat connection, and so on. Although other online games work great lol

    Literally can play anything else lol

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790212#Comment_1790212

    Don't forget that we're also part of their so called "family" if this is how they treat family then I'm concerned

    Im not going to the family reunion lol

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790159#Comment_1790159

    It's a shame because I've bought every DLC (Apart from the recent one) and spent hundreds of dollars on cosmetics because I was confident that it will only get better with time but nope not after this ######### of a chapter. They aren't getting another dime out of me until all of this ######### is fixed

    Same for me. I'm sick of this "we care" when they've made it abundantly clear that they don't.

  • @Zaytex said:

    If they really cared they would've listened to the feedback on the PTB and worked with it, or postpone the chapter to improve it.

    This just screams "Give us your money"

    Couldn't agree more.

  • @VSLl said:

    100% agree. You know what's the funniest thing? That I can't even log into the game due to numerous unknown errors. Synchronization error, network connection error, unknown error, etc. PS4, by the way. And you know what they answered me in the technical problems thread? That this is my problem and they will not do anything, literally dumping all the blame on me lol.

    Well guess what. I've been having the same problem lol

  • @chieften333 said:

    Alright, PSA for anyone looking at this post, I'm making a second post because this one has gotten too big to manage with any level of patience,

    You can look forward to "known issues with this chapter: 2, electric boogaloo"

    Im In.

  • @chieften333 said:

    With victor

    1. He can't pounce up any type of slope, doesn't matter how minor

    2. He has the chance to fall through the ground

    3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days

    4. Can now touch people in lockers, poor dwight mains.

    5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.

    6. Can camp like a pro, he packed gear and everything.

    7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.

    8. Victor is too lazy to stop survivors from leaving through the exit gate

    9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.

    10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.

    11. Idle animation is bugged in lobby

    12. FOV can be stuck at 45°, same for charlotte.

    13. Victor does not move corn or grass

    14. If a survivor disconnects with victor on their back, victor disappears with them

    15. Victor can be displaced during the mori, causing him to bite the air next to the survivor.

    16. If insidious is taken victor is constantly undetectable.

    17. Victor can participate in the kerbil space program.

    18. Victor does not activate spinechill, sneaky little [BAD WORD]

    19. After being kicked victor sometimes will slide away

    20. If victor lands on an elevated plane he'll be unable to get off. Side not - survivors who attempt to kick him will float up into the air and kick him, then fall back down.

    With Charlotte

    1. Can have a black screen if you switch too fast, switch again to make it go away

    2. Can get stuck in the ground like victor, at least they're together

    3. Her power can be taken away for 45 seconds

    4. Takes too long to wake up after playing victor, usually happens when switching quickly between the two.

    5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.

    6. devout emblem is currently bugged, no adept twins for you buddy.

    7. Purple cosmetic is locked as a set, despite trailer stating otherwise.

    8. Spinning top addon doesn't make survivors drop their items

    9. Switching between the two can sometimes cause you to get stuck in an animation loop.

    10. When switching to charlotte there is a chance you'll move at fatigue speed for the rest of the match.

    11. Charlotte can be displaced during her mori, making her kill the air next to the survivor.

    12. Has a ribbon on the butcher knife that has clipping issues ( pretty minor, but whatever )

    13. Landing a lunge will kill victor as if he were on top of an object for too long, even if he's on the ground.

    With perks

    1. Hoarder just straight up doesn't work ( apparently it sometimes does, but very inconsistently)

    2. Deception has the chance to not work in high ping ( cries in ps4 )

    3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.

    4. Power struggle can cause you to become one with a pallet

    5. Indicator for deathbound still happens, but no scream is heard

    6. Spies from the shadows triggers when people are on hook... despite this issue being fixed a couple updates ago.

    7. When oppression triggers a hard skill check, it replaces the one you're currently doing. Causing you to miss it, unless you have godlike reflexes.

    With flashlights

    1. Now has sway for some reason? Get better hands I guess??

    2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.

    With hillbilly

    1. Hillbillies chainsaw randomly overheats, guaranteed to happen when breaking a pallet with the chainsaw. Rev it to let it cool down.

    With Legion

    1. legion lost their movement speed in frenzy. Look for funny comment below.

    2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]

    3. The mask now defines what gender the legions voice is.

    4. They longer have increased field of view when in frenzy

    With spirit

    1. Survivors have partial collision, you can still run through them, but you'll wobble to the side first. Essentially acting as an indicator for when you're in a survivor.

    With Oni

    1. He no longer does the "sucking blood" animation when hitting a healthy survivor.

    2. oni hears his 'blood fury ready' cue extremely loudly.

    With deathslinger

    1. Reeling in survivors at windows doesn't let you reel them in entirely, it'll stop after a certain point.

    With pyramid head

    1. From survivors POV pyramid head is sometimes dragging his sword through the ground, like when he uses his power.

    2. You can be stuck with the dragging noise the entire match

    With Leatherface

    1. No longer receives movement speed boost from the chainsaw

    2. Chainsaw revving noise can play indefinitely, rev again to stop it.

    with demogorgon

    1. Getting stunned in the middle of shred can cause you to move at shred speed for the rest of the game. (I.E the speed you move when you hold it)

    2. Violet waxcap description is displaying file name instead of actual description

    With plague

    1. You continue to hear her whispers. even after corrupt purge has ended

    With killers in general

    1. 115% killers appear to be moving slower, so far it seems to be purely visual.

    2. Killers with long coats get bunched up, apparently has been happening since 4.3.2

    3. Sometimes killer chase music doesn't play, could be limited to legion.

    4. trap killers can't place traps near the exit gate on reworked maps.

    With Elodie Rakoto

    1. She is LOUD on switch

    2. Outfit description is glitched, occassionally displaying a random sequence of numbers and letters.

    With Kate

    1. Her Oktoberfest dress clips through lockers

    With survivors in general

    1. Some survivor animations appear blocky, good news is you can do a wierd little shuffle type movement.

    2. Mending and waking up have no animation

    3. the silent slug glitch is still in the game somehow

    4. If killers have graphics on low they can see survivors in lockers when they enter the building the locker is in.

    5. survivor hair and "dangly bits" can become comically large.

    6. According to some, downed survivors can get sucked into lockers

    With maps

    1. A rock can spawn in front of a window in ormond. Vaulting the window will cause you to get stuck in the rock

    2. In sanctum of wrath, if you drop survivors on the end of the shrine, they'll sometimes fall through

    3. A rock can spawn in front of a hook in Ormond, preventing you from hooking there.

    4. A rock can spawn next to yamaoka estate shack door, is a fat shaming spot for killers. Dwaynes really getting around these days.

    5. Row of rocks on ormond can be climbed by everyone. If killer picks up a survivor on them they can't leave until they drop the survivor.

    6. When phasing with spirit on ormond, some textures glitch out, getting an odd red glow.

    7. Hooks seem to spawn much further away ( could only be in recently reworked maps, will have to wait for further information )

    With totems

    1. Sometimes hex totems look the same as dull totems

    Miscellaneous

    1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)

    2. Shack pallet on ormond can only be broken from inside the shack, most likely due to height difference between the inside and outside

    3. Blood warden doesn't prevent survivors from leaving... again

    4. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.

    5. Freddy can't place puddles in doorways

    6. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.

    7. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.

    8. Sometimes grass disappears at a distance

    9. Nurses attack animation doesn't play occasionally, but the attack still occurs.

    10. Apparently huntress's axes are flying in directions other than where you are looking. Sometimes as bad as 20° off

    11. Survivors can sort of see their own scratch marks.

    12. Multiple cases of desync, one with spending bloodpoints on the twins, another in a trial ( most likely dedicated servers )

    13. Accidentally added in reworked description of clowns ether 5 vol% addon.

    14. Gen counter forgets to count completed gens, but eventually catches up to itself.

    15. 4th anniversary items no longer explode in confetti

    16. Patch notes on xbox are glitched, occassionally display random sequences of numbers. (How ironic)

    17. Occassional hit validation shenanigans.

    18. Black ward doesn't preserve addons on the twins

    19. Apparently any killer that would recieve movement speed increases now no longer receives them ( except blight, it's been reported on a couple killers )

    20. Names not displayed in endgame screen, no score, no stats displayed either ( so far only reported on windows XP)

    21. Endgame chat reportedly not working on windows XP

    Total issue count: 100

    ( Some of these may have been present before the chapter dropped, I know for a fact at least two are)

    We've made it to 100 bugs guys! Keep 'em coming!

    ( I wonder if there is an upper limit to post length?)

    Thank you for coming to me and telling me about your post. This is great and the devs need to take a long look at this lol

    Oh and ps....

    Nurses blinks still have an audio and visual glitch from time to time ;)

  • @Slendy4321 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790100#Comment_1790100

    Dont forget about them also reminding their users to vote for them to get the LoL award.

    Oh god I forgot about that lolol

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/210407/this-broken-patch

    100+ bugs currently found, with many more on the way

    Make a post about it. Come here and let me know when its done. I know there's a lot but I wanna see them

    Ps... idk if you have it yet but there's more Billy bugs again lol chainsaw overheats randomly at times lol

  • @aEONoHM said:

    https://forum.deadbydaylight.com/en/discussion/comment/1788010#Comment_1788010

    Hey guys, they understand our frustration! We have the right to feel frustrated! I feel so relieved now.

    Seriously, begging for Steam award votes and then releasing this steaming pile of shlt is hilarious. BHVR should really feel ashamed both for this release and the general state of the game.

    They've been needing to feel this for a long time but they continue to impress lol

  • If the dev team had ONE person that said "this shouldn't go out yet" give them a raise right now lololol

  • @Gay Myers (Luzi) said:

    Please remain respectful - it doesn't help anyone if critcism becomes unconstructive. Insulting the team or anyone for that matter never will be okay. We understand your frustration and we appreciate any kind of feedback, you totally are free to feel frustrated and upset, that is your right. When conveying those emotions, remain respectful and constructive. If this continues, the thread might get locked, so please avoid it.

    What exactly do they deserve when they beg for money by releasing broken garbage? Lol

  • The last time I posted on the forums, a Mod tried convincing me that someone with 5 hours can have more knowledge than someone with 1,000 hours... I said you have to be joking... and no response after that. So I needed a break. Came back when I heard about this new killer. Been playing since the ptb release and can I just say... I've always expected poor quality but wow... they never fail to impress me lol

  • @GraveHunter said:

    Hello all,

    I want to know how one can get this trophy:

    Skilled Huntress

    In public matches, down survivors 100 times with The Huntress' Hatchets further than 24 meters.

    I don't know what to do anymore to get this one. I tried to play normally and hope for the best...

    I tried playing nice in the hope survivors would give me a "free hit" in the exit gate, but all I get is people who immediately leave or just dodge every hatchet I throw.

    At this point, I don't even know what to do anymore to get this one.

    Any tips from you guys/girls? :)

    BBQ And Chili. Lob those hatches like you don't want them anymore.

  • @SweetTerror said:

    The devs needed to be more upfront about how the MMR actually ranked games. For example, what does the MMR consider a win? How does it define skill? And while it is easier to get to rank 1 as a survivor since you're working as a team, it's much harder to get to rank 1 as a killer since it takes a lot more skill. And going up against a rank 1 killer as a newer player was happening far too often under this new MMR.

    I'm not a highly skilled DBD player, but I'm no potato either, and my rank 3 survivor kept getting matched against inexperienced rank 15 - 17 killers, which usually results in me escaping a lot of games. The MMR was so bad that sometimes the killer was so new that they barely got more than a single hook.

    So on one hand I'm glad the MMR was turned off, but with the devs themselves even admitting that ranks mean nothing, means that the old MMR is just as broken. So just how the hell do you fairly balance this game??🤨

    You cant.

  • @xavaveda said:

    This is ######### miserable. I have owned the game since the Steam summer sale, roughly a month. I have about 70 hours in-game. Ever since this new patch, all I get are red ranking killers, I get absolutely outplayed at every turn (######### duh, I am brand new) and I am having a miserable time, ready to just quit playing.

    I get Nurses, Spirits, Huntress, Hillbillies and Doctors. I obviously can't outmaneuver such experienced players, I can't get a ######### thing done in any match, and every time I think I will finally de-rank to where I SHOULD be, I get a string of 3-5 easy matches thrown at me that keep me right in Rank 8-9, so I consistently get ######### in the ass by very experienced players. I literally had a match against TrueTalent yesterday, one of the best killers in the ######### scene with thousands of hours in the game. How the ######### does that happen when I literally just bought the game 4 goddamn weeks ago?

    Who balances this thing, how are new players supposed to keep your game audience growing if you just absolutely punish them for playing?

    Yeah... I'm not trying to be mean but you seriously have to deal with it. This matchmaking is the worst in any game I've ever seen. It might get better with mmr... but we've been dealing with garbage matchmaking for years and I don't think its gonna stop now...

  • @Seanzu said:

    this game is so insanely easy for killer to what it used to be 2/3 years ago, I doubt any of you would have stuck around for more than a few months, y'all have it so easy now lol.

    SWF is fine.

    I played through all of that but hey guess what? Not many people back then knew how to abuse that stuff. Sure I had the occasional person abusing an infinite but nowadays, most people know how strong they are and abuse the ability they have. Abuse the second chance perks. Abuse mechanics that guarantee them a free win. Get out of here with that "killer is easy" yeah. To someone like me who has 4k hours in killer, sure. But this game is not relaxing when playing killer. Even with 4k killers hours, I still have games when I'm on the back foot because of poor map design, swf, OoO, and the countless second chance perks.

  • @Justalittlepeeck said:

    https://forum.deadbydaylight.com/en/discussion/comment/1527867#Comment_1527867

    Well, like I said, if SWFs aren't such an issue, it wouldn't hurt to let everybody know they are going against SWF.

    And if everybody is going to dodge SWF, then SWF is an issue that needs to be addressed.

    Amen

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/134465/i-played-163-games-and-recorded-the-perk-usage

    My questions are:

    Can you show us all the data of every single perk and not only meta ones?

    Can you show us all the perks, killers were using?

    I can't tell you all of the other perks because I didn't keep track. I know a lot of people have been focused on these "Meta" perks so that's what I put my attention into.

    Yes I played killer lol I played numerous killers. Different builds. I couldn't play the same killer for 163 games. I'd want to quit lol

    As for kills. Mainly 3k's. A couple de-pips. But mostly pips or black pips.

  • @Wylesong said:

    https://forum.deadbydaylight.com/en/discussion/134465/i-played-163-games-and-recorded-the-perk-usage

    Did you also check the killer perks? I am kind of wondering how often NOED got use now that Hex Ruin is dead.

    I played killer

  • @fleshbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1134107#Comment_1134107

    Whici supposedly get used more than DS.

    Not in my statistics and not in other peoploe who are keeping them as well. I see far more DS than lithe. Maybe they just assign DS to good killers :)

    The two I see the most are Dead Hard and Balanced Landing. Sometimes survivors run them together for the possible scenario play. I've done it myself and it's actually VERY effective. But I agree, Dead Hard, easily most used. No argument.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1134135#Comment_1134135

    The data is spread across 163 games, not 103. in his post, he specifically states that he ONLY records meta perks. This means that missing slots are perked NOT stated in his post, so it could be that 32 players used No Mither for archive challenges but that doesn't those 32 players believed No mither was a good perk for them. The missing perks are of those not listed. The usages are pretty much expected. DS is most used perk in the game, perhaps even used more than Old Ruin, BT is 2nd most used perk . DH is best exhaust as it corrects any bad reads and it can outplay even strongest killers such as Nurse,Billy Chainsaw,Iri hatchets, etc.

    I don't think having meta perks is a bad thing as long each side has strong perks that level each other out. Decisive strike physically impairs the killer from eliminating a survivor quickly in the game, just as Old:Ruin impaired survivor from completing their generator objective efficiently. both perk were really strong, but they leveled each other. I have somewhat of theory to why the game has like 100's of useless perks on both sides and I think it is because both sides refuse to give each other any leverage. As such, the game has problem with adding new strong perks and a lot of good perks end up just being old perks since neither side is willing to reconcile new perks. It is not like new perks don't have good ideas or intentions behind them. For example, New survivor perk "For the people" sounds like a cool perk that could potentially clutch some situations with purple styptic add-on or it could be used to transfer health states quickly if you use a medic perk build with a strong med kit, but the broken status removes any potential synergy or smart use for this perk. For reference, New killer perks have similar issues, For example Furtive Chase could potentially be a cool perk for lowering a killer terror radius for some interesting plays, however the perk has downside of only affecting TR in a chase and it disappears when obsession is sacrificed. Both sides each at each others good perks, so neither side ever receives anything good in updates.

    Well said. Couldn't have said it better.

  • @GrootDude said:

    How many people didn’t use perks?

    Less than 10

  • @theArashi said:

    Queue the clip of lead dev saying: "I don't know what your point is. Nobody said it was balanced".

    Lol

  • @Boss said:

    Kindred?

    I actually did not keep track of this perk. I'm sorry. But I remember seeing some. Not too many though.

  • @Jejune said:

    https://forum.deadbydaylight.com/en/discussion/comment/1134135#Comment_1134135

    He played 163 games 4x4x163~2600 perks (sometimes people didnt have perks or not all of them so ~2200 seems reasonable.

    I also assume that those percentages are supposed to add up to 400% (since there are 4 survivors). When you add them up you get ~320% and the missing percentages are non meta perks (another assumption)

    Yes.

  • @brokedownpalace said:

    I'm confused. How did you not notice the difference between 103 games and 163?

    Because my project had 103 on it and I also put 103 on this by accident. I have a pretty rough case of dyslexia.

  • @gatsby said:

    @Doctors More than 2 means 3 or 4 survivors with a perk. I don't think you read that right

    ??

  • @BigBrainMegMain said:

    And Region? Usually when I play killer, I get at best 1 DS user.

    https://forum.deadbydaylight.com/en/discussion/comment/1134135#Comment_1134135

    That's an easy answer.

    Killer mains have 1 goal right now, they want DS nerfed.

    They're skewing numbers, to my knowledge it's been pretty obvious for the past week, and they're only getting desperate by the day.

    Now theres no need to jump to conclusions. I never said anything about anything getting nerfed. I'm simply stating games I've played with so called "Meta" perks. The numbers were accidentally skewed due to my lack of attention on the matter. The matter has been fixed and available for you to re-evaluate.

  • @[Deleted User] said:

    Decisive is popular because you have all these potatoes without BT hook farming you lol.

    I run it because of people that farm me lol

  • @gatsby said:

    Looks real fishy. I don’t think any survivor perks would be over 50%.

    Because it’s rare to see more than two survivors running the same perk even in Red Ranks (yes, even Decisive)

    I don't find this to be true. In fact, I had a lot of games when a least 2 survivors had Decisive Strike. I almost never play survivor without someone else using Decisive Strike.

  • @Ksoni said:

    I wouldn't trust this guy to be honest, the only exhaustion perks i see on red ranks are dead hard and sprintburst. The rest of exhaustion perks are hardly ever used. What i see quite a bit is Iron Will wich isn't even on this list. Like i said, this guy probably typed there some random numbers, and didin't even chcecked if the math was right. And i never saw survivors on red ranks running without a full loadout of perks.

    You'd actually be surprised. But before I say something. I will imply that my numbers were unfortunately mixed up with my university project. I don't see sprint Burst too often. And iron will wasn't on the "Meta Perk List" I seen. My apologies. It was used by a lot of people though. These numbers were not just typed up. I spent the last few weeks playing games, gathering information for both this and my project so some numbers got mixed in together. This mess up actually changes numbers in my project. And there were some, not a lot, but some survivors that ran with no perks. I use to do it for a challenge. It's actually pretty fun.

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