DoctorShockBoi
DoctorShockBoi
About
- Username
- DoctorShockBoi
- Joined
- Visits
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Comments
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@PfoxandtheHound said:
Only playing jump scare Myers. Use whatever perks that make you feel good, but the amount of people that struggle against the mindgames is ridiculous.
True. I'll try this
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@FogLurker said:
Rank 1 Legion without using M1 normal hits, can only use FF for hits and can only get downs from the bleedout time from the FF.
I haven't done this but there's a challenge for you to try out.
I have to try this.
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This needs to happen. I LOVE IT. You have my vote.
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Nothing.
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Pretty good job.
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Nothing ever has. Nothing ever will as much as dbd. Lol
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@Colton147 said:
https://forum.deadbydaylight.com/en/discussion/comment/1054612#Comment_1054612
Jokes on you, Nea is the Entity. 😎
Welp... you right lol
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This proves one fact we've all known...
Nea is the REAL killer....
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Signing on is toxic.
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Couldn't agree more.
Every tournament I've seen, they usually run no perks anyways so theres no advantages.
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I've been rank 1 for awhile now and I'm a Doctor main. I guess you could say my close second is nurse. I play her a lot too.
I still find her viable. I usually have no problem. Its usually my first game that's sketchy.
I tend to drop a 3 or 4k every game. And that's not because it's easy, its difficult. It's because I have A LOT of time in this game and know how this game works.
Nurse is still good. As good as before? Not even close. She had map more map pressure than a 3 gen tier 3 Myers lol
But I still have fun.... sometimes lol
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When I log in...
"Damn it... here we go again..."
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@Johnny_XMan said:
Killer camps hook.
Survivor A baits a hit to get other survivor B unhooked.
Killer downs survivor A. and tunnels survivor B.
Killer downs survivor B, and proceeds to hook survivor A.
Survivor B loses DS.
Rinse repeat.
DS is fine as it is right now.
But the whole slugging aspect is boring. When this happens to me, I let survivor B run and just hook survivor A.
I've been rank 1 for awhile now and I have no problem keeping my rank. I'm confident in my ability to win. Now...
I will say that ds needs to be more "anti-tunnel" and less "you cant get me"
I've always hated slugging. It's boring for both sides.
Downing survivor B and waiting for their ds is literally camping them AND the hook. That's boring.
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@ClickyClicky said:
DS is fine just don’t tunnel, or leave them slugged.
Okay. You're not listening. You just sound like an entitled survivor main.
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1035279#Comment_1035279
Maybe killer is newbie some SWF play ninja as hell.
Okay I'll give you that... blendette mains are scary lol
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@Primalux135 said:
Unlimited so if you are hooked and two mins passed and we caught you u get ds slow claps 👏
What it should be its like killer proximity related or something like that.
You literally took ONE thing that they said lol read again. "or lasts a lot longer (devs choice)"
Read the WHOLE thing before you judge lol
It was an idea that he/she threw out and the devs could adjust from there.
And just saying... "Unlimited so if you are hooked and two mins passed and we caught you u get ds slow claps 👏" that's dumb lol if you can only find ONE survivor in 2 minutes and it's the SAME survivor, you shouldn't be playing killer lol
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I seen this awhile back and saved it because I hate ds still lol I hook someone. Hook someone else and find that person again and get hit by ds. Hate it lol
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@greekfire774 said:
You killers keep winning "oh ruin was our only chance to get a hook before a gen popped"....and "how dare the developers be survivor sided"...you know why ruin got nerfed? Not just because of new survivors. It got nerfed because this game is balanced around killers getting a 2k each game not a 4k and even then, if you aren't good you're not getting a 2k. The Gen speeds are not a valid concern as yet again, the game is balanced around 2k. Increasing gen times as is almost guarantees you to be the role in favor during a trial which simply is not how it is. I also find it absolutely hilarious y'all can't do good without ruin. I've never played hag, don't even own ruin or bbq or any of the meta killer perks, I main Oni and ghostface and I usually get about 3k and that's because I let the last person live usually. You don't need ruin or a crutch perk to succeed in red ranks you just need to play survivor more and figure out how those people play so you can adjust accordingly. You're all currently blaming your lack of skill on behavior and it's ridiculous.
You're obviously a rank 21 and only have 100 hours in the game.
Or you're literally just salty and won't ever stop complaining xD
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@Raccoon said:
ICE CREAM STEVE----2 SCOOPS...OF PAINNNNNNNN
I love this lololol
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@humanbeing1704 said:
At this rate game isn't gonna last another 2 years
Can you explain why you think that? I'm curious.
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Get good
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People who complain about oni being overpowered are dumb cry babies and need to stop asking for everything on a silver platter. Get better. Play more. Stop sucking
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/754656#Comment_754656
Contrary, I want other killers to be on Nurses level. She makes you change the way you play the game. I think that's what all killers should do. Depending on the killer you have to do stuff differently? that keeps the game fresh and interesting match to match.
Right now it's: Hag? loop. Pig? loop. Leatherface? loop. Nurse? play differently break los. Trapper? loop.
I would much rather the game have more diverse ways of dealing with killers other than running around a god damn pallet and L-wall for 2 minutes.
I agree. EVERY killer is weak other than Spirit and nur-...... No... Just Spirit lol
The fact that I main doctor and get people that complain about me anti looping, show that they are use to just looping pallets until gens are done.
I'm sick of the ego this game is giving to survivor mains. Thinking their good because of all of the things this game is giving them.
A survivor runs second chance perks: "oh it's just meta perks"
A killer runs second chance perks: "ThAt Is So BrOkEn!! ThEy NeEd To NeRf ThAt!!!"
Survivors win a game: "Gg ez trash"
Killer wins a game: "All you did was camp and tunnel. You're not good. Git gud you trash killer. That killer needs nerfed"
This game is filled with a HUGE amount of salt on the survivors side.
The killer has to do SO much more work than a survivor EVER will.
That's why killers like "The old nurse" and Spirit are really good because they made different gameplay a thing. I loved facing nurses and spirits because it allowed for mindgames and different gameplay.
The survivors complain about nerfs because they simply don't want to try to win. They just wanna win with their brain shut off.
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Listen....
This is the best thing I've seen on here lololol
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If you look on my profile. I have a discussion about broken maps.
With maps being a big problem, this leads to big egos like this.
I'm rank 1 and it still happens.
Keep fighting. You'll get there.
Honestly. Say gg. And don't give in to their egos. Keep a high chin, my dude!
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@MissGamer456 said:
https://forum.deadbydaylight.com/en/discussion/comment/725921#Comment_725921
My build is BBQ PGTW Thanaphobia/Nurses Calling and Bloodhound because I’m really bad at tracking scratch marks plus I get too many survivors with urban spine chill and sprint burst.
But I get big maps and I know I’ve lost.
I usually do Distressing, PGTW, Ruin and Unnerving. Or Monitor, PGTW, Thana, And Sloppy Butcher.
Big maps are hard because theres SO much more for the survivors to use.
People think some maps favor killers because of the size when in all honesty, the survivors just have less to work with on smaller maps. Maps like The Game.
But maps that are bigger give the survivors many advantages. Sometimes mindgames are not an option because they can run from pallet to pallet and not stay at them.
Survivors can keep distance with the killer pretty well. Usually like rank 5 and up.
I play doctor to stop big loops and non mindgame loops.
Doctor gives a 1 up for looping. But killers like legion, wraith... well... anyone but nurse or spirit, are at a huge disadvantage.
Hopefully when nurse gets nerfed, they'll realize what the issue is...
But let's be honest...
I fairly doubt they'll realize...
Look how long it took to get DS nerfed lol
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@MissGamer456 said:
Legion on big maps with tons of looping areas without ruin is a nightmare :(
cough cough cold wind farm
I literally run iridescent button almost every game just to break pallets faster and keep moving . By the time I catch someone 2-3 gens are done.
I hate using Ruin it always gets pop 10 seconds within the game and I don’t wanna use NOED b/c all totem are always gone at the end. It’s such a waste of a perk slot and it’s a hit or miss with me.
I tend to use "Post Goes The Weasel" over ruin sometimes because like you said, ruin is a wasted slot. Either it goes down quick. Or survivors just hit the hex skill check.
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@Tucking_Friggered said:
You play doctor. That's why gens feel fine and maps do not. There is not a universal issue that can be shoehorned to all killers. Huntress can end chases in seconds.
You sound like a typical entitled survivor main lol
Yes. I play doctor.
Does that make it easy? It makes it tolerable.
Gens still can go quick when playing doctor. I'm just good at mindgames and anti looping.
Don't take the fact that I play doctor and make that your only defense lol
Nurse and Spirit are really the only two that can't be looped.
2 killers...
Out of many...
You're missing the point.
Most killers don't have good anti loop.
Wraith and his speed boost? Nope.
Clown and his bottles?
When he first came out, yes. But not anymore.
Billy and his chainsaw?
He destroys pallets faster and in SOME cases, can curve and get the down.
The point is rank 1.
Not rank 10.
TRUE rank 1 survivors are capable of A LOT because they have the maps memorized.
Yes I know the maps change every time. But they can run to an area the has 3 potential pallet spawns and one will be there.
Think what you want. Theres a problem.
It's not gen speed.
It's poor map design.
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@TheUnendingNightmare said:
Well tbh I never have that problem (red rank Hag main)
Although, I do admit it is sometimes annoying how many and how close are pallets. If I couldn't teleport and had bad traps placement I wouldn't be able to deal with all of them.
I understand. Hag has a different but affective anti loop. Place a trap, they run away from the loop lol
But yes. Pallet are pretty close and they're everywhere.
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@BenZ0 said:
I agree to 90%, but I can explain really quick what happened yesterday, I was playing demogorgon and I already killed 1 survivor (he was really not good and died that fast because he hided really poor) on Badham Preschool 3. Now 3 survivors left in the game with 3 gens to do more, everyone was on second hook. Now 1 survivor was doing a gen in the house with 2 floors (I had a portal there). 1 at the school basement with a portal too and 1 in the street in the middle. I tryt to lure everyone from the gens away and obviously the will run far away if I run to them or teleport, after a teleport they destoryed the portals while i was away, i couldnt protect all of these portals obviously and now this situation was funny.
2 floor house gen is done while i chased someone and the chased guy just run from pallet to pallet, you cant do a shred around the loops cuz they are too round, i am not talking about the truck or car pallets, the pallets with the big plants around. 2 gens left, I tried to protect 2 gens on the street and I couldnt do anything because always when I ran or teleport away the will run to the gen that i kicked a few second ago and touched it. So I had to run back and kick it again, only to get touched again. While I was not there they always ran to a gen to keep doing it. This situation just kept going over 10min until they finished all gens and i just ended up having a second REALLY lucky kill. I mean with lucky really really lucky, if I wouldnt be that lucky it would be a 1kill game.
So what I am trying to explain is, even on new maps like badham, yes the loops are all balanced now but in some situations the gens are really getting way to fast done or how I would say is, the "kick" action of the killer is almost useless in most of the situations, so my solution is really easy, A better kick would solve alot of problems for my opinion!
My idea was, the survivors have to perform a 1-2 second action to get the "damage regression" away, its like a totem cleanse action, if you stop doing it you have to do it again. So that stopps the annoying gen tap and run away situation that i explained above. And the second change is (I am not sure about the numbers exactly) but after you kick a gen the gen regresses in a few seconds a few %, increase the regression for the first few seconds, for a example every 10sec 5% is basic and for the first 10sec 10% will regress after the kick and then after 10sec back to 10sec 5% damage. How I said, I am not sure about the numbers but I hope you guys understand what I mean, even with my bad english :D.
I understand what you mean. I've been in this situation plenty of times.
One thing I do, when I'm not playing doctor, I run "Pop Goes The Weasel" but when I'm not running it, I tend to force the survivors to do other actions. So I'll leave on down and go back, hook them, use BBQ, and chase another. Or just accept my fate lol
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@CrowFoxy said:
I don't like chasing a survivor for 30-40 seconds as a non nurse killer and a gen popping...
I will admit that 1 or 2 gens popping before I get a hook is pretty annoying and makes me wish i brought a mori lol
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@LCGaster said:
I agree that map design is a problem
But I also noticed while playing that by the time you find your first survivor and down them, even if the chase wasn't too long, one or two gens have already been complete
Of course with SWF it is worse, even if the individual players aren't that good all the others have to do is work on gens when one is in a chase
This is true as well sometimes.
Theres times when 2 gens have popped before I even get a hit.
I main doctor so it's easy to shut down looping. But that's only if the survivors don't know how to counter doctor. Good survivors will drop pallets quicker. Avoid windows. Every killer has its ups and downs. I still have games where all 4 escape because of bad map design. Most of the time 2 hooking everyone.
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@Frosty said:
I agree, as fun as this game can be, it gets a little Silly at times. Random walls scattered around with arbitrary windows and pallets out the Ying.
What would be a way to fix the poor map designs?
Exactly. Like the walls around the houses on Lamkin Lane.
And I'm not sure what would be a good idea. Maybe make the maps have more chances of not having pallets in some areas. And get rid of pallets around big window loops??
