Thanks for killing Oni.

One of the few killers who could resist survivors at rank 1 was mercilessly nerfed and now he has become an ordinary walking slop stock.


Astrologers announced a decrease in Oni appearance in the game by 99.999999%.

Rest in peace, furious friend.

Oni

R.I.P 03.12.19-11.12.19

Comments

  • What's new around here? Oh, nerfing a good killer. Killers need to go on an even bigger strike to send a bold message so this stuff will stop.

  • There are NO fun and NO strength on Oni anymore.

    R.I.P.

  • Very hard to control Oni T^T

  • image.png

    You guys are hilarious.

  • a dev said it was never intended ! i hate this "killers only get nerfed" boo boo blind mentality ! it's like all killer's are crap if they don't have a 80% kill rate. it's embarrassing. why don't you be proud of being good at a "bad" killer rather than just whine so every killer is so easy that you can play with your toes and eyes closed. git gud.

  • @shards said:

    a dev said it was never intended ! i hate this "killers only get nerfed" boo boo blind mentality ! it's like all killer's are crap if they don't have a 80% kill rate. it's embarrassing. why don't you be proud of being good at a "bad" killer rather than just whine so every killer is so easy that you can play with your toes and eyes closed. git gud.


    There is so much wrong with this, I don't even know where to start.

  • Oni on PS4: *gets buffed making his dash-strike combo even better"

    Pc players: Wow thanks for killing Oni

  • They nerfed bloody glove. An addon i didn't used anyway. It's more fair now and doesn't just give you free aura read on all survivors after a while. And they fixed the turning exploit, i didn't abused too.

    Where's the problem? And why's nobody talking about the completely braindead freddy nerf?

  • Imagine being a Samurai who's trained years mastered the Art, killed plenty of other skillful samurai and their Grandmaster only not to be able to control a club and react accordingly to a moving target. LUL

  • @Financial_Stability said:

    Yo this is what I'm experiencing.

    https://youtu.be/Ie23EovdIEs

    That's not the flick. The flick happens after a dash.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/911623#Comment_911623

    That's not the flick. The flick happens after a dash.

    How does that make sense or is good at all? I've just played a couple rounds with him and there is virtually no flick for me there, unless you consider that instant 180° thanos snap like an owl turning its head "the flick".. please Devs, don't do this to us.

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/comment/911290#Comment_911290

    But the flick was existing from the PTB though? Stop nerfing killers devs, the game is getting boring with every update, when it comes to play as the killer.

    And they told you it wasn't supposed to be that way.

  • Ah yes, another "every change is bad and the Dev's hate us post".

  • @Ihatelife said:

    But ok do what you must devs. I guess the community loves playing against only the same two killers over and over again.

    You talk like they would choose other killers in the first place. News flash, they wouldn't.

  • don't worry man they buffed the turn rate on console so your good man

  • @Janick said:

    https://forum.deadbydaylight.com/en/discussion/comment/911381#Comment_911381

    Hello

    Use the mouse not the keys, you should go 90 no problem.

    If you can still move the mouse and rotate 90 degrees at the end of a dash, Oni should still be okay. Remapping keys is ridiculous and was never meant to exist.

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/911435#Comment_911435

    If you can still move the mouse and rotate 90 degrees at the end of a dash, Oni should still be okay. Remapping keys is ridiculous and was never meant to exist.

    thats the point, everyone says he can only rotate 10 degree

  • @Ihatelife said:

    But ok do what you must devs. I guess the community loves playing against only the same two killers over and over again.

    I hate playing against the same Spirit, Freddy, Billy, Myers, Ghostface, Oni, Trapper, Wraith, Legion, Leatherface, Plague and Pig over and over again. Rank 1 ps4 is the same 12 killers constantly :(

  • @Janick said:

    https://forum.deadbydaylight.com/en/discussion/comment/911338#Comment_911338

    Those using the mouse would not see a difference, actually you should gain about 5 to 10 degrees more. Those affected by the change are players who where remapping their keys and using Left-Right instead of the normal A-D during the Oni attack.

    Yeah I only use mouse and this is completely untrue. I can barely turn anywhere. Never used a keyboard to turn a single time with him.


    You also said you weren't ever intending the flick to be a thing which isn't true because you nerfed the flick from PTB to Live, and if wasn't intended you would have just removed it entirely from PTB to Live.


    There is no reason to play him over Billy now. Kinda completely ruined him.

  • I have never seen a group of people so upset of a change. Relax guys, Oni is still perfectly viable, the flick wasn't even intended. Now you can play the killer how he was actually meant to be played.

  • @Viracocha72 said:

    Is that what this was referring to: "Fixed an issue that allowed The Oni to rotate faster than intended when using the joysticks during Demon Dash."?

    Basically curving Oni in short. By using the left analog stick you would control his movement and with the right analog stock you could move the camera for further movement turning. You could do some sick stuff like that with a bit of practice. I noticed it when I went for my Adept didn't think it was a big issue tho. Was actually really useful if you tried it out though.

  • This content has been removed.
  • @Spooky13 said:

    I have never seen a group of people so upset of a change. Relax guys, Oni is still perfectly viable, the flick wasn't even intended. Now you can play the killer how he was actually meant to be played.

    Wrong.

    Do you play Oni? Be honest.

  • imagine bhvr testing their update so little that they actually don't notice removing the mouse flick, too 😂

  • @Janick said:

    https://forum.deadbydaylight.com/en/discussion/comment/911381#Comment_911381

    Hello

    Use the mouse not the keys, you should go 90 no problem.

    Hello,

    the mouse "flick" is also gone now, we can only go 10 degree with it. that must be a bug then if you say 90 is no problem. pls note that and fix it.

  • @Kenshin said:

    https://forum.deadbydaylight.com/en/discussion/comment/911709#Comment_911709

    thats the point, everyone says he can only rotate 10 degree

    My rule of thumb is this: if Scott Jund can still dominate with Oni after this "nerf", then he's fine. The Q and E ######### had to go but the simple turning at the end of a dash is necessary to Oni.

  • Yeah, I don't mind 90, fine. But it's feeling like 40 atm.

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/911723#Comment_911723

    My rule of thumb is this: if Scott Jund can still dominate with Oni after this "nerf", then he's fine. The Q and E ######### had to go but the simple turning at the end of a dash is necessary to Oni.

    scott is ok at killer but i wouldnt take him as example. however even he said in a post that he mouse flick is gone. you can look it up.

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/911723#Comment_911723

    My rule of thumb is this: if Scott Jund can still dominate with Oni after this "nerf", then he's fine. The Q and E ######### had to go but the simple turning at the end of a dash is necessary to Oni.

    Well we don't have that turning even with mouse anymore. I've played him with the changes. I can barely counter any loops at all now. He's not terrible or anything, but there's no reason I'd ever use him over Billy anymore.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/911414#Comment_911414

    Yeah I only use mouse and this is completely untrue. I can barely turn anywhere. Never used a keyboard to turn a single time with him.

    You also said you weren't ever intending the flick to be a thing which isn't true because you nerfed the flick from PTB to Live, and if wasn't intended you would have just removed it entirely from PTB to Live.

    There is no reason to play him over Billy now. Kinda completely ruined him.

    Keep in mind - they said it wasn't intended in the live patch notes...and before saying "they would have done this" etc...remember, this is the company that released a live build with the game breaking basement hook bug. I would never put any amount of faith into what they "would" or "could" do before going live with a patch/DLC.

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/911727#Comment_911727

    Keep in mind - they said it wasn't intended in the live patch notes...and before saying "they would have done this" etc...remember, this is the company that released a live build with the game breaking basement hook bug. I would never put any amount of faith into what they "would" or "could" do before going live with a patch/DLC.

    • The Oni can rotate faster than intended with the keyboard or joystick during Demon Dash. 

    ye that for sure looks like "was never intended to have a flick". pls teach me how to read

  • @memento said:

    ONI is hillbilly needs preparation to use own power, so is completely worse than billy now. Who want to play as him?

    Except with better manieverabilty and even a basic lunge being a insta down in his power. Yes, Billy is totally better.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/911809#Comment_911809

    Well we don't have that turning even with mouse anymore. I've played him with the changes. I can barely counter any loops at all now. He's not terrible or anything, but there's no reason I'd ever use him over Billy anymore.

    Good god. Well, damn. I dunno what to say. It was good while it lasted...

  • That Oni flick nerf was way over the top, fixing the keyboard+mouse flick was needed, but now you can barely turn during the lunge of your Demon Dash anymore (it's like 30° max now instead of the 90° you mentioned previously). I hope this is a bug and gets fixed soon, and if it's not you really should revert the changes.

    And the intensity of the Renjiro's Bloody Glove nerf was too high, it actually makes him worse now instead of better when you use them because the Survivors can deny you your Power.

  • @Slamadam said:

    https://forum.deadbydaylight.com/en/discussion/comment/911848#Comment_911848

    • The Oni can rotate faster than intended with the keyboard or joystick during Demon Dash. 

    ye that for sure looks like "was never intended to have a flick". pls teach me how to read

    You know, keyboard turning and mouse turning are on the same control, right? Q and E (or A and D) turning is literally just digital button press versions of what you're doing with the mouse. They are mapped in-engine to the same exact action. So yes, it means it wasn't intended. Don't be ignorant.

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/911860#Comment_911860

    You know, keyboard turning and mouse turning are on the same control, right? Q and E (or A and D) turning is literally just digital button press versions of what you're doing with the mouse. They are mapped in-engine to the same exact action. So yes, it means it wasn't intended. Don't be ignorant.

    damn you rly are desperatly trying to white knight bhvr with all means necessary dont you? they even said themselves in another thread the mouse flick shouldnt be effected by the change.

  • @Slamadam said:

    https://forum.deadbydaylight.com/en/discussion/comment/911898#Comment_911898

    damn you rly are desperatly trying to white knight bhvr with all means necessary dont you? they even said themselves in another thread the mouse flick shouldnt be effected by the change.

    @Janick said:

    https://forum.deadbydaylight.com/en/discussion/comment/911338#Comment_911338

    Those using the mouse would not see a difference, actually you should gain about 5 to 10 degrees more. Those affected by the change are players who where remapping their keys and using Left-Right instead of the normal A-D during the Oni attack.

    nvm its actually literally in THIS thread

  • @Slamadam said:

    https://forum.deadbydaylight.com/en/discussion/comment/911898#Comment_911898

    damn you rly are desperatly trying to white knight bhvr with all means necessary dont you? they even said themselves in another thread the mouse flick shouldnt be effected by the change.

    Perhaps before flapping your ignorant jaws, you should actually look at my post history. Nobody is more critical of their BS than I am. That doesn't change the fact that they said this was unintended, and they did away with it. Now, go away and let the adults talk. :)

  • @Spooky13 said:

    I have never seen a group of people so upset of a change. Relax guys, Oni is still perfectly viable, the flick wasn't even intended. Now you can play the killer how he was actually meant to be played.

    No he's not. The quick turning at the end helped him counter loops a little bit. Now he's no longer viable. Another killer ruined.

  • Y’all are forgetting one thing killers still have a vacuum affect to the hook survivors don’t have that going through pallets anymore yeah it’s a exploit but killers can be 10 ft from the hook and get the option to hook u they latterly slide to the hook it’s more annoying when you wiggle bar is 97 or 98 percent then 5 ft from the hook the killer magically slides to the hook care about issues not the fact you can’t get gud

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/911907#Comment_911907

    Perhaps before flapping your ignorant jaws, you should actually look at my post history. Nobody is more critical of their BS than I am. That doesn't change the fact that they said this was unintended, and they did away with it. Now, go away and let the adults talk. :)

    They said the keyboard flicking was not intended, friend. If flicking in its entirety wasn't allowed, @Janick wouldn't have said what he said. I'm not trying to start anything but if you're going to die on a hill, make sure you're dying on one that is actually factual. The mouse turning is supposed to exist. As of now, it is bugged until otherwise confirmed.

    @imlegion said:

    Y’all are forgetting one thing killers still have a vacuum affect to the hook survivors don’t have that going through pallets anymore yeah it’s a exploit but killers can be 10 ft from the hook and get the option to hook u they latterly slide to the hook it’s more annoying when you wiggle bar is 97 or 98 percent then 5 ft from the hook the killer magically slides to the hook care about issues not the fact you can’t get gud

    Not the time nor place, bud.

  • You know what's silly? They nerf the one Oni that was never really intended to be there in the first place and people are upset...but nobody is talking about the true crime here. The Nightmare nerfs.

    Imagine thinking the Nightmare was overpowered in any way.

  • Hey lets nerf new fun killer into a trash tier with other m1 killers week after release so noone can refund anymore 🤡 Yeah im not buying anything from this company anymore

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/911917#Comment_911917

    They said the keyboard flicking was not intended, friend. If flicking in its entirety wasn't allowed, @Janick wouldn't have said what he said. I'm not trying to start anything but if you're going to die on a hill, make sure you're dying on one that is actually factual. The mouse turning is supposed to exist. As of now, it is bugged until otherwise confirmed.

    https://forum.deadbydaylight.com/en/discussion/comment/911930#Comment_911930

    Not the time nor place, bud.

    The keyboard and mouse flicks are tied to the same engine control. They both perform the same action. They are one and the same.

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/911944#Comment_911944

    The keyboard and mouse flicks are tied to the same engine control. They both perform the same action. They are one and the same.

    Then why could they be doubled up pre patch? Janick said you're supposed to flick with the mouse and as of right now it isn't working as such. There's no evidence they're tied to the same engine control.

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/911950#Comment_911950

    Then why could they be doubled up pre patch? Janick said you're supposed to flick with the mouse and as of right now it isn't working as such. There's no evidence they're tied to the same engine control.

    Regardless of what he's saying, you can't flick past like 20 degrees with the mouse.

  • @Slamadam said:

    https://forum.deadbydaylight.com/en/discussion/comment/911898#Comment_911898

    damn you rly are desperatly trying to white knight bhvr with all means necessary dont you? they even said themselves in another thread the mouse flick shouldnt be effected by the change.

    well it is SIGNIFICANTLY effected by the change

    everyone who has played him after the patch can see this

  • Why are people bitching about everything. I been playing DBD for a long time and i don't really ######### about how they fix things in the game. That is the only things i see in these forms about how the devs fixed a park or killer and 90% of people just ######### and crying how they "nerfed" it in the game.

  • @Janick said:

    https://forum.deadbydaylight.com/en/discussion/comment/911338#Comment_911338

    Those using the mouse would not see a difference, actually you should gain about 5 to 10 degrees more. Those affected by the change are players who where remapping their keys and using Left-Right instead of the normal A-D during the Oni attack.

    That is far from truth. I played as Oni quite a lot recently, without using camera turning options, with just mouse. And now after the update, any turning hits are impossible to apply. while dashing. I agree and would've been totally fine with only Q,E angle changes, but this seems overkill. With mouse you are completely useless when survivor turns around.

    Should we just hope survivors we are facing would be inexperienced and only to run in straight line?

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