Let's stop with this devs are bias towards one side stuff.

I find it very hard to believe the devs are "survivor sided" or have a "survivor bias." I get killers need buffs and some killers need reworks but damn stuff on the killer side needs nerfs as well. 1 nerf does not mean the devs care more about the survivors.

I'm going to keep making this point until it sticks. Since patch 2.0 it's been a nerf for survivors nearly every patch. How is that survivor bias? The pop nerf I dont think its needed but it makes sense. The devs have to rework ds not just decrease the timer thats why it wasnt changed yet.

One more thing if the devs are really all for survivors why have all items and add ons excluding fire crackers, keys and their addons(soon to be nerfed) been nerfed?

That's all.

I'm making this edit because people also say the devs are killer sided if they so something in favor of killers. So my new conclusion is if you say the devs are bias towars any side you are very much wrong.

Comments

  • Honestly? DS isn't as much of the problem as it is the hook system in general. Killers should not be notified where a survivor is hooked or when they are saved. Killers waste time picking up a survivor and hooking them. Killers should teleport survivors to a random hook a set distance away similar to Cages of Atonement. Then we can give DS a different function, and maybe increase the time it takes to unhook survivors, making it a better stall tool to hook them rather than slug them. I had an idea where survivors would die on the ground after going down and just respawn at another location until running out of lives. Let us review scenarios that are created by the awful hooking system:


    • Camping
    • Tunneling
    • Face Camping
    • The feel that killers need to patrol nearby to secure a kill towards their objective.
    • Less time to apply pressure to the (already insanely fast) generators, since they need to pick up and hook said survivors.
    • The fact that on the survivor's end, the game basically pauses until rescue.
    • The fact that on the killer's end, the game can basically pause until the survivor dies or someone attempts to save.


    As much as people hate Deathgarden, the game's original life system kept the gameplay fast paced and fun for everyone. Hooking feels like a chore for both sides. With a life system in DBD, the above scenarios would not exist and the gameplay can be kept fast paced. My solution to stop slugging and add potential stall is by keeping hooks as stall tools. Hooking a survivor would not kill them or make them spend a life, but (with a major increase to the time taken to save someone from a hook) could be used as a stall tool. If no one comes to save, hooked survivors can attempt to struggle off the hook a set amount of times before they automatically jump off themselves. Boom, no need to change most of the perks in the game, and DS can stay how it is but is not a crutch.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665167#Comment_1665167

    Onis original nerfs, ruins nerf was brutal, hillbilly took a big one unnecessarily, demo got nerfed before his release and look where he is lol..there are examples

    oni's hard nerfs were reverted and made 90 degree flick. Ruin got changed to be more consistent bad players got destroyed while good players hit great skill checks consistently enough to make it useless. Billy is fine his add ons arent too bad. Demo has really strong chase power and can sue shred to zone and end loops.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665351#Comment_1665351

    oni's hard nerfs were reverted and made 90 degree flick. Ruin got changed to be more consistent bad players got destroyed while good players hit great skill checks consistently enough to make it useless. Billy is fine his add ons arent too bad. Demo has really strong chase power and can sue shred to zone and end loops.

    Demos chase isn't what I'd call super strong tbh..so many loops prevent it from effective use

  • " voice coms are not our problem "..... how that's not bias ?

    one more... rework old hex ruin ( they said punishing newbie )... now all game gen rushing ( with prove thyself + toolbox )...

    and you said still not bias ?

    just play killer and how many times u can 3 or 4 kill now... count now... and also count old one....

  • The biggest problem I see is there are so many people that can't tell the difference between subjectivity and objectivity when it comes to their own opinions. People make the presumption that their personal opinion is unbiased and objective. The fact is most opinions are subjective to some degree regardless of how hard we try to make them objective. You can hold an opinion that is 100% correct subjectively, but may be 100% wrong objectively. Objectively it's even possible for an opinion to be neither right or wrong.

    If you consider your own opinion unbiased yet someone disagrees you are forced to either consider their opinion biased (killer/survivor sided) or you are forced to consider the possibility that your opinion may not be as objective as you thought. Reading this forum it's obvious which choice most people make.

  • @azame said:

    I find it very hard to believe the devs are "survivor sided" or have a "survivor bias." I get killers need buffs and some killers need reworks but damn stuff on the killer side needs nerfs as well. 1 nerf does not mean the devs care more about the survivors.

    I'm going to keep making this point until it sticks. Since patch 2.0 it's been a nerf for survivors nearly every patch. How is that survivor bias? The pop nerf I dont think its needed but it makes sense. The devs have to rework ds not just decrease the timer thats why it wasnt changed yet.

    One more thing if the devs are really all for survivors why have all items and add ons excluding fire crackers, keys and their addons(soon to be nerfed) been nerfed?

    That's all.

    I'm making this edit because people also say the devs are killer sided if they so something in favor of killers. So my new conclusion is if you say the devs are bias towars any side you are very much wrong.

    when the survivor side can go 4 man no voice comms 0 perks or items and still stomp a game. you know theres a balance issue.

  • their doing there best but they can make some really questionable decisions.

    remember when flashlight saves were changed for a bit to basically be skilless since you just had to blind the killer during any point in the pick up animation, that was dumb and somehow made it to the live game.

  • @Joao_Bandicoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665160#Comment_1665160

    Quote from the Patch Notes itself "Pallet loops in the maps of Macmillan Estate, Autohaven Wreckers and Coldwind Farm themes have been tweaked in order to increase their fun factor"

    Even though it's implied that the Killer's fun is in mind that change was made to better refine the loop mechanic with hitbox changes around loops and acceleration changes made on the same Patch.

    Newer Killers have to buy Freddy and he isn't a free win as is implied that way. If "baby" killers face "baby" survivors why change something around that level of gameplay (low skill and full of mistakes from both sides) yet the Balance team still focus on changes that affect all levels of play for a better experience on "baby" survivors.

    And just because of that last line, "Baby" Survivors have SWF, which isn't behind a paywall, and even without knowing friends to play, there are various Discord servers to play that way.

    Where is it about "acceleration" and "hitboxes?" The tweak litterally shortened every filler pallet except a select few on the maps.

    Hes not a free win but the og 3 billy, trapper, wraith are relatively easy to pick up. If they enjoy themselves a 5 dollar purchase wouldnt seem big for an extremely easy and strong character to play. I dont remember saying we should change in the name of baby players. Thats the dev team not me.

    Baby survivors can only be carried by a good swf and an average killer. A 1v3 from the start isnt winnable. Swf doesnt guarentee wins.

  • @AChaoticKiller said:

    there doing there best but they can make some really questionable decisions.

    remember when flashlight saves were changed for a bit to basically be skilless since you just had to blind the killer during any point in the pick up animation, that was dumb and somehow made it to the live game.

    I remember abusing that. I also said that about pyramid head, legion, death slinger, spirit. The devs dont put much thought into things.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659318#Comment_1659318

    https://forum.deadbydaylight.com/en/discussion/comment/1659331#Comment_1659331

    If the devs are so biased why arent my insta blinds, vacuum pallets, infinite, op fast vaults, insta heals, etc not in the game? If they are as baised as you think why have they spent 2 years straight nerfing survivors? Why have they spent 2 years buffing killers and still continuing to do so? Are you simply just oblivious or want a reason to be a victim? Its honestly pathetic. One more thing they have spaghetti code so any "simple" changes could bug something else.

    Almost none of the things you mentioned are actual nerfs, they are more just fixes. Instaheals, pallet vaccum, and infinites should never have been in the game to begin with. Also, skill and survivor don't belong in the same sentence Playing survivor is incredibly braindead. I play killer far more and still reach rank 1 survivor every month.


    In terms of the devs being survivor-sided, I think it's more that they don't understand their own game. They think it is balanced because they don't pay attention to top-level play.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659358#Comment_1659358

    Almost none of the things you mentioned are actual nerfs, they are more just fixes. Instaheals, pallet vaccum, and infinites should never have been in the game to begin with. Also, skill and survivor don't belong in the same sentence Playing survivor is incredibly braindead. I play killer far more and still reach rank 1 survivor every month.

    In terms of the devs being survivor-sided, I think it's more that they don't understand their own game. They think it is balanced because they don't pay attention to top-level play.

    How where they not meant to be in the game? What? 😂 Listen man vacuum pallets were in the game to combat latency at first. Infinites yeah they werent supposed to be in the game. It is still a nerf because they are weaker than what they used to be. Nerf means making something weaker.

    Honestly your argument falls apart when you say the op stuff wasn't meant to be in the game. Are you trying to say the devs put all this stuff in the game that wasnt intended. It clearly wasnt a bug.

    Also even though killer rank 1 is harder it isnt that harder. Back in the day killer rank 1 took major skill. Nowadays the game is much easier for killers. Flexing rank 1 killer is dumb as well. Also rank doesn't even matter.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666135#Comment_1666135

    How where they not meant to be in the game? What? 😂 Listen man vacuum pallets where in the game to combat latency at first. Infinites yeah they werent supposed to be in the game. It is still a nerf because they are weaker than what they used to be. Nerf means making something weaker.

    Honestly your argument falls apart when you say the op stuff wasn't meant to be in the game. Are you trying to say the devs put all this stuff in the game that wasnt intended. It clearly wasnt a bug.

    Also even though killer rank 1 is harder it isnt that harder. Back in the day killer rank 1 took major skill. Nowadays the game is much easier for killers. Flexing rank 1 killer is dumb as well. Also rank doesn't even matter.

    The devs 100% put stuff in the game that they had no idea about, hence why it was nerfed (which also supports them not knowing the game). I do agree that rank isn't a great measure of skill, but my point is that playing survivor is extremely easy. It's literally just knowing tiles and pathing. It isn't hard, especially when you add in broken stuff like Dead hard and Decisive.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666229#Comment_1666229

    The devs 100% put stuff in the game that they had no idea about, hence why it was nerfed (which also supports them not knowing the game). I do agree that rank isn't a great measure of skill, but my point is that playing survivor is extremely easy. It's literally just knowing tiles and pathing. It isn't hard, especially when you add in broken stuff like Dead hard and Decisive.

    They put stuff in the game they didnt realize would be broken. That doesnt mean it wasnt intended. This is evidence with moris and keys. Also survivor is not extremely easy to get good at. Just because you know what the tiles are and what is correct pathing does not mean you can preform such tasks.

    Using such simple wording makes anything sound easy. "Killer is litterally just pressing m2 and space a couple of times and knowing when to turn to your camera." Killer isnt that hard in pubs. Both sides take skill to play at comp level killer more but it's just like rank.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666283#Comment_1666283

    They put stuff in the game they didnt realize would be broken. That doesnt mean it wasnt intended. This is evidence with moris and keys. Also survivor is not extremely easy to get good at. Just because you know what the tiles are and what is correct pathing does not mean you can preform such tasks.

    Using such simple wording makes anything sound easy. "Killer is litterally just pressing m2 and space a couple of times and knowing when to turn to your camera." Killer isnt that hard in pubs. Both sides take skill to play at comp level killer more but it's just like rank.

    There is far more skill as killer, especially when you consider the various powers (aiming, Nurse blinks, etc...) and you also have to have keen game sense of which gens to control, when to stop chasing, as well as pathing.

    I'm telling you as a casual survivor that it is insanely easy. If a killer chooses to chase me near one or more strong loops, they are losing at least 2 gens. You have to earn everything as killer (even with the strongest perks like pop and BBQ), but if you fail at survivor and dropping pallets, you get rewarded with dead hard, decisive, and unbreakable. The game holds you hand. There is no comparison.

  • @azame said:

    I find it very hard to believe the devs are "survivor sided" or have a "survivor bias." I get killers need buffs and some killers need reworks but damn stuff on the killer side needs nerfs as well. 1 nerf does not mean the devs care more about the survivors.

    I'm going to keep making this point until it sticks. Since patch 2.0 it's been a nerf for survivors nearly every patch. How is that survivor bias? The pop nerf I dont think its needed but it makes sense. The devs have to rework ds not just decrease the timer thats why it wasnt changed yet.

    One more thing if the devs are really all for survivors why have all items and add ons excluding fire crackers, keys and their addons(soon to be nerfed) been nerfed?

    That's all.

    I'm making this edit because people also say the devs are killer sided if they so something in favor of killers. So my new conclusion is if you say the devs are bias towars any side you are very much wrong.

    Lol you’re forgetting about trash perks killers get like forced penance, gear head, blood favour and unnecessary nerfs like hillbilly’s. Survivors on the other hand get good perks like soul guard, blood pact, for the people. Etc. While you could argue blood pact and for the people aren’t that strong, they’re much stronger than killer’s trash perks. The only decent perks killers have gotten recently is undying.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664506#Comment_1664506

    Sigh you simply dont understand. Old was too hit or miss. Good players could consistently hit great skill checks and make the perk utterly useless. While bad players couldnt hit great skill checks and make it extremely good.

    New ruin is more consistent for good killers who can pressure survivors off gens. It wasnt bias it was to make the perk less hit or miss and remove inconsistency.

    And how did they word the rework that's what i'm saying the reason behind the nerf could off been justified but when they explained the reason for it was for the survivors, take the DR rework when they explained the rework survivors were not having fun against the DR.

    What you don't understand is it's not always the change to a perk, item etc but the way they explain it in the patch notes that can make things sound survivor or killer sided. Each change there is something in the patch notes that makes something sound 1 sided even if it's not, they need to look at how they are explaining the change and not just say "because survivors are not having fun against this killer we are going to change them" that is survivor bias even if the change is to make the killer better because they explained it that way it comes across survivor bias.

  • @ThePolice said:

    https://forum.deadbydaylight.com/en/discussion/195817/lets-stop-with-this-devs-are-bias-towards-one-side-stuff

    Lol you’re forgetting about trash perks killers get like forced penance, gear head, blood favour and unnecessary nerfs like hillbilly’s. Survivors on the other hand get good perks like soul guard, blood pact, for the people. Etc. While you could argue blood pact and for the people aren’t that strong, they’re much stronger than killer’s trash perks. The only decent perks killers have gotten recently is undying.

    you could've combined your killer points with the unnecessary nerf of gearhead.

  • @OllieHellhunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666760#Comment_1666760

    you could've combined your killer points with the unnecessary nerf of gearhead.

    Jesus I actually forgot they nerfed gearhead lol

  • @OllieHellhunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666760#Comment_1666760

    you could've combined your killer points with the unnecessary nerf of gearhead.

    I forgot they nerfed gearhead nobody runs it.

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665115#Comment_1665115

    And how did they word the rework that's what i'm saying the reason behind the nerf could off been justified but when they explained the reason for it was for the survivors, take the DR rework when they explained the rework survivors were not having fun against the DR.

    What you don't understand is it's not always the change to a perk, item etc but the way they explain it in the patch notes that can make things sound survivor or killer sided. Each change there is something in the patch notes that makes something sound 1 sided even if it's not, they need to look at how they are explaining the change and not just say "because survivors are not having fun against this killer we are going to change them" that is survivor bias even if the change is to make the killer better because they explained it that way it comes across survivor bias.

    OH I understand what you mean. Your problem is their wording which I can agree on. They word things poorly. They are afraid to say nerf because of the negative connotation. Even this that are a downright nerf are called "changes." I agree with you.

  • @ThePolice said:

    https://forum.deadbydaylight.com/en/discussion/195817/lets-stop-with-this-devs-are-bias-towards-one-side-stuff

    Lol you’re forgetting about trash perks killers get like forced penance, gear head, blood favour and unnecessary nerfs like hillbilly’s. Survivors on the other hand get good perks like soul guard, blood pact, for the people. Etc. While you could argue blood pact and for the people aren’t that strong, they’re much stronger than killer’s trash perks. The only decent perks killers have gotten recently is undying.

    Billy needed add on nerfs. Also he still isnt bad if you are a good billy. He has more of a skill cap. I only wish they adjusted double engravings by giving them hear cooldowns.

    So we gonna mention dark sense, deja vu, camaraderie, second wind, baby sitter. These are all bad survivor perks. Undying is far from decent. Its extremely strong against solo and litterally the small pp build for killers. I'm considering maining solo gaurd to punish killers running this build.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666295#Comment_1666295

    There is far more skill as killer, especially when you consider the various powers (aiming, Nurse blinks, etc...) and you also have to have keen game sense of which gens to control, when to stop chasing, as well as pathing.

    I'm telling you as a casual survivor that it is insanely easy. If a killer chooses to chase me near one or more strong loops, they are losing at least 2 gens. You have to earn everything as killer (even with the strongest perks like pop and BBQ), but if you fail at survivor and dropping pallets, you get rewarded with dead hard, decisive, and unbreakable. The game holds you hand. There is no comparison.

    Dont say various. The only real skill is nurse. An average slinger with average aim can use his zoning to make up for the poor aim. Huntress has generous hitboxes. I guess you could say they take skill. In my opinion it's not the most due to how they have cheesy powers.

    I honestly like to chase your survivor as oni. You are exaggerating heavily on how easy survivor is. You don't really earn pop or bbq you kinda just do your objective but ok. Dead hard isn't gonna fix multip mistakes. DS isnt crutch it doesn't help in chase. Unbreakable is doing what it is supposed to do. Counter slugging.

  • Yeah it didnt seem like a great perk anyway, probably the most confusing nerf I've seen from them.

  • @ZCerebrate said:

    Playing killer is easier than ever because it was downright broken the amount of "bullying" killers used to have to deal with in older iterations of the game. Old man waving his cane yelling, "Back in my day, windows didn't have a 3x per chase limit, Sabotage broke hooks forever, Infinites were everywhere, Exhaustion used to return while you were sprinting around looping, Balanced Landing could be run "alongside" Dead Hard due to secondary effects, etc etc)

    I'll only agree with @azame (because he is definitely a bit biased to one side as well) to the point that riskier and more interactive gameplay elements are "less" rewarding now especially if you're working off the incomplete info of a solo player. Why not just power gens asap, play around Blood warden and Noed and leave if the object is to just "win" rather than have more multiplayer interactions. The current tentative balance doesn't apply to everyone on a side because it's a dynamic centered around the masses or more specifically the "average" solo queue player without any outside communication rather than top players who can play optimally AND have another third party advantage that cannot be blocked completely for more than one reason.

    https://forum.deadbydaylight.com/en/discussion/195648/this-issue-needs-to-be-addressed-before-top-down-balancing-can-take-place/p1?new=1

    My current hill I'm waiting to die on is buffing these solo queue survivors to be on a similar level before continuing to bandaid the game while admitting that 3rd party voice chat SWFs are a thing but choosing not to address it by the only logical way that it won't kill the game. You can't expect any meaningful buffs to killers if you aren't using the "baseline assumption" that survivors have a minimum communication level across the board.

    If you don't want a competitive game and this game to be forced to be "casual" then survivors should bumble around like Fall-guys and the killer should flail about like Octodad... but people are obviously sticking with this game because it has that "magic" of good controls and mechanics in a lot of areas.

    They said they would buff solo survivors but have clearly thrown that idea in the dirt after they updated a PERK that should have been made baseline.

    If SWF are going to remain untouched because they generate money and keep the game alive. Then the devs need to admit how much information they have and just freely give that to solo survivors baseline, so they to can also ignore 90% of the games perks, and just run the meta bt, ds, UB and x unfun perk for the killer. Then buff killers accordingly.

    I am sure if survivors could permanently see an outline of each other and see the killer within x distance of the hook and a totem counter. It would change things drastically for solo.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666327#Comment_1666327

    Dont say various. The only real skill is nurse. An average slinger with average aim can use his zoning to make up for the poor aim. Huntress has generous hitboxes. I guess you could say they take skill. In my opinion it's not the most due to how they have cheesy powers.

    I honestly like to chase your survivor as oni. You are exaggerating heavily on how easy survivor is. You don't really earn pop or bbq you kinda just do your objective but ok. Dead hard isn't gonna fix multip mistakes. DS isnt crutch it doesn't help in chase. Unbreakable is doing what it is supposed to do. Counter slugging.

    A bad slinger can catch up by just spamming ads, you can be the worst slinget and still catch up.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1667226#Comment_1667226

    A bad slinger can catch up by just spamming ads, you can be the worst slinget and still catch up.

    Yeah even then I still think he has a skill cap but that zone to catch up really kinda throws it out the window.

  • This post is bias towards the Devs.

    Probably, I didn't read anything but the title.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666760#Comment_1666760

    Billy needed add on nerfs. Also he still isnt bad if you are a good billy. He has more of a skill cap. I only wish they adjusted double engravings by giving them hear cooldowns.

    So we gonna mention dark sense, deja vu, camaraderie, second wind, baby sitter. These are all bad survivor perks. Undying is far from decent. Its extremely strong against solo and litterally the small pp build for killers. I'm considering maining solo gaurd to punish killers running this build.

    I’m counting recent perks, deja vu are non teachable perks, if you wanted I could list all the trash killer perks and it would certainly outnumber the trash survivor perks

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666327#Comment_1666327

    Dont say various. The only real skill is nurse. An average slinger with average aim can use his zoning to make up for the poor aim. Huntress has generous hitboxes. I guess you could say they take skill. In my opinion it's not the most due to how they have cheesy powers.

    I honestly like to chase your survivor as oni. You are exaggerating heavily on how easy survivor is. You don't really earn pop or bbq you kinda just do your objective but ok. Dead hard isn't gonna fix multip mistakes. DS isnt crutch it doesn't help in chase. Unbreakable is doing what it is supposed to do. Counter slugging.

    No, survivor is way easier than killer. When I play killer, I need my wits about me and the slightest thing going wrong means that I have lost the match meanwhile I have played survivor stoned out of my mind and has managed to not only survive but rescue others. Hell---I ran a nurse around while high on two edibles.

  • @ThePolice said:

    https://forum.deadbydaylight.com/en/discussion/comment/1667213#Comment_1667213

    I’m counting recent perks, deja vu are non teachable perks, if you wanted I could list all the trash killer perks and it would certainly outnumber the trash survivor perks

    Honestly if you dont mind list out both sides of trash perks. If you do I can do it.

  • @LuffyBlack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1667226#Comment_1667226

    No, survivor is way easier than killer. When I play killer, I need my wits about me and the slightest thing going wrong means that I have lost the match meanwhile I have played survivor stoned out of my mind and has managed to not only survive but rescue others. Hell---I ran a nurse around while high on two edibles.

    Survivor is easier than killer but that doesn't mean getting good isnt hard. If you were to verse an actually good killer high. You are losing. That's a 1v3 to your team. Also if you ran a nurse on edibles she clearly was not good.

  • There are four times as many survivors. It would be strange if they were not a bit bias towards survivor side.

  • @azame said:

    I find it very hard to believe the devs are "survivor sided" or have a "survivor bias." I get killers need buffs and some killers need reworks but damn stuff on the killer side needs nerfs as well. 1 nerf does not mean the devs care more about the survivors.

    I'm going to keep making this point until it sticks. Since patch 2.0 it's been a nerf for survivors nearly every patch. How is that survivor bias? The pop nerf I dont think its needed but it makes sense. The devs have to rework ds not just decrease the timer thats why it wasnt changed yet.

    One more thing if the devs are really all for survivors why have all items and add ons excluding fire crackers, keys and their addons(soon to be nerfed) been nerfed?

    That's all.

    I'm making this edit because people also say the devs are killer sided if they so something in favor of killers. So my new conclusion is if you say the devs are bias towars any side you are very much wrong.

    You're wrong,. Do I need to pull up past dev blogs for you to read? Also the devs have actually said they prioritise survivors issues over killer issues and the head game director even said that people should play another game if they don't like it.

  • @helix43 said:

    https://forum.deadbydaylight.com/en/discussion/195817/lets-stop-with-this-devs-are-bias-towards-one-side-stuff

    You're wrong,. Do I need to pull up past dev blogs for you to read? Also the devs have actually said they prioritise survivors issues over killer issues and the head game director even said that people should play another game if they don't like it.

    Sure bring up outdated streams and blogs.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1668888#Comment_1668888

    Survivor is easier than killer but that doesn't mean getting good isnt hard. If you were to verse an actually good killer high. You are losing. That's a 1v3 to your team. Also if you ran a nurse on edibles she clearly was not good.

    She was fine. Good enough to make me panic that they kicking in during the chase

  • So, I hear a lot of back and forth over this, but I PERSONALLY think the Devs are at least marginally Survivor-biased. Dead By Daylight is a 1v4 game, so naturally, there will be more people playing the group of 4 at any given time.

    However, this doesn't mean that the Developers should prioritize Survivors over Killers. For the longest time, I have believed that the Killers should be the power role, as they have fewer members, and escape should NOT be as easy as it is today. Perhaps the Devs don't see it this way, but when they make comments such as Almo's statement on the reasoning behind Pop Goes the Weasel's nerf, it becomes very difficult to feel like they AREN'T heavily biased towards Survivors, especially when they give no remark on Decisive Strike, which shares a similar issue, or really any problem Killers have on the whole.

  • @LuffyBlack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1669284#Comment_1669284

    She was fine. Good enough to make me panic that they kicking in during the chase

    To make you panic does not mean she was good lol.

  • To be fair, for a very long time the Devs had massive survivor bias in almost every update description. Even the Doc rework was all about how fun it was for survivors, not how the killer was weak and needed buffed.

    I'm glad they stopped with that. It was... Really, really wierd. Especially since their actions spoke differently. It was like they were spoonfeeding survivors to stop the mindless mains from revolting.

  • I'll never stop believing they are killer biased. It is absurd. All you have to do is look at the trends. In 2021, survivors will have no pallets, nowhere to hide, and inability to run.

  • @MadLordJack said:

    To be fair, for a very long time the Devs had massive survivor bias in almost every update description. Even the Doc rework was all about how fun it was for survivors, not how the killer was weak and needed buffed.

    I'm glad they stopped with that. It was... Really, really wierd. Especially since their actions spoke differently. It was like they were spoonfeeding survivors to stop the mindless mains from revolting.

    Yes doc was extremely annoying. His changed not only buffed him but made him more annoying. Also in patch 2.0 they quite litterally said they adjusted the pallets on macmillan, coldwind, and autohaven to "increase their fun factor." This definetly had the killers fun in mind because all the filler pallets were shortened except a select few. Is that bias?

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1670376#Comment_1670376

    Yes doc was extremely annoying. His changed not only buffed him but made him more annoying. Also in patch 2.0 they quite litterally said they adjusted the pallets on macmillan, coldwind, and autohaven to "increase their fun factor." This definetly had the killers fun in mind because all the filler pallets were shortened except a select few. Is that bias?

    No, that's actually the point where I would say they stopped doing that. And, like I said, it was only in the description and announcements of the updates - the actual content was relatively neutral.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664655#Comment_1664655

    Getting to 35% wiggle state was not hard. If you were in swf you could easily bodyblock. Also hook spacing wasnt as bad back in those days you actually had to go somewhere to get hooks.

    Enduring did counter it but with the number of pallets and how tiles worked back in the day it was fair. Larger maps, closer tiles, more pallets. Nobody ran unnerving it was a waste of an perk slot.

    You needed good perks to weaken survivors overwhelming power. New ds doesnt avoid first hook which btw stopped the killer from even progressing towards their objective.

    Do you understand that the killers couldnt even achieve map pressure, and had to go through another pallet eating chase. With how survivor worked back then old DS was simply broken.

    You could say new DS is more broken because of how it works after hooks and how powerful it is at end game but really I think people forget old DS combined with all the op survivor stuff. Dont forget prepatch 2.0 vacuum pallets with old DS

    I've played since 2016 and trust me, new DS is stronger than the old one which reguired you to wiggle. Cannot tell how many times DS saved me as a survivor, it's amazing perk but definitely too OP at current stage

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1668834#Comment_1668834

    Honestly if you dont mind list out both sides of trash perks. If you do I can do it.

    3189778D-0138-4434-9F1E-BB57FE674631.jpeg CC029DC3-F3D2-44D4-9B78-D99D984448F7.jpeg B237B933-9C6B-4D0D-B151-D47E8CAE3FA1.jpeg

    Right side is killer perks, left side is survivor perks

  • @lowiq said:

    Devs should just release detailed game statistics. The problem is that everyone judges things anecdotally which is heavily based on negativity bias. Yes, people have many valid criticisms, but you are also much more likely to remember the one time that something negatively impacted you rather than the 10 times nothing happened.

    The devs have their own internal metrics that they are balancing things around which is driving their decisions. That being said, they should release these metrics and have a two way conversation with the community so people can understand the rationale behind their decisions.

    Although I guess from their perspective, releasing these metrics will lead to "OMG SURV/KILLER NEEDS TO BE NERFED BASED ON X WIN / USAGE RATE".

    They have before, they showed that killers averaged 3k a game and all the killer stans lost their collective minds and spent the next 3 months justifying why the statistics weren't accurate, and since killers have only recieved more buffs.

  • I believe you buddy, you were in my swf lol

  • Alright deerstalker,remember me, unrelenting, coulrophobia , blood echo, and even distressing can be good perks.

    Deerstalker is good on any ki km let with high slug value (plague,nurse , billy, even oni). Its just a great perk to have also its especially useful during this sound bug crisis.

    Remember is a good endgame perk alone or paired with no ed. It can pretty much win games where you close the hatch against one survivor or buy you enough time when at end game against 2 maybe 3 but that comes down to luck then.

    Unrelenting Is an odd one but against optimal survivors who dont throw pallets when you lunge early you have enough time to catch up and get a hit.

    Coulrophobia is great for anti heal. It's in it's best wwhen combined with sloppy or distressing but when survivors are constantly 1 hit chases are cut down in half.

    Blood echo can soft counter dead hard and the anti heal meta. Either the survivors waste time healing or they dont and lose their exhaustion perk. It really is a great perk if you can consistently apply pressure.

    Distressing just helps with slugging with infectious due to your insanely large terror radius. It synergizes well with coulrophobia. It also gives extra bp which is always nice.

  • You are gonna tell me a good nurse cant down a guy whos high on 2 edibles quickly? Alright you can take this argument I guess.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1672939#Comment_1672939

    You are gonna tell me a good nurse cant down a guy whos high on 2 edibles quickly? Alright you can take this argument I guess.

    I don't know what you want me to say tbh lol. But I think I will.

  • Ahhh, bubby one of those "outdated" blogs was just released in march, let's not forget the one that was just released a couple of weeks ago. Even the devs have proven you wrong, you clearly just won't admit it and are now trying to dismiss everyone here with half arsed comments, how America of you. 🙄

  • @azame said:

    I find it very hard to believe the devs are "survivor sided" or have a "survivor bias." I get killers need buffs and some killers need reworks but damn stuff on the killer side needs nerfs as well. 1 nerf does not mean the devs care more about the survivors.

    I'm going to keep making this point until it sticks. Since patch 2.0 it's been a nerf for survivors nearly every patch. How is that survivor bias? The pop nerf I dont think its needed but it makes sense. The devs have to rework ds not just decrease the timer thats why it wasnt changed yet.

    One more thing if the devs are really all for survivors why have all items and add ons excluding fire crackers, keys and their addons(soon to be nerfed) been nerfed?

    That's all.

    I'm making this edit because people also say the devs are killer sided if they so something in favor of killers. So my new conclusion is if you say the devs are bias towars any side you are very much wrong.

    I mean the fact that since patch 2.0 survivors have been getting hit with nerf after nerf and we still don't have a tournament ready or even slightly balanced game because only 2 killers are viable at the highest tiers of play.

    Yeah, DbD is never going to be tournament ready. But I kinda like killer variety at the highest levels of play when im survivor or killer.

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