Known issues with this chapter, a lovingly crafted list for your viewing pleasure ( 153 bugs now! )
(Here's the link to my second post, you can still comment bugs on this one, but they'll be added to the second list: https://forum.deadbydaylight.com/en/discussion/210412/known-issues-with-this-chapter-2-electric-boogaloo/p1?new=1)
With victor
1. He can't pounce up any type of slope, doesn't matter how minor
2. He has the chance to fall through the ground
3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days
4. Can now touch people in lockers, poor dwight mains.
5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.
6. Can camp like a pro, he packed gear and everything.
7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.
8. Victor is too lazy to stop survivors from leaving through the exit gate
9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.
10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.
11. Idle animation is bugged in lobby
12. FOV can be stuck at 45°, same for charlotte.
13. Victor does not move corn or grass
14. If a survivor disconnects with victor on their back, victor disappears with them
15. Victor can be displaced during the mori, causing him to bite the air next to the survivor.
16. If insidious is taken victor is constantly undetectable.
17. Victor can participate in the kerbil space program.
18. Victor does not activate spinechill, sneaky little [BAD WORD]
19. After being kicked victor sometimes will slide away
20. If victor lands on an elevated plane he'll be unable to get off. Side not - survivors who attempt to kick him will float up into the air and kick him, then fall back down.
With Charlotte
1. Can have a black screen if you switch too fast, switch again to make it go away
2. Can get stuck in the ground like victor, at least they're together
3. Her power can be taken away for 45 seconds
4. Takes too long to wake up after playing victor, usually happens when switching quickly between the two.
5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.
6. devout emblem is currently bugged, no adept twins for you buddy.
7. Purple cosmetic is locked as a set, despite trailer stating otherwise.
8. Spinning top addon doesn't make survivors drop their items
9. Switching between the two can sometimes cause you to get stuck in an animation loop.
10. When switching to charlotte there is a chance you'll move at fatigue speed for the rest of the match.
11. Charlotte can be displaced during her mori, making her kill the air next to the survivor.
12. Has a ribbon on the butcher knife that has clipping issues ( pretty minor, but whatever )
13. Landing a lunge will kill victor as if he were on top of an object for too long, even if he's on the ground.
With perks
1. Hoarder just straight up doesn't work ( apparently it sometimes does, but very inconsistently)
2. Deception has the chance to not work in high ping ( cries in ps4 )
3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.
4. Power struggle can cause you to become one with a pallet
5. Indicator for deathbound still happens, but no scream is heard
6. Spies from the shadows triggers when people are on hook... despite this issue being fixed a couple updates ago.
7. When oppression triggers a hard skill check, it replaces the one you're currently doing. Causing you to miss it, unless you have godlike reflexes.
With flashlights
1. Now has sway for some reason? Get better hands I guess??
2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.
With hillbilly
1. Hillbillies chainsaw randomly overheats, guaranteed to happen when breaking a pallet with the chainsaw. Rev it to let it cool down.
With Legion
1. legion lost their movement speed in frenzy. Look for funny comment below.
2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]
3. The mask now defines what gender the legions voice is.
4. They longer have increased field of view when in frenzy
With spirit
1. Survivors have partial collision, you can still run through them, but you'll wobble to the side first. Essentially acting as an indicator for when you're in a survivor.
With Oni
1. He no longer does the "sucking blood" animation when hitting a healthy survivor.
2. oni hears his 'blood fury ready' cue extremely loudly.
With deathslinger
1. Reeling in survivors at windows doesn't let you reel them in entirely, it'll stop after a certain point.
With pyramid head
1. From survivors POV pyramid head is sometimes dragging his sword through the ground, like when he uses his power.
2. You can be stuck with the dragging noise the entire match
With Leatherface
1. No longer receives movement speed boost from the chainsaw
2. Chainsaw revving noise can play indefinitely, rev again to stop it.
with demogorgon
1. Getting stunned in the middle of shred can cause you to move at shred speed for the rest of the game. (I.E the speed you move when you hold it)
2. Violet waxcap description is displaying file name instead of actual description
With plague
1. You continue to hear her whispers. even after corrupt purge has ended
With killers in general
1. 115% killers appear to be moving slower, so far it seems to be purely visual.
2. Killers with long coats get bunched up, apparently has been happening since 4.3.2
3. Sometimes killer chase music doesn't play, could be limited to legion.
4. trap killers can't place traps near the exit gate on reworked maps.
With Elodie Rakoto
1. She is LOUD on switch
2. Outfit description is glitched, occassionally displaying a random sequence of numbers and letters.
With Kate
1. Her Oktoberfest dress clips through lockers
With survivors in general
1. Some survivor animations appear blocky, good news is you can do a wierd little shuffle type movement.
2. Mending and waking up have no animation
3. the silent slug glitch is still in the game somehow
4. If killers have graphics on low they can see survivors in lockers when they enter the building the locker is in.
5. survivor hair and "dangly bits" can become comically large.
6. According to some, downed survivors can get sucked into lockers
With maps
1. A rock can spawn in front of a window in ormond. Vaulting the window will cause you to get stuck in the rock
2. In sanctum of wrath, if you drop survivors on the end of the shrine, they'll sometimes fall through
3. A rock can spawn in front of a hook in Ormond, preventing you from hooking there.
4. A rock can spawn next to yamaoka estate shack door, is a fat shaming spot for killers. Dwaynes really getting around these days.
5. Row of rocks on ormond can be climbed by everyone. If killer picks up a survivor on them they can't leave until they drop the survivor.
6. When phasing with spirit on ormond, some textures glitch out, getting an odd red glow.
7. Hooks seem to spawn much further away ( could only be in recently reworked maps, will have to wait for further information )
With totems
1. Sometimes hex totems look the same as dull totems
Miscellaneous
1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)
2. Shack pallet on ormond can only be broken from inside the shack, most likely due to height difference between the inside and outside
3. Blood warden doesn't prevent survivors from leaving... again
4. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.
5. Freddy can't place puddles in doorways
6. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.
7. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.
8. Sometimes grass disappears at a distance
9. Nurses attack animation doesn't play occasionally, but the attack still occurs.
10. Apparently huntress's axes are flying in directions other than where you are looking. Sometimes as bad as 20° off
11. Survivors can sort of see their own scratch marks.
12. Multiple cases of desync, one with spending bloodpoints on the twins, another in a trial ( most likely dedicated servers )
13. Accidentally added in reworked description of clowns ether 5 vol% addon.
14. Gen counter forgets to count completed gens, but eventually catches up to itself.
15. 4th anniversary items no longer explode in confetti
16. Patch notes on xbox are glitched, occassionally display random sequences of numbers. (How ironic)
17. Occassional hit validation shenanigans.
18. Black ward doesn't preserve addons on the twins
19. Apparently any killer that would recieve movement speed increases now no longer receives them ( except blight, it's been reported on a couple killers )
20. Names not displayed in endgame screen, no score, no stats displayed either ( so far only reported on windows XP)
21. Endgame chat reportedly not working on windows XP
Total issue count: 153
( Some of these may have been present before the chapter dropped, I know for a fact at least two are)
This post has gotten too big for me to properly manage, I've made a second one under the title "known issues with this chapter: 2, electric boogaloo"
if any are still comments being posted in this one, I'll try my best to move them over to the second list.
Comments
O was thinking of playing oni today, but I think I prefer not to go deaf
Not sure if it's been posted already but since I'm lazy:
Wow !!! All these bugs in one freakin patch is unacceptable😡. Forreal ######### is going on smh!
I wish we knew the answer to that, but so far no official address of the issue has been given
the official adress is mod threatening to ban and close unrespectful thread, aka thread that complain too much on the bugs. watch your ass buddy
I'll just make another list if they close this thread
The notifications work inconsistently, which is consistent with the patch notes. I can't comment on the other parts of it working or not, but the notifications don't seem to be working correctly. Sometimes they won't trigger at all, sometimes there's a notification every second which doesn't make logical sense...so I do think the patch notes are correct.
The mori animations for the Twins, the one Charlotte does with Victor (There's another 1 without him) is broken too
Dang it, now it's not 69 anymore
Spies from the Shadows appears to be triggering on hooked survivors occasionally. Not sure if the crows are finding them on the hook or where they got knocked down, just that the birds are really panicky about people on hooks.
So to my knowledge they have broken Legion, Bubba, Fredddy, Clown, Michael, Oni, and Billy in some way or another all the while releasing an unfinished killer. How is that even possible?
I know right?! Missing out on all that hot twin action
Honestly the better question for this update would be what haven't they broken
I forgot Spirit, Deathslinger, and Pyramid Head. Man I really want to roast the devs but I'll probably get banned, in fact I'm surprised this thread hasn't gotten closed yet.
Not to worry, I have the thread copied
Sometimes when you switch from victor to Charlette, Charlette stays at fatigue movement speed for the rest of the match, no matter what you try to do to fix it.
Community on forums: *Posts issue list like I did when Pyramid Head came out*
Forum Mods: It's all over, lawbreaker! Your spree is at an end. I'll take any stolen goods you have to the feedback section. The next move is yours -- Learn from your crimes or I’ll ban you away!"
"Stop right there criminal scum! You have violated the law!"
The two actions not having animations was a thing last chapter. I'm just confused as to why it wasn't fixed. Its blatantly obvious and actually makes the game look like its in Beta.
Anyway, I'm really confused at how some of these bugs would even come into being. Like all the Legion ones. They literally make no sense. Its like someone was fiddling with things in the background for funsies and accidentally put it into the live patch.
How this patch got past internal testing is beyond me
I mean, I have a few things. That silent slug bug is still in the game.
Oh and this.
For the legion one, apparently Frank's Mixtape was bugged and they fixed it for this patch, and my best guess is that fix also broke Legion's power. Which...how do you not notice that when you're testing the fix? ...I guess that's just basic BHVR for you though.
It makes you wonder if they actually test things after they input "fixes".
But I wasn't mainly referring to that even, I am mainly confused by the "mask defines the voice now" bug. Like, literally, how?
The one white face shape outline mask did that when it was in the Legion archives, so it's something we've seen before, they just somehow spread the bug from that one mask to all of them. Which, speaking as a programmer myself, that's impressive breaking something that hard, I'd need to try to spread a problem that far at my job...
God help us at this point..this could be the most killer breaking patch yet
A rock can spawn next to the family residence killer shack door that survivors can walk between but killers cant
Why release content with this many issues? All it does is damage the game.
You got there my 71st vote up buddy! you did a well-ellaborated post yet with comedy and respectful
I hope devs catch up and wake of of the dream of poor performance yet unjustified due to the covid+work from home
- Pyramid Head gets stuck in an audio loop where you get free trail drag noises for life.
- Managed to get Deception to work once, the other 9 times I climbed into a locker to give the killer a kiss.
- On low settings you can see survivors in lockers when you enter a building.
- Kate's midsommar dress clips out of lockers.
- I was hooked in basement, but listed as downed. For added fun every time I began the escape animation I started decending into Hell.
The spaghetti is really unraveling this time guys.
"You have committed crimes against Skyrim and her people! What say you in your defense?"
Thank you, honestly didn't expect the list to become this popular
There's rocks - multiple of them, on Ormond, that can be climbed on top of. Two of these rocks you can pick survivors up on, but not leave. Effectively granting survivors a free area where they can be downed and be completely safe until they crawl out of. One by a hook, and one away from main building
Leatherface not only doesn't get speed from his chainsaw, but he also has chainsaw sprint bloodpoints on top of this - his iri add-on (not flesh) restores his speed upon hitting a survivor. Duration stacked with purple chilli also deffinately seems far higher.
Double playing of flashlight audio on killer side if being blinded (I hate the new audio yuck.) This occurs if the blind was partially completed and restarted
Victor still engages regularly in kerbils space program.
@chieften333 You kind of already included this but he can get stuck on the top of the basement stairs in Ormond (as seen on footage, idk if it happens on all maps)
it's getting bigger and bigger, me i couldn't dead hard through a phantasm and got stuck tho it might be a server latency for the dead hard fail, but i couldn't move after.
Survivor hair, clothes, and other dangly bits can suddenly become really large or stretched.
Ikr you have to walk up to a hook then start holding the unhook button, earlier you could hold it then run up to the hook and it would automatically start unhooking which ruins the game so much
You'd think a simple game like DBD that has no innovation wouldn't break so badly for another simple patch? Just how badly programmed and unstable is this game, or is BHVR simply incompetent? This is pretty unacceptable.
I couldn't break the killer shack pallet from outside
Just a quick comment here:
I got adept achievement with the Twins in my very first match with them yesterday. So their emblems are working correctly, at least for me on PC
Bubba also got infected with the PH glitch where the chain saw rev sound keeps repeating. need to tap M2 to get rid of it.
Not sure if this is on the list or not but apparently Hag and Trapper can't put traps near or in the exit gates on the reworked maps.
I can't confirm this but I feel like emblems are very inconsistent. Like, more so than usual.
EDIT: It's ok guys. We got hit validation so all is well....
This list of errors made me lose my #########. You should seriously do comedy or something
I don't know if somebody else posted it, but sometimes the killer can get trapped in between a locker and a hook for the rest of the game if the survivor exits right before the killer opens it.
Are you joking this killer is fun but the speed is a bit much Nerf the speed for killers and what's with killers hitting you when vaulting and dropping pellets when on the other side they should be missing you unless you get hit before jumping over the almost 99% of the time get a cheap hit I say rework the hit system I know they changed it along the way it use to be better
Me too on Coal tower
"Are you joking this killer is fun"
https://www.youtube.com/watch?v=mugRenBeRw0Eh, they're okay jokes, but thank you.
This latest patch honestly seems like it has broken the game beyond repair.. there's no way they can fix the number of severe issues without causing even more issues.. it's done
It'll probably take them an entire chapter to fix all of these, but hey, we technically get that chapter devoted to bug fixes.
Yo Mr. @chieften333 I found you another one. As spirit on the new Ormond, in her phase a lot of the textures just bug out. I was playing on Low (because Ormond just tanks my FPS) so maybe that has something to do with it. These appear all over the map - whereever there are tarps or on the skis.