PapiKingley
PapiKingley
About
- Username
- PapiKingley
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Comments
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Bhvr give me more buffs waaaaaaaaannnnn 😭😭😭 🤣🤣
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@Malkhrim said:
To begin with, I don't think bringing Ruin is worth anymore since Sadako Rising.
For some reason, probably related to people looking even more actively for totems with Boons (memorizing them too) and awful totem placement on new maps, I feel Hex totems are lasting for even less than they used to. I've spent whole nights playing with a single hex perk and it almost never lasted for a full minute.
Regardless, the reason Ruin is not worth it anymore is that we have better options now. Dead Man's Switch, Deadlock, Call of Brine and specially Pain Resonance. So, before DMS was buffed and this perks were added with Pinhead, Sadako and the Artist respectively, the only good option beside Ruin was Pop, which was always good, but still the ONLY option beside Ruin and the two didn't even sinergize at all. Now we have a lot of good options WITH SINERGY and, the best part: they are GARANTEED to do something and work during the whole game, while Ruin is usually gone in 30 seconds and countered hard by anyone with a map.
But why is the nerf good, then? Because for the mere possibility that Ruin MAY last for the whole game and have a lot of value, it was considered the strongest killer perk and one of the reasons gen speeds wasn't been nerfed in YEARS! It was added as a band-aid fix, and it was the band-aid I hated the most. Years ago, bringing Ruin used to feel almost mandatory because of how fast gens would go, but then it was gone in seconds and you had to play with 3 perks. The old overpowered toolboxes were only nerfed after Ruin was reworked! After that, there was STILL a certain pressure for killers to use Ruin in case you went against actually efficient survivors, because gens were still really fast and Ruin gave killers the best possibility of reducing that stress... only for then do next to nothing in most matches.
The TOP META PERK for killers being a thing that required LUCK was horrrible and I am THANKFUL that it's gone! Goodbye Ruin and hello Overcharge!
TL;DR: Ruin was a terrible band-aid fix and removing it from the meta is good for the game. It used to be the top meta perk but required luck to even stay in the match. It was also one of the reason gen speeds weren't nerfed.
" As a killer main "
These are the words of someone who isn't really a killer main and is just saying that to give what they're saying more weight and make it sound more believable.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2925103#Comment_2925103
...I suggest you read the whole thread before posting takes like this.
Or any of the other threads about this.
Or, y'know, read anything about why representation is important.
Bhvr has been finessing the LGBTQ for years that's why no one is surprised they did it the way they did it. *Laughs in money *
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2925103#Comment_2925103
...I suggest you read the whole thread before posting takes like this.
Or any of the other threads about this.
Or, y'know, read anything about why representation is important.
Failed marketing tactic because of massive player loss it's pretty obvious. Nothing complex about it.
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@MrPuppier said:
Please nerf to the Nurse. She's so op.
Also shorten the penalty for leaving the game.
It used to be 5 minutes, now it's 15 minutes, look at this #########.
It's been 6 years and there are still the same mistakes. No development.
There are no sanctions against campers and tunnelers.
But there is punishment for dc players #########?
Because the person in front of me is not playing fair, I will be dc and a penalty will be given lmao
no you need to get better nurse has already got her mind numbing power gauge nerf what more do you people want?
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@Stroggz said:
They can add any new character to the game, why retcon?
Because they want to cater to those cringy fanfics
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@UnluckyDucky said:
Ive been sitting on the edge of my seat for about a month the second I caught wind of a Legion update. I really, REALLY thought maybe they'd finally give a real look at the killer, their lore, and make their power and perks MAKE SENSE?
I was hoping for a new ability all together, to fit in with the trailer teaser of "darkness among us", where maybe you can cloak yourself as a survivor from a distance, but as you get closer you're revealed to be the killer--this wouldn't be a big leap, because Onryo gets to be invisible within a certain distance, and once she gets too close she's revealed. Imagine you see Dwight coming towards you to help with a gen--OH MY GOD ITS LEGION.
I even saw a cool idea, what if Legion could occupy lockers? Like changing between the 4 teens by going in and out of lockers, and being able to swap between lockers based on where the other teens are--and the unused teens would REMAIN in the lockers. Oh I'm just gonna hide in this locker--OH MY GOD ITS LEGION.
All of these play in a LOT better to Legion's lore, and their whole shtick of being 4-in-1 killer. Unless ALL four of them were TRACK STARS--I dont see how "running fast" was the brilliant power that they gave them.
THAT BEING SAID....
I am a WEE bit excited for the buff, but I dont think it will raise them above a B. Legion just isn't a big threat. A big enough map is enough to handicap them. They can only get a down after successfully chaining 4 hits. Even with a .2 speed boost between hits the odds of getting to all 4 survivors is so slim, unless they all just have a drum circle near a gen.
Even if you manage to find ONE survivor, all they need is Sprint Burst to almost completely waste your power. Spring burst gives them 150%ms. Thats 20% higher than Legions, and assuming they're already at least 15-20m ahead of you when you activate Feral Frenzy, once they turn on their Sprint Burst you are NOT catching them. Even if you are RIGHT behind them when you activate FF, they move at 150%, FF only moves at 130%. Sprint Burst lasts for a full 3 seconds, and I've timed--FF and it only lasts 10. So with the Feet Per Second a survivor can get between them and you, those extra 7 seconds aren't gonna help much as 3 of them are still gonna be you playing catch up, now you only have 3 seconds to hit this survivor, and pray theres another one close enough to chain a 2nd hit.
The fatigue is FINALLY getting a buff, going from a WHOPPING 4 SECONDS, which is basically a free Decisive Strike in game, multiple times, down to 3 seconds--the length of Nurse's who gets to GO THROUGH WALLS.
With as good as survivors are at looping in this game, a killer being able to run 15% faster just isn't it.
I was really hoping for a legit just rework of this killer. I think they're really wasting what could be a really unique killer power and just did the most BORING power of "run fast". And they aren't even the best as running fast! Hillbilly can run LAPS at 230%, infinitely, until he runs into something. So can Blight! Legion isn't even the fastest runner in the game and their whole power is being able to run fast.
You expected them to put in effort? At that point you already beat yourself mentally.
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@Ryan489x said:
I may call someone out for face camping or tunneling, but I do it in a creative way. It doesn't mean I'm upset or crying over a loss.
Yes it does.
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@Ryan489x said:
I may call someone out for face camping or tunneling, but I do it in a creative way. It doesn't mean I'm upset or crying over a loss.
Yes it does.
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Maybe those people who whine about lightborn should consider bringing other items into the match besides a flashlight every single game , maybe it's a sign from the game telling you to use something else. 😂😂
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@Kill_Yr_Idol83 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824895#Comment_2824895
And that was a few years ago when the grind wasn't as severe as it is now. Changes need to be made.
I agree 100% but I just know they won't do it hopefully they prove me wrong
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Short answer : No
Mathieu Cote said a few years ago " We don't raise the bloodpoint cap because we don't want you to have all the goodies too quickly "
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Comp dbd is such a meme lol
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/307243/why-isnt-pinhead-disabled
None of these are reasons to disable the killer and his chains attacking while solving IS fixed. It runs on sets of 3, and in between there is a pause. Before, even if you started solving in the pause, the next wave would spawn. Now they do not.
The worst part about this whole thing is he killed himself on first hook durijg that game
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😂😂 hey ben remember me I was that pinhead from yesterday 🙃🙃 and hello mandy 😂
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@steamed_hamzzz said:
Pinhead’s addons were nerfed because apparently he was “over performing”
and now people are already wanting The Artist nerfed even more? Even though the ‘idle crow’ damage from the PTB was already removed
Imagine if Nurse was a new killer and was only released today instead? She’d be nerfed into oblivion instantly. I imagine it would go something like this…
“we feel like Nurse has been over performing recently at higher MMR and agreed that the ability to ignore walls and pallets offered no counter play, so now when Nurse hits an injured survivor after blinking through an obstacle they will instead be put into the ‘deep wound’ status instead of going down
Why is it older killers like Nurse and Huntress are allowed to be strong but not newer killers?
The answer is quite simple it's because it's not " fun " for survivors.
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@zedalert said:
https://forum.deadbydaylight.com/en/discussion/comment/2627451#Comment_2627451
First of all, thank you for your answer. But look at this problem by the other side. Now survivors became blocklisted by the killers. Is it more fair than the situation you described? I often wait a very long time in the lobby since I see a lot of killers just leave the lobby after half a minute of joining it (it's the same time you need to check all 4 survivor profiles and their friends list).
Half of the solution is to hide your buddy list or even completely hide your profile. But the next half is up to you, you need to hide survivors' nicknames/profiles from the killer. Another solution is to change your nickname and picture profile every day or even after every match, but I don't want to do this only for having good gameplay in one game.
And BTW what is your official answer why we are still playing with players having VAC/ingame bans and why support in such cases is so slow to respond?
https://forum.deadbydaylight.com/en/discussion/comment/2627453#Comment_2627453
If they want to become more popular by putting TTV in their nicknames, why should this be everyone else's problem?
I have been in situations when one of my teammates is dead, and he already can see the killer nickname and even find his Twitch stream to help his team. So hiding the killer's nickname only during the start of the match is a partial solution. But what can you say about how a killer can adapt his build to survivors? If he sees Flashlight in the lobby he choses Lightborn perk, if he sees Key or 4 Toolboxes he selects Franklin's Death etc. I'm actually not talking about perks adoption, but more about toxicity, hackers and poor support. Because I was in a situation where we played against a 100% hacker killer, everyone reported him, I added him to the Steam blocklist and after 2 months we were playing again against him, why? This question is not for you of course, it's for developers.
The killer is allowed to see all of these things to give the killer an advantage never have I heard about killers " Blocklisting " someone don't know where that came from and on top of that it's very rare that you'll run into the same player multiple games in a row for this to be an issue considering crossplay exist the chances of you getting the same player back to back is extremely low.
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@BabyCameron10 said:
Are we no longer getting them back? and what was the reason?
For goodness sake just let it go there is no voice lines anymore lol
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They won't add it because it's not fun for survivors
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/292350/the-fair-killer-play-style-is-dead
Should never have been alive. It's a competitive game. I see nothing wrong with doing whatever the game allows you to do to win. The only unnecessary and immature stuff is the crap people type to each other after the game ends.
This game is the furthest thing from competitive it's an unbalanced mess.
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@RemoveBubbaBlack said:
And the typical BS counter argument holds ZERO weight. The problem is not Bubba wearing a black person’s skin, it’s the fact that this cosmetic is used 10x more than the Meg/Jake/Dwight ones purely for the fact that it’s black.
This is racist, because players are specifically using it above the others and targeting people playing the black characters. As well as using it as a revenge for Claudette being ‘stealthy’, even though Nea is just as good, if not better now at being immersed with cosmetics. Yet you don’t see people saying Nea is blending. It’s all racial stereotypes.
The Bubba players who choose to exclusively use the Claudette face are some of the most disgusting players on the platform. BHVR is apparently working to remove it, which is great, but it needs to happen as players are using it as blackface.
Stfu it's been in the game for years and never sparked controversy stop looking for attention and play the game you twat.
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@coolmacc said:
https://forum.deadbydaylight.com/en/discussion/comment/2593560#Comment_2593560
Not broken lol killers are over reacting you guys have so many broken perks it’s not even funny
Broken perks like?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2595407#Comment_2595407
kill the survivors?
If only it was that easy
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They already said they have no plans to change gen speed so you would just be waiting for nothing
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2522878#Comment_2522878
Except boon totems can't be removed permanently.
unfortunately no but hey what can you do
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@Nicholas said:
@MsGoddessLauren 2052 hours.
@babydemoboi, your games are private; I can't see them.
@PapiKingley 3816 hours.
@pushkina 3026 hours.
@Mistakesweremade can't locate your PSN.
One thing to note is that this is just the time spent with the game application opened on that account, so if you left dbd on for hours, that would inflate your "play hours."
Thanks
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2501486#Comment_2501486
https://forum.deadbydaylight.com/en/discussion/comment/2501533#Comment_2501533
https://forum.deadbydaylight.com/en/discussion/comment/2560485#Comment_2560485
https://forum.deadbydaylight.com/en/discussion/comment/2560869#Comment_2560869
https://forum.deadbydaylight.com/en/discussion/comment/2560905#Comment_2560905
I will check as soon as possible but i think it wont be possible until weekend since i am not home until then.
No rush
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@Ruma said:
Comment your Playstation name and i check your Profile and say how many hours you got!
I do this because theres no way to check the hours on PS4 for some reason..
EDIT: Please make sure your profile isnt private and your games are not hidden, otherwise i cant check.
If you still forgot that your profile was private and i checked your profile already, let me know when you changed it AND tell me the name again so i dont have to look it up again.
This thread got alot of comments already hut i try my best to check the hours of everyone who asked.
How many hours do I have psn - papikingley
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@Adaez said:
Just uninstalled and dont think I will install again this time, I cant bring myself to play anymore.
I really tried to enjoy the game and ignore toxicity but its almost every game and it really takes a tool on your mental health over time and even affects your daily life.
Soloq is unplayable,tried to find others to play with but almost no one wanna play without voice chatting for some weird reason,and even when you find someone to play it,most of them just get tilted over anything then blames you and you never hear from them again.
Killer,win or lose,doesn't matter,toxicity is the same,theres always an excuse for survivors to complain and be toxic.
I know you can just hide the chat but this doesn't take away the toxicity going on in the game that is accentuated by some of the mechanics in the game that pretty much promotes toxicity to win.
Camping,slugging.Having your teammates dc after first down,killing themselves on hook,sandbagging,unhooking you in front of killer or teaming with the killer doesn't help either.
TLDR: Game just not fun anymore for me mostly due to toxicity.
So you came here to tell all these people who don't care that you uninstalled? Lol what is with you people coming on the forums announcing that you're quitting and uninstalling as if people will care? If you're gonna quit then quit don't come on the forums and seek attention 😂😂
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The next Michael Myers skin WE NEED!!!!!! DEVS!!!!!!!!
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@PNgamer said:
Hey,
very often there were these discussions.... always there were these arguments.... Legacy will not come back, or: it was harder to prestige a character with the old blood network... no thanks, we don't want and so on and so on....
What about all the exclusives that were made free by the developers, like the Huntress Mask, or the Jacket of David, which you could only buy if you played the respective event ? The same now with Charms (Dwightcrow), which you could only get if you had some luck and watched the respective streams. What about things like the trapper mask or the outfit of Claudette or Meg which you could only get if you were at the respective events like the Pax ?
Do you remember the bug where all outfits were free like the dev shirt for the Nea ? Strangely, no one complained about that. The majority was even happy about it....no it was patched away again with the reason: It would be unfair to the others. I mean with special developer items that only devs are allowed to wear that would be understandable... but like this?
What about all the people who had Legacy and lost it because of a game bug and did not get it back ? All these people look into the void and are very angry about it.
But the fact is: Everything you could earn cost time. Whether it was a Charm....or an Eventitem or Legacy Skins. It's just time invested, that's all it is. My personal opinion? Exclusive items are bad for the game and that includes legacy items. Whether you've spent hours grinding, hours watching a stream, or hours at an event....it's the same because it's all about time invested.
Whether there will ever be hope ? I don't know.....
regards
The real question is why do you even still care about legacy in 2021 when you have all these unique cosmetics , why care about a default reskin with some yellow on it?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2536162#Comment_2536162
I'm just glad they didn't nerf tombstone honestly.
I was surprised when I saw they didn't nerf I'm happy about that there really is hope for myers
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@grunt7554 said:
Its unfortunate that they didnt do more him
Baby steps he could get more let's just be glad they gave him this these are pretty good I might start using vanity mirror now
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2521468#Comment_2521468
There is literally no information supporting your claim.
if it's being attached to a totem it should be strong since it would follow the formula of totem perks.
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@indieeden7 said:
Pretty sure that's why the PTB exists. If I recall correctly, Ash didn't have a PTB, and therefore the devs didn't receive feedback regarding the first iteration of MoM.
I don't think the devs bother doing ptb's for " paragraphs " unless it's a killer but the devs should've had enough sense to see that MoM was absolutely busted.
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@latinfla4 said:
1) Spirit is getting nerfed while nurse still has blink bugs from forever who is left? You have how many killers and 2 are going to be able to compete 🤣🤣🤣🤣
2) map sizes lead to gen rushing without low mobility killers being able to stop it
3) keys/hatches still haven't been reconfigured
4) sbmm in it's current state is to help retain newer players and not scare them off which is fair enough but the same courtesy isnt given to people trying out new killers who have played the game before.
Any others I am missing? Any counter arguments?
Dbd is like a horror movie...Halloween resurrection🤑 mama said knock you out Myers you ain't scary🤣🤣🤣🤣
Edit: silly me I forgot about pallet validation and hold w and predrop pallets🤣🤣🤣🤣 man that is a sad list for killers and it is off the top of my head
I don't believe anyone is actually arguing this in 2021 all you have to do is simply play the game to see that it's survivor sided.
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@mnsMonty said:
Excuse me, but how can you see the Spirit? How it may be called the Spirit? This is no more Spirit? This is just a halb invisible person! My favorite killer... and now nerf it. Ah nooo... i will uninstall the game in the first Patch day. 🤬
You came on the forums and told a whole bunch of people who don't care you're gonna quit for a couple days and continue playing like normal we've heard it all this whining before.
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@HollowsGrief said:
LOL this dude seriously asking for a franklin's and hoarder nerf? AHAHAHAHAHAHAHA.
Yes, this literal trash tier perk, so bad that it actually helps the survivors more than the killer, should be nerfed because it (surprisingly) has synergy with ONE specific killer? Good grief man, this joke of a killer hasn't even been out more than a week and you are already asking for specific perk nerfs because they work well with him?
That's what I'm saying it's like they want to keep going against the same killers with the same perk combo let him have this so that we can have some variety lol
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@Msterflex said:
From the way they designed it you’re supposed to go after the survivor with box and if you can down him you’re rewarded with massive map pressure or if you can’t do that at least you get a assured chase. I feel like Franklins and Hoarder makes getting the box too easy and takes away that hard fought reward and also make it too difficult for survivors to stop the chain hunt. I say this as a new pinhead main
I'm gonna have to disagree with you on this getting the box is already the world's toughest job 9/10 the box spawns on one end of the map while your on the other not to mention his power gets cancelled if the survivors just simply pick the box up , he needs these perks just to have THE CHANCE to activate his power , I played pinhead and I surprisingly stumbled across the box while it was buried in a patch of tall grass of course the survivor would have no issues finding that ridiculous location. If anything I'd say these perks are fair game and if they nerf these perks to not affect the box ( which is an item ) then i think he should be able to see the box within a certain distance. Because right now it's unfair in the survivors favor if you don't have these perks.
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@Seraphor said:
Self fulfilling prophecy. Give it time for people to stop panicking and they might stop bringing Keys and Strode Keys every single game.
They not gonna stop bringing keys until the devs nerf them lol
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@Triadequinaxor said:
I would like to see original killers and survivors. I hate this "i cant make customizations for a license because i need to takes things up with corporate. its so boring, bill, freddy and myers might never get a customization ever. im all up for original character designs.
I get what your saying but their last 3 original chapters had no hype and they all flopped , " all-kill " flopped so bad they didn't even wait the usual 3 months to announce the RE chapter they announced it in like 2 - 3 weeks if anything that was a reality check for Bhvr.
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2343741#Comment_2343741
No. We don't need more cool down, USELESS ADD-ON, BUG INFESTED KILLERS. We need MORE killers like Spirit/Blight.
Good mobility, SKILLFUL power, & great add-on to complement said power. New Wraith is a good start.
You do realize spirit requires no brain activity right?
