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  • @senki527 said:

    pls stop playing doctor. it's getting boring. like 90% of my games are against doctors. please nerf him or this game will get boring

    If someone likes to play as doc then let him. Sorry but the killer is not some one who should entertain you. Killers want to play like they want too.

  • @GennyFromTheBlock said:

    There's a lot of yelling at me with a bunch of contradicting stuff.

    You say it's not OP cuz it only last 4 seconds, then you say there are so many counters.

    If there are so many counters, why would limiting it to 4 be a problem?

    Y I K E S.

    Because if you limit it you would nerf it ? BBQ aura reading ability is a nice help but not OP. If survivers don't care if you have BBQ its not the killers fault. It has many counterplays but some people just do gens or other stuff and ingore BBQ. So why should you nerf something that is not even OP lol ?

  • @ShadowRain said:

    Matches finish too fast now, SWF kills red rank killers.

    Even increasing gen times by 15 seconds each would be decent

    I mean i would try it first with a second objektiv so that killer had more time but i would increase gen speed.

  • Read you comment first before you ask a person if hes drunk lol.

  • @Vancold said:

    ######### whiny (and noobish) killer base: "Ruin is useless lol. Totems placement is a joke, EVERY GAME my hex gets destroyed in the first 30 seconds. RUIN IS USELESS, BOIS."

    Also ######### whiny (and noobish) killer base: "Ruin gone? GG Behaviour, your company will fall and you'll lose million of dollars because I say so! (lol)"

    Sincerly, a killer main.

    Comes from a surviver main that always crys that killers are OP but ok lol.

  • @Prex91 said:

    I think devs must rework hex mechanics. Ok they are strong, but too fragile. That situation is unbalanced.

    Agree they should make like HEX totems are for a min or two min Invisible for survivers or something like that.

  • Why is complaining about BBQ still a thing. It has many counterplays lol.

  • @TheSwamp said:

    Since the devs are going everyone exclusive so no one feels left out I feel like the devs should give everyone legacy too. I know that players feel left out for not having legacy so you guys should give it to them.

    IMO legacy skins should be aviable only for players that got them by the hard bloodweb. Yes i like Legacy skins too but i think for players that playing a long time should have a reward.

  • I don't agree with giving legacy skins to everyone yes event skins for me can go in the Game but legacy should be IMO only for players in 2016 that got them with the hard bloodweb.

  • @xllxENIGMAxllx said:

    Survivors are DC'ing in mass from my side with hillbilly. I talk about 2-3 DC per game. I guess he is next on the list after spirit.

    Yep sadly because people don't want to play against him he gets nerfed ...sigh

  • IMO they could remove the Speedboost but i would like to get my 10% reduced Cooldown back. i loved to have 10% in kombination with STBFL.

  • @Darkkfall said:

    it's not a playable game, I love to play Dead by daylight, but everyone now have this perk, BBQ and Chilli, the killers are super OP.

    I want to give up this game that I love so much.

    You have endless counters against BBQ why are you still complaining ??? just go in a locker and wait some seconds, hide behind gens, fake you direction, Some perks counter BBQ, etc. i mean this perk isn't that hard to play against.

  • @harry14141414 said:

    MORIS ??

    no more insta heals or brand new parts

    I dont even know why the brand new part is still pink add on ( its so funny that its still pink )

    anyways.. why killers are allowed to have OP stuff but survivors arent?

    is this game killer favoured?

    Welp only by the pink mori i would say we could nerf it but when we are balancing maps or remove keys ???

  • @MeridianSky_ said:

    I've been a rank 1 killer and never used ruin. I've been a rank 1 survivor and every time the killer has ruin there's this feeling of having to do a chore and put the fun on pause while I literally scour the entire freakin map looking for one tiny one-foot tall totem.

    I've had three games in the past few days where the totem couldn't be found by anyone and we just wandered around like idiots for a joyless 30 minute game. I'm not gonna play survivor anymore for a while, and I might not play DBD for a while actually. There's just been so many negative emotions like boredom and frustration that the thought of the game just seems boring to me now.

    How about we do something about Ruin.

    X

    Just learn skill checks sorry even i manage to hit often the skillchecks perfect and i play very often against Ruin. Ruin is not a problem besides it gets destroyed very often under 20 seconds but even it is still standing just do perfect skill checks it isn't that problem if you learn it. I don't think you are really rank 1 because Ruin is very easy to counter.

  • @VincentRedfield said:

    There are so many threads and comments about "have to xyz to 4k" why are so many killer mains so entitled? Imagine if survivor players didn't consider it a fun game unless all 4 escaped. Ugh. "I hate i have to do xyz for all 4 of us to escape" or such.

    ah ok but if surviver getting intilted that's ok ? ######### it gives many intiltet survivers too. And im not a killer main im a 50/50.

  • Can you pls give up the servers or atleast fixing the isuess. As killer and surviver it gets really annoying. Hits that should connect, micro lags, Hits that shouldn't connect, etc. It is horrible. Pls stop with the servers or atleast take you time and fix the bugs.

  • @Cintex said:

    me and many others are getting sick and tired of ruin and BBQ and chilli in every freaking game....legit every game....it's all everyone uses none stop and its so damn BORING!!! no variety what so ever!! change them to add-ons or something or change how they work because it's killing my interest in the game dealing with same thing each game because it's so strong. no one wants to try different things and it's not fun to play against the same thing all day. make them add ons or something so people can't have it each game and make them have to change perks up.

    Sigh... do i need to explain why killers playing very often these two perks. Besides most of the people play BBQ because for points. And the killer side gets bored if they see genrush, endless chases, etc. That's why they play ruin, etc. That's the reason why many players playing these perks.

  • @HaterMcTater said:

    Perks spark controversy all the time, that's why perks that are deserving of change are changed. Perks like Mettle of Mann and Decisive were unfun to play against and were thus changed (thankfully so) however, one of the most controversial killer perks (Noed) has only been buffed since it's creation. It's important to note that the only issue I have with this perk is that it rewards failure. I play both killer and survivor and find that it teaches bad habits to newer killers, brings bad killers to higher ranks, and causes frustration. The goal of this post is to change Noed into a more balanced but competitively viable in the perk meta.

    Here's what I find to be a good change for Noed. First, keep it as a dull totem that turns into a hex totem, however, make it turn into a hex totem after the 2nd or 3rd gen is completed, but keep it active for the duration of the match. It no longer increases movement speed and grants one shots down, instead, it's designed to slow down the gens for the duration of the match (at least when it's still active). Now, every time a generator is completed the next generator will repair 8/9/10% slower, up to a maximum of 32/36/40% slower gens when 4 are completed and the totem is still active. Lastly, any gen not being worked on or repaired currently, will lose 1% of progression passively for every 1 second it isn't worked on (if it is damaged by a killer, it has normal gen regression + natural perk regression). All in all, the perk is designed to drastically slow down the game for every gen completed.

    Summary: Noed becomes a hex after 3rd gen completion, but is active all match. Every gen completed slows every other gen down by 8/9/10% up to a maximum of 32/36/40% and gens not being worked on regresses 1% for every second it's not being worked on.

    I want to hear anyone's thoughts and opinions, and any other possible changes they might have!

    The problem with your idea is, when you would change it like that it would had the same isuess like every totem perk, it would be to much RNG like ruin, Devour hope, etc. .It should be a endgame perk IMO. If they would rework Noed IMO they should rework it like:

    -Noed is no longer a hex totem.

    -it only activates if all 5 gens are done.

    -you can destroy pallets 5/10/15% Faster.

    -you cooldown is reduced by 10/5/20%.

    -you vault speed is increased by 0/5/10%.

    But i think they shouldn't rework it it isn't OP you have a Counter if you destroy some Totems then Noed is gone.

  • Wo ich es geschafft habe mit Pig drei leute mit der Falle zu killen glaubt mir so stolz war ich noch nie.

  • @rina said:

    On no, must be really sad to actually have to play the game now, I’m so sorry Nurse mains.

    Ah ok killing a killer is ok Surviver main but if the devs dare too buff a killer or Nerf perks like MOM then it is unfair and all. Seroulsy and im not even nurse main or killer main.

  • @Sauceman_Tim said:

    I rarely see him at purple to red ranks. What's going on? I've heard other streamers and youtubers notice a lack of Gordon games as well.

    Hes weak why should i play a killer that can't do something against good survivers???

  • Normal totem spawn... it is so easy to hide a totem and the devs can't even do this Omg.

  • @GuyNamedPubert said:

    It’s honestly just a perk for people who can’t get kills because they suck. I haven’t seen a single game of killers without using it. I’m at purple ranks and it’s annoying dying to some BS hex because as a team, we decided not to break totems and actually focus on objectives. I was thinking of a away to make it a actually somewhat skillful perk. Why not make it so it gives you a high amount of haste? It already gives you a slight movement speed increase, so just remove the expose and increase the speed boost?

    Sigh... how many times do i have too see that the only think that you could remove are the 4% Movementspeed otherwise do bones or face the Consequences and im not even a killer main.

  • @ApeOfMazor said:

    And they shouldn't receive them in their webs. They don't deserve bonus points when they already get way more than survivors and they have no respect for players who use them.

    What is the problem that a killer gains bloodpoints ??? Serously by comments like that why should i play BPS when Surviver Mains are everytime Complaining about that the killer gains points. As surviver i play BPS of course but idc if a killer gains points or not.

  • @Hoodied said:

    This perk does nothing to help except purposely leave the obsession, then whiffing hurts you

    My changes would be like:

    -you can gain a fourth token it doesn't give you movementspeed. (If you have 4 tokens you still have 15% more movementspeed).

    -if you make a sucessfully hit then you lose a token.

  • @Peanits said:

    As of yesterday (October 2nd, 2019), we have begun testing dedicated servers on the live PC version of the game following the changes made in the 3.2.2 hotfix.

    Please note: Dedicated servers are not enabled on consoles just yet.

    If you have had a chance to give the dedicated servers a try, we'd love to hear what you think below.

    Additionally, if you could fill out this survey, it would be greatly appreciated: https://www.surveymonkey.com/r/J2JRJ6X

    Thank you!

    The Dadicated servers are so terrible for the killer side. Hits don't connect sometimes, micro lagging, a surviver was teleporting one time. Just put it back too normal many people can't play like that.

  • @thatcarbonfox said:

    Make killers who tunnel guarentee lose 2 pips, it's not a strategy its toxic and annoying, if this game actually did something about the toxic players it would be one of the best games out today, realise that noone likes camping and tunneling and fix it, fix camping by not regressing the hook progressing if within a certain distance for more than 10 seconds(if there are no survivors around) not just lose bloodpoints because the toxic kids who camp dont care about them in the first place, fix tunneling by for every time a survivor gets hooked within a certain amount of time from getting unhooked the killer loses a pip

    Ah ok but Tbag, clicki clicki, etc. Is ok and not toxic ??? First of all if you get tunneld so many times play DS it is very strong against tunnel. It is a viable strategie if you like it or not only because you find it anoying doesn't mean you have to punish it instantly.

  • @togrul said:

    Can you pls fully rework spirit? She is op and really doesn’t need so much skill to play

    Make her weaker or harder

    The only thing that is OP is Prayer beads. Without that addon she is a viable killer and good killer.

  • I would say obsession should get the debuffs too then i would be happy it sucks sometimes if you can't do something against the obsession.

  • @underlord99 said:

    generators get done waaaaay too fast! I just got done playing a game with ruin and dying light(5 stacks) and they still got the gens done in less than 9 minutes!

    Gens are sadly way too fast we need a second objectiv already.

  • @sluc16 said:

    Is nothing against the perk, is annoying but totally counterable.

    But I just know that 8 out of 10 games, the killer is gonna be running ruin, like seriously? Don't you wanna try anything new from time to time. I gets boring to know already that you are gonna face that perk, something similar with bbq and chilli, but not as much as ruin.

    Welp you should think why we take ruin and not say "pls play other perks".

  • @GraderWuff said:

    Freddy is so toxic to play against now its not even fun first it was camping and teleporting to a gen so the survivors couldnt get borrowed time now if they're asleep no borrowed time aswell its too over powered to go against you can't do anything against it freddy was strong already why do you have to make him even worse

    Freddy too strong??? Maybe you wait until freddy is gone and not unhook the surviver imidealty front of him.

  • Are cosmetics comming soon for lizenz killers ???

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/697378#Comment_697378

    Correct, if the obsession doesn't change hands. If you hook someone twice and then they DS you, you can get two stacks from them and then transfer the obsession to them, allowing you to hook the original obsession three times for a total of 11 stacks. You can also use Furtive Chase, if you're really lucky.

    With 11 stacks, it would not do anything though. The only remaining survivor would be the obsession and they are immune to it.

    Ahhh yes i totally forgot ds. But i don't think this will happen many times that you get 11 or 10 stacks.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/694907#Comment_694907

    If all survivors are hooked at once, -100%. They can't do a generator if they're all on a hook.

    You can effectively get up to 10 stacks of Dying Light for a total of -30%. You could get 11, but at that point, the only remaining survivor would be the obsession who is unaffected by it.

    It gives four survivers and the obsession doesn't count as Dying light hook. You can only max up too 9 tokens because you can hook a normal surviver three times so 3×3=9 very simple.

  • @Merciful_Killer said:

    In first 2 levels, 3% on third level is.. ideal, I think.

    Why not make that:

    • 3% action speed rebuff across all tiers
    • 50/75/100% more Bloodpoints in the Sacrifice category

    In my opinion the obssesion should get the gen debuff at least and 3,5% or 4% not 3% that's what i would say.

  • Yeah that is really annoying hope this is just a bug.

  • @SquidFacedMan said:

    Clown's secondary attack throws a bottle which slows you, the fact that he moves at full speed makes no sense in this regard. Why should a killer designed to alter movement speed of the survivors be so fast?

    He is already underpowered and now you want him too be slower???

  • Ruin is a RNG perk it can give you some time but if it's destroyed in less then a min it's useless.

  • He is midtier but tbh isn't suprising.

  • How many times you want too nerf billy until he is completliy useless???

  • Yeah was a little mistake sorry.

  • Im so done with guys like you really... "Killer OP" ok nurse with omega or 5 blinks or Gengrab spirit are the only op stuff but that's it killers like Myers,Trapper,Billy,etc. Are weak against people that know what too do. Gens are too quick chases are too long and items or addons like key or insta heal are just a joke. Even with their best addons the killers are Trash.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/662871#Comment_662871

    Increase gen times by 20 seconds, increase hook times by 30 seconds.

    Wouldn't say nerf gens i would do a second objektiv because it's boring doing a gen for 80 second tbh and maybe a second objektiv could be a fresh idea.

  • @lordhelios said:

    Make mettle of man based on killer stun. When you stun the killer with a pallet or on a flashlight light save you gain a token, at three tokens you gain a second hit like usual. I feel like mettle of man can be a bit of a counter to spirit fury, some people hates this perk and I can see why and i feel like this perk can be its counter.

    So you make it broken again if you need 7 or 6 stacks maybe it could be ok but 3 times stunning or blind the killer is even stronger than the old MoM and even that was broken.

  • Hattest du auch 2 pips die brauchst du nähmlich auch???

  • @Thebeandon22 said:

    I've created this discussion to propose a buff to the OG killer of Dead by Daylight since the majority of the community say's that trapper is underwhelming. The buffs are:

    • The Trapper can now carry 3 base traps instead of 1. The reason for this change is because by the time your done setting up 2-3 traps 2 gens have been completed since you have to walk across the map to collect your traps.
    • Every 20 seconds a random unarmed trap on the map will disappear from its current position and will be given to the trapper. If the trapper is using iridescent stone armed traps that were NOT set by the trapper will be given to the trapper. Any traps armed by the trapper will remain in their current position. The timer will only affect traps that
    1. Have caught a survivor and has been disarmed (either because the trapper picked up the survivor or the survivor is freed with the help of their teammates)
    2. Has been disarmed by a survivor

    If the trapper is carrying the maximum amount of traps the timer will be paused, Once the trapper can carry more traps the timer will resume.

    This timer works similar to Freddy's except the timer is only 20 seconds long instead of 60.

    Lastly darken the trappers traps, not so much that it will make logwood dye and tar bottle useless but enough so that traps don't stick out like a sore thumb.

    #buffthetrapper

    I Think the time too set a trap should be faster too because, you need 2 seconds too set one trap and that is a bit too much time waste that's why i would change it in 1,6 seconds. But i like your ideas they would make trapper stronger.

  • @WickedMilk03 said:

    It is said that survivor takes no skill... But why do people say this? I think the primary reasons why people say this (including myself) would be that:

    1. Hold <repair action> to win
    2. Killers most usually rely on the survivor(s) mistakes to catch them.

    Problem number 2 is being fixed or has been over a long time. With shorter loops, the killer and survivor(s) skill clashes. However problem 1 is a biggie.

    Why you ask? WELL...

    Survivors escape 30% of the time (I think) which is weird because killers say that the game is imbalanced.

    The reason that survivors only escape 30% of the time is because SURVIVORS GET BORED OF HOLDING <repair action> It would be unreal to say there has been someone who has not left a gen and tried to get chased for fun.

    The problem is the gens. They make Survivors bored as balls. This would explain why killers feel at a disadvantage; they lose all the time when versing coordinated swf teams that only want to win. HOW IRONIC, survivors blame killers for only wanting to win, but they are only complaining about the survivors who strictly want to win. Killers do not care if they lose as long as they are able to blame themselves for their loss instead of the games fault.

    What should be done? Secondary objective that is FUN!

    • Gas canisters would be placed in 3 white boxes spread out with equal distance between them.
    • Gens would only have 60 charges
    • After a gen is completed, gasoline must be carried from the box to the generator and poured into it.
    • A survivor holding gas cannot sprint
    • A dropped gas canister can be seen by all survivors and the killer via aura.
    • The killer can break the canister (resetting progress as in The gas goes back to the white boxes)
    • Gens could not be regressed during the gas phase which would be after the gen is completed

    REASONING FOR THIS SECONDARY OBJ IDEA:

    1. Survivors are forced to play stealthy after a gen is complete. This is good because stealth is not a very common thing people go for since it isn't very rewarding
    2. Survivors are forced to be on the go during the match. This makes it less boring and gives a higher chance of interesting outcomes in the match.
    3. Survivors will not try to die anymore because they are bored. Survivors will be actively trying to win.
    4. Killers have a more fair advantage versus swf and can win a match based on their individual ability to put pressure on the survivors.
    5. Overall more interesting gameplay
    6. Generator times are decreased (again: less boring) Dead by Daylight remains the classic "repair gens and get the fug out game with all the cool movie killers" that the commons look to it as.
    7. Map pressure-less killers actually stand a chance.

    Tell me your thoughts. If you disagree with this, actually tell me why please. I try not to be bias and I do play both sides. I have 2300 hours. GG

    Like your second objektiv idea they should test it in the PTB tbh.

  • @LegionGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/655113#Comment_655113

    there are things to prevent that like ruin, brutal strength, enduring, etc. but there’s nothing to stop face camping or any solution.

    You can't do something against genrush and endless looping. Brutal strengh,Induring,Ruin, e.t.c won't help if you get survivers that know what they are doing.

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