The Current Braindead Killer Meta...yawn

Ruin + Undying + Tinkerer

Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see.

These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they will) and bam, the player is exposed as the bot they are. The fact this is a build to vs almost every game is ridiculous. The calibre of player skill level in dbd is utter garbage XD this builds proves it to be that way.

Comments

  • @Onyx_Blue said:

    Ruin + Undying + Tinkerer

    Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see.

    These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they will) and bam, the player is exposed as the bot they are. The fact this is a build to vs almost every game is ridiculous. The calibre of player skill level in dbd is utter garbage XD this builds proves it to be that way.

    This is kind of nonsensical since Ruin doesn't work without regular Gen-Pressure. If the Killer isn't pushing Survivors off the Generators, they don't start to regress. Tinkerer is nice and all, but it only kicks in when the Generator is at 70% complete. Again, for this to happen the Killer would have to NOT be applying pressure. That is two strikes so far. Undying simply protects Hexes, whatever Hex it might be and extends it potential life. In this build, what would be the point? According to your logic they aren't pressuring the generators anyway.

    A better, in my experience so far, combination is:

    Hex: Ruin

    Hex: Undying

    Surveillance

    *This has massive synergy in that the moment you pressure them off a Generator it marks itself in a color, and the second someone starts repairing it you get a big colorful flag saying "SURVIVORS HERE!" It is much faster than Tinkerer as you don't have to wait until they are 70% done. All this being said, you are just wrong on every level. You are clearly unhappy that the broken Gen-Rush is being reigned back a bit. Get used to it. The META is always changing with this game, and that is part of what keeps it vital.

  • @GoshJosh said:

    Ruin + Undying has brought the most stale, boring gameplay I've ever experienced in Dead by Daylight since I began playing in 2016. I miss old Ruin right now.

    Good.

  • @Onyx_Blue said:

    Ruin + Undying + Tinkerer

    Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see.

    These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they will) and bam, the player is exposed as the bot they are. The fact this is a build to vs almost every game is ridiculous. The calibre of player skill level in dbd is utter garbage XD this builds proves it to be that way.

    Decisive + Unbreakable + Soul Guard + Borrowed Time 😴

  • How nice to smell the hypocrisy.

    Before the main survivors were funny saying "No friend the generators are not the problem, JuSt PrEsSure GeNs"

    Now there are further means to apply the famous mantra with which the survivors teased the killer. But suddenly the "Just pressure gens" is no longer legitimate.

    So I don't really understand what these pathetic survivors want. You finally have what you have wanted and said everywhere, more pressure. But now that it has been given to you, you complain about it and want bots again that cannot pressure due to the size of the map.

    I don't deny it, as a survivor I don't appreciate the combo but I don't blame it in the least. The game evolves all the time, new combos emerge and the meta changes on both sides.

    Be less hypocritical and realize that the meta is constantly changing creating powerful combos at times. Sometimes it's the survivors who benefit from a perk with powerful synergy (Soul Guard for example) sometimes it's the killers.

    The best is to adapt using new strategies. The fact that i often ran away against this combo while playing means that it is not a free win for the killer if you use the reverse approach as a survivor.

    That is, the survivor puts pressure on the generators. If the 4 are good looper, you can have all the notifications you want on the generators, you can't defend them all.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1639241#Comment_1639241

    I don't understand why someone would run Undying + Devour Hope since if Devour Hope is destroy it loses its tokens and has to start building up again from scratch. You can easily get two hooks with it, have it be destroyed, it reappears with zero tokens and now you need at least three more hooks that aren't death hooks with it before it can start getting an Exposed condition. Keep in mind you can have a maximum of 8 chances to put a token on Devour Hope per match (since death hooks won't work only the first two hooks can possibly add a token) so it being destroyed after 1-3 hooks means you're not nearly as likely to get it to work again. And if you do manage to get 6-8 non-death hooks to get Exposed hits then you're already going to win the match anyway because, well, you've gotten 6-8 hooks plus whoever has already died.

    I get the other Hexes that don't use tokens comboing well with Undying, but if I want to protect Devour Hope I'd go with Thrill of the Hunt personally.

    Probably should have read that guy's posting history before you replied @_@

  • Ran into a plague last night that ran this.

    Undying went within a minute into the match.

    10 seconds later, Ruin went.

    20 seconds later, Plague DC'd.

  • @KingFrost said:

    Ran into a plague last night that ran this.

    Undying went within a minute into the match.

    10 seconds later, Ruin went.

    20 seconds later, Plague DC'd.

    Yep. That happens sometimes. Depending on who I am running I sometimes combo Ruin+Undying+Thrill of the Hunt to slow down the Totem cleansing and to give me the audible notification so I swing around, see the aura due to Undying, and make a beeline there for a grab or drive them off. It works pretty well with the Stealth Killers since they can move up without giving it away, and use the aura to angle the incoming to have a better shot at the grab.

  • Not to encourage whataboutism....but survivors have had the same stale meta for a while, and now that the killer meta is different.....well, you can connect the dots.

  • @Onyx_Blue said:

    Ruin + Undying + Tinkerer

    Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see.

    These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they will) and bam, the player is exposed as the bot they are. The fact this is a build to vs almost every game is ridiculous. The calibre of player skill level in dbd is utter garbage XD this builds proves it to be that way.

    Well what can you do? People can use whatever perks they want. That's what intend to do. But tbh I hardly ever see this 'meta' you speak of. And you shouldn't have a go at people for the perks they use. The devs should be trying to make fresh changes to make meta a bit more exciting yeah but just think of all the survivors who use their version of the meta. Both killers and survivors do it. No point posting about one and not including the other makes you seem biased.

  • @Onyx_Blue said:

    Ruin + Undying + Tinkerer

    Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see.

    These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they will) and bam, the player is exposed as the bot they are. The fact this is a build to vs almost every game is ridiculous. The calibre of player skill level in dbd is utter garbage XD this builds proves it to be that way.

    Ah a boosted surviver main if I ever seen one, don't worry I'll forgive you for using D's, unbreakable, borrowed time and dead hard :)

  • I was running Ruin+Undying on different killers for like 30 matches but i think about switching back to Pop + X (Sloppy on some, BBQ on others). It can be very powerful but i think it's overrated. On some maps with difficult totem spots like Lery's it's braindead if you have a high mobility killer, but in most matches both get cleansed eventually.

    Sometimes too late, if i already got some hooks and the snowball was rolling, then it didn't made a difference in the end. But more than often they found Undying early in the game, one time they even cleansed Ruin four times till only Undying was alive, and this was in like 3 minutes. Can't remember the last game Ruin was up till the end.

    Of course it gives you some time even if they just search for totems and cleanse, but a cleansed Ruin leaves you open in the endgame. Pop has saved me so many games where i got a good 3-gen-situation at the end with all 4 survivors still alive, but i killed them all because i downed and popped fast enough. Now those games are save loses. Some take Pop for backup but 3 perks for gen defense is too much for me.

  • @Onyx_Blue said:

    Ruin + Undying + Tinkerer

    Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see.

    These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they will) and bam, the player is exposed as the bot they are. The fact this is a build to vs almost every game is ridiculous. The calibre of player skill level in dbd is utter garbage XD this builds proves it to be that way.

    Yeah well those boring Killers have been dealing with the same "meta" of survivor perks for years, get comfortable friend because as long as DS and UB can be stacked the way they are you have no right to complain.

  • @Slashstreetboy said:

    Is it meta? Maybe I´m lucky but I haven´t come across a Killer that uses these together.

    I use Undying+ruin on Oni but none of my other roster members. Maybe I´ll give it a go some time.

    I never heard of this being meta. I might do it as well.


  • @solidhex said:

    I was running Ruin+Undying on different killers for like 30 matches but i think about switching back to Pop + X (Sloppy on some, BBQ on others). It can be very powerful but i think it's overrated. On some maps with difficult totem spots like Lery's it's braindead if you have a high mobility killer, but in most matches both get cleansed eventually.

    Sometimes too late, if i already got some hooks and the snowball was rolling, then it didn't made a difference in the end. But more than often they found Undying early in the game, one time they even cleansed Ruin four times till only Undying was alive, and this was in like 3 minutes. Can't remember the last game Ruin was up till the end.

    Of course it gives you some time even if they just search for totems and cleanse, but a cleansed Ruin leaves you open in the endgame. Pop has saved me so many games where i got a good 3-gen-situation at the end with all 4 survivors still alive, but i killed them all because i downed and popped fast enough. Now those games are save loses. Some take Pop for backup but 3 perks for gen defense is too much for me.

    short update: just had a game on ######### LERY'S where Undying got cleansed after 30 seconds (a survivor spawned on top of it) and after my first hook, Ruin got cleansed.

    Nice attempt Dev's, nice attempt! But those bullshit Hex perks will never be a solid meta. Please give us something reliable to work with, something like survivors have! Something that can't just be switched off.

  • @skarsguts said:

    I've yet to play against a killer that wasn't running Undying with Ruin and/or Haunted Grounds, NOED, Devour Hope.

    I instantly laugh when I tap a generator at the start to check for Ruin, and it shows up. Boosted guy playing an easy-mode killer incoming.

    Want to cleanse totems? Nah, thanks to the aura reading of Undying, the killer is coming towards me the moment he sees me on a totem.

    U survs have been playing easy mode since SWF is added while killers cant counter comms u can do totems and counter ruin and those perks.

  • Great the devs made a way for survivors to learn to do totems since noed wasnt enough apparently. I see no problems with this.

  • Oh please, at least killer's meta changes.

  • @KingFrost said:

    Ran into a plague last night that ran this.

    Undying went within a minute into the match.

    10 seconds later, Ruin went.

    20 seconds later, Plague DC'd.

    Sound like a hag game to me

  • @[Deleted User] said:

    *Insert counter-"argument" about DS + Unbreakable, possibly with Dead hard + BT / Adrenaline, and then say "Killers finally have a chance" and then assume that every survivor is running this build, also don't forget to complain about SWF"

    I mean... OP is literally complaining about 3 meta perks and assuming every killer is running it. Pointing out perks mentioned above to showcase hypocrisy is fair imo.

    Just because you Inb4'd (argument xyz) doesn't diminish it's validity 😂.

    Either they're both valid or they're both trash arguments. You can't have your cake and eat it.

  • I mean atleast the killer meta changes unlike survivor which has stayed the same for 4 years

  • @Onyx_Blue said:

    Ruin + Undying + Tinkerer

    Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see.

    These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they will) and bam, the player is exposed as the bot they are. The fact this is a build to vs almost every game is ridiculous. The calibre of player skill level in dbd is utter garbage XD this builds proves it to be that way.

    The fact people think this game is survivor sided still is laughable...sure Swf sided it may be but as someone who never plays on coms it's definitely not...how do we have time to literally run around cleansing all totems while most killers now try and tunnel one person....chases don't last long anymore because most loops are nerfed to the ground or you get killers who 1 shot or can 2 hit pretty instant.

    Then if you manage to agro the killer off the person getting tunnelled then it's just enough time to may be get gens done....oh what's that? NOED.

    Then if you cleanse noed and undying is still up you have to spend more time cleansing that...

    Playing killer requires next to no skill and literally are rewarded with mountains of bp's it's stuoid.

    As long as killers keep having 20k+ bps every game this game is never survivor sided.

  • This is some low quality bait

  • I like it because its forcing survivors to cleanse totems. You see a dull totem near that gen you're about to work on? Cleanse that #########. Guess what? That's 1 less totem that Ruin could possible transfer to. It also could have prevented a possible NOED.

    Need more help? Run Detective's/Small Game or bring a map. The meta is shifting slightly, maybe you should update your builds too.

  • @ItzPixelYT said:

    https://forum.deadbydaylight.com/en/discussion/193820/the-current-braindead-killer-meta-yawn

    The fact people think this game is survivor sided still is laughable...sure Swf sided it may be but as someone who never plays on coms it's definitely not...how do we have time to literally run around cleansing all totems while most killers now try and tunnel one person....chases don't last long anymore because most loops are nerfed to the ground or you get killers who 1 shot or can 2 hit pretty instant.

    Then if you manage to agro the killer off the person getting tunnelled then it's just enough time to may be get gens done....oh what's that? NOED.

    Then if you cleanse noed and undying is still up you have to spend more time cleansing that...

    Playing killer requires next to no skill and literally are rewarded with mountains of bp's it's stuoid.

    As long as killers keep having 20k+ bps every game this game is never survivor sided.

    Nice b8 m8

  • @GoshJosh said:

    Ruin + Undying has brought the most stale, boring gameplay I've ever experienced in Dead by Daylight since I began playing in 2016. I miss old Ruin right now.

    Nobody ever cleansed New Ruin to begin with, so why is everybody whining about it now?

  • This post made me so happy. :)

    Hypocrite survivors can get a taste of their own medicine now.

    "JuSt [insert sentence telling the killer how to play]"

    How about you just cleanse the totems from now on.

  • I literally stopped using the ruin+tinkerer combination after undying got released. It not made this build more consistent, it also highered the usage of perks like "Detectives Hunch" and "Small Game".

    At the moment i usually only use haunted or thrill.

  • Tinkerer is useless on any killer that isn't high mobility, which is a majority of the cast of killers. It's literally just letting you know you failed at your objective to pressure gens and giving you undetectable for a bit. Undying + Ruin is good, but it sucks up two slots just to maybe keep ruin in the game. At least fifty percent of the time undying is getting taken out before ruin and ruin usually doesn't last that much longer after that against survivors who know totem spawns.

    Also, someone already pointed out that Ruin does nothing unless you know how to properly apply pressure. If you're bad survivors will be able to hold m1 and it'll be like you don't even have ruin in the game. So, if you're saying only braindead killers use this you're saying Tinkerer is the problem here and Tinkerer is far from a problem lol

    It's hardly meta anyway. Pop is still the best gen slow down perk in the game and plenty of killers will opt out of using two perk slots for Undying + Ruin and just run Pop for guaranteed gen regression throughout the entire match. Pop + BBQ or Thrilling on an Oni, Billy, Blight, Nurse, or Spirit is going to do much better against actually good survivors. Especially the deadly swat team swfs that everyone strawmans to try and get killer buffs and survivor nerfs.

  • @Onyx_Blue said:

    https://forum.deadbydaylight.com/en/discussion/comment/1639281#Comment_1639281

    It's braindead because everything about the build is free. Told which gens to pressure while given a stealth function with it. Told where survivors are and if they're busy on totems.

    And i'm not pointing out this build because I struggle with it. It's me pointing out the new braindead meta pretty much every players is using on every killer now; but particularly high mobility ones.

    2/3 of the build can be destroyed at the very beginning of the match. Hexes are high risk high reward. I'd genuinely hope you don't think hexes should be on the same level as regular killer perks. I've used ruin and undying a few times on Blight and most of the time I end up playing with 2 perks instead of 4 for most of the game lmao

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1639324#Comment_1639324

    Youre contradicting yourself. You said they dont know what pressure is while then saying it allows them to apply pressure. Then you say it encourages gen rush, which isnt possible if the killer is applying pressure.

    As far as "braindead" is concerned, this is silly. You expect the killer to know where every survivor is at every moment and exactly what gen theyre working on at all times and know it to a level that they know they need to break chase and go pressure a specific gen because its getting close to being done. Meanwhile, all you have to do is hold m1 and know where the nearest pallet is. Seems pretty absurd to me you have that level of expectation to the level that you want to chastise someone for making it a little easier.

    It's not a contradiction to point out that the player wouldn't know how to play killer at a good level - rotation and juggling etc - then point out this build hard carries them by literally telling them where to be in matches making the rotation and juggling free for them. And you misunderstand me, i'm saying the build encourages survivors to focus gens, regardless of the killer bouncing around between them like a madman, since if you leave them for long enough Ruin destroys the progress and you gotta sit on it for longer. Then after all that Tinkerer will go off again and they come back...like the title says...YAWN. It's just a very dull experience.

    I don't expect anything, I desire that the players in this game to be actually decent. No one is expected to be perfect, but the fact is, players are using hand holding builds way too commonly and thus staying at a terrible level. DBD is in a terrible state due to this.

    Chastising killers for playing in one of the most boring ways possible seems incredibely fair to me. Just like I chastise survivors for being overly immersed and not being good in chases leading to dull interactions and sometimes tediously drawn out matches.

  • @Onyx_Blue said:

    Ruin + Undying + Tinkerer

    Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see.

    These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they will) and bam, the player is exposed as the bot they are. The fact this is a build to vs almost every game is ridiculous. The calibre of player skill level in dbd is utter garbage XD this builds proves it to be that way.

    Kinda funny, because in order for ruin and undying to work, you have to pressure survivors off of gens.

  • Such a basic ######### build, especially on blight, and double especially if they're using c21 & maybe c23.

    I don't have problems with any of the actual perks, but it's dumb to go vs the same ######### every game, on both sides.

    However, pop corrupt was in basically every game before undying came out anyway, pop was essentially basekit and it'd be total amazement if a killer didn't run it, so it's not like stacking perks towards gen slowdown is a new thing whatsoever

  • @Lazerboy88 said:

    Survivors have had strong meta build for ages

    seems alright to me

    Killers get new strong meta build

    WAiT thATS illLEGAL

    Yes, With the introduction of these perks, survivors actually have to try to play to win, instead of holding a button at a gen, sorry you no longer are having easy wins.. sorry not sorry

    Also.. Do Bones

    The thing is it's not even much better than the current killer meta. Especially for high mobility killers. Pop + Corrupt + Thrilling/BBQ. One build gives you guaranteed info and gen regression through the whole game and the other is based purely on how lucky you get with totems and isn't even much better.

  • @DaFireSquirtle said:

    https://forum.deadbydaylight.com/en/discussion/193820/the-current-braindead-killer-meta-yawn

    Well what can you do? People can use whatever perks they want. That's what intend to do. But tbh I hardly ever see this 'meta' you speak of. And you shouldn't have a go at people for the perks they use. The devs should be trying to make fresh changes to make meta a bit more exciting yeah but just think of all the survivors who use their version of the meta. Both killers and survivors do it. No point posting about one and not including the other makes you seem biased.

    By not ranting about all the ills of DBD is somehow making me seem biased? Well, that just tells me people skip over the point of the post and take it to a personal level to subvert focus. If I wanted to talk about how boring the second chance meta is and the immersive playstyle so many people do in this era then I would make a seperate post on it...subversion is over now. My post is talking about the braindead aspect of the new commonly used build due to it's dull gameplay.

  • @Stinde said:

    This post made me so happy. :)

    Hypocrite survivors can get a taste of their own medicine now.

    "JuSt [insert sentence telling the killer how to play]"

    How about you just cleanse the totems from now on.

    Lol completely ignore the point some more, I guess.

  • The point (and title) of your post indicates that you think it is a boring build. The rest of your post is you contradicting yourself, so I don't really know what point I should be getting from it tbh.

    Killers have been saying for 4 years that the survivor meta is boring to go against and the answer has always been "just do this, just do that, hop through some loops and follow our rulebook while doing so" so my answer to your post is just do bones. At least now there is some equality in the level of boring for both sides.

  • O No the Killers can now counter gen rush its da end of da WORLD!!!!!!!!!!!!!!!!!(/sarcasm)

    Being honest killers have been dealing with this for over 4 years now survivors "mains" REALLY do not have a right to complain about it if they don't also have an issue with the survivor meta as well.

    Also Do Bones.

    Its your secondary objective and it can strip the killer of half of their perks in this build with a 50/50 chance to get undying out of the way early.

    Also being honest tinkerer being meta means gens are going FAR TOO FAST as if its nearly permanently up it means gens are nearly popping every 30 seconds.

  • im just saying if the killer isnt good or causing pressure then these perks wont work, they have to chase you off gens for ruin to work and tinkerer is just an info perk they still need to go there and do something. all this does is force you to do totems, and its really not that hard but sooooo many survivors are boosted since the ruin and rank reset changes, ffs i still see rank 2 survivors selfcare for 80seconds odd through sloppy etc. im not surprised killers ruin a build for gen defense, its needed at high rank play.

  • @[Deleted User] said:

    *Insert counter-"argument" about DS + Unbreakable, possibly with Dead hard + BT / Adrenaline, and then say "Killers finally have a chance" and then assume that every survivor is running this build, also don't forget to complain about SWF"

    lmao this right here ^

    Seriously, Survivors are complaining about killer meta perks? lawl

  • @Slashstreetboy said:

    Is it meta? Maybe I´m lucky but I haven´t come across a Killer that uses these together.

    I use Undying+ruin on Oni but none of my other roster members. Maybe I´ll give it a go some time.

    yesterday I ran across it 8 times. Safe to say it’s somewhat meta

  • As someone who has messed around with the combo for a while, it's still just RNG if it works or not. I much prefer pop + tinkerer.

    I get the games where ruin is actually undying and everyone is sacrificed at like 4-5 gens left. But I also have had plenty of games where both totems are dead within the first minute or two of the game.

    Also, I have seen a decent amount of survivors quick-swapping to rainbow maps at 6 seconds. There's no time to swap out of a totem build and you can't swap to another killer without a totem build since the busted MMR updated; so it's un-counterable at the moment.

    Want to make sure the killer only has 2 perks within a minute of the game starting? Rainbow map quick swap. Get them for free with plunderers if you are broke.

  • "We have noticed that 80% of red rank killers use Ruin+Undying and instead of investigating why this is happening we are going to rework these perks."

    Calling it now.

  • @Quol said:

    "We have noticed that 80% of red rank killers use Ruin+Undying and instead of investigating why this is happening we are going to rework these perks."

    Calling it now.

    <laughs> If 80% of Red Rank Killers are STILL using that combination in a couple of months they might worry. But right now Undying is the flavor of the month and they EXPECT everyone to use it to death.

  • I had a game a few days ago against a pig and she was running this meta as soon one gen was finished by 2 people me and sombody. I was in chase with her for around 25 secs. Then sombody broke undying and not even 4 seconds later ruin was destroyed.

    20200923_160027.jpg

    You could see her reaction later.

  • @Quol said:

    "We have noticed that 80% of red rank killers use Ruin+Undying and instead of investigating why this is happening we are going to rework these perks."

    Calling it now.

    You forgot the part where it's frustrating for beginners and veterans have to suffer from it.

  • Funny I see people rolling there eye going oh ya complain about the small pp build and justify that they don't run it. Fully well knowing the build is busted. But somehow the hypocrisy of a perk combo locking you out of meaningful decisions only occurs for survivors. Incoming "whataboutism" garbage to try and claim this topic should wholly be explored by itself failing to see that meta perks live an ecosystem defined by how well they circumvent the tools of there opponent's. It's a sweaty killer build living in an ecosystem where a sweaty survivor build exists I want both gone as far as I'm concerned or at least capped so they don't horrendously mess with the flow of the game. But I guess I'm a killer/survivor main who has his own agenda.

    Since no ones offering advice here some tips for messing with these perks. Soulguard is infinite unbreakable vs the endless hex totem onslaught very valuable vs most high skilled killers since slugging is almost mandatory. Against ruin drag chases to distant areas away from survivor gen repairs. Don't listen to people about detectives hunch or small game those perks are trash. Focus on generic survival options exhaustion perk of your choice, soulguard, iron will and ds. Feel free to experiment but if you want to beat meta you need to play meta.

  • @Zarathos said:

    Funny I see people rolling there eye going oh ya complain about the small pp build and justify that they don't run it. Fully well knowing the build is busted. But somehow the hypocrisy of a perk combo locking you out of meaningful decisions only occurs for survivors. Incoming "whataboutism" garbage to try and claim this topic should wholly be explored by itself failing to see that meta perks live an ecosystem defined by how well they circumvent the tools of there opponent's. It's a sweaty killer build living in an ecosystem where a sweaty survivor build exists I want both gone as far as I'm concerned or at least capped so they don't horrendously mess with the flow of the game. But I guess I'm a killer/survivor main who has his own agenda.

    Since no ones offering advice here some tips for messing with these perks. Soulguard is infinite unbreakable vs the endless hex totem onslaught very valuable vs most high skilled killers since slugging is almost mandatory. Against ruin drag chases to distant areas away from survivor gen repairs. Don't listen to people about detectives hunch or small game those perks are trash. Focus on generic survival options exhaustion perk of your choice, soulguard, iron will and ds. Feel free to experiment but if you want to beat meta you need to play meta.

    I mean, do you think it is coincidence the hex meta was revived right after a new anti-hex meta perk was put out the DLC prior?

    But still, I love this meta. Rainbow map is just too good against totems, it finally has a use. I am confident you can take out 3-4+ totems on some maps before corrupt intervention would have even worn off.

  • @Onyx_Blue said:

    Ruin + Undying + Tinkerer

    Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see.

    These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they will) and bam, the player is exposed as the bot they are. The fact this is a build to vs almost every game is ridiculous. The calibre of player skill level in dbd is utter garbage XD this builds proves it to be that way.

    I don't understand what the issue is. Survivors have ran the exact same perks for god knows how long now which usually means they're getting out free but the second a killer can have some sort of hope that the match won't end in 3 minutes, suddenly they're brain-dead? Maybe survivors finally need to stop humping those gens so hard and actually, you know, do those white skulls that glow? You're finally getting a decent challenge from killers instead when so many complain holding M1 on a gen is boring. But you get the challenge, and you suddenly hate it? Honestly, whenever I play survivor now it's actually refreshing to see these kinds of builds. I like my matches to actually last and get some kind of interaction, instead of seeing gens popping like fireworks.

  • UNDYING, RUIN, TINKERER is about as busted as it gets on a fast killer. Can't believe such a thing exists. The only thing you can do is either fall asleep or farm some points and die. Killer has become the EZ mode.

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