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Just_Playing

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  • Obsseded Killer:

    -This perk activated when the gates are powered.

    -you eyes are glowing red.

    -the killer see the auras of all surviver for 4 second when all gens are done.

    -you Cooldown by sussecfully and missed Attacks is reduced by 20/24/28%.

    -you destruction speed by pallets is increased by 20/24/28%.

    -you stun recovery speed by pallets is increased by 15/20/25%

    "The killer is obsessed with killing all survivers. However ,when the killer saw the survivers could escape , an unknown force awakends in him"

  • He is a Midtier killer he is far away from OP.

  • They should rework the key or remove it.

  • I would give him a addon that makes him completly invisible but tbh it wouldn't be OP in my opinion.

  • Noed isn't OP they just have to cleasen the totems i mean 1k points for ONE totem holy.

  • I change the perk a little bit because it was bit too many effects and i think it would be better.

  • i think pig should be faster when she is crounching. But i think she needs a fifth Saw Box that you find in four box one for a trap and one box that has no key.

  • @shingouki121 said:

    How about this as a rework

    Hex: No One Escapes Death

    At the beginning of the trial one dull totom will be activated. Survivors suffer the exposed effect and the killer moves at 5% faster movement speed and has a 20/25/30% attack cooldown reduction. This persist until ether the hex totom is cleansed, or if the first Generator is completed, or if the killer has hooked survivors 2/3/4 times.

    it should be a endgame perk and not a weak perk but ok.

  • @BigDaymo said:

    I think this perk does a little too much. For example, you rule out remember me but with this perk remember me becomes pointless anyway. I would remove the exit door open speed debuff.

    I did many effect because in my opinion we should get something like noed a strong end game perk but with no counter. And noed has a counter so i thought maybe this version could be a second end game perk.

  • Yeah you right maybe it is bit much.

  • Objekt of obsession should be reworked it is so anoying as killer to play against.

  • "git gud killer" "Why do you play this killer" "noob" "slugger" and one of my favorite "GG EZ" i hear that everytime they escape with a key ...

  • @Chocolate_Cosmos said:

    My recent games with any killer on purple ranks are offten "genrushed". I don't of course blame Survivors for that lol, that's their objective, but there is also another side objective: Totems.

    I played a lot of slow down perks (Ruin, Pop Goes, etc.) and still some games I got "genrushed" anyway. So I started to play NOED instead of slow down perks and I have to say: I love it!

    You can avoid NOED by doing totems --> less time on Generators --> longer games = less frustation for Killers. OR you can "genrush" and avoid doing dull totems as usual and risk that you get punished for it.

    AND If you will get killed or downed by NOED, you can only blame yourself because there is very simple counter play to it: JUST. DO. TOTEMS.

    yes i mean they increased the bloodpoints by totem too 1K because they want that they do totems.

  • but if they would rework noed my idea would be:

    -when the exit gates are powered this perk activates.

    -you recovery speed by missed and sucessfull attacks is redcued by 20/24/28%.

    -you see the aura of survivers for 4 seconds.

    -you pallet destruction speed is 14/18/22% faster.

    -you stun recovery by pallets is 20/25/30% faster.

    -you vault speed is 10/14/18% faster.

    -its not a totem perk.

    that would be my Reworked noed idea.

  • clease the totems then you won't have a problem against noed. people should learn to destroy the totems i mean one totem gives you 1k points because you should learn that noed isn't op or strong.

  • @VCDiamondFinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/594202#Comment_594202

    See I don't think you actually understand what I meant, with pallets being removed, removing more won't do anything. BL and Adrenaline? What counter do you suggest they have? Because 1 works only at the end and the other doesn't work if you have exhaustion, so any killer chase they can only be used once unless you let them escape. The thing is if you wanna balance the game at rank 1 then you make it unbalanced at other ranks, the game should should be balanced at all ranks but you can't do that, no game is balanced at all points. And I have issues surviving at rank 10 as survivor because killers are hard to play against when you aren't good, so I play killer and am pretty much 4k everyday, it's not a challenge, and I feel rank 1 would just be a longer version of the same and if not then I need to get better not complain the game isn't balanced because I'm not that good

    So i see with you comment you aren't really a high rank player. First of all yes maybe Adrenalin is a end game perk but its not really hard too surviver until all gens are done if you know how to play. And i never said we can balance this game 100% but we could balance this game much better. Yes surviver would have problems on the other rangs on beginn but that is normal i mean surviver are in the moment the stronger side and if we would change that they would have problems to beginn but is that a reason why we should let this game so unbalanced ??? it shouldn't be easy as surviver it should be harder to escape but it isn't. I mean rework some pallets not remove them. 10 or more save pallets is to hard for a killer we need mindgame pallets so we can do something against good survivers. Maybe for you on rank 10 or idk its for you easy but play on rank 1 killer some matches then you see it isn't.

  • Why they should bring back old freddy i mean old freddy was the worst killer in the game the new freddy is ok a mid tier killer.

  • he is four days out and you say already "op build" omg. No wonder freddy got nerfed in the first weak. Wait a month and look how to play against this build because this build isn't op.

  • it's sad that already people are crying "he is too strong pls nerf" why can't they wait two months too know how to play against him ???

  • He doesn't need a nerf just learn how to play against them maybe his dream pallets are not bad but they aren't that strong you just have too remember "was there a pallet?" or "did i used this pallet already?" he is stronger yes but not op.

  • @VCDiamondFinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/591325#Comment_591325

    I'll do this in parts

    Slow the game down huh, Overcharge? Ruin? Haunted Ground (opinion)? BBQ? Some perks don't say they slow gens but add a ton of pressure and make staying on one gen harder, also strong survivors? So the ones that belong at a Red rank? We need to counter survivors that are good at the game?

    A second objective would be cool but removing pallets still isn't an answer, also save pallets? That all of them, so if you think a way to balance the game is to remove a survivors only 100% defence against killers is kiiiiiiinda stupid. Unless you mean safe pallets in that case you mean to have only 1 or 2? Cause then that would leave almost 5 pallets in a map, unless you want more unsafe ones that nobody will use.

    Perks? Like? Adrenaline is only good after gens are done, Sprint Burst is useful for escaping a killer as soon as they see you but doesn't always work, Self-Care is just better than a med-kit. What other perk is stronger than a killers? If you can figure out who has what perks then it should be fine. But what do you suggest they do? Remove them? Nerf them? To what extent? Also counters? Like what? You hit them and they can't use it? Killers perks are easy to counter only if you expect them so is it that hard to expect killers to expect a player running these strong perks?

    So where should i begin First: i don't want all save pallets nerfed i want mindgameable pallets not save or unsave pallets. Idk where i said "remove all save pallets" but ok i just mean that you should have 6 or 7 save pallets but not 10 or 11 save pallets. Perks like Balanced landing, or Adrenalin have no counter some perks like Dstrike have a counter but wait 60 sec until Dstrike is over is just a ridicoulis time waste and in that time they can easy finish 1 or 2 gens. Perks like overcharge or pop goes the weasel doesn't really slow the game down. Yes we need to nerf the surviver because if you don't play nurse or spirit it´s ridicoulis how long a good surviver can chase a killer even the killer is good. i don't think you play on rank 1 as killer but if no pls go on rank 1 play somematches and i hope then you will get what i mean.

  • Billy, nurse, Clown and trapper are my mains.

  • @Almo said:

    If the traps are darker, they're easier to see on some maps. Changing the color of the traps is a real crapshoot.

    Then the other points with more traps and you can place under hooked survivers traps that you have to disarm first before you can rescue someone.

  • @TheBean said:

    Just turn the end game chat off... Then your problem is solved.

    You don't have to talk to people at the end of the match.. just leave right away... or turn it off if you want to look at your score etc...

    Note, people don't play the same way... Just cause you don't do something in the game, for example use NOED, it doesn't mean others don't.

    nobody said something against the afterchat we talk about the balance from the game. and by the way noed has a counter destroy totems and trust me i got many matches where i got genrushed and all totems was destroyed. So even noed is against good survivers useless.

  • Freddy was the weakest killer in the game. at rank 20-10 maybe he is good but on ranks like rank 1-5 he is just useless. 7 seconds before you can hit someone is not fun its just stupid and he could do nothing in the chase or do something to protect the gens.

    @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/592186#Comment_592186

    I wasn’t even a Freddy main,l but I wish they would have used these abilities on a new killer and left him alone.


  • The problem is that most killer (expect nurse) are just too weak against the strong survivers. the chases are too long and the gens are too easy as objectiv and some perks from the surviver side are very strong that gives them more time. And even with all the meta perks from the killer side the surviver perks are stronger.

  • The leatherface changes would be great because he needs a buff.

  • Maybe we should focus on the real problems right now like the second chance perks from the survivers and the loops and not on billy.

  • I play one some killers NOED but it has a counter if you know where the totems are.

  • Idk why people play frendly as killer but if you like it then do it. But i would say no Mercy to survivers.

  • the main problems is that you have against strong survivers long chases and the gens are too easy to be finished. We need something that slows the gens or a second objectiv that would be a great buff for killers or not so many save pallets that you can mindgame them. and a another problems are the perks some surviver perks are stronger then the killer perks then many of them has no counter and perks like bbq, ruin or noed has counters that aren't that hard.

  • I think trapper should be able to have two traps without an addon and he should place traps under hooks so if you want to rescue a surviver you have to disable the trap first before you can rescue you teammade then his traps would make more sense. and the traps should be darker so its harder to see where the traps are.

  • Brutal strengh(destroy pallets 20/25/30% faster), Unnerving Presence, Predator, Bloodhound, Lightborn, Thanatophobia, Dying light, Play with you food, Overwhelming Presence, Overcharge (should be 8% or 10% not 5%), All huntress perks, Remember Me(should be for each token the doors needs 6 sec longer before they can open it Max token stacks are 2/3/4 tokens), Fire up(maybe from 3/3,5/4% for each gen to 4/5/6%), Hang mans trick, Courophobia, Pop goes the weasel (should be 35% or 40% insteant of 25%), Iron maiden, All perks from Plague, Furtive chase (that you shouldn't lose you tokens when you obssesion dies) and Thrilling Tremors( the gens are blocked for 16/24/28 sec). These perks need a buff.

  • Clown is the better choice. He is stronger and has better perks then pig i would say.

  • if i see "Nerf Freddy" i think "why do i have to see that?"

  • i understand when killers camp 4 gens are done and one or two hooks because then he needs a kill. i don't understand braindead camping (if you have no reason to camp).

  • Yes killer needs a buff. if you look at the high ranks you see most time only billy nurse because they are the only killers that can do something against survivers. Even noed or ruin most of the killers aren't strong enough against good surviver. the objectiv the gens are no challenge. you need for 80 sec for one gen and thats not hard when the one that gets chased now how to loop the killer.

  • Ghostface shouldn't be seen by Object of obsession i mean he is a stealth killer and if you see him it is easy to play against him.

  • Ruin is ok i mean you can destroy it or learn the skill checks.

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