Feedback and Suggestions

Our team will be happy to read these!
  • I understand that the fight against hackers is a fight against windmills, but with the hacker bots that teleport you into the basement, simple server checks are enough to detect this cheating. If a bot kills all players in under 2 minutes, then you can clearly tell that it is a cheater. A human review of the situation is not necessary. The match lasted 3 minutes and 50 seconds from the start o
    2 comments 111 views last activity
  • I've been thinking about some perks for a potentially new killer. First, 'Deathly Dash'; this perk would not increase your lunge length; it would only affect the speed of your basic attack lunge animation. I'm thinking the animation speed should be almost doubled. In other words, basic attacks would become a mini dash. Ideally, this perk would share the exact same token activation conditions and
    0 comments 11 views last activity
  • Please add a button that would allow a survivor to instantly die if there are two survivors left and you're in Dying State, and the killer doesn't want to hook you and wanders the entire map looking for the last survivor. And also, make the hatch close after a certain amount of time. Because some killers just stand on it and wait for a survivor.
    10 comments 191 views last activity
  • since the game now runs on UE5 are you guys considering increasing the in game fps limit in the future? i run the game at 180 fps and it works just fine
    0 comments 11 views last activity
  • Is so easy to infect survivors with the spit with the stupid autoaim (something that should be deleted), but the fact that removing the infection takes forever and Krasue can just spit to infect them again is ridiculous. Also, increase the cooldown even more for spits, is so fast even after the nerfs
    0 comments 11 views last activity
  • Before you get your pitch forks and torches and start crying about how dead hard ruined your life give a second to read. So playing killer is kinda boring nowadays like really really boring and I think most of that reason is with Sprint burst and lithe becoming the main exhaustion of choice I’m so bored of survivors pre running me with sprint burst and getting cross map for free vaulting a wind
    18 comments 251 views last activity
  • For a long time, there's been a schism between Devs and Community for this game. Like, an AWFUL long time! So, what I want to see is the Devs playing this game in a stream, and not just any Dev. I don't want Manny or another Community Manager like the Reddit Guy playing the game on stream. No, no, no, no, no! I want the actual people making balancing decisions, making the changes that matter to
    4 comments 101 views last activity
  • Hello. I just want to say the pallet density update was a mistake. So many maps have been added lots of new pallets, almost most killers have trouble getting a hit on survivors when they can just run to safe pallets and drop one immediately. After about 10 pallets have been destroyed, when a killer has just hit a survivor in a chase two gens have been done. This inevitably causes more killers to
    1 comments 31 views last activity
  • Similar to the Cenobite or the Clown; I want a killer which applies the "hindered" status effect to survivors. I imagine a killer power which is similar to that of 'Moira' from Overwatch 2. If you are familiar with that character, you would know that her M2 attack has an auto-aim feature, which triggers when targets are within a balanced range from you and your cursor. In the context of DBD, th
    1 comments 61 views last activity
  • Is there any plan to buff the killer Onryo? I think this killer is very weak. It's very difficult to land a lethal hit on players. It's very hard to chase them because the killer is not mobile. She's my favorite character, but she's weak. I get frustrated every time I play her.
    0 comments 11 views last activity
  • Exactly one year ago, you murdered Skull Merchant. You promised us a rework, you said her state would be temporary, that she'd be reworked in a year. Clearly that wasn't the case. But, I get it, this has been a busy year. Things come up, plans go awry. The biggest issue that I have isn't that Skull Merchant was in this state for a year, it's that she was put in it in the first place. 1 year, 11
    9 comments 211 views last activity
  • Most people's least favorite maps in the game currently have a boosted map chance. This has persisted for months and I'm sure enough data has been gathered on these maps if that was the reason for it. If anything, boost the realms that recently got changes, I just want to see something different it's actually hindering my want to play this game.
    5 comments 81 views last activity
  • With the slipknot and iron maiden collabs being as successful as they are/were I imagine that bhvr wouldn't be opposed to adding more bands/musical groups into the game. What are some bands you'd like to see integrated or think would fit theme of dbd? I personally think there's a decent chance of seeing the mascots from bands like megadeth, or gwar.
    9 comments 152 views last activity
  • HOW MANY TIMES AM I GOING TO GET HAWKINS I CANT TAKE ANYMORE HAWKINS AND LERYS AND MIDWICH WHAT ARE YOU GUYS DOING
    4 comments 71 views last activity
  • New oppression feels really good on some killers especially w survailance on demogorgon.
    3 comments 31 views last activity
  • So right now there is a killer milestone quest that is: Hook survivors. My suggestion is to change it so instead of counting hooks, it counted hook stages. Because sometimes at the end of the match instead of doing a mori, we are pushed to hook the last survivor so as that hook counts towards the quest. Also some hooks are lost because of different causes.
    1 comments 21 views last activity
  • Literally every game I've played E V E R Y G A M E has been tunnel 1 player from go. Survivors maybe get 2-3 gens done MAX and then killer slugs for the 4k. 'It's the best strategy' no argument here it makes the game easy mode for killers but that's not the kind of game DBD should be am I wrong? And before all the 'LoOp bETtEr, GIT GUD NOOB' comments it doesn't truly matter how good you are ther
    12 comments 181 views last activity
  • Taking an example out of the perk [Agitation], in-game, the description reads "While transporting a body, your Terror Radius is increased by 12% and you have 18% Haste." When entering the search bar for perks related to "carrying" a survivor, said perk does not show up, so the description should be reworded as "While carrying a survivor …" This allows for [Agitiation] to show up with other per
    0 comments 32 views last activity
  • Please consider adding one. It's annoying when trying different clothing pieces and their description windows sometimes cover part of the character, it shouldn't be necessary to move the cursor to hide it.
    0 comments 1 views last activity
  • When we got the visual terror radius implemented into the game I was hoping the skill check indicator would quickly follow. All we've seen since then is the occasional Netease cosmetic getting released to the store. I enjoy the Netease cosmetics (especially the upcoming Clown one), but I fear the accessibility settings DBD Mobile utilized have been overlooked. Maybe showcasing upcoming accessi
    1 comments 21 views last activity
  • This game has a huge community in my country. We have been supporting you since the beta version of the game, and we continue to enjoy your creation to this day. You used to be very kind to streamers and content makers from our country. Unfortunately, due to the terrible circumstances in the world, ordinary people have been partially cut off from access to this game and DLS. I would like to kno
    7 comments 612 views last activity
  • Firstly, the lore. This was a huge pull to the game when I first joined and I was so excited for the achieves when they were first introduced as a concept. However, I noticed a problem way back then that you're definitely starting to face: WHERE IS ANYTHING? I personally find it really difficult to navigate and without anything being truly well labeled, it's near impossible. When I had learned
    0 comments 11 views last activity
  • I am deaf and find that the rework for myers made him unplayable to go against. I have no way of knowing when I will be insta downed and can’t last longer than 5 seconds in chase with him. I have played this game for years and I love going against myers but I find that i’m a disadvantage for my team now and think that they’d be better off with a bot.
    10 comments 121 views last activity
  • This was a thing before mmr. I can't speak for other players but it allowed me to be competitive when needed and play fun killers if not. Granted you couldn't always tell who was swf but when they were obvious, it allowed me to grab a stronger killer to compete rather then being forced to either lobby dodge or get steam rolled using trapper. Maybe I'm the only one who used this as a guage I don't
    2 comments 42 views last activity
  • BHVR had some good ideas with the PTB anti-tunnel changes, but they also had a lot of bad ones. There is no need for BHVR to rework a bunch of the games perks and completely change how the game functions just for anti-tunnel QoL for example. However, by modifying some of their ideas, we can get a reasonable system. These changes with the following modifications should have been enough to reduc
    3 comments 61 views last activity
  • so you guys made us wait two weeks just for you guys to give her the biggest slap on the wrist ever I hope you guys are prepared for another skull merchant cause no matter what you end up doing to this killer you guys will have left her miserable for so long ain’t no one gonna wanna play against her !
    11 comments 211 views last activity
  • Switch players have been stuck playing against each other for the past few days and it's been amazing; the match quality for both killer and survivor is through the roof IMO. But I am curious to see if other switch players agree? Yes, I have to wait a little bit longer to queue up for killer and survivor, but it's so worth it. I would wait 3x longer if I had to; the matches are just that much b
    2 comments 201 views last activity
  • Will it come back to the store in this months trick and treats "event"?
    2 comments 21 views last activity
  • At the very least, it needs a nerf. This "Quality of Life" change is only really fair against meta, over-powered, special attack dash killers; basic attack killers are suffering the most at the moment. I didn't buy this game and its DLC only to play as/or against a handful of OP, boring, killers who share the same repetitive dash abilities. If the developers choose to keep the current pallet de
    0 comments 51 views last activity
  • Okay so before I begin this concept is one I been thinking on for quite some time and definitely open to other ideas to improve upon it. There hasn't been anything to significantly change up gameplay in some time outside of events, the basis of the game with survivors repairing gens and doing skill checks till its at 100% with a few ways to boost the repair speed so I have thought of an overhau
    1 comments 51 views last activity
  • I'm sorry to hate but this Rift is so disappointing. The Free track is practically empty. Entire pages of BPs with only one cosmetic piece is insultingly bad. I understand you want to incentivise people to pay for the Premium track (they're are a business, I get it) but stripping back the Free track this much is too far. The cosmetics they have in the Rift look really nice — I like the theme —
    6 comments 462 views last activity
  • I think every killer in DBD is designed around a specific kind of fun Plague – puking on survivors Ghost Face – stalking survivors And Trapper – luring survivors into traps But the current trap disarming mechanic completely kills that fun Rearming traps over and over again is just boring Let traps deal no damage, fine Let them only work within a certain radius around the killer, fine Add
    0 comments 11 views last activity
  • Where is chucky on the tier list B+-B• pros he has a third person camera, he is small, and his dash is easy to use Cons Scamper can sometimes be useless, lacks map pressure, Some add-ons are not good What needs changed Scamper, Slice and dice speed, Add-ons, and stealth The good guy base kit medium update Increase Hide-Ho cooldown to 13 seconds (was 12) Increase movement speed while
    2 comments 61 views last activity
  • Dear Devs, I understand that dbd is a spooky game, but the Dredge skin from 2024 won the way it was concepted. The whole joke was that bizarre, horrifying Dredge gets a few sheets drawn over. I honestly would love a lighter cosmetic for this killer. The lamp in his left hand would be amazing too. I was really looking forward to this cosmetic and I would like to ask you to please please consi
    6 comments 335 views last activity
  • So i know i already made this suggestion before, but i think i managed to make it so it wont be too op. Some people tought that it could be used for info, and that it would make a 3 gen scenario a nightmare. So anyway here is my suggestion: Whenever the knight is in 10 meters of a downed pallet or gen/breakable wall, it will be highligted in that green glow when he is in his orb form, and he c
    3 comments 21 views last activity
  • There are a few things I want to point out (specifically three): 1. The transition when loading into the trial is gone, meaning it was instant. This removed a notification whenever I was tabbed out, so I didn't know the trial was starting. 2. Since the slugging reduction was put on hold, can we please return Tenacity's 'can recover while crawling' effect until the slugging reduction update retu
    0 comments 11 views last activity
  • I suddenly desire more Rats be in this game, I require rats, maybe even have a Rat based perk, I have put no thought into this other than rat
    3 comments 32 views last activity
  • It would be so awesome to get a legendary skin for ash williams that is the original evil dead where ash has a unibrow!
    1 comments 1 views last activity
  • Guys I so badly want the DbD devs to give us stuff for props. Like, in many games you get commemorations from your teammates or others in game and they'll give you rewards like banners, more currency etc. I kinda want them to do this for the game like even if it's just more bloodpoints or a banner at like 50 or so. PLEASE and have it be like an actual stat
    0 comments 1 views last activity
  • Feedback wanted, please dont just downvote and not give your feedback please, id really appreciate it! Portals: Slightly decreased time to emerge from and enter portals Decrease time to open portals Slightly Slightly increase time to seal portals Reduce the cooldowns for upside down travel Increase upside down base traversal speed Shred: Decrease the recovery from missed and hit shre
    0 comments 31 views last activity
  • To let you know where I'm coming from, let me start by saying what my connection to this rift cycle has been as a player. Specifically, that I haven't really been engaging much. Important IRL stuff, bad internet, other things to play- I've only really been able to log on for a handful of matches every three or four days or so, with my most concentrated playtime being for the 2v8 duration (half
    12 comments 321 views last activity
  • Hey, hello there. I will try to keep this short, although I have many things to say, all of it involves the current Rift Fragment system and the fragment nerfs. Before the quest system rework players used to be rewarded 1 Rift Fragment every 500 XP (1/10 - 10% out of 10) But after the quest system Rift Fragments are rewarded at a rate of 5 every 500XP (5/100 - 5% out of 100) so it takes double
    27 comments 641 views last activity
  • Lately it’s felt less incentivizing to grind and get the offered cosmetics. I feel 1 or 2 new type of cosmetics and made new types of challenges would help make it feel more refreshing and interesting. “Chase a survivor for X number of seconds” or “repair X number of generators” feels too straightforward and basic as it is core gameplay that’s bound to happen every match. “Survive a trial
    0 comments 21 views last activity
  • It’s been over a week, and still no update… I literally check every day for updates and there’s none.. how long do we have to wait?! My friends all play PC/Console and it sucks cos I can’t play with them atm
    1 comments 41 views last activity
  • Unlike the last Milestone, the current one (which ends today) was almost impossible to complete without playing daily. I only finished one category completely and I didn't play less than last time. I didn't even make it to step 5 in 2 killer categories, even though I play both sides almost equally (let's say 60 % survivor to 40 % killer). In the last Milestone, I was able to finish all categories
    6 comments 102 views last activity
  • I know you're going to answer in macro anyway, so I'll tell you about five things Don't advertise that developers don't play games, folks. How do you stretch your board without telling survivors how to navigate? You shouldn't force competitive mmr systems or stressors to play games they enjoy in the first place. The design and direction of the game all contradict Even if the killer's murder ra
    0 comments 41 views last activity
  • With the 9.0.0 release BHVR left the changes about survivors dropping more blood when hooking. But also he just gets his power with one hit. Oni is already a strong killer, a little more effort to get his power won't hurt him
    3 comments 51 views last activity
  • Maybe a good idea of characters would be from The Vampire Diaries : like survivors Katherine Pierce , Stefan Salvatore , Bonnie (that has an ability) and Damon Salvatore
    0 comments 1 views last activity
  • I like the eating mushrooms thing vs Krasue. A bit sad that it has no effect on vision or sound. 🙁
    6 comments 71 views last activity
  • Didn't these rifts last around 1 or 2 months at most? Like there isnt even that much in this rift to justify it being this long. Like i understand the devs are focusing on balance/qol/bugs rn, but cmon like thats for the coders not the art/designer team.
    1 comments 41 views last activity
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