11.79% survival rate (New stats released)

Just wanted to hear some opinions on this new post from the Dead By Daylight Facebook page

4C3CCA9E-93C3-42D6-9DBF-6FBC7AF8C35C.jpeg


Comments

  • An statistic that inacurately displays the state of the game and that will do nothing but make people think the game is killer sided and ignore all evidence to the contrary because the Devs don't like to admit that poor teammates are the root cause of all deaths rather than op killers.

  • okay, 90% of the player base is potato, the 10% is big brain sobs

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686713#Comment_1686713

    When anyone brings up these stats, I will tell them that nurse needs a buff, because she's statistically the weakest killer.

    I do that too and you probably wouldn't be surprised on how many people walk back on what they say the moment I bring that up.

  • @Strange_ said:

    Disconnects are evaluated differently than kills, so why would you believe that they are a component of that statistic? Every time a survivor disconnects it gives BP for abandoned, so the game is aware that someone has DC'd, and so far as I know does not count it as a kill.

    Here's the thing though:

    How many kills were inflated by a team losing because a survivor instantly DCes?

    If the DC itself doesn't count as a kill but the now 3 doomed survivors do it will hyper-inflate the kill rate stats.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687124#Comment_1687124

    Here's the thing though:

    How many kills were inflated by a team losing because a survivor instantly DCes?

    If the DC itself doesn't count as a kill but the now 3 doomed survivors do it will hyper-inflate the kill rate stats.

    Then wouldn't you have to attribute that some survivor wins are from a frustrated killer DC'ing to a strong survivor team? Just a friendly question.

  • @Strange_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687141#Comment_1687141

    Then wouldn't you have to attribute that some survivor wins are from a frustrated killer DC'ing to a strong survivor team? Just a friendly question.

    Dude lets not even pretend killers DC anywhere near the amount as survivors do just from from a statistical perspective of 4 survivors for 1 killer. This is assuming they have the same DC rate which is from what I know untrue but I'll use it for the sake of the example:

    4 survivors DC doom 12 teammates.

    1 killer DC gives 4 survivor escapes.

    DCes alone make the kill rate 75% with the fairest example so do you now see the hyperinflation?

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687148#Comment_1687148

    Dude lets not even pretend killers DC anywhere near the amount as survivors do just from from a statistical perspective of 4 survivors for 1 killer. This is assuming they have the same DC rate which is from what I know untrue but I'll use it for the sake of the example:

    4 survivors DC doom 12 teammates.

    1 killer DC gives 4 survivor escapes.

    DCes alone make the kill rate 75% with the fairest example so do you now see the hyperinflation?

    As a survivor main I definitely agree with your statistic when presented that way. I am definitely not trying to favor one side or the other. That was just an off the cuff question that came to mind right away. You make a valid point friend.

  • Survivor 1: Decent one and escape

    Survivor 2: Tried their best but still get killed

    Survivor 3: Tunneled

    Survivor 4: Face camped

    Survivor 5: Suicide on 1st hook

    Survivor 6: DC on 1st down

    Survivor 7: Dont like facing Slinger/Doctor, DC

    Survivor 8: Suicide if get to 2nd stage from 1st hook

    Survivor 9: Down after tbag, DC

    Survivor 10: DC for hatch escape

    Survivors: 12% escape rate

  • Feels about right >_0

  • Note that this includes all the low ranking games where survivors all die.

    Also for those wondering

    6.765.882/(50,627,522+6,765,882) =~ 0,1179

    So the percentage he showed for the stats shown is right

  • There's no context, so it's impossible to draw too many conclusions. It doesn't change the fact that the numbers are factual.

  • I know people are talking about how this doesn't matter because of variables and what not, but at the very least people should see these numbers as ones that BHVR has to balance around when dealing with the different levels and styles of play.

  • @Pulsar said:

    It doesn't mean anything, just like the rest of the stats we get. There are WAY too many variables in play for this to be considered a legit statistic.

    What ranks were the Survivors? What ranks were the Killers? SWF or no SWF? Mori's or no Mori? Meta perks or meme build?

    You get the point.

    and pity kills. Aka stand under hook and point.

  • In the past disconnects were counted as kills too in the stats. It is unknown if this is the case here again.

  • @Slashstreetboy said:

    IIRC the last stats we got showed 80% survival rate at rank 1 (skewed due to ranking issues) yet still 60% at rank 2. This alleged insane drop in survival rate makes me wonder if we had a tremendus influx of new players that got wrecked by hardcore killers during the mmr system (r1 killer with 1k+ hrs vs literal 4x rank 20 all the time) or if low rank survivors make up the vast majority of games.

    In these stats from November 2019

    @Peanits said:

    Stats are back at last! We've taken some time to gather some data and make some fancy graphs for your viewing pleasure. Be sure to let us know if you'd like to see more regular stat releases in the future! Since it has been a while since we last shared stats, these graphs show data from the past three months unless otherwise stated. Please keep in mind that numbers are not everything; there are a whole bunch of factors that could influence these numbers.

    Note: If you're having trouble viewing the charts, clicking on them will open a larger version.

    Killer power vs. popularity

    Starting off with how frequently killers are played compared to how well they tend to do on average. A 50% kill rate would be the equivalent of two survivors dying and two survivors escaping.

    https://us.v-cdn.net/6030815/uploads/230/KSPIKOCTC8RD.png

    https://us.v-cdn.net/6030815/uploads/910/6KD3I8P3L1V9.png

    Maps

    We went ahead and checked which three maps are safest and which three are the most dangerous.

    https://us.v-cdn.net/6030815/uploads/275/ZYOLAR28JADQ.png

    Mid-chapter 3.3.0: Outcome

    The Nurse was changed in the last mid-chapter patch, and we've been keeping an eye on her performance since then. Below, we've listed her performance on PC before and after the changes, both in all ranks and in red ranks. Like the charts above, the numbers shown here are her kill rates (where 50% means two survivors escape and two die).

    https://us.v-cdn.net/6030815/uploads/864/BDOZ0GYZMPZW.png

    they showed killer specific killrates not survival rates. The lowest kill rate in red rank was around 60%, the highest was around 75%, which would mean, that the survival rate in red ranks was somewhere between 40 and 25 %.

    For all ranks the lowest kill rate was around 45% (Nurse, the only killer under 50%), the highest around 70%.

    Those stats were taken across all platforms and are influenced through many factors, so I wouldn't want to take them for granted at every time but I want to say that those November stats were already pretty different than the spring 2019 stats you are refering to.

  • Keep in mind those stats are also around rank 20-10 where we got a lot and I mean A LOT of inexperienced survivors still running in a straight line.


    Stats are not only based around high rank, thats why every singel killer kill % is 50+

  • @lowiq said:

    Doesn't look right. 11.79% is too low.

    Could work out, seems to be around all Ranks. And in low Rank, Killer is without a doubt the easier Role. You dont need to know anything, you are just faster than the Survivors and thats enough.

    @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686713#Comment_1686713

    When anyone brings up these stats, I will tell them that nurse needs a buff, because she's statistically the weakest killer.

    This was actually unironically stated already. Would not be new.

  • Everything's too vague to be useful information.

    • All platforms included or just a single one?
    • Does a DC count as a sacrifice or is it its own statistic?
    • Every rank is mashed into one. We know newbies die more than high rankers.
    • Mixing up sacrifices made from every killer in the game just screws things up further.

    Its just classical BHVR data. Useless.

  • the majority of survivors are bad and die quickly. You do not balance PvP games towards casual players, but the highest skilled players.

    Taking anything from these stats and formulating any opinion on them is the exact reason why this game is so poorly designed and balanced.

  • Probably they count survivors DC's as sacrifices as well

  • @Pulsar said:

    It doesn't mean anything, just like the rest of the stats we get. There are WAY too many variables in play for this to be considered a legit statistic.

    What ranks were the Survivors? What ranks were the Killers? SWF or no SWF? Mori's or no Mori? Meta perks or meme build?

    You get the point.

    I doubt this stats are correct, but if they are.. it means that killer overall get way to many kills.

    @OBX said:

    wonder how many of the 50m were due to the inept attempt at mmr where red rank killers were wiping rank 20s in under 8 mins.

    the stats are so worthless at this point. The matchmaking, failed MMR, hook suicide, dc that leaves 3v1, the list goes on and on.

    Yea but lets not forget that also killer dc all the time. And dont forget the countless swat teams that destroy baby killers. According to the forum, this is nonstop.

    @Leachy_Jr said:

    I can already see people drawing conclusions from flawed statistics. Great.

    Cant wait to see this used in an argument/debate.

    I start with it. If the stats are correct (i doubt this, we knew that killer get 2 many kills but 11% is just insane), we know 1 thing: Killer get overall way to many kills. Across al ranks and skill level, the game is extremly unballanced and very killer sided.

    @Slashstreetboy said:

    IIRC the last stats we got showed 80% survival rate at rank 1 (skewed due to ranking issues) yet still 60% at rank 2. This alleged insane drop in survival rate makes me wonder if we had a tremendus influx of new players that got wrecked by hardcore killers during the mmr system (r1 killer with 1k+ hrs vs literal 4x rank 20 all the time) or if low rank survivors make up the vast majority of games.

    dude, it was the opposite. 80% killrate on rank 1, not survival.

  • Guys according to these stats there's been over 2 million gens done!

    Screenshot_20201018_113303.jpg

    Will I give context or how the matches ended or the time period these were collected over or the distribution over ranks? NOPE! You just can see that there's been 2 million gens done, how many trials? Better guess buddy, I sin telling. Just take my word for it and see that there's been this many gens completed and therefore generators need a N E R F.


    See the issues with these types of posts?

  • Yeah yeah, killer op.

  • @tak47888 said:

    Probably they count survivors DC's as sacrifices as well

    In the past it was confirmed that this is the case, yes. That was in reference to statistics that were released at the time though, and it might not be the same this time around.

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687356#Comment_1687356

    In the past it was confirmed that this is the case, yes. That was in reference to statistics that were released at the time though, and it might not be the same this time around.

    Even if the DCed players themselves don't count their 3 now doomed teammates probably still count toward the total.

  • @GoodBoyKaru said:

    Guys according to these stats there's been over 2 million gens done!

    https://us.v-cdn.net/6030815/uploads/61TAH06ZOH8W/screenshot-20201018-113303.jpg

    Will I give context or how the matches ended or the time period these were collected over or the distribution over ranks? NOPE! You just can see that there's been 2 million gens done, how many trials? Better guess buddy, I sin telling. Just take my word for it and see that there's been this many gens completed and therefore generators need a N E R F.

    See the issues with these types of posts?

    We know how many survivors escaped and how many were killed, so we know how many games got played. With that statistics, we know now how many generators per match got repaired on average.

    Knowing that only 2 million gens in 14 million games got repaird, we can suspect, that those stats are not correct.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687378#Comment_1687378

    We know how many survivors escaped and how many were killed, so we know how many games got played. With that statistics, we know now how many generators per match got repaired on average.

    Knowing that only 2 million gens in 14 million games got repaird, we can suspect, that those stats are not correct.

    Again, you know the rank distribution? How many dcs or suicides? How many people threw the game for an archive challenge only? No. You know a couple sets of numbers and you're tying to draw conclusions ceteris parabus, when the state of dbd is the polar opposite of ceteris parabus. There are far too many variables each game for these stats to be used as any sort of conclusion.

    Edit: "Ceteris parabus", often used in Economics, it's Latin and means "All other things remain the same." Basically every other variable doesn't change, which is just not the case in dbd.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687378#Comment_1687378

    We know how many survivors escaped and how many were killed, so we know how many games got played. With that statistics, we know now how many generators per match got repaired on average.

    Knowing that only 2 million gens in 14 million games got repaird, we can suspect, that those stats are not correct.

    Adding numbers so it becomes easier to understand your post:

    50627522 survivors died, 6765882 escaped. Total number of survivors is 57393404. This info comes from the first post on page 1.

    Divide that by 4 (because there are always 4 survivors in a game) and you get the number of games: 14348351.

    2272978 generators were repaired, source: https://forum.deadbydaylight.com/en/discussion/comment/1687378#Comment_1687378

    The number of generators repaired per game is ~0.16.

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687393#Comment_1687393

    Adding numbers so it becomes easier to understand your post:

    50627522 survivors died, 6765882 escaped. Total number of survivors is 57393404. This info comes from the first post on page 1.

    Divide that by 4 (because there are always 4 survivors in a game) and you get the number of games: 14348351.

    2272978 generators were repaired, source: https://forum.deadbydaylight.com/en/discussion/comment/1687378#Comment_1687378

    The number of generators repaired per game is ~0.16.

    @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687393#Comment_1687393

    Again, you know the rank distribution? How many dcs or suicides? How many people threw the game for an archive challenge only? No. You know a couple sets of numbers and you're tying to draw conclusions ceteris parabus, when the state of dbd is the polar opposite of ceteris parabus. There are far too many variables each game for these stats to be used as any sort of conclusion.

    Edit: "Ceteris parabus", often used in Economics, it's Latin and means "All other things remain the same." Basically every other variable doesn't change, which is just not the case in dbd.


  • I expected the % to be around ~25% which is what I have while playing Survivor and Killer.

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687393#Comment_1687393

    Adding numbers so it becomes easier to understand your post:

    50627522 survivors died, 6765882 escaped. Total number of survivors is 57393404. This info comes from the first post on page 1.

    Divide that by 4 (because there are always 4 survivors in a game) and you get the number of games: 14348351.

    2272978 generators were repaired, source: https://forum.deadbydaylight.com/en/discussion/comment/1687378#Comment_1687378

    The number of generators repaired per game is ~0.16.

    Exactly. I think it is extremly unlikely that those numbers are correct. 0.2 Gens on average per game? Ahm.. no, just no.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687393#Comment_1687393

    Again, you know the rank distribution? How many dcs or suicides? How many people threw the game for an archive challenge only? No. You know a couple sets of numbers and you're tying to draw conclusions ceteris parabus, when the state of dbd is the polar opposite of ceteris parabus. There are far too many variables each game for these stats to be used as any sort of conclusion.

    Edit: "Ceteris parabus", often used in Economics, it's Latin and means "All other things remain the same." Basically every other variable doesn't change, which is just not the case in dbd.

    Did you even read my post? Why do you come with variables and conclusions, it literally makes no sense what you talk.

    Like @Madjura more or less translated with numbers, those stats are extremly unlikely to be true, unless you believe that only 0.2 gens get done per match.. on average of course.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687395#Comment_1687395

    Did you even read my post? Why do you come with variables and conclusions, it literally makes no sense what you talk.

    Like @Madjura more or less translated with numbers, those stats are extremly unlikely to be true, unless you believe that only 0.2 gens get done per match.. on average of course.

    So, in all of those matches, which took place over a year, how many:

    • Were in red ranks
    • Had DCs
    • How many DCs
    • How many moris or keys
    • How many were thrown for a challenge
    • How many hook suicides
    • What maps were they
    • Which killers were used
    • What perks were used
    • How long was each game
    • Was there tunneling/camping
    • Was there a "genrush"
    • Was there a pip/depip

    And many more.

    Please, from the stats you've got from BHVR, answer me these questions. These are the stats we need, not just "x survivors escaped, y died, in z trials, with g gens done". Of course if you include rank 20 games, there won't be a single gen done and the killer gets a 4k. Plus, there are many, many more games at rank 20 than there are at rank 1.

  • I'm not surprised. Most survivors literally play the game to hide behind a rock/in a bush all game (including most red rank potatoes).

  • Cos all the survivors keep giving up on their first hook or DCing within 3 mins cos the game isn't going how they want, then the survivors that actually try are ######### cos we gotta do 5 gens and we've already lost 1 or 2 "teammates". I swear like 90% of games I play, some little ######### gives up at the start and ######### over the whole team. Killers don't need nerfing, survivors that give up need to ######### off and play something else.

  • @Yamaoka said:

    I'm not surprised. Most survivors literally play the game to hide behind a rock/in a bush all game (including most red rank potatoes).

    You are not suprised that only 0.2 gens get done on average? I doubt that those numbers can be correct.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687458#Comment_1687458

    You are not suprised that only 0.2 gens get done on average? I doubt that those numbers can be correct.

    I merely replied to the title. Haven't read the thread posts yet so do some numbers not add up or something?

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687464#Comment_1687464

    I merely replied to the title. Haven't read the thread posts yet so do some numbers not add up or something?

    Apparently 2 million gens got done.

    screenshot-20201018-113303.jpg


    In about 14 million games.

    Untitled Image


  • at first glance this seems right, but yeah as many have said this is flawed for a multitude of reasons

  • I have no idea why they're releasing stats again after last time.

  • A lot of variables makes these numbers not mean much.

    Majority of players are in brown, yellow, green ranks and they don't know how to play so of course they die.

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687393#Comment_1687393

    Adding numbers so it becomes easier to understand your post:

    50627522 survivors died, 6765882 escaped. Total number of survivors is 57393404. This info comes from the first post on page 1.

    Divide that by 4 (because there are always 4 survivors in a game) and you get the number of games: 14348351.

    2272978 generators were repaired, source: https://forum.deadbydaylight.com/en/discussion/comment/1687378#Comment_1687378

    The number of generators repaired per game is ~0.16.

    0.16 gens repaired per match on average? BHVR´s stats are 100% screwed there is no way this is correct!

  • Survival rate for me depends on if i play solo or with a friends. With a friend I escape 4/5 times sometimes both of us or 3 of us. When I'm playing solo its more of a 1/2 because solo survivors just aren't as efficient and they don't split pressure as well. With friends we have time to do everything and have time to spare to cleanse all the totems even if its just with 2 people with for the people and soul guard.

  • People aren't always being a try hard sometimes survivors just meme it doesn't take that into account and DC probably count as a death in those scenarios

  • @Crythor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1687399#Comment_1687399

    0.16 gens repaired per match on average? BHVR´s stats are 100% screwed there is no way this is correct!

    If the games only had rank 20 survivors I feel like this sounds reasonable. But we don't have any information about the ranks, or the platforms even, so it's not really possible to explain this number.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686818#Comment_1686818

    Uh, no.

    There was literally a thread a couple days ago of someone boasting that they suicide on hook if any of their survivor teammates didn't save them by second stage because they believed they were entitled to being hooked 3 times.

    Literally had nothing to do with the killer.

    People suicide because they are entitled to believe the game should always go their way and will screw over everyone else's match while doing so (or because the game is already over). That's not a balance issue -- It's a moral issue.

    Survivors would suicide on hook back since the very beginning of the game when survivors could literally self care themselves so fast with We'll Make It's 300%(!!) healing speed bonus which stacked with self care that they could heal themselves faster than the killer could physically smack them inbetween wipe animations -- while being able to instantly fast vault with no entity blockers.

    I hardly remember that happening a few years ago. It is getting worse every year and it is definitely gotten worse lately with all the slowgen builds and ability for killers to slug easier now because of aura perks. 88% killrates scream "unbalanced" game.

  • Does this include non sacrifice kills like Moris, reverse beartraps, DCs, or cages?

    Does this include non escapes like if the killer DCs?

  • Definitely want to see more context on those numbers, they don’t make much sense without knowing how they’re counting disconnects and so on,

    For example, lets assume for a moment that there are two types of games:

    A) Everybody plays out the game normally

    B) At least one survivor ragequits on their first down

    The survival rate for A is gong to be significantly higher than the survival rate of B.

    Lets say p is the probability of a match being of type A and q is the probability of a match being of type B. And lets say that in type A matches the average survival rate is 0.5 and the survival rate in B is 0.1. (In B there’s still a decent chance of the last survivor getting hatch so it’s not going to be zero.)

    Then the net survival rate will be 0.5p + 0.1q. But notice that for this to be about 12% q has to be nearly 100% of the matches, i.e. someone ragequits literally almost every match. Which simply isn’t the case - there are a lot of quitters but it’s not 95% of games.

    In fact to get a 12% result above you have to assume something like a survival rate in A of only 20%. As in on average, if everybody plays out the entire game, only 1 in 5 survivors escape, along with about 80% of games having at least one ragequit. But that would mean not only do the great majority of games have a ragequit but also that, even if every plays the game out entirely, over half the games have no escapes at all! Which is clearly nonsense, even if you think killers have the edge they aren’t getting 4 kills half the time and 3 kills most of the rest of the time.

    So without more context on how these totals were generated there’s no telling what they mean. They even contradict the roughly 25-30% survival rates in the “worst case” graph among all survivors at all ranks from last November. And it would be a massive red flag for the devs if their overall survival rates weren’t closer to 50-60% .

    I’ll be really curious to see if a dev comments on these numbers at some point, it would be really interesting to know how they’re pulled.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1686709#Comment_1686709

    I doubt this stats are correct, but if they are.. it means that killer overall get way to many kills.

    https://forum.deadbydaylight.com/en/discussion/comment/1686711#Comment_1686711

    Yea but lets not forget that also killer dc all the time. And dont forget the countless swat teams that destroy baby killers. According to the forum, this is nonstop.

    https://forum.deadbydaylight.com/en/discussion/comment/1686713#Comment_1686713

    I start with it. If the stats are correct (i doubt this, we knew that killer get 2 many kills but 11% is just insane), we know 1 thing: Killer get overall way to many kills. Across al ranks and skill level, the game is extremly unballanced and very killer sided.

    https://forum.deadbydaylight.com/en/discussion/comment/1686737#Comment_1686737

    dude, it was the opposite. 80% killrate on rank 1, not survival.

    https://forum.deadbydaylight.com/en/discussion/61114/data-sheets-community-requests#latest no. It was 80% Survival rate at rank 1. Due to the ranking system, a significant portion of rank 1s were considered rank 2 after the match if they died and depipped, thereby lessening the actual Survival rate at rank 2, which even then was still 60%.

    Of course these stats need to be taken with a grain of salt, but within this year the overall survivor performance seems to have dropped extremely if we went from 60%/80% down to 11%.

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