How to put this in a friendly way...

I am on the PTB right now, and all i can say is: Is this a little late april fools joke?? It has to be, right?

First game i play: Gas Heaven

There is 1 (ONE) single pallet on the whole middle of the map! One!

Gas Heaven1.jpg

The rest of it is a deadzone with absolutly nothing but here and there some trash!

Gas Heaven2.jpg

1 Pallet in the garage

Gas Heaven3.jpg

1 more pallet between killershack and deadzone

Gas Heaven4.jpg

4 Jungle Gyms with 1 pallet each

Gas Heaven5.jpg

And the Killer shack pallet.

8 pallets on the whole map. Are we good? I mean, ARE WE GOOD? I honestly have to ask without sarkasm. Have you forgot to add the pallets in those silly big deadzones and the silly big middle of the map (2 gens by the way... 1 pallet... )

This is even worse then i have expected, and i thought it will be aweful.

2Nd Game: Gas Heaven again

This time i count 7 pallets! And most of them are even weaker then before.

3rd Game: Thompson House

I am already really frustrated, so i stopped counting pallets but it looks like more or less the same ammount. All i can say at this point is that the map looks really really aweful, even worse then the old thompson house. It feels squeezed, not well designed at all.

I might try out a few more games after a break, but if this goes on like Thompson and Gas Heaven.. ahhm well... good luck with your next game devs. At least you know how you killed it.

Comments

  • @xEa

    The reason why that map has so few pallets is because all of those pallets really strong. 4 jungle gym pallets is insane. even if you only managed to vault the window once and drop the pallet. Most of jungle gym pallets when droped force a break action from the killer and this break action allows you to get a fixed distance away from the killer. The shack itself is another free jungle gym. Even though there's only 8 pallets on the map, each of these pallets provide near guaranteed stalling value against most killers. A map like Hawkins has over 20+ pallets, but it doesn't have jungle gyms and that map is still harder to win as survivor than hawkin. It just goes to show that jungle gym pallets are like worth 5 unsafe pallets worth stalling power. The strength of jungle gym doesn't come from pallet itself, but the window. pallets are just resources you to use to avoid getting hit when you make a bad read at a loop. This means that if the killer in question does not have an instant down, you can use your own health state as a pallet resource and still use jungle gym as if the pallet was there. The next upcoming patch includes the removal of many powerful windows, so survivors have one less strong resource to avoid taking hits and stalling the killer. I wonder how long will it take them to remove last 4 remaining god loops in windows that appear on Haddonfield,Mount Ormond,Mother Dwelling and Disturbed Ward. until then, I don't think bloodlust is going anywhere and I don't even know if these map changes move needle for killer really.

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201928#Comment_1201928

    I'd rather just play something else if its as bad as he says it is.

    I'll come back when (if) the monkey's fix it.

    That's fair enough if the game isn't to your liking anymore. I wouldn't call the devs monkeys though, their just trying to balance a game that this community can never agree on what's right.

  • @Devil_hit11 said:

    @xEa

    The reason why that map has so few pallets is because all of those pallets really strong. 4 jungle gym pallets is insane. even if you only managed to vault the window once and drop the pallet. Most of jungle gym pallets when droped force a break action from the killer and this break action allows you to get a fixed distance away from the killer. The shack itself is another free jungle gym. Even though there's only 8 pallets on the map, each of these pallets provide near guaranteed stalling value against most killers. A map like Hawkins has over 20+ pallets, but it doesn't have jungle gyms and that map is still harder to win as survivor than hawkin. It just goes to show that jungle gym pallets are like worth 5 unsafe pallets worth stalling power. The strength of jungle gym doesn't come from pallet itself, but the window. pallets are just resources you to use to avoid getting hit when you make a bad read at a loop. This means that if the killer in question does not have an instant down, you can use your own health state as a pallet resource and still use jungle gym as if the pallet was there. The next upcoming patch includes the removal of many powerful windows, so survivors have one less strong resource to avoid taking hits and stalling the killer. I wonder how long will it take them to remove last 4 remaining god loops in windows that appear on Haddonfield,Mount Ormond,Mother Dwelling and Disturbed Ward. until then, I don't think bloodlust is going anywhere and I don't even know if these map changes move needle for killer really.

    And guess what? Half the killer roster hard counters those pallets. Any of the rest can bring bamboozle or spirit fury and get free hits at them. You think shack pallet is going to save you vs a stridor spirit or snare spam freddy? That's a joke.

  • It still don't help them because doctor is too good.

  • @immortalls96 said:

    The point of the update was to weaken these maps..a pallet reduction is to be expected..the point is to force conservation of resources instead of mindless psllet throws..and honestly I imagine theres a tad bit of exaggeration here

    There wasn't any pallet reduction to this map

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201898#Comment_1201898

    This was sarcasm, right?

    The rank 25 killer brigade here on this form makes me doubt sometimes, so i have to ask this (hopefully) really stupid question.

    Probably bait

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201874#Comment_1201874

    Good juke game? That’s not the kind of game I bought. That’s not what makes games fun. It’s about using your environment that the devs are supposed to supply you with. Killers have abilities, ez one hit downs, speed, they have to give survivors a way to successfully survive if they’re good at using THE ENVIRONMENT. Includes pallets, vaults, hugging walls, running efficiently. Not “juking” a killer. They need to design maps more around environmental interactions to boost survivors chances of survival. Taking away pallets and vaults altering loops in any way to favor killer isn’t helping the other 90% of the map that feels as though for survivors you’re just too out in the open and caught out of position. It’s killer sided.

    Exactly my thoughts. We need more Interactions, not less. I feel like at this point, as a survivor you are expected to play against design choices instead of with them. You somehow have to be able to magically juke the hell out of the killer despite the very limited tools to do so. When they take the recources from survivors, you should just juke harder. Only that "jukes" were never really endorsed by the devs and have no mechanic to follow. It's very counter intuitive and not what the Game presents to you as a core Feature. It's literally a desperate band-aid because without enough pallets, vaults and situational perks, there's nothing left in the Game itself except trying to spin around in a circle 2 times.

  • @NeonAlien said:

    https://forum.deadbydaylight.com/en/discussion/comment/1203319#Comment_1203319

    Exactly my thoughts. We need more Interactions, not less. I feel like at this point, as a survivor you are expected to play against design choices instead of with them. You somehow have to be able to magically juke the hell out of the killer despite the very limited tools to do so. When they take the recources from survivors, you should just juke harder. Only that "jukes" were never really endorsed by the devs and have no mechanic to follow. It's very counter intuitive and not what the Game presents to you as a core Feature. It's literally a desperate band-aid because without enough pallets, vaults and situational perks, there's nothing left in the Game itself except trying to spin around in a circle 2 times.

    At release the devs were having games with Tru3 (streamer).

    At those times devs talked about how they expected survivors to play 'sneaky sneak' and were genuinely surprised by the emergent gameplay of 'juking' etc. Tru then spent the better part of this games initial year talking about how survivors 'were doing wrong' explaining that survivors should play more sneaky sneak.

    For ANYONE who has put anytime into this game, they will tell you the whole horror/sneaking aspect gets old and boring fast. It's the interactions between killers/survivors that has been part of keeping this game relevant.

    My point being, that this games success has been born almost in spite of itself.

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/1207418#Comment_1207418

    At release the devs were having games with Tru3 (streamer).

    At those times devs talked about how they expected survivors to play 'sneaky sneak' and were genuinely surprised by the emergent gameplay of 'juking' etc. Tru then spent the better part of this games initial year talking about how survivors 'were doing wrong' explaining that survivors should play more sneaky sneak.

    For ANYONE who has put anytime into this game, they will tell you the whole horror/sneaking aspect gets old and boring fast. It's the interactions between killers/survivors that has been part of keeping this game relevant.

    My point being, that this games success has been born almost in spite of itself.

    I agree with you

  • @xEa said:

    I am on the PTB right now, and all i can say is: Is this a little late april fools joke?? It has to be, right?

    First game i play: Gas Heaven

    There is 1 (ONE) single pallet on the whole middle of the map! One!

    https://us.v-cdn.net/6030815/uploads/230/4H3MVCDIRVWD.jpg

    The rest of it is a deadzone with absolutly nothing but here and there some trash!

    https://us.v-cdn.net/6030815/uploads/101/KAWZ4X5O95AK.jpg

    1 Pallet in the garage

    https://us.v-cdn.net/6030815/uploads/235/17S8ZEX379VI.jpg

    1 more pallet between killershack and deadzone

    https://us.v-cdn.net/6030815/uploads/673/KZ4WVS1QIRA6.jpg

    4 Jungle Gyms with 1 pallet each

    https://us.v-cdn.net/6030815/uploads/384/6O5O0ZJKTNHG.jpg

    And the Killer shack pallet.

    8 pallets on the whole map. Are we good? I mean, ARE WE GOOD? I honestly have to ask without sarkasm. Have you forgot to add the pallets in those silly big deadzones and the silly big middle of the map (2 gens by the way... 1 pallet... )

    This is even worse then i have expected, and i thought it will be aweful.

    2Nd Game: Gas Heaven again

    This time i count 7 pallets! And most of them are even weaker then before.

    3rd Game: Thompson House

    I am already really frustrated, so i stopped counting pallets but it looks like more or less the same ammount. All i can say at this point is that the map looks really really aweful, even worse then the old thompson house. It feels squeezed, not well designed at all.

    I might try out a few more games after a break, but if this goes on like Thompson and Gas Heaven.. ahhm well... good luck with your next game devs. At least you know how you killed it.

    before complaining about that,also complain on how maps have new infinite loops,but of course,you never complained before about survivor exploits before you wont do it now,nerf killers buf survivors,not enough broken advantages.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/142794/how-to-put-this-in-a-friendly-way

    Guess you'll have to learn to loop windows instead of pallet camping. Learn how to mind game and actually get better at the game overall. Killer's had to adapt with no Ruin and did fine. Now it's your turn with limited resources.

    They did not do fine. LOL Do you even DbD forum, bro? The killers are still out in full force complaining about "muh ruin nerf".

  • @FKreuger1 said:

    If it's not going to work then let everyone play the ptb as much as possible so the devs can get some data and see what needs changing.

    Moaning about these changes 24 hours into the ptb isn't going to change the devs position as there is no proof.

    As for a few of the 'there should be more pallets not less' comments. For the game to survive, nobody should be able to run killers for minutes at a time. The games health will deplete and people will stop playing the game. They have to balance for both sides to be fun, not just survivors feeling good about chasing a killer for 4 gens.

    Lol Killers shouldn't be stupid to chase ONE survivor for 4 gens. If they also nerf survivors too much then survivors will just stop playing and killers can sit in lobbies forever. It's a hard balance since both sides think their side should always win.

  • @Shocktober said:

    https://forum.deadbydaylight.com/en/discussion/comment/1205437#Comment_1205437

    And guess what? Half the killer roster hard counters those pallets. Any of the rest can bring bamboozle or spirit fury and get free hits at them. You think shack pallet is going to save you vs a stridor spirit or snare spam freddy? That's a joke.

    Imagine saying that you need Bamboozle,Enduring,Spirit fury just to have equal chances to land hits at loops. That is like me saying that I would invent perks for survivor such as Engineer, Medic and Runner to allow survivors to do basic gameplay actions such as Repairing generators,Healing others and Vaulting windows. Other killers power mentioned have specific conditions such as needing to be injured or needing to be in dream world and even then, they do not change strength of those loop or impair you from stalling the killer. I think the reason why killers like Huntress or Spirit have high playrate is because they turn those zero-gameplay situations into skillful interactions between survivor and the killer.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1206211#Comment_1206211

    Imagine saying that you need Bamboozle,Enduring,Spirit fury just to have equal chances to land hits at loops. That is like me saying that I would invent perks for survivor such as Engineer, Medic and Runner to allow survivors to do basic gameplay actions such as Repairing generators,Healing others and Vaulting windows. Other killers power mentioned have specific conditions such as needing to be injured or needing to be in dream world and even then, they do not change strength of those loop or impair you from stalling the killer. I think the reason why killers like Huntress or Spirit have high playrate is because they turn those zero-gameplay situations into skillful interactions between survivor and the killer.

    Lmao, yes there are very skillful interactions between a survivor and a stridor spirit. She wears headphones, you go down. There is actually nothing you can do once you are injured. And with monitor, she is going to be teleporting straight onto generators with almost no warning, so good luck avoiding the first hit.

    You want to play a trash tier killer and get easy downs? You run chase perks, it's as simple as that. Otherwise you will need to be a god at mindgames. I don't think it is unbalanced. But you get people running full greedy slowdown perks on bubba/legion and then coming here complaining they is bad.

  • @nicnc82 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201928#Comment_1201928

    Lol Killers shouldn't be stupid to chase ONE survivor for 4 gens. If they also nerf survivors too much then survivors will just stop playing and killers can sit in lobbies forever. It's a hard balance since both sides think their side should always win.

    I agree that this game is extremely difficult to balance because either way they balance it, someone will always be unhappy. Where I disagree with you is a killer shouldn't chase one survivor for 4 gens as if that's the killers fault. Survivors shouldn't have the ability to run a killer for that long because the balance would be wrong if that was possible which is why the devs should make patches based on top rank gameplay, where the survivors can run as efficiently as possible.

  • @fckal0 said:

    You won't need a pallet if you have good juke-game, which you dont considering you need a pallet to do the trick.

    Lol.. what? you can't 360 every single killer. And 1 survivor can waste all 8 pallets, leaving the rest of us screwed.

  • @ClickyClicky said:

    These entitled survivor mains. You are NOT entitled to survive. Killers however ARE entitled to kill.

    Just adapt and git gud. Bring Yuis perk so you can pick pallets back up. I don’t see a problem here.

    Now watch out for my instasaw hillbilly with spirit fury ending and noed. Better rush those gens and totems boy.

    So... you're telling us the patch that is supposed to reduce gen rushing.. is actually promoting Gen rushing? Because if we don't rush, we'll be dead due to having nothing to protect ourselves with?

  • @Shocktober said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208143#Comment_1208143

    Lmao, yes there are very skillful interactions between a survivor and a stridor spirit. She wears headphones, you go down. There is actually nothing you can do once you are injured. And with monitor, she is going to be teleporting straight onto generators with almost no warning, so good luck avoiding the first hit.

    You want to play a trash tier killer and get easy downs? You run chase perks, it's as simple as that. Otherwise you will need to be a god at mindgames. I don't think it is unbalanced. But you get people running full greedy slowdown perks on bubba/legion and then coming here complaining they is bad.

    Did you know survivors can wear headphones? Did you know monitor increases radius in which you hear wooshy sound as that sound is based off your TR for Spirit so that silent teleporting non-sense doesn't exist. You can also hear footsteps and a spirit being able to hear you does not contribute to your inability to learn juking and play mindgames.

    Killer downs aren't easy against good players and Enduring+Spirit fury+Bamboozle is NOT a normal gameplay loop for killer. I don't think I've even seen much of that in red ranks as survivor. The few times I have seen it, The killer was easily defeated as using that many chase perks show lack of understanding in playing killer at high level. Reading the post gave me headache for attempting to respond to it

  • @Nurgling7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201896#Comment_1201896

    Already there. It's great. Matches are way more intense and rewarding. Actual skill and resource management is required. Not just, "Welp, I sat on 3 gens and barely heard the Terror Radius because the killer is on the other side of the planet. I guess I win."

    And here's the issue.. Not everyone is an elite god mode player that doesnt need pallets or window vaults to escape a killer. You can have a terrible killer dominate an entire team of red ranks, but even being a good survivor often isnt enough to win a match for you.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/142794/how-to-put-this-in-a-friendly-way

    Guess you'll have to learn to loop windows instead of pallet camping. Learn how to mind game and actually get better at the game overall. Killer's had to adapt with no Ruin and did fine. Now it's your turn with limited resources.

    "Killers had to adapt without ruin" - You do realize most games saw ruin being cleansed in the first 2 minutes of a game? more often then not it was under 60 seconds.

    How are we supposed to learn to "Loop windows" when most of the window loops have been removed from the game?

  • After looking at the new maps a bit more, there are definitely new dead zones but they aren't the maps mentioned here and they aren't really caused by the reduction of pallets.

    For example, they decided to remove several tiles from Wretched Shop (which I don't really get because that map was mostly fine without the god loop) but they didn't put anything in their places and now those areas are complete dead zones. If you get caught working on a gen in those areas it's a free hit or down without sprint burst.

    Some of the main building windows are also absolutely useless now and they failed to fix the ironworks window. Really makes me wonder if they actually tested these reworks.

  • @FKreuger1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208115#Comment_1208115

    I agree that this game is extremely difficult to balance because either way they balance it, someone will always be unhappy. Where I disagree with you is a killer shouldn't chase one survivor for 4 gens as if that's the killers fault. Survivors shouldn't have the ability to run a killer for that long because the balance would be wrong if that was possible which is why the devs should make patches based on top rank gameplay, where the survivors can run as efficiently as possible.

    But A really good survivor is going to be able to loop a killer for 4 gens regardless of infinite loops or God pallets. I have a swf team that can do that. 2 members don't need this loops and has run the killer for 4 gens because while they were being chased we got on individual gens and gen rushed. The killer should have stopped chasing him knowing he wasn't going to catch him and went after someone else. And we even got the noed totem and rescued our teammate when he finally got hooked and camped. We had bt and ds helped. One killer dc'd as we were going out the gate. It was not being toxic, it was the killer playing like a moron. And he was a rank 3 so he should have known better.

  • @nicnc82 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208199#Comment_1208199

    But A really good survivor is going to be able to loop a killer for 4 gens regardless of infinite loops or God pallets. I have a swf team that can do that. 2 members don't need this loops and has run the killer for 4 gens because while they were being chased we got on individual gens and gen rushed. The killer should have stopped chasing him knowing he wasn't going to catch him and went after someone else. And we even got the noed totem and rescued our teammate when he finally got hooked and camped. We had bt and ds helped. One killer dc'd as we were going out the gate. It was not being toxic, it was the killer playing like a moron. And he was a rank 3 so he should have known better.

    There are skill gaps between players but I meant rank 1 survivors and killers. It's extremely rare that a rank 1 killer is going to be looped for that long without lots of safe pallets around. That's why I said matchmaking should be done at the top levels.

  • @xEa said:

    I am on the PTB right now, and all i can say is: Is this a little late april fools joke?? It has to be, right?

    First game i play: Gas Heaven

    There is 1 (ONE) single pallet on the whole middle of the map! One!

    https://us.v-cdn.net/6030815/uploads/230/4H3MVCDIRVWD.jpg

    The rest of it is a deadzone with absolutly nothing but here and there some trash!

    https://us.v-cdn.net/6030815/uploads/101/KAWZ4X5O95AK.jpg

    1 Pallet in the garage

    https://us.v-cdn.net/6030815/uploads/235/17S8ZEX379VI.jpg

    1 more pallet between killershack and deadzone

    https://us.v-cdn.net/6030815/uploads/673/KZ4WVS1QIRA6.jpg

    4 Jungle Gyms with 1 pallet each

    https://us.v-cdn.net/6030815/uploads/384/6O5O0ZJKTNHG.jpg

    And the Killer shack pallet.

    8 pallets on the whole map. Are we good? I mean, ARE WE GOOD? I honestly have to ask without sarkasm. Have you forgot to add the pallets in those silly big deadzones and the silly big middle of the map (2 gens by the way... 1 pallet... )

    This is even worse then i have expected, and i thought it will be aweful.

    2Nd Game: Gas Heaven again

    This time i count 7 pallets! And most of them are even weaker then before.

    3rd Game: Thompson House

    I am already really frustrated, so i stopped counting pallets but it looks like more or less the same ammount. All i can say at this point is that the map looks really really aweful, even worse then the old thompson house. It feels squeezed, not well designed at all.

    I might try out a few more games after a break, but if this goes on like Thompson and Gas Heaven.. ahhm well... good luck with your next game devs. At least you know how you killed it.

    Here's a solution to the map and pallet, Ruin should be nerfed. Oh wait....

  • @DwightOP said:

    Now, I was THE ONE survivor in solo Q Team who was really careful with pallets. I threw down average 2 pallets per game. Why? Because I HAD TO be very efficient with them. My mates are usually straight up trash and burn down 5 pallets in under 1 minute, otherwise they die instantly.

    Now, with only 7 pallets per map... Yeah gg devs, rip solo Q. Game is dead for me. I was already burned out. But I'm not even considering to come back anymore after these PTB reports of the community. U messed up.

    With team mates like that, you never tried to rank up instead? That way you get paired with smarter players.

  • @tortrader said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201929#Comment_1201929

    With team mates like that, you never tried to rank up instead? That way you get paired with smarter players.

    Good joke. Rank 1 is just as filled with potatoes like green ranks. Even worse since the rank reset rework. Every scrub can get to rank 1 now.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208154#Comment_1208154

    Did you know survivors can wear headphones? Did you know monitor increases radius in which you hear wooshy sound as that sound is based off your TR for Spirit so that silent teleporting non-sense doesn't exist. You can also hear footsteps and a spirit being able to hear you does not contribute to your inability to learn juking and play mindgames.

    Killer downs aren't easy against good players and Enduring+Spirit fury+Bamboozle is NOT a normal gameplay loop for killer. I don't think I've even seen much of that in red ranks as survivor. The few times I have seen it, The killer was easily defeated as using that many chase perks show lack of understanding in playing killer at high level. Reading the post gave me headache for attempting to respond to it

    Yeah, it turns the radius that spirit can silently teleport onto gens to 16m. And for alot of gens, that is not enough time to do anything unless you are running sprint burst. It is a free hit.

    From there, stridor spirit just gets a free down. There is actually nothing you can do. Even with iron will. Walk? Well, she still hears you. Run? She hears the footsteps and sees your scratch marks.

    She is the most braindead killer in the game. And that's a statement when Freddy exists.

  • Whatever the cases, I'm just glad to be rid of god loops.

  • @ClickyClicky said:

    These entitled survivor mains. You are NOT entitled to survive. Killers however ARE entitled to kill.

    Just adapt and git gud. Bring Yuis perk so you can pick pallets back up. I don’t see a problem here.

    Now watch out for my instasaw hillbilly with spirit fury ending and noed. Better rush those gens and totems boy.

    This guy knows what's up.

    Watch for my Spirit. I'm gonna have some fun.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201873#Comment_1201873

    So now sprint burst becomes mandatory because pretty much the entire map is a deadzone and high mobility killers are even stronger. Cool. Balanced.

    yeah as a killer main i say this is way way too goof for killers if survivors get this map they'll probably dc and if they really do make this change i think they should add old old sprint burst back 20 seconds its not that fair but if the half of the map is a dead zone its really bad

  • Yep! Another great debuff on suvs, coz The main killers cryin a lot on forums.

    This game is literally over now....


    Sad

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201881#Comment_1201881

    Where do you run to if there's no pallets and you're in a dead zone exactly?

    to the lobby and then to the next match and repeat...

  • @FKreuger1 said:

    If it's not going to work then let everyone play the ptb as much as possible so the devs can get some data and see what needs changing.

    Moaning about these changes 24 hours into the ptb isn't going to change the devs position as there is no proof.

    As for a few of the 'there should be more pallets not less' comments. For the game to survive, nobody should be able to run killers for minutes at a time. The games health will deplete and people will stop playing the game. They have to balance for both sides to be fun, not just survivors feeling good about chasing a killer for 4 gens.

    It's not the same r1 going down to another r1 than r1 going down to a r20... btw hitboxes are still cr*p.

  • @xEa said:

    I am on the PTB right now, and all i can say is: Is this a little late april fools joke?? It has to be, right?

    First game i play: Gas Heaven

    There is 1 (ONE) single pallet on the whole middle of the map! One!

    https://us.v-cdn.net/6030815/uploads/230/4H3MVCDIRVWD.jpg

    The rest of it is a deadzone with absolutly nothing but here and there some trash!

    https://us.v-cdn.net/6030815/uploads/101/KAWZ4X5O95AK.jpg

    1 Pallet in the garage

    https://us.v-cdn.net/6030815/uploads/235/17S8ZEX379VI.jpg

    1 more pallet between killershack and deadzone

    https://us.v-cdn.net/6030815/uploads/673/KZ4WVS1QIRA6.jpg

    4 Jungle Gyms with 1 pallet each

    https://us.v-cdn.net/6030815/uploads/384/6O5O0ZJKTNHG.jpg

    And the Killer shack pallet.

    8 pallets on the whole map. Are we good? I mean, ARE WE GOOD? I honestly have to ask without sarkasm. Have you forgot to add the pallets in those silly big deadzones and the silly big middle of the map (2 gens by the way... 1 pallet... )

    This is even worse then i have expected, and i thought it will be aweful.

    2Nd Game: Gas Heaven again

    This time i count 7 pallets! And most of them are even weaker then before.

    3rd Game: Thompson House

    I am already really frustrated, so i stopped counting pallets but it looks like more or less the same ammount. All i can say at this point is that the map looks really really aweful, even worse then the old thompson house. It feels squeezed, not well designed at all.

    I might try out a few more games after a break, but if this goes on like Thompson and Gas Heaven.. ahhm well... good luck with your next game devs. At least you know how you killed it.

    Lack of pallets on Gas Heaven was actually an issue before this patch. I had a game a few days ago where this exact issue happened; only pallet in the middle of the map was the guaranteed car/petrol tanker pallet right outside the garage. The rest was completely empty but with lots of implied pallet tiles. Pretty sure it's bugged.

  • idk seems like a lot of pallets to me

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