Let's stop with this devs are bias towards one side stuff.

I find it very hard to believe the devs are "survivor sided" or have a "survivor bias." I get killers need buffs and some killers need reworks but damn stuff on the killer side needs nerfs as well. 1 nerf does not mean the devs care more about the survivors.

I'm going to keep making this point until it sticks. Since patch 2.0 it's been a nerf for survivors nearly every patch. How is that survivor bias? The pop nerf I dont think its needed but it makes sense. The devs have to rework ds not just decrease the timer thats why it wasnt changed yet.

One more thing if the devs are really all for survivors why have all items and add ons excluding fire crackers, keys and their addons(soon to be nerfed) been nerfed?

That's all.

I'm making this edit because people also say the devs are killer sided if they so something in favor of killers. So my new conclusion is if you say the devs are bias towars any side you are very much wrong.

Comments

  • @helix43 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1669812#Comment_1669812

    Ahhh, bubby one of those "outdated" blogs was just released in march, let's not forget the one that was just released a couple of weeks ago. Even the devs have proven you wrong, you clearly just won't admit it and are now trying to dismiss everyone here with half arsed comments, how America of you. 🙄

    Post one of the blog posts that was recent. I can almost guarentee I can find holes in your points.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673818#Comment_1673818

    Post one of the blog posts that was recent. I can almost guarentee I can find holes in your points.

    20201010_062331.jpg

    This one. Also go read the ruin nerf dev blog. And again there is nothing "to poke holes in" the devs have already said they prioritise survivors over killers, so your whole argument became invalid because of that.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1672891#Comment_1672891

    Alright deerstalker,remember me, unrelenting, coulrophobia , blood echo, and even distressing can be good perks.

    Deerstalker is good on any ki km let with high slug value (plague,nurse , billy, even oni). Its just a great perk to have also its especially useful during this sound bug crisis.

    Remember is a good endgame perk alone or paired with no ed. It can pretty much win games where you close the hatch against one survivor or buy you enough time when at end game against 2 maybe 3 but that comes down to luck then.

    Unrelenting Is an odd one but against optimal survivors who dont throw pallets when you lunge early you have enough time to catch up and get a hit.

    Coulrophobia is great for anti heal. It's in it's best wwhen combined with sloppy or distressing but when survivors are constantly 1 hit chases are cut down in half.

    Blood echo can soft counter dead hard and the anti heal meta. Either the survivors waste time healing or they dont and lose their exhaustion perk. It really is a great perk if you can consistently apply pressure.

    Distressing just helps with slugging with infectious due to your insanely large terror radius. It synergizes well with coulrophobia. It also gives extra bp which is always nice.

    Unrelenting is absolute trash, missing a few hits isnt worth the perk slot, neither is deerstalker when you can just use sound

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1672891#Comment_1672891

    Alright deerstalker,remember me, unrelenting, coulrophobia , blood echo, and even distressing can be good perks.

    Deerstalker is good on any ki km let with high slug value (plague,nurse , billy, even oni). Its just a great perk to have also its especially useful during this sound bug crisis.

    Remember is a good endgame perk alone or paired with no ed. It can pretty much win games where you close the hatch against one survivor or buy you enough time when at end game against 2 maybe 3 but that comes down to luck then.

    Unrelenting Is an odd one but against optimal survivors who dont throw pallets when you lunge early you have enough time to catch up and get a hit.

    Coulrophobia is great for anti heal. It's in it's best wwhen combined with sloppy or distressing but when survivors are constantly 1 hit chases are cut down in half.

    Blood echo can soft counter dead hard and the anti heal meta. Either the survivors waste time healing or they dont and lose their exhaustion perk. It really is a great perk if you can consistently apply pressure.

    Distressing just helps with slugging with infectious due to your insanely large terror radius. It synergizes well with coulrophobia. It also gives extra bp which is always nice.

    And distressing is literally a hinderance

  • @Orion said:

    This has nothing to do with which side gets more or fewer nerfs. The issue is that a lot of the devs' reasoning for nerfing killer perks can be applied to survivor perks, yet the survivor perks aren't nerfed.

    If you want an old example, DS was buffed to the current 5 seconds because Enduring affected it when it was just 3 seconds and made the stun too short. Enduring was later nerfed to only affect pallet stuns because the devs (rightfully) realized it was impossible to make a stun perk that wasn't too powerful without Enduring, but also wasn't worthless with Enduring. However, DS remained at 5 seconds, despite the devs outright stating that 5 seconds was too much when the killer didn't have Enduring and using that as a justification for nerfing Enduring.

    Another example, NOED. It used to last forever, so survivors just GTFO while the killer sometimes got one extra kill. When survivors complained about the perk, it was nerfed to only last 2 minutes. However, that still wasn't enough, because it was "boring" to hide and wait out NOED, so the devs changed it again to become the only hex perk whose activation can be prevented outright. Survivors still complain because they don't want to cleanse totems, but I hope the devs are done nerfing it.

    Now, I doubt the devs are intentionally biased toward survivors, but it's hard to look at their decisions without thinking that they're at least a little biased toward survivors.

    You missed the whole entire point about ds being nerfed and changed. Clearly you didn't see the old ds much.

  • Read my reasons I explained exactly why you either dont use the perks enough to understand or you are ignoring it fok r the sake of argument. Deerstalker is amazing sound or not. Also sound bug.

1 2 3 4 ›