General Discussions

Open discussions on various topics
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  • When you're entering a trial, and someone disconnects and ends your game, are you de-pipping? Has to be a new bug right?
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  • So... its a bug or it is in a patchnote? Cuz I didnt see that coming.
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  • With the new movement I don’t mind it I fill like the steps are to small and the injured is ugly to look at but the main issue is that I fill that this new update has messed up the hit boxes I say this because killers have been getting really dodgy hits on my every since this new update can you guys agree with me? I also fill like the badge “unbroken” is broken because I never get a unbroken ba
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  • To break such a core functionality as emblems, just because you are updating ingame userinterface. I heard that DBD started as an intern game, and therefore is speghetti code, but you are in 4,5 year now. How can new content mess up existing core funtionality this badly is beyond my understanding. Is there an explanation?
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  • People keep saying that the idle animation doesn't look like the survivors feel scared, or even thratened, and I believe they have a point, to some extent. My idea is... What if there were two iddle animations for when you are uninjured? One is the current-newer one, with the survivors standing tall, and the other can be one that makes them slighlty hunched, looking more scared, which activates
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  • This is a video to explain what's broken: https://www.youtube.com/watch?v=Kupmf3HL--g
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  • Is the new Disturbed Ward disabled? I keep getting sent to Chapel over and over and over again.
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  • So in 2 matches I got 1 out of 3 ticks at the end of the game. Therefore my rank should not be deducted but I think there is bug which in those 2 games they deducted it even though it's 1 out of 3 ticks. The next game though I got another 1 out of 3 ticks but then there is no deduction. How can I get back those 2 ranks deducted due to a bug?
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  • Wow, just, wow. I didn't know how much a UI could change how I see a game. Especially if I play on the new The Game map, it just... it's as if im not even playing DBD Everyone is saying how clown got a rework but are we sure the entire game didn't just get a rework? I kinda like these changes imo, but it still doesn't change the fact that many people are unhappy about these changes, especiall
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  • Intro So a little back-story, I’ve been playing this game since Freddy was released back in 2017 and, at the same time, purchased the Halloween Chapter because I ‘m a big fan of the Halloween franchise (granted it has its… problems). Now I’m not a killer main, far from it, I enjoy playing The Shape because his playstyle is a combination of stealth and lethality; quietly stalking survivors up
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  • Man, when this update drops i'm gonna really miss this old UI. The simplicity, how well it works, it was everything you could've wanted. I seriously don't understand why they couldn't have just said "Hey guys, we're taking your feedback on board and we're delaying the release of the new UI to address the feedback you've given us" instead of just forcing us to play with it. I understand, they wa
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  • I havent been able to test this properly but it seems like every survivor has escaped on 1st attempt from my traps, could someone do some testing Edit: Nevermind I was just extremely unlucky
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  • Seriously, can't even enter the cabin on the side where the pallet spawns. You cannot get in from side, it's a full safe space for survivors. Don't know if it only affects wraith or certain middles, but it definitely affects him.
    Mod
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  • Just asking if somebody knows, did a dev talk about it by now? or just silence? I mean people are not happy^^ they should speak up and say something at least.
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  • I absolutely cannot comprehend on why they didn’t use different sound cues for detecting totems and killer traps? For context: Small game is a perk that allows you to detect totems and killer traps (Bear traps, fake pallets, etc.) by giving you an auditory warning and it goes on cooldown for 10 seconds at tier 3. But the problem is: The auditory warnin
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  • The more I play, the more I derank. No matter what I do I keep de-pipping. I haven't been in purple ranks in years. Well, works for me. The lower I rank the crappier the killers I face so I can take a chill pill instead of sweating it out.
    Mod
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  • I've had about 10 survivor games today. I haven't tried killer yet but I will hopefully tomorrow. I've also said this is a console players opinion because that's apparently what they want. Things I like: Being able to crouch flashlight is really cool. The Game and Crotus Prenn looks really cool. Not sure about the balance of them yet but we'll see soon. I don't mind the new healthy running
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  • Hey, Ive made this drawing which explains my question, how does Surge work ?
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  • @Almo @Peanits Can we please know by how much (in seconds) Solvent Jug & Garish Make Up Kit extend the Invigorated effect? Also, more just out of confirmation more than anything, Ether 15% Volume still extends Intoxicated duration by 1 second does it?
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  • Mainly in my experience it seems the toxic players or dumb players, choice of survivor is either Claudette or Dwight. I’m rank 5 and just had a match with a Claudette who immediately started sprinting everyone and vaulting, leading the killer right to us and causing us to start off on the wrong foot. She of course had a flashlight that she didn’t know how to use. (Apparently just click click cl
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  • One of the important things you learn as a graphic designer is you want important informations shown very clear, outstanding and easy to see when it comes to UIs and HUDs. Red on red is a no-go (like the notifications for effects on the right side). Also while playing killer, the most important thing isn't the HUD for your ability and what addons you're using. You picked the killer and addons alr
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  • the "Game Stage" is all about gen vs hooks & hurts. No more information, actually, needed except hex existance. Hooks & hurts locates at 12. Gens at 10. So we should roll the eyes over 10-12-10-12-10-12, which was possible on 7 at once? Devs definitely don't play games themselves.
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  • The HUD and animations look as if they were ripped out of a mobile game, many influencers even said that the upcoming changes looked horrendous, why did they go through with the update and completely remove the previous one we had, the one that nobody had a problem with or asked to be changed/altered? is this just change for the sake of change or something?
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  • Killers seem to hit me from miles away now, i'm wondering if it's just something i'm noticing now or it's the same for everyone else. I'm playing on switch
    Mod
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  • So because it looks like bhvr aren't willing (or able?) to revert to the old HUD what are some changes people think would improve it? Personally I think: Move the survivor icons back to the bottom (some of the most important info in the game, so it needs to be in a convenient spot, plus having it running down the side of the screen makes it hard to scan through names (up/down vs left/right) M
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  • I can’t tell you how many times I’ve had a match, all survivors are injured and the killer is nowhere in sight. Still got a lot of gens to do so can’t gen rush. So we should try to heal up right? Nope! Back on the gens or just running around! I spent a while chasing after other injured survivors so we can heal each other but they refuse! Some have even pointed me to work on gens. Buddy, we need
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  • In the last Q&A discussion, the devs and community managers talked about how they will not be doing an operation health for the game, and will be sticking to making adjustments during the mid-chapter patches. However, if we look at the mid chapter and chapter changes from Jan 2020 till now, we will see an uncomfortable trend: Winter 2020 Mid-Chapter: Doctor changes were, for the most part, a
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  • This game (at least until I died) lasted at least 15 mins. Either they HEAVILY upped the requirements for this badge, or this is a bug. This is happening every game and I am losing ranks cause of it.
    Mod
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  • I agree with some people on the changes, although not as critical as most. They recently put out a survey for people to tell them about the game and one of the things I commented on were the frame-rate issues on console. Now I don't know if this is because majority of the posts I see are fixated on the UI and Animations are PC players but... I noticed that on console the frame-rate drops are al
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  • I was impressed how animations look at the beginning etc. But after few matches I instantly regret it due to how many bugs it brought. Lets sum it up: hit boxes are worse than ever - you can even know anymore when to use perks like dead hard - it looks like there is still distance but you get hit anyway movement is complete failure - even standing pose (for Feng for example) feels s
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  • I have no idea why these movement and HUD changes have been implemented considering almost the ENTIRETY OF THE COMMUNITY hates it and it's very rare for the dbd community to agree on something as a whole, NO ONE ASKED FOR THIS, sure people will appreciate something nice even if it's not asked for if it's done well but this is atrocious. I've played only 1 game so far and I'm already getting ocula
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  • You can will always get no emblem for unbroken if you die even if you survived a long time and will always depip as a result
    Mod
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  • Now if only one developer at BHVR was brave enough to push the button...
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  • Now that the new animations are in game, does teabagging still feel satisfying to you?
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  • basically the title. spam negative reviews on Steam, make devs actually see what being stubborn can do to their game. #RevertDBDMovement
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  • I agree with this movement, these new animations are horrible. revert and imations and UI
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  • You see, the truth is that I love the character of Victor and he reminds me a lot of Chucky when I play with him, I also remember that viral video where Chucky attacked a woman in the New York subway and it's laughable. But now, thanks to Victor, it must be in Dead by Daylight yes or yes, nothing is impossible anymore, in fact I made camera comparisons with those of Blight and Victor so that the
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  • 500 employes. 500. And this is the best you can come up with? The ######### ups piling up one after the other is getting embarrassing at this point. But what really infuriates me is the arrogance the devs show every time they interact with the community. Just a shame...
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  • The patch has been out for almost 12 hours. This is the absolute angriest I have ever seen the community collectively be upset at something since I've started playing the game. This isn't just a one-sided problem as per usual. This is everyone. People are upset about the UI, bugs, hitboxes and balance issues on the new maps and more. The queues are the longest I've ever seen them. Steam is showin
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