General Discussions

Open discussions on various topics
  • After posting the first buff predictions I heard a lot of good suggestions from people. So after reading all the different conversations I think some changes I would add on top do my initial predictions would be Add action increase to locker opening and missed cooldown time For every gen complete gain a 6% increase ( was 5% and currently 4%) When the end game hits action speeds are incr
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  • Anyone else feel the same or just me? No mention of PTB patchnotes or updates in the announcement section, despite having feedback and bug reports in the PTB section there is no link to the patchnotes themselves anywhere in the forums. If you go to the DBD forums there doesn't seem to be a good way to get to the patch notes article. Why isn't there a post for all updates here from a developer wit
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  • I don’t think Freddy is going to get a full power rework in January : ( . Ik it saids “rework” but let’s get real
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  • I have no idea why this ugly map didn't get any visual update while most old maps got in 2020~21.
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  • He was good when he first released but now he feels not bad but like near it. Overall Slice and Dice just gives little to no proper control after that first second you lose all control or barely can shift around so survivors can just move out of the way plus the speed your going at also doesn't give you much. I know it's similar to Hillbilly with that first few seconds of control and done but Hil
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  • Decreasing the kick cooldown? That’s all they did to human greed. This perk shouldn’t even have a cooldown in the first place. This perk needs to minimally to spawn 2 more chests. Big sad
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  • personally I think Mr.X would be Awsome. The best stalker in the RE games if not any game. Having him walk you down while you try and run away is a dream. but most people don’t want another RE charecter so I’d say the Boogeyman from the Hulu movie. Having the map in darkness while the Boogeyman hunts you would bring horror back to dbd. Making him stronger in darkness and having lighters and ca
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  • Sometimes chase will not start against the obsession until you hit them, no matter how close you are. Could this get looked into, please?
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  • I'm loving a lot of things about the Houndmaster. For a start, she's an ORIGINAL killer with english voice lines! She has an unique look and weapon based around a really cool theme and, of course, the best part, her power is that she has a dog! We have an actual dog in the game, light up the fireworks! But then… one thing is concerning me: mechanically, her power also feels like a mix between Tw
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  • Even when I run anti tunneling builds, they just keep on going right through it. No one can get anything done because they're too busy trying to help the tunnelee get away. Even if they rush gens, the other player is dead before 3 are completed. The crazy thing is that I'm not even in competitive MMR.
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  • Wow thats an insanely long time to take recommend running a full slowdown build if you use tombstone https://x.com/SeanzuTV/status/1854563372747874785
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  • Adventuring into the Fog for the first time is always a wild surprise. Having to learn everything on the fly and keep up with the pace of your fellow Survivors can be overwhelming. When I first dived into Dead by Daylight, I ran around wildly, terrified to death. 😵 Unfortunately, I ran right into the Killer's "loving" arms. At the time, I wish I had a small handy road map to point me in the right
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  • As a Survivor reaches 75 percent of their self-heal (either with a med kit or with Self Care), they must complete endless skill checks. If they miss one, they become Broken and unable to heal for 20/25/30 seconds. This perk is soo good it’s like merciless storm but it requires healing. This perk could really be good with claustrophobia and this perk could be also combined with sloppy butcher. Th
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  • Ghostface, well guys, seems a bit lazy, basically lowered cooldown but still not enough for him not to use the add on. Was very meh. SIMPLE BUFF WE NEEDED: SURVIVORS ON HOOK CANNOT REVEAL GHOSTFACE. Done. Mayers: Stalk from afar is better than closer… Whats the point of EW1 having no terror radius? Bit lazy again. SIMPLE BUFF WE NEEDED: BUFF STALK YOU CAN GET FROM SURVIVORS AND GIVE HIM A LONGE
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  • On the PTB, we got a new map, but the Developer Notes state that this map is ONLY for the PTB and will not be coming to Live Servers. I have to ask… why? Was the map scrapped and is only on the PTB since it was polished enough to be available or was scrapped much later in development for the Chapter (and we are using an older build for the PTB)? Or is it just part of the marketing to encourage
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  • I need to buy some Auric Cells but there's no new promotional Banner... I feel like I got this Pumpkin Kitty Badge a while ago, but I don't want to make a purchase today and then find there's a change tomorrow and have missed out. Does anyone know when the Auric Cells promotions change? For example, every week? Every month?
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  • I saw the patch notes where they upped the cooldowj timer for shapeshifting and Hellfire, while also making Scent Orbs and Pounce charge available sooner. I'm currently in class and can't twst it out until this afternoon, but does it help address the main concern about him shifting rapidly while in chase?
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  • So I played a game on Haddonfield and there was a great opportunity to save someone. I played with flashlights and flashbangs many many times and I know timings and etc. But it's my first time trying flash light trough a window. And what the hell, why I can't do this? You can flash light trough a wooden window on Grave of Glenvale but u can't flash light trough a glass window on Haddonfield?!
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  • Both Freddy and Skull Merchant are killswitched in the PTB.
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  • Sorry if my english is not the best. Recently i installed Dead by daylight via epic games and when i try to boot up the game i receive this massage in dead by daylight crash reporter. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000001340 DeadByDaylight_EGS_Shipping {0x0000000000000000} + 62224677 bytes 
 DeadByDaylight_EGS_Shipping {0x0000000000000000} + 622301
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  • So I've been thinking about it for a while now and I think daily rituals are due for an update. I've had the same 3 daily rituals for the past year, and haven't even bothered to complete or reroll them, due to them being unrewarding, forgettable, and forcing me to play a role I don't want to (Survivor main). If there have been changes made to them already, I'm not aware. Either way, what are some
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  • GIVE ME THIS MAP IN THE LIVE GAME! Will it ever come to live? I love the size of it & I love that it would finally be a map with 3 floors to go around properly without teleports & things like that. I genuinely want this map in the game, please tell me it'll come at some point, it feels like such a waste left in the PTB only.
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  • I'm mad guys. Really really mad. Its getting annoying, day after day. This one is peak! Most of the times I get Killers with 200-300ms and just sometimes when I'm getting lucky, I get a normal ping Killer. 50ms around. Which still is to high with my 17-20ms Matches. Why is this allowed at all??? There should be a Ping Checker and whenever ANYONE tries to
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  • I wish nemesis was a little more than just whip. Re3 made nemesis feel fast would of been cool to see something like that.
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  • So another update dropped today with no mention of the bug that’s been affecting The Onryō’s invisibility duration for the past 10 months. That brings the total number of patches that the Onryō has been bugged for to 29 . Completely absurd that in 29 patches spread across 10 months, the issue hasn’t even been acknowledged, let alone fixed.
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  • Sure nerf tombstone, it's not healthy for the game and I don't mind it. But why did he get a nerf to his up close stalking multiplier? that was really unnecessary.
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  • Hey fellow killers and survivors! Playing "Dead by Daylight" got me thinking about how similar it is to running a business or startup—survival, planning, and adapting are key whether you’re on the field or building a business. For example, choosing a good strategy in DBD is like picking the right business model. Both require smart decisions, anticipating risks, and teamwork. The way killers ne
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  • Just a little something I wanted to share here: This was actually my first time playing against Dracula on Backwater Swamp, and I think his castle looks good here. I guess generally speaking his castle is a good contribution to the horror atmosphere, and this realm is the only one who still has the original DBD style (even if the Fog is missing), back w
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  • https://www.reddit.com/r/deadbydaylight/comments/1gltt91/840_ptb_patch_notes/
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  • Fingers crossed 🤞(I really cannot wait to see some of the changes!)
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  • They still haven't released the patch notes is it true that ptb is in 12th November
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  • And I kinda like it. For those of you that don't know, Last Standing was an unused perk concept, that ended up becoming the base for the original Left Behind. It ended up being removed completely because hackers sometimes ran. The numbers would have to be toned down a bit, but it could be an interesting perk, at least in my opinion. What do you think?
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  • I have a feeling the mori update will kill the game, because the hatch is not even allow anymore due to the killer not bothering to put the third survivor on the hook and just look for the last person, tunnelling is on the rise like every game now. i don't think this is good for survivors in general. the game is way too killer sided now days please dont mention swf they are irreverent.
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  • And by cooking I mean Éowyn's stew. Every game I get insane lags. Text reads "vault pallet" game goes "here is a locker for you" I fast vault a pallet to trigger lithe, game goes "nu-uh you're lagging now and the speed of lithe will not apply for another second" → me goes down. They need help. A ton of help. This game hase become no fun due to tunneling, camping, slugging, tbagging, gen's f
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  • i keep seeing nonstop posts about this, but its just a placebo. killers were slugging for the 4k waaaayyyy before this change. i hate to say it, but it truly is a skill issue. most players are bad, especially survivors, it takes about 8 minutes for 1 gen to pop, and they cant loop at all. but against stronger survivors a generator pops within 45 - 50 seconds, and thats not an exaggeration.
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  • I was looking at all the licensed maps in the game and saw that for the most part one came out per year except for 2022. Kinda wished wesker came out with a Spencer’s mansion map. Ik they had a lot on there plate with RPD back then but a man could wish.
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  • Dbd is fairly popular in india these days and their are many streamers playing the game here and the average ping is always above 100+ which is really bad . Dbd should have servers in india I think since India is a huge market nowadays for gaming . The past of India in gaming was rough but now it's really great
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  • With how current prestige works for unlocking perks why is it we still have to level them 1 - 3 each time. I thought it was to slow down the game in terms of progression when your starting a new killer/survivor but what its actually doing is punishing new survivors/killers who don't play enough to grind p3 on every single character. Is it not time we do away with the three teir system for perk
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  • Since the last update I have the feeling that I'm way clunkyier then before. I get stuck on tiles where I don't see any reason to get stuck and in my thousands of hours playing I can't remember getting stuck there like ever before. I feel like survivors got a little bit faster which either means I meet more subtile cheater(which is an option) or my hitbox got somehow a litte bit bigger making
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  • I haven’t seen it in the store.
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  • 🟢Players stalking points slowly revert back to 0 when doing objects, but re- stalking the same survivors only gives 50% of original stalk *rewards Michael for chasing other survivors whilst not limiting his power indefinitely *slowers progress if one teammate is repetitively not spotting Michael myers *allows a way for survivors to revert their stalk meter 🟢micheal myers can mori fully
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  • The stats show 2v8 had a 45% escape rate for the two most played classes and it felt much better for survivors. You rarely saw the level of dc'ing and giving up as in 1v4 because survivors could actually make a comeback. The matches also never felt over within the first 2 minutes like it so often does in 1v4. This is why so many survivors are asking for 2v8 to come back and want it to be permanen
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  • What's your favorite cosmetic collection? What are your favorite outfits from it, and who/what would you like to see added to it in future updates? I'm really fond of the Noir and Gothic Tales collections, and I'm happy to see new additions to the latter in the current Rift. But I'm definitely hoping they come up with more early 20th century outfits for the Noir collection, especially for my fav
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  • I'd like to discuss map sizes, I played a couple games recently is all - both of which the terror radius seemed constant despite not being amplified, I also played a game against Doctor which seemed impossible due to the map size & new rate at which he can shock. I personally think the maps should be bigger, would like it & think it would be cool if the maps were bigger too & not all
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  • Adrenaline, Boil Over and Distortion nerfs were the last straw for me. Distortion has one single charge while killers get to wall hack all game with constant aura reading JFL. You can't even hide anymore in a game that was based on stealth. Survivors are just supposed to be playthings for a killer's ego and not allowed to have counterplay? These devs don't understand how to make a game fun. I re
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  • So, back when I started playing the game, around Halloween 2018, many killers ran Hex: Ruin (to slow the game down, just a lil' bit). Looking back at that got me thinking about recent discussions on the forums, talking about hook incentives. What better perk to incentivice hooking than a new take on Hex: Ruin Hex: Ruin (Hag): Full rework: Now works off of a token system, similar to Devour Hope
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  • Over the past year and a half DBD has received a lot of balance changes, and not only that but as more passes on Survivors get better at the game which I feel has changed a lot of Killers' positions in the tier list. Killers who were previously seen as really great have been power crept or nerfed while some Killers who were seen as good but not great have been made very powerful. With that being
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  • Myers: Tombstone Add-ons basekit, but only if the Survivor is death hook. Add-ons reworked. Buffed speed to 4.4 m/s in Tier 1, removed lunge penalty. Reversed stalk efficiency, now you stalk faster if you're further. Several Add-on changes. Dracula: Shapeshift speed reduced. Shapeshift cooldown increased. Nerf/Rework to Medusa's Hair and maybe Lapis Lazuli. Wolf tracking somehow buff
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