Decisive Strike | Changing it to be true anti-tunneling perk

We all know that Decisive Strike is one of the most abuseable perks in the game, so I'm here to make it a true anti-tunnel perk.


Decisive Strike

Nerfs:

  • Unhooking yourself no longer activates Decisive Strike.
  • Slightly reduced the Skill Check size.
  • Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.
  • Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.

Buffs:

  • Decisive Strike goes 3x slower while in a chase or while in the Dying State.
  • Decisive Strike can now be used multiple times.
  • Decisive Strike no longer creates an Obsession at the start of the Trial.
  • Increased the stun duration to 5/6/7 seconds from 5 seconds.


Unhooking yourself no longer activates Decisive Strike.

Reason for this change is to remove some synergy between other second chance perks.


Slightly reduced the Skill Check size.

Since with this change Decisive Strike can be used multiple times, slightly reducing the Skill Check size and making it a bit harder doesn't sound like a bad idea.


Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.

If not being tunneled there is no reason for Decisive Strike to last a whole minute.


Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.

This change is done to remove synergy with some second chance perks, like Unbreakable, just to be clear, if your teammate picks you up from the Dying State it deactivates Decisive Strike aswell.


Decisive Strike goes 3x slower while in a chase or while in the Dying State.

If you're being tunneled, Decisive Strike goes 3x slower to give you some time and to waste some of the Killer's time, so if you're being tunneled right of the hook, the Decisive Strike will most likely last for 90 seconds.


Decisive Strike can now be used multiple times.

You can be tunneled after every hook, so to be true anti-tunneling perk this will prevent the Killer to tunnel you again.


Decisive Strike no longer creates an Obsession at the start of the Trial.

Very simple reason for this change, when there is no Obsession in the Trial, the Killer will most likely tunnel, also just to be clear, you will become the Obsession after using Decisive Strike.


Increased the stun duration to 5/6/7 seconds from 5 seconds.

To give Survivors more time to escape when being tunneled to death and to punish tunneling Killers.

Tagged: Trusted

Comments

  • @BaldursGate2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631840#Comment_1631840

    Freddy is a M1 Killer and can be beaten like any other killer, you just need more effort and skill to do it.

    And killers or people in general, tend to play scummy when they think the game is unfair. I bet, less killer would consider tunnel / camping / mori when they know, the meta would not be mostly 2nd chance perks that drains the fun out of the games.

    The problem is Freddy doesn't need to learn anything to win. Asking SO much from survivors makes it totally unbalanced when the killer has to put in no effort.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631969#Comment_1631969

    The problem is Freddy doesn't need to learn anything to win. Asking SO much from survivors makes it totally unbalanced when the killer has to put in no effort.

    Bro you do realize that freddy is a boring killer, but he isn't op. For example drop pallets early if there are snares, and im going to assume you are red rank so your teammate should have enough game sense to at least do gens while you are being chased. And object is a good counter to him due to you being 24/7 out of his terror radius while asleep, meaning he can't mind game you. I'm going to assume you are at least decent so as long as you aren't on a map that is killer sided you should be able to run him for a good while. And object would give 3 buffs to your team

    A he has to be wary of ds due to the obsession

    B everyone knows when you are being chased

    C he can't mind game you

    And oh god is it worse if you in a swf.

    4 object meaning no mind games for him and if he is using fake pallets they look different due to a bug right now.

    You can beat freddy, just requires you to have ok coordination and good game sense, even easier if your team are all good loopers

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631340#Comment_1631340

    You mean killers don't have perks that can halt survivor's ability to do gens?

    DS is meant to put a small halt to the killer's objective, or do you want me to list the perks that killers have in their disposal to stop survivors doing gens and list the perks that survivors have to stop killers from doing their objective again?

    Corrupt, Pop, Thrilling Ruin+Undying, etc, etc.

    Vs.

    Decisive Strike.

    I don't think "halt" means what you think it means.

    9VLD9k0.png


    The only that that halts survivors being able to work on gens is active generator pressure from the killer.

    None of those perks halt survivors ability to work on generators. There are no perks that stop survivors from ever doing a generator.

    I know you rely on DS to do well as survivor - but please, only use words you understand. Otherwise, this happens.


    @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631352#Comment_1631352

    Okay, okay, okay, calm down.

    And DS can be easily removed if you simply go for the unhooker, or patrol gens, or LEAVE THE UNHOOKED SURVIVOR ALONE.

    I'm not complaining about perks, but when you start talking about disabling other perks, and telling people how to disable them, that's where I have put a foot down. DS can be disabled, just like NOED just like Ruin and it has its counters.

    Or how about just use Pyramid Head and disable DS altogether. You do know he has the ability to disable DS right?

    Entitled survivor main rulebook 101 here, folks.

    "Leave me alone I just got unhooked WHAAAAAAAAA!"

  • @YehBoiGoku said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631352#Comment_1631352

    Trying to fight fire with fire is very childish.

    Also the "do bones" thing is so stupid. If you go anywhere near a totem you get caught. Please answer with common sense.

    Run distortion. Or off the record. Hide your aura.

    You have many, many counters to these things. Just because you guys refuse to stop humping your meta doesn't make something OP.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631374#Comment_1631374

    I don't think "halt" means what you think it means.

    https://us.v-cdn.net/6030815/uploads/IK7Y7US4R9L9/9vld9k0.png

    The only that that halts survivors being able to work on gens is active generator pressure from the killer.

    None of those perks halt survivors ability to work on generators. There are no perks that stop survivors from ever doing a generator.

    I know you rely on DS to do well as survivor - but please, only use words you understand. Otherwise, this happens.

    https://forum.deadbydaylight.com/en/discussion/comment/1631372#Comment_1631372

    Entitled survivor main rulebook 101 here, folks.

    "Leave me alone I just got unhooked WHAAAAAAAAA!"

    I mean if you are aiming to delete a survivor in 5 seconds is it really entitlement if they want it play a game to. With that mindset you shouldnt complain about gen speeds.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632045#Comment_1632045

    I mean if you are aiming to delete a survivor in 5 seconds is it really entitlement if they want it play a game to. With that mindset you shouldnt complain about gen speeds.

    We both know that when a survivor dies early, it's not because "omg i just wanna play". If that were it, they wouldn't get so salty about it.

    No, it's about "how DARE you tunnel me off hook when I was just unhooked in your face". Which is entitlement.

    Also, I don't complain about gen speeds. Don't try and strawman me with things I never said, bud. BESIDES, do you find it entitled when killers whine about genrushing, when doing generators is the only objective survivors have? I do. I think it's a silly complaint. "How DARE they do their objective".

    Killing survivors is the killers only objective. You queued up as a survivor knowing there was a killer in the game. Their objective is literally in their title. "Killer". That's their only objective. "How DARE they do their objective".

    If you want survivors/killers who will play friendly, go play a Custom Match. Survivors and killers aren't eachothers babysitters and it's not up to them to worry about whether the opposing side is having fun.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632059#Comment_1632059

    We both know that when a survivor dies early, it's not because "omg i just wanna play". If that were it, they wouldn't get so salty about it.

    No, it's about "how DARE you tunnel me off hook when I was just unhooked in your face". Which is entitlement.

    Also, I don't complain about gen speeds. Don't try and strawman me with things I never said, bud. BESIDES, do you find it entitled when killers whine about genrushing, when doing generators is the only objective survivors have? I do. I think it's a silly complaint. "How DARE they do their objective".

    Killing survivors is the killers only objective. You queued up as a survivor knowing there was a killer in the game. Their objective is literally in their title. "Killer". That's their only objective. "How DARE they do their objective".

    If you want survivors/killers who will play friendly, go play a Custom Match. Survivors and killers aren't eachothers babysitters and it's not up to them to worry about whether the opposing side is having fun.

    1. If a survivor dies early tunneling is more or less the reason especially now with this DS bug I got a wraith that camp and tunneled me to death on hawkins with nothing to do. It was funny though I'm ngl.

    2. I never said you did I'm simply pointing out the fact that if you have that mindset dont complain about survivors gen rushing. I'm talking about leaving team til stage 2 gen rushing other than that it isnt gen rush.

    3. This game is about fun if you could end the game in 2 minutes for either side what is the reason for playing it?

    4. I'm not saying I want to be babysat I'm not saying I'm expecting to be catered to. Although if there is no incentive to play why would any one play it. Nobody waits 10 min queues for 3 min games.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631969#Comment_1631969

    The problem is Freddy doesn't need to learn anything to win. Asking SO much from survivors makes it totally unbalanced when the killer has to put in no effort.

    Maybe all killers should be on par with freddy. Nobody says: Oh no, not a clown. They are happy because they have to play against this garbage killer that does most of the time nothing and you have a easy time. Nobody says that about freddy and that's a good thing.

    And btw, it's allready proven that freddy is not picked more than any other killer in red ranks.

    Or do you want the opposite, that every killer is as hard to play as nurse? I don't think that the majority of killer players will keep on playing then.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632065#Comment_1632065

    1. If a survivor dies early tunneling is more or less the reason especially now with this DS bug I got a wraith that camp and tunneled me to death on hawkins with nothing to do. It was funny though I'm ngl.

    2. I never said you did I'm simply pointing out the fact that if you have that mindset dont complain about survivors gen rushing. I'm talking about leaving team til stage 2 gen rushing other than that it isnt gen rush.

    3. This game is about fun if you could end the game in 2 minutes for either side what is the reason for playing it?

    4. I'm not saying I want to be babysat I'm not saying I'm expecting to be catered to. Although if there is no incentive to play why would any one play it. Nobody waits 10 min queues for 3 min games.

    1. If you've ever played solo queue, you'd know that most of the time when a survivor dies early, it's because they were an idiot who either ran right into the killer after being unhooked, or thought they were better at looping than they actually were. It's hardly ever a tunneling issue.
    2. Genrushing exists, but it only happens about 5% of games. If that. What people call genrush is a gen popping in the first minute. What genrushing REALLY is, is 3 gens popping in the first 90 seconds.
    3. This isn't an argument. We are not each others babysitters. Nobody particularly enjoys losing no matter the role they play, and you don't die early every game unless you suck at the game.
    4. The issue is, you're talking about this as if tunneling/camping etc happens every game. It doesn't. Not even close.
  • @AhoyWolf said:

    We all know that Decisive Strike is one of the most abuseable perks in the game, so I'm here to make it a true anti-tunnel perk.

    Decisive Strike

    Nerfs:

    • Unhooking yourself no longer activates Decisive Strike.
    • Slightly reduced the Skill Check size.
    • Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.
    • Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.

    Buffs:

    • Decisive Strike goes 3x slower while in a chase or while in the Dying State.
    • Decisive Strike can now be used multiple times.
    • Decisive Strike no longer creates an Obsession at the start of the Trial.
    • Increased the stun duration to 5/6/7 seconds from 5 seconds.

    Unhooking yourself no longer activates Decisive Strike.

    Reason for this change is to remove some synergy between other second chance perks.

    Slightly reduced the Skill Check size.

    Since with this change Decisive Strike can be used multiple times, slightly reducing the Skill Check size and making it a bit harder doesn't sound like a bad idea.

    Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.

    If not being tunneled there is no reason for Decisive Strike to last a whole minute.

    Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.

    This change is done to remove synergy with some second chance perks, like Unbreakable, just to be clear, if your teammate picks you up from the Dying State it deactivates Decisive Strike aswell.

    Decisive Strike goes 3x slower while in a chase or while in the Dying State.

    If you're being tunneled, Decisive Strike goes 3x slower to give you some time and to waste some of the Killer's time, so if you're being tunneled right of the hook, the Decisive Strike will most likely last for 90 seconds.

    Decisive Strike can now be used multiple times.

    You can be tunneled after every hook, so to be true anti-tunneling perk this will prevent the Killer to tunnel you again.

    Decisive Strike no longer creates an Obsession at the start of the Trial.

    Very simple reason for this change, when there is no Obsession in the Trial, the Killer will most likely tunnel, also just to be clear, you will become the Obsession after using Decisive Strike.

    Increased the stun duration to 5/6/7 seconds from 5 seconds.

    To give Survivors more time to escape when being tunneled to death and to punish tunneling Killers.

    Ok screw all these changes because they are too complicated and could be easily abused.

    1 simple change. If you get on a generator, hop in a locker, heal, unhook, sabo, open a chest, or do bones the perk deactivates. Because you can not be doing anything of these things if you are being "tunneled" Then its compensation buff is if it is active and you are in a chase, the timer does not go down, however to lessen the time of perk to 30 seconds, because you don't need that extra time if the timer pauses while in chase. Simple as that, it keeps the counter play of slugging for the killer and it would remove instances of the killer getting another person hooked, going after someone on BBQ, downing them, and still getting hit with DS.

    Also if you are a good enough survivor you can waste so much time of the killer's if they decide to tunnel you. You get chased around for 5 min and you still have DS so effectively the killer is wasting so much time tunneling.

    This would make it a true anti tunnel perk that survivors can't use as an invincibility perk or use it as a weapon against the killer.

  • @Zagrid said:

    https://forum.deadbydaylight.com/en/discussion/192978/decisive-strike-changing-it-to-be-true-anti-tunneling-perk

    Ok screw all these changes because they are too complicated and could be easily abused.

    1 simple change. If you get on a generator, hop in a locker, heal, unhook, sabo, open a chest, or do bones the perk deactivates. Because you can not be doing anything of these things if you are being "tunneled" Then its compensation buff is if it is active and you are in a chase, the timer does not go down, however to lessen the time of perk to 30 seconds, because you don't need that extra time if the timer pauses while in chase. Simple as that, it keeps the counter play of slugging for the killer and it would remove instances of the killer getting another person hooked, going after someone on BBQ, downing them, and still getting hit with DS.

    Also if you are a good enough survivor you can waste so much time of the killer's if they decide to tunnel you. You get chased around for 5 min and you still have DS so effectively the killer is wasting so much time tunneling.

    This would make it a true anti tunnel perk that survivors can't use as an invincibility perk or use it as a weapon against the killer.

    Technically, you can jump in a locker while you're being tunneled. But at that point, you're trying to force the DS on the killer. Basically "asking" to be tunneled, so it does make sense.

  • You have few enough killers already, and with tunneling being unfortunately necessary once you start hitting the near purple to purple/red ranks if you even want a couple of kills you really should start learning how to hide better or loop better if not both unless you want thirty minute or longer queues as survivor or to only get quick matches as a killer you're clearly not gonna enjoy playing if you guys get the nerfs you keep brainstorming through your immense wisdom all the time.

    And no, I'm not killer main (99% of the time I am survivor and wouldn't appreciate longer queues myself but I won't blame kilelrs for it), I already hate playing killer much as it already is since either it ranks up way too quickly or you are forced to become a calculator to be able to have any fun while avoiding pipping at the same time. You would even lose some of the sweatier players if the devs went too far listening to you guys, and the only people left willing to play killer more than a few roflstops of themselves would be the sweatiest kind of killers that I doubt most of you guys would enjoy facing. Imagine waiting in lobby for thirty minutes for it to throw you a red rank killer, even rank 1 kilelr sometimes, even though you're brown or grey ranked survivor just to be able to get a match going for you because no killers in your ranks had fun playing any longer? It's an honest case of "you think you do, but you don't". I'll tell you one thing, if you didn't quit, you would certainly start figuring out how to at least hide better then.

  • @Sluzzy said:

    DS has been nerfed 2 times and reworked once.

    Killer meta perks such as BBQ has never been touched. Killer perks have all been buffed with the exception of Ruin which I can argue is just as strong.

    I think killer perks need some nerfing so they are not abused every match and hand their 4K to them on a silver platter.

    Killer perks need nerfing and survivors need more better perks.

    Do you not even realize that BBQ encourages focusing someone else, rather than 'tunneling' or 'camping' after hooking you? Do you guys even read your own posts afterwards just to see what you sound like? I swear survivors in asyms often sound like spoiled chillens that literally just want something to constantly complain about and get attention over, without even caring if it even makes sense.

  • @AhoyWolf said:

    We all know that Decisive Strike is one of the most abuseable perks in the game, so I'm here to make it a true anti-tunnel perk.

    Decisive Strike

    Nerfs:

    • Unhooking yourself no longer activates Decisive Strike.
    • Slightly reduced the Skill Check size.
    • Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.
    • Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.

    Buffs:

    • Decisive Strike goes 3x slower while in a chase or while in the Dying State.
    • Decisive Strike can now be used multiple times.
    • Decisive Strike no longer creates an Obsession at the start of the Trial.
    • Increased the stun duration to 5/6/7 seconds from 5 seconds.

    Unhooking yourself no longer activates Decisive Strike.

    Reason for this change is to remove some synergy between other second chance perks.

    Slightly reduced the Skill Check size.

    Since with this change Decisive Strike can be used multiple times, slightly reducing the Skill Check size and making it a bit harder doesn't sound like a bad idea.

    Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.

    If not being tunneled there is no reason for Decisive Strike to last a whole minute.

    Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.

    This change is done to remove synergy with some second chance perks, like Unbreakable, just to be clear, if your teammate picks you up from the Dying State it deactivates Decisive Strike aswell.

    Decisive Strike goes 3x slower while in a chase or while in the Dying State.

    If you're being tunneled, Decisive Strike goes 3x slower to give you some time and to waste some of the Killer's time, so if you're being tunneled right of the hook, the Decisive Strike will most likely last for 90 seconds.

    Decisive Strike can now be used multiple times.

    You can be tunneled after every hook, so to be true anti-tunneling perk this will prevent the Killer to tunnel you again.

    Decisive Strike no longer creates an Obsession at the start of the Trial.

    Very simple reason for this change, when there is no Obsession in the Trial, the Killer will most likely tunnel, also just to be clear, you will become the Obsession after using Decisive Strike.

    Increased the stun duration to 5/6/7 seconds from 5 seconds.

    To give Survivors more time to escape when being tunneled to death and to punish tunneling Killers.

    DS nerf we need it

  • @FFabeq said:

    Okay, so if you want to change ds then change one powerful killer perk too

    No killer perks are on the same level that DS is

  • @EqMonkVeeshan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631352#Comment_1631352

    DS can easily be avoid if you slug them and wait the timer out.......

    Not if they have unbreakable also who waits 60 seconds? Thats so much time wasted

  • @AhoyWolf said:

    We all know that Decisive Strike is one of the most abuseable perks in the game, so I'm here to make it a true anti-tunnel perk.

    Decisive Strike

    Nerfs:

    • Unhooking yourself no longer activates Decisive Strike.
    • Slightly reduced the Skill Check size.
    • Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.
    • Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.

    Buffs:

    • Decisive Strike goes 3x slower while in a chase or while in the Dying State.
    • Decisive Strike can now be used multiple times.
    • Decisive Strike no longer creates an Obsession at the start of the Trial.
    • Increased the stun duration to 5/6/7 seconds from 5 seconds.

    Unhooking yourself no longer activates Decisive Strike.

    Reason for this change is to remove some synergy between other second chance perks.

    Slightly reduced the Skill Check size.

    Since with this change Decisive Strike can be used multiple times, slightly reducing the Skill Check size and making it a bit harder doesn't sound like a bad idea.

    Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.

    If not being tunneled there is no reason for Decisive Strike to last a whole minute.

    Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.

    This change is done to remove synergy with some second chance perks, like Unbreakable, just to be clear, if your teammate picks you up from the Dying State it deactivates Decisive Strike aswell.

    Decisive Strike goes 3x slower while in a chase or while in the Dying State.

    If you're being tunneled, Decisive Strike goes 3x slower to give you some time and to waste some of the Killer's time, so if you're being tunneled right of the hook, the Decisive Strike will most likely last for 90 seconds.

    Decisive Strike can now be used multiple times.

    You can be tunneled after every hook, so to be true anti-tunneling perk this will prevent the Killer to tunnel you again.

    Decisive Strike no longer creates an Obsession at the start of the Trial.

    Very simple reason for this change, when there is no Obsession in the Trial, the Killer will most likely tunnel, also just to be clear, you will become the Obsession after using Decisive Strike.

    Increased the stun duration to 5/6/7 seconds from 5 seconds.

    To give Survivors more time to escape when being tunneled to death and to punish tunneling Killers.

    DS is and should be a strong perk but multiple uses would just be too strong. The punishment for killers who relentlessly tunnel is that it will cost them the game. When they're focusing exclusively on one survivor, they're giving the other three survivors the opportunity to do gens.

    DS would be fine with just two nerfs. The first being that it can't activate after the final gen is activated. The second being that the timer is reduced to 35 seconds, down from 60 seconds. A compensatory buff would be that the timer pauses while in a chase.

    I know, two nerfs and a single buff seems unfair but the timer pausing in chases is VERY strong and 35 Seconds is about the average time a mediocre killer should be spending on a chase.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631319#Comment_1631319

    Killers have no single perk as powerful as DS. Even NOED has a direct counter. DS does not.

    HAHAHAHA. Oh wait, you're serious...

    DS has the games easier counter: just don't be a dick and tunnel.

    Love how killers ######### and moan about DS and Unbreak-a-bill, and borrowed time, and yet all the perks exists solely to counter a specific playstyle (sadly, the most common one). Don't slug and you don't have to worry about Unbreak-a-bill. Don't be scum and tunnel, and suddenly BT and DS are useless perks.

    But hey, since we're on about it, CLEARLY DS is *sooooo* much stronger than say: NOED, Franklin's (worst perk in the game, don't even get me started), or Rancor.

    You want counters, where's my counter to Rancor? Killers these days, and survivors are the entitled ones 🙄

  • @FFabeq said:

    Okay, so if you want to change ds then change one powerful killer perk too

    Name one then

  • @nixtunes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631340#Comment_1631340

    HAHAHAHA. Oh wait, you're serious...

    DS has the games easier counter: just don't be a dick and tunnel.

    Love how killers ######### and moan about DS and Unbreak-a-bill, and borrowed time, and yet all the perks exists solely to counter a specific playstyle (sadly, the most common one). Don't slug and you don't have to worry about Unbreak-a-bill. Don't be scum and tunnel, and suddenly BT and DS are useless perks.

    But hey, since we're on about it, CLEARLY DS is *sooooo* much stronger than say: NOED, Franklin's (worst perk in the game, don't even get me started), or Rancor.

    You want counters, where's my counter to Rancor? Killers these days, and survivors are the entitled ones 🙄

    "DS has the games easier counter: just don't be a dick and tunnel."

    Telling a lie for the thousands time does not make it true. Even when you go out of your way to not tunnel a survivor, if you are too fast with your hooks, you can get a 59s stun out of nowhere. And when survivor play it super aggressively and practically jump into your face, thats hardly tunneling either, but the survivor playing stupid.

    "Don't slug and you don't have to worry about Unbreak-a-bill"

    Sure, and the next suggestion would be to not hit any survivor, right? Slugging is sometimes necessary to get a grip on the game, given the gen speeds can be so damn high. Apart from that, slugging happens when survivor do obvisous DS plays, which the killer does not fall for, or the survivors are playing extremely stupid (bc. slugging is not effective when you don't know where the others to slug are). So the survivors cause the slugging THEMSELVES!

    "You want counters, where's my counter to Rancor?"

    Are you fkn kidding me? You have 5 full gens to recognize it! Just play stealthy and you are fine. And if you got obsession late bc of DS, it was your decision to use that. Rancor is a totally mediocre perk, complaining about that and implying it is better than DS, ######### are smoking dude?

    "Franklin's (worst perk in the game, don't even get me started)"

    A perk that does literally NOTHING when you don't have an item, which you don't need to win at all. Sure that is way stronger that DS!

  • Bbq, pop, noed and bloodwarden combo on oneshot killers or normal ones, corrupt intervention, ruin with a good totem spot, and enduring + spirit fury combo

  • @FFabeq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633356#Comment_1633356

    Bbq, pop, noed and bloodwarden combo on oneshot killers or normal ones, corrupt intervention, ruin with a good totem spot, and enduring + spirit fury combo

    No hex perks need changed cos you can remove them by cleansing pop is ok as it is cos gen speeds are broken af bbq doesn’t need changed hide in locker or if ur daring enough get within 40 metres corrupt is fine as it is cos if you guess what gen they spawned at wrong you lose a https://youtu.be/llnXhrCn9Yo unless ur blight, billy, wraith (with windstorm) or nurse. Spirit fury just pre throw pallets bloodwarden just don’t t-bag at gates noed is already bad as it is it’s only good for 1 down most of the time

  • @gamblor6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633360#Comment_1633360

    No hex perks need changed cos you can remove them by cleansing pop is ok as it is cos gen speeds are broken af bbq doesn’t need changed hide in locker or if ur daring enough get within 40 metres corrupt is fine as it is cos if you guess what gen they spawned at wrong you lose a https://youtu.be/llnXhrCn9Yo unless ur blight, billy, wraith (with windstorm) or nurse. Spirit fury just pre throw pallets bloodwarden just don’t t-bag at gates noed is already bad as it is it’s only good for 1 down most of the time

    Idk ######### that link is btw idk how it got there

  • @gamblor6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633360#Comment_1633360

    No hex perks need changed cos you can remove them by cleansing pop is ok as it is cos gen speeds are broken af bbq doesn’t need changed hide in locker or if ur daring enough get within 40 metres corrupt is fine as it is cos if you guess what gen they spawned at wrong you lose a https://youtu.be/llnXhrCn9Yo unless ur blight, billy, wraith (with windstorm) or nurse. Spirit fury just pre throw pallets bloodwarden just don’t t-bag at gates noed is already bad as it is it’s only good for 1 down most of the time

    noed is busted on one shot killers tho like bubba and billy

  • @FFabeq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633370#Comment_1633370

    noed is busted on one shot killers tho like bubba and billy

    In what ways they can already one shot is the 4% speed boost too much now

  • @gamblor6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633374#Comment_1633374

    In what ways they can already one shot is the 4% speed boost too much now

    Are you dumb? because you can't counter bubba with noed

  • Op mentioned that combo in post, I'm talking about killer perks, not survivors

  • @FFabeq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633384#Comment_1633384

    Are you dumb? because you can't counter bubba with noed

    You can break noed or try not to be the first found after 5 gens because 9/10 games noed is cleansed after 1 down

  • @AhoyWolf said:

    We all know that Decisive Strike is one of the most abuseable perks in the game, so I'm here to make it a true anti-tunnel perk.

    Decisive Strike

    Nerfs:

    • Unhooking yourself no longer activates Decisive Strike.
    • Slightly reduced the Skill Check size.
    • Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.
    • Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.

    Buffs:

    • Decisive Strike goes 3x slower while in a chase or while in the Dying State.
    • Decisive Strike can now be used multiple times.
    • Decisive Strike no longer creates an Obsession at the start of the Trial.
    • Increased the stun duration to 5/6/7 seconds from 5 seconds.

    Unhooking yourself no longer activates Decisive Strike.

    Reason for this change is to remove some synergy between other second chance perks.

    Slightly reduced the Skill Check size.

    Since with this change Decisive Strike can be used multiple times, slightly reducing the Skill Check size and making it a bit harder doesn't sound like a bad idea.

    Reduced the duration of Decisive Strike to 30 seconds from 40/50/60 seconds.

    If not being tunneled there is no reason for Decisive Strike to last a whole minute.

    Recovering from the Dying State while Decisive Strike is active deactivates Decisive Strike.

    This change is done to remove synergy with some second chance perks, like Unbreakable, just to be clear, if your teammate picks you up from the Dying State it deactivates Decisive Strike aswell.

    Decisive Strike goes 3x slower while in a chase or while in the Dying State.

    If you're being tunneled, Decisive Strike goes 3x slower to give you some time and to waste some of the Killer's time, so if you're being tunneled right of the hook, the Decisive Strike will most likely last for 90 seconds.

    Decisive Strike can now be used multiple times.

    You can be tunneled after every hook, so to be true anti-tunneling perk this will prevent the Killer to tunnel you again.

    Decisive Strike no longer creates an Obsession at the start of the Trial.

    Very simple reason for this change, when there is no Obsession in the Trial, the Killer will most likely tunnel, also just to be clear, you will become the Obsession after using Decisive Strike.

    Increased the stun duration to 5/6/7 seconds from 5 seconds.

    To give Survivors more time to escape when being tunneled to death and to punish tunneling Killers.

    Very abusive I mean dude you could not be tunnling them at end game they take the hit and can crawl out because they decided to take a hit it should also deactivate of you deliberately run at the killer or take a protective hit

  • @gamblor6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633399#Comment_1633399

    You can break noed or try not to be the first found after 5 gens because 9/10 games noed is cleansed after 1 down

    Yes rely on my dumb solo survivors who leave almost every time when someone is down with noed, is sure a good idea

  • Agree, most of the changes make sense.

  • @FFabeq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1633404#Comment_1633404

    Yes rely on my dumb solo survivors who leave almost every time when someone is down with noed, is sure a good idea

    Ur part of the team right?

  • @redsopine00 said:

    https://forum.deadbydaylight.com/en/discussion/192978/decisive-strike-changing-it-to-be-true-anti-tunneling-perk

    Very abusive I mean dude you could not be tunnling them at end game they take the hit and can crawl out because they decided to take a hit it should also deactivate of you deliberately run at the killer or take a protective hit

    If they got the gates opened, shouldn't they have a small advantage in that scenario? I think so.

  • DS would even be more abused this way. Toxic survivors will just bully the killers.

  • Yet another way a survivor is punished for being slugged.

  • Here's an easy and logical fix for DS. Make it so that if a survivor goes down before you during that 40/50/60 seconds, it deactivates. The Killer clearly isn't tunneling if they downed another survivor.


    "Oh, but what if they down someone right after I get unhooked?" That's simple. Don't unhook in the Killer's face, idiot. "But what if they're face-camping" then say "Well, he's dead" and just do Gens. If the other 3 survivors that aren't hooked do separate Gens, that'll be 3 Gens done before the first guy dies, and a 4/5th can be about half done.


    And also, every Perk has counter play to it. Not all of them are considered "fun" but they do have counterplay. Don't want to be hit with DS? Ignore the guy that got unhooked. If need be, slug them. Don't like NOED or Ruin? Just do totems. Undying keeping NOED or Ruin alive? Just do all 5 Totems. Make sure it stays dead.

  • @BaldursGate2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631984#Comment_1631984

    Maybe all killers should be on par with freddy. Nobody says: Oh no, not a clown. They are happy because they have to play against this garbage killer that does most of the time nothing and you have a easy time. Nobody says that about freddy and that's a good thing.

    And btw, it's allready proven that freddy is not picked more than any other killer in red ranks.

    Or do you want the opposite, that every killer is as hard to play as nurse? I don't think that the majority of killer players will keep on playing then.

    I personally find clown boring because bus counter is pretty easy and so is he to beat. I dont mind freddy he needs dreamworld and snare adjustments.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1632085#Comment_1632085

    1. If you've ever played solo queue, you'd know that most of the time when a survivor dies early, it's because they were an idiot who either ran right into the killer after being unhooked, or thought they were better at looping than they actually were. It's hardly ever a tunneling issue.
    2. Genrushing exists, but it only happens about 5% of games. If that. What people call genrush is a gen popping in the first minute. What genrushing REALLY is, is 3 gens popping in the first 90 seconds.
    3. This isn't an argument. We are not each others babysitters. Nobody particularly enjoys losing no matter the role they play, and you don't die early every game unless you suck at the game.
    4. The issue is, you're talking about this as if tunneling/camping etc happens every game. It doesn't. Not even close.

    1. While that can be the case solo queuesurvivors are tunneled consistently. You can deny it, but especially with this DS bug going on it's even more frequent.

    2. While genrushing foes exist and it's not ccommon. 3 gens in 90 seconds as far as I know is impossible a solo gen is 80 seconds doubling is about 45+ it still doesnt add to 90 even with BNP I doubt it.

    3. I mean once again DS bug man and hard tunneling is common in this day and age of dbd not saying its every game but it's very common now my friends and other forum members could vouch. These 1 second stuns make early game deaths very easy I ended up trying it out myself and I managed to get someone out at 5 gens at the very start.

    4. Once again camping and tunneling is nearly every game considering end game canp/tunnel or doing it at a low gen amount to secure a kill. Not to mention...... DS bug!

  • @YehBoiGoku said:

    Also I can't believe killers are still complaining about ds when they have undying+ruin and the haunted grounds version.

    Oh boo hoo killers have a single good perk combo. You know what's worse to go against than Undying+Ruin? Hmm, let's see... Unbreakable, DS, ADRENALINE, Borrowed Time, Detectives Hunch, and Leadership (I think that's what it's called I forget.). Survivors have much, MUCH better perks than killers. And the fact that people don't realize that Keys are stronger than Mori's because you can still burn an offering to go to a survivor sided map like Dead Dawg or Ormond.

  • Use it multiple times? This guy clearly doesn't play killer, or understand 1 time let alone 3 more from all survivors that use it waist way to much time of the killer. This post is so braindead

  • I think DS is fine in its current state. I personally tunnel people, and if they have DS, after I catch them, they don't have it in the endgame. EZ.

    It's not because tunneling is fun, but it's because DS isn't fun to go against. Survivors already has BT in the endgame and it has unlimited usage.

  • @YehBoiGoku said:

    So if unhooking no longer activates it, how does it activate?

    No only if you unhook yourself then D's would deactivate but if a team mate unhooks you then it activates

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631319#Comment_1631319

    Killers have no single perk as powerful as DS. Even NOED has a direct counter. DS does not.

    Don't go for someone for 60 seconds. Yes it does.

  • Decisive Strike was never made to be an "anti-tunneling" perk. It never will be aimed to be an "anti-tunneling" perk. Tunneling is a legit strategy when used properly.

    Honestly getting tired of all these new players making ######### up about how the game is supposed to work, or how things are supposed to work. If you wern't here when the perk was made, then stop trying to talk like you know something without doing research.

  • A reason on why you guy's aren't developers. You're only looking at one side, changing survivor but let's leave killers alone. I accept ds how it is and you should too

  • You want ds to be a true anti-tunnel?! It activates after your first hook, and stays active until you are picked up l

    @Sluzzy said:

    DS has been nerfed 2 times and reworked once.

    Killer meta perks such as BBQ has never been touched. Killer perks have all been buffed with the exception of Ruin which I can argue is just as strong.

    I think killer perks need some nerfing so they are not abused every match and hand their 4K to them on a silver platter.

    Killer perks need nerfing and survivors need more better perks.

    Hell yeah. Preach on.

  • Crap. I posted a comment without even finishing it. Oooooops.

  • @FFabeq said:

    Okay, so if you want to change ds then change one powerful killer perk too

    Ruin was , enduring was used to stop ruin, and people all already whining about undying.

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