afroboi
afroboi
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- afroboi
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Comments
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@Crackgear said:
https://forum.deadbydaylight.com/en/discussion/comment/1328779#Comment_1328779
Gahh, no ...I barely even fap anyway
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@Dead_by_Gadfly said:
Uh, if youre penalty is that high you earned that #########. Enjoy it and stop dcing in the future
yeah dont care about the other stuff yk in middle east you get error codes and mid game you freeze i can send a clip of it happening and im not the only one that it happened to ik 20+ more people that get this bug thing whatever and i get 40 ping to 54 every game so its not a net issuse then what is it?
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@Crackgear said:
Ok , I beaten all of them fine .
But seriously , already pissing me off is annoying with the cusses and swear but using DDOS ? Are you serious ?
I was streaming normally and I don't know if they were stream sniping or not but holy HELL they were freaking annoying and being toxic.
They called me things that doesn't even fit my description . They called me fat , the n- word , a c- , told me to kill myself and I will fk your mom.
They even tried to DDOS me at the end screen . They do that by having one of their friend (the host) to make it look like he left but they will try to hack into your acc to wipe memory and stuff.
I was lucky I snapped my router before they could try that sort of thing but HELL.
To go that far for a win ? Are you serious !
fap fap fap
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@RayrafLPP said:
- What is your rank (and your friends rank)
- What Perks do you use
- How many of you escape usually
- Are there Killers you get demolished by?
- are there killers that you demolish?
- What is the killers rank usually?
- Do you play toxic (or maybe your best player to get in chase so the others can work on gens)
- What are the biggest Mistakes the killers do that play against you?
- What are your most common mistakes that could cost you games?
Im really interested in wht you guys will say :)
I don't play much 4man swf anymore but ik alot that i go against and the perks that they usually use are an exhaustion to be specific dead hard or sprint burst since im a good killer not a lot escape but some big mistakes that newer killers do against swf is not slugging here's the usual situtiation 2 are trying to get your attention and 2 are working on gens and sometimes one of them will have ooo so they can call out everything you do and swf demolish weak killers like wraith and trapper the ooo will be annoying if youre hag or trapper and the people that are trying to get your attention play toxicish and mistakes that swf make is being too close to the other survivors this gives potential slugging and snowball or just getting mind gamed and the very good swf are usually red ranks and killers might be 9-1 cause matchmaking and stuff
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@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1033133#Comment_1033133
Bruh i get survivors out of the game first 15 seconds all the time. They dc on first down.
I don't even know where the thought that hey man moris are easily countered by good players i once had a legacy team with 2k+ hours at the time i was fairly new and decent on nurse and i had an ebony i used it because they had keys game finished in 2 minutes all of them dead if youre a really bad killer moris might get kinda countered but i go against many bad killers that kill me because i didn't want to waste a pallet and get me out of the game in 13 secodns and the chase was for 3 minutes keys require someone to be dead and 1 gen left but mori hook someone ez 4k and even worse back then you didnt have to hook just instant death
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/158302/dead-hard-worth-it
Exhaustion perks are mostly a matter of preference. I personally think that Lithe is the best "on demand" sprinting perk, with a strong use case that has a low bar for activation. A LOT of high-level players swear by Dead Hard, though.
The upside to Dead Hard is that it amounts to an extra health state when you use it well (since you're evading a swing that would have downed you + gained distance), and it can get you that liiiiiiiiittle bit of extra distance that you need to reach a pallet. The downside is that it only really works once vs. a good killer (who can then bait it and still down you with a well-timed hit), and it requires you to really pay attention to your surroundings so you don't crash into a wall or something.
Also, welcome to the game and the forums! I hope you are having fun. Let us know if you have any other questions.
what about 99ing your sprint burst i do it all the time mid chase and when im in trouble i walk for 0.5 second and then go to another structure to loop on
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pretty good job so far is one of the millions of short gameplay clips & videos on Medal. Join Today and see more clips.
for people that dont know what im talking about
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1326340#Comment_1326340
Yeah exactly, isn't it logical? Totally fine in my eyes lol
I know right like why can't more people think like this?
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@DwightOP said:
It's a feature. Bhvr wants you to play less and they help you with some time penalty. Take a break, play civilization or something
LUL. play another game instead of the one that you spend thousands of hours in and meet good friends on and forget the money you spend and a game that you love
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@Izo_Quartz said:
I didn't watch the dev stream, i just looked at the thread summarising what happened in it. Apparently WGLF is finally gonna get an in game effect. I've been waiting for this since the day the perk came out, i'm so excited for this! Even if it's just something small and hardly game changing, it's gonna be so great knowing I won't be running on 3 perks only for a chance to gain bonus bloodpoints :D
I wish it will 200% since survivors get 10-15k average and with luck maybe 20k i never see perfect survivor games unless they are running a build for it like ussylis's build to max out all the bps
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@cenoflame said:
https://forum.deadbydaylight.com/en/discussion/138375/oni-needs-a-nerf-more
It's not impossible to dodge Oni rage. I'm getting better at each time I face him.
btw back then he had 160 degree turn in the ptb or 120 or 140 i dont remember exactaly but rn i think he is in a fine spot
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@cenoflame said:
https://forum.deadbydaylight.com/en/discussion/138375/oni-needs-a-nerf-more
It's not impossible to dodge Oni rage. I'm getting better at each time I face him.
dude run into him and he wont be able to hit you cause of his 90 degree turn yes 90 DEGREE turn which is small as ######### i dodge his attacks alot and he is definetly not opaf id say he is op but no on nurse or spirit level
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1295014#Comment_1295014
Have you been drinking?
if you dont want to discuss dont and i didnt understand anything from you aswell
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1288895#Comment_1288895
Why would you slug someone for 60 seconds?
Why is the person with DS slugged on the floor? Why were you camping? Why couldn't you have gone for someone else?
Why is THIS person with DS on the floor for 60 seconds? Why didn't you go for someone else?
I leave the person slugged for at most 10 to 15 seconds because someone else is already on hook.
i dont get your point at all and i never camp thats why i run bbq lol and i slug the guy i kill with bbq and then go back to the hook and try to get a hit or two and everyone says go for someone else you think going for someone else will take 2 seconds to down no im talking about the red ranks not the green ranks and ######### these players have hundreds or thousands of hours they wont get mindgamed by hiding my red stain and why is the guy with ds on the floor because i dont want to get a 5 or 2 second stun idk and then have to chase someone else its pretty simple
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@BigBrainMegMain said:
I'm still surprised that in 2020, people still can't count to 60 and don't know who was just unhooked 30 seconds ago.
so slug them for 60 seconds you know to slug someone else has to me within like 13 meter radius like really close youre just letting them on the floor and by the time they get up theyll still have the timer
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@CantDeadHarder said:
https://forum.deadbydaylight.com/en/discussion/comment/1267619#Comment_1267619
Well I never said you said it was braindead, I was trying to say how you implied that it was braindead. Also DS + Unbreakable is strong but only once. If they unbreakable they will no longer have it but they'll have DS, and if they got to unbreakable then their DS is practically useless. If they DS you because you forgot you hooked them within 60 seconds or something, all they have is unbreakable, which will be rendered useless as there is no reason to be slugged if you have no DS or if the killer is trying to get a 4k near the end of the game or just being a dick.
I still don't understand why people think dead hard is op, just assume they have it and bait the dead hard and get the hit, it's not hard. If they are dead harding to pallets maybe hit them before they get into range of the pallet? Also killers like clown and Doc which force you to drop pallets early are essentially stronger now since the pallet desert update. Survivors have to conserve and try not to greed pallets before having to finally drop them, It's kind of a dumb update when you have a 2 perk combo that allows you to ignore pallets and get an eventual hit and killers like clown and doc exist, forcing you to drop all 5 pallets in the map during a chase. So if running Enduring and Spirit fury isnt worth, DS + Unbreakable isn't either. There aren't many matches where everyone gets slugged, so Unbreakable isn't worth running, however it is very impactful when the perk works, and you can recover your team. Enduring + Spirit fury is hold W and you get a free hit/down, atleast with DS you have to land a skill check. That combo is pure aids in chase, they both help you with chases so idk why you think killers dont have perks to help them in chase like survivors do.
You say that DS was better to deal with back then, but it got reworked cause generally killers thought it was op, which it was. Now DS is balanced and people want the perk to be unpopular and tunneling will become popular and killers will turn the other cheek. And what decent killer opens a locker when the unhooked person went in there? LOL, while there is a chance, why take the risk when you know that player has DS and you're 99% sure? Keep mental notes of who you hooked so you don't have to worry about it, or like i said, GET RID OF IT EARLY.
And for the record most killer mains want all of the survivor meta perks to be gutted. Adrenaline is an end-game perk, so if the survivors make it to endgame they deserve the huge reward that Adrenaline gives you, Devour Hope rewards you for not playing like a dick so it's fair. BT is balanced, just dont hit the unhooked person and go for the unhooker, sometimes hook diving is necessary, just because a survivor does it when it's not needed doesnt make them toxic, it becomes a 1 for 1 which usually isn't worth, unless it's a facecamper. Dead Hard, doesn't even work half the time because dedi servers, just wait it out or hit them before they get near a pallet.
DS is fine where it is, as much as I don't like Tru3, sometimes in his gameplay he will eat DS early so he doesn't have to deal with it endgame, maybe killers should start doing that so it doesn't ######### them over late game.
and if you think clown is good uninstall the game and you can easily go to the other side of the loop to not get shocked by the doc
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@CantDeadHarder said:
https://forum.deadbydaylight.com/en/discussion/comment/1267619#Comment_1267619
Well I never said you said it was braindead, I was trying to say how you implied that it was braindead. Also DS + Unbreakable is strong but only once. If they unbreakable they will no longer have it but they'll have DS, and if they got to unbreakable then their DS is practically useless. If they DS you because you forgot you hooked them within 60 seconds or something, all they have is unbreakable, which will be rendered useless as there is no reason to be slugged if you have no DS or if the killer is trying to get a 4k near the end of the game or just being a dick.
I still don't understand why people think dead hard is op, just assume they have it and bait the dead hard and get the hit, it's not hard. If they are dead harding to pallets maybe hit them before they get into range of the pallet? Also killers like clown and Doc which force you to drop pallets early are essentially stronger now since the pallet desert update. Survivors have to conserve and try not to greed pallets before having to finally drop them, It's kind of a dumb update when you have a 2 perk combo that allows you to ignore pallets and get an eventual hit and killers like clown and doc exist, forcing you to drop all 5 pallets in the map during a chase. So if running Enduring and Spirit fury isnt worth, DS + Unbreakable isn't either. There aren't many matches where everyone gets slugged, so Unbreakable isn't worth running, however it is very impactful when the perk works, and you can recover your team. Enduring + Spirit fury is hold W and you get a free hit/down, atleast with DS you have to land a skill check. That combo is pure aids in chase, they both help you with chases so idk why you think killers dont have perks to help them in chase like survivors do.
You say that DS was better to deal with back then, but it got reworked cause generally killers thought it was op, which it was. Now DS is balanced and people want the perk to be unpopular and tunneling will become popular and killers will turn the other cheek. And what decent killer opens a locker when the unhooked person went in there? LOL, while there is a chance, why take the risk when you know that player has DS and you're 99% sure? Keep mental notes of who you hooked so you don't have to worry about it, or like i said, GET RID OF IT EARLY.
And for the record most killer mains want all of the survivor meta perks to be gutted. Adrenaline is an end-game perk, so if the survivors make it to endgame they deserve the huge reward that Adrenaline gives you, Devour Hope rewards you for not playing like a dick so it's fair. BT is balanced, just dont hit the unhooked person and go for the unhooker, sometimes hook diving is necessary, just because a survivor does it when it's not needed doesnt make them toxic, it becomes a 1 for 1 which usually isn't worth, unless it's a facecamper. Dead Hard, doesn't even work half the time because dedi servers, just wait it out or hit them before they get near a pallet.
DS is fine where it is, as much as I don't like Tru3, sometimes in his gameplay he will eat DS early so he doesn't have to deal with it endgame, maybe killers should start doing that so it doesn't ######### them over late game.
no just no that way too long
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@thesuicidefox said:
It wouldn't be problematic if you play around it. Don't tunnel. Pay attention to when a survivor was last hooked. Slug. Pressure the group and not just one survivor. Eat DS early if the opportunity presents itself to remove it from play.
Like seriously it's not that hard to beat DS.
just saying dont tunnel isnt enough this perk is so damn strong and in endgame its lowkey depressing and the problem with it now is that 4 people can use it 20 seconds if used from 4 people you literally get outplayed by a perk and thats just sad and having 60 seconds of immunity is way too much in my opinion make the timer 30 or 40 but it can be used more than once yeah the stun will be bad and all but it will really stop tunneling just my opinion
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@CantDeadHarder said:
https://forum.deadbydaylight.com/en/discussion/comment/1265139#Comment_1265139
Im pretty sure you're aware of the enduring + spirit fury combo, the combo that allows you to play loops like you have negative IQ. DS is balanced, the perk just costs you more near endgame so get rid of it early.
And if you cant keep track of who you recently hooked, getting DS'd is entirely your fault. If you know the survivor has DS, why are you opening the locker? Just leave and pressure someone else.
And since you are implying getting a good stun with a pallet is so braindead, killers that mindgame and get hits using their WASD keys and mouse are pretty braindead too. If you get hit by any stun in this game it was most likely your fault.
LOL never have i ever said it was braindead stop putting words in my mouth firstly i was talking about that guy's point of how its a good play now tell me if you have lets see a survivor with ds and unbreakable youll have to ignore them for 60 SECONDS 60 seconds you see and if you slug theyll get back up and you brought up the build spirit fury and enduring firstly they mostly will have dead hard so yeah and secondly you can drop pallets early af and never get hit and 2 perks are useless and killers open lockers cause some survivors fake having ds yes it happens and if you get a good survivor and they ds you they might make the chase take from 20 seconds to 4 minutes this perk is much better than back then back then youll have to hook the other people fast and maybe get dsed by the the obssesion and now no worries but no all 4 survivors can have it and still ds you which is a 5 seconds stun and maybe 3-5 seconds to catch up theyll probably run to a pallet and loop you there for 12-19 seconds and you wasted a lot of time do you get my point? if you make an amazing play as a killer you get outplayed by a perk not skill a perk do you still not understand how many mistakes survivors can get away with and if they have dead hard adreanlaine or unbreakable what can you do killer as no such perks like these maybe gen stopping perks but they dont help in chases
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1265130#Comment_1265130
Vomiting everywhere is pretty annoying, and both of Plague's chase tools are boring. With her corrupt purge she's basically Deathslinger in terms of chase interactivity and she's an m1 killer outside of that. Her vile purge isn't too bad I guess. Not being able to use your healing perks or medkits is extremely annoying though.
yeah you right i once brought self care and botany knowledge and then i hated my self
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@CantDeadHarder said:
you're saying you want enduring to make all stuns less rewarding for the survivors good play? Still at the end of the day if you get unhooked, the killer shouldn't tunnel you and if they do, they get DS'd simple.
Bringing back enduring will make tunneling so much easier, head on would be useless, and pallet stuns would grant you even less distance from the killer.
I don't understand why people don't just eat DS early or just slug and put pressure elsewhere, it's not that hard lol.
so going in a locker and dsing the killer is good play or a stun? you know you can stun by pressing space wow so cool such good plays
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@Waffleyumboy said:
No, do NOT make Demo as annoying to face as Plague or Clown. He deserves the good boy medal for most fun killer to face, do not even attempt to steal it from him.
plague is annoying? i mean you clown kinda annoying but plague is annoying whenever i go against plague i have the most fun except if my teammates cleanse right next to me and give her power plague literally depends on you cleansing and there isnt a downside if you dont cleanse yeah being injured sucks and all but you can still loop her and do gens the same
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uhh probs cause you have a custom icon perk pack which requires you to verifiy the integirty of the game files or youre very unlcuky xD
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dont worry about being called a camper its words survivros made cause of their mistakes
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@Arisquelle said:
What's up with this? Why do totems have skill checks now?
https://us.v-cdn.net/6030815/uploads/917/TR5NP42AUZEM.jpeg
I'm joking. BHVR, please don't hate me but when one of my skill checks got stuck on my screen, I couldn't stop myself from taking the picture because it was perfect, lol. At least the skill checks that get stuck don't interfere with other gameplay. Thank you for doing such a good job.
way back totems used to have skill checks they removed them for some reason
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@Ghoste said:
Bro if you lose connection you get a 5 minute penalty. Grab a snack or something. The game is actually playable now that cry-babies can't DC immediately when they don't like the killer/map/etc.
yeah but when your game crashes like 20 times it will be 72 hours
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@DetailedDetriment said:
The DC penalty, most people have experienced whether it be from exiting a match, losing connection, or the game crashing, but that's just it. The penalty doesn't affect dcing as much as it affects poor connection or the game dying, meaning innocent players will receive bans for unfair reasons. Not just that, but the game is in such a 50/50 state that it could almost be considered early access by some. A game that has been out for 4 years, has over two thousand dollars worth of dlc, and is riddled with glitches is...not good?
I mean, the game is stable, but it's foundation is weak, and the path it is taking can closely resemble the path of DayZ, a game that has been in early access for years upon years. The only difference between the two is one isn't glitch infested and doesn't have a month's pay worth of dlc.
With all that being said, this game does need a dc penalty, but the state the game is in, and how the penalty was implemented is bad. The penalty should at the very least reset over a period of a week. Or even just go back by one penalty period.
These posts are repetitive, but they pinpoint a huge issue that is plaguing the game, and if it doesn't get fixed, then much of the playerbase (that's even left) will always be left with a "sour taste" in their mouths.
Please be civil in the comments. Danke.
yeah i have 3 accounts cause my pc isnt the best and it crashes alot on my main account so i family shared i dont like doing this but i also dont want to wait 72 hours and after 30 minutes i crash again
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@Adriang14 said:
It’s not a bug it’s intentional. They made it this way so you couldn’t trap someone and farm the stalk off of them
why would they even do that isnt it the survivors fault for going in a corner and hiding to a ghostface and not watching their back?
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@ZoneDymo said:
I think an indicater of players were SWF would be an interestng thing to add, but, to prevent the game entirely dying because killers would dodge like mad (maybe, who knows) we should only see that in the end screen.
Just like what perks etc people were running, just show an icon for those who are friends, just so afterwards you can reflect on the match with that knowledge
btw seeing perks and rank and level was in the game way way back then they removed it i remember it
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well when people talk about counterplay they want a method to completly ignore the downside but ignoring the downside is the downside like guessing if a survivor has ds or not you waste 60 seconds or you eat it and be stunned for 5 seconds and them going to a safe tile but most survivors complaing cause they die by a skilled killer or they have bad teammates from what i know in this community is that every single times something happens people complain
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@CJ46 said:
https://forum.deadbydaylight.com/en/discussion/comment/1209136#Comment_1209136
because there is no counter, that is literally what makes them OP, there's nothing you can do against them
no no no there isnt anything as no counter you could run spine chill for stealthy killers urban evasion to hide you literally have so many options but it seems as your game play is tea bag fast vault get chased and cry now look ik youre probably not that but if you are you arent convincing anyobody btw killers get nerfed like the nurse back then she had 3 blinks and i think default speed i think 4.6 movement speed im not sure and spirit when she vaults she doesnt teleport she jumps now i admit you cant do much but you can get chased till all gens are done considering there is apallet within a pallet by 10 meters
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1201873#Comment_1201873
So now sprint burst becomes mandatory because pretty much the entire map is a deadzone and high mobility killers are even stronger. Cool. Balanced.
yeah as a killer main i say this is way way too goof for killers if survivors get this map they'll probably dc and if they really do make this change i think they should add old old sprint burst back 20 seconds its not that fair but if the half of the map is a dead zone its really bad
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they nerfed killer cause back then survivor was op af imagine sprint burst active while running imagine vaulting from any angle and get a fast vault and desicive would activate instantly good survivors would loop you for like 4 gens and back then instant heals were a thing so when you pick them up you'd have to drop them and pick them which wastes a lot of time then last gen popped exit gates opened and adrenlaine it wasnt fun at all back then most killers inculding me would camp cause 2 gens got popped and i cant do anything basically it wasnt fun
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@CJ46 said:
Why do survivors keep getting nerfed and killers are saying things like "try play against red ranks" i may only be a rank 9 killer but i've played against full lobby of red rank survivors countless times, most of the times sfw, and i never get less then a 2k, usually a 3k with the 4th person getting hatch, like seriously hitboxes are broke af and people get hit across the map and you're removing good loops ? i don't get what the devs are doing, stop saying this new update will "balance the game" because in reality killers are too OP as it is especially with specific builds. what killers are OP ? I'll tell you, doctor, freddy, myers (with infinite tier 3 or insta mori) and specific builds they can be even better, even deathslinger is up for debate because of hitboxes. :D i can hear the killer mains typing already
just because you cant counter certain killers doesnt make them op
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@Aven_Fallen like i said to another guy i didnt know that billy doesnt have ultra rare addons and i also have an icon perk pack that changes the color of addons im just saying that ulra rare addons are ultra rare for a reason and most people dodge them for extra bp and perks since they mostly spawn in the corner of the bloodweb
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1207514#Comment_1207514
billy dont have ultra rare addon any the best addon for some killer are green billy is the best example of that and if you play bubba the best addpn he have is the yellow one that let you charge your chainsaw faster
ik i meant like purple not red and i have an icon perk pack it makes addons red that are purple i made a mistake but huntress has ultra rare addons for me i only have like 2 or 1 and shes level 45
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@DocFabron said:
Welcome to the land of diversity where only Oni, Freddy, Billy, Spirit, Nurse, and Doctor stand a fair chance to win against good survivors.
yo what about huntress she has op ass add ons
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i doubt they'll add this change but even if they did a lot A LOT of killer mains will complain about it including me and dont forget op killer add ons are ultra rare for a reason my billy is level p1 34 and i never seen a ultra rare addon you have to consider everything coming with this change
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@Volfawott said:
The reason they reworked it was less because of people complaining and more because it was getting really irritating and complicated to actually work with it.
( granted there were complaints but surprisingly enough they were mostly about Killers who were annoyed that certain add-ons weren't be affected. Also machine gun hatchets and insta saw Billy got complaints too)
The perk will essentially buffed addons but this meant with every add-on added the new killer came out you had to factor in which one was going to work with tinkerer and which one wasn't.
This lead to problems with some add-ons being affected that shouldn't and some add-ons not being affected that should.
Freddy and pig notoriously got no benefit from using the perk whatsoever. Whilst having charge based add-ons.
Whilst other addons that technically weren't even charge based for example stalking add-ons and the doctor's range add-ons were affected
yeah kinda hard to factor of it will work with tinkerer but do you think they could've handled it better
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1205712#Comment_1205712
She means that killers have 4 objectives according to the BP / Rank system (as do Survivors) which is the primary currency of the game, and doing these objectives is what allows everyone to get points. Ie: Devout is the emblem for hooking/sacrificing/killing survivors. There are THREE OTHER Emblems: chaser, malicious, and gatekeeper that encompass all the other objectives killers get pts for...gen pressure, destruction, finding survivors, chases, etc. A lot of those things are tied to Survivor Emblems too. For example without a killer participating in Chaser, a survivor will not get points in Evader. If a killer makes it impossible to off hook, so they can rehook someone... Survivors won't get points in Benevolent and killers won't get as many in Devout. This system helps bring balance to matches by encouraging killers to hunt, chase, pressure, damage, etc. And survivors to do gens, save, heal, give chase, etc. You want to maximize your reward, you focus on meeting all of these objectives, which is also how you effeciently gain Rank. When killers decide to focus on only one objective and refuse to engage in any of the others that tie into the objectives of survivors, everyone gets ######### points and rank because this is not the optimal or necessarily intended way to play.
Survivors have to do their objectives in order to use a key. If everyone is alive, all the gens have to be completed. And this is not really a good comparison. A killer can camp every single match without losing a perk slot or an expensive add on. Keys are not that common, cost blood points, and require more work to be able to use.
some of it is blocked and wdym by telling me the emblem system and if youre talking about bps no one will facecamp for bps dont be dumb and think because someone will facecamp means they want bp and camping/facecamping is a viable startgey just as having dc and going in a locker now you didnt make your point clear the thing i got from it is how the emblem system works idk
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deerstalker for sweaty nurses like me (:
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bruh im a rank 3 nurse do you even know how unsafe the pallets over there are just literally do a 720 with your camera free hit i agree if you hit them they might go to a god tier loop in the middle with two pallets and a upstairs point next to it but if youre a smart killer youll block them from going to it like if a good loop is to their right block their right and they wont get to it like in other maps there is a junk loop with a pallet next to the shack or infront wait tiil they drop it and break it from the shack's side so they dont get to it its very simple but i dont really think you can do it in ironworks of misery cause if you block the shack they get to the infinite if you block the infinite they get to 3 junk loops and maybe 1 big rock loop and 1 shack its basically impossible if you're an m1 killer like wraith or trapper but trapper can trap it and hillbilly cant do anything over there so yeah i recommend playing nurse she's realiable on most maps hawkins isnt that survivor sided in my opinon but hey why will you care about a stranger's opinion
EDIT:oh and huntress can basically counter most loops only if you have good aim and timing
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i
@ZoneDymo said:
who cares?
Its not like some player claiming the game is dying or not changes reality sooo yeah, who cares?
i want it to get close to dead or get competion so then they might work harder cause atm the only big change in the past 4 months was the infintes and maybe the self care one maybe a few ones on perks but now many big ones except for dlcs and cosmetics they add cosmetics alot but they dont work on many broken things im just saying
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@alaenyia said:
What is the point of this, after repeating this plan for 26 games you will have amassed like 20k. It is not a very good strat. Also it is not playing the game, where is the fun in that? I don't get this at all.
for everyone that says "its not playing the game" are super super dumb i dont hate you at all but where is the "perfect right way to play" i mean you can be survivor with a key and i told you thats not the right way to play the game i genuiely want to understand what people mean
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@MandyTalk i didnt actually think that a mod would reply to me ty
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@hex_genrush said:
its here to stay.
wdym so like if it keeps dcing me every 3 to 5 days and i get banned for 60 hours i cant do a thing
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I can't say I agree with you fully. Cause for me toxicity is pretty much avoidable by toxicity I mean the ingame chat just leave but if you are talking about some OP perks I dont think the problem is toxicity and why do you want people to stop playing seriously. That is why there is pallets and why you can mindgame and perks like hex ruin and corrupt intervental and many more but I mean if you are talking about fun it is not fun losing now is it and I play silly with people that play silly but playing is just silly xD
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