Hex ruin would be fine if it didn't had a stop in progress.

The whole idea of ruin is fine, the loss of 5% progress is ok if it didn't have that additional stop in progress after hitting the skillcheck. That actually resumes in a loss of more that 5%. Not to mention that progress stop also affects you when someone else hits a skillcheck.

If right after hitting the skillcheck and losing 5%, the progress just continues as normal then this perk would be more balanced.

Comments

  • Then it wouldn't be worth using. You wanna take away the pause you also gotta take away the Hex status

  • @ClogWench said:

    Then it wouldn't be worth using. You wanna take away the pause you also gotta take away the Hex status

    I don't see why it wouldn't be worth it, the 5% loss still happens which is what the description of the perk says. That pause mean a loss higher that 5% which a don't think is fair

  • Then let them reword it to say there's a few seconds of no progress too. Overall the game can't afford to nerf Ruin without also nerfing overall gen progress

  • Ruin is perfectly fine as is.

  • Ruin is ok i mean you can destroy it or learn the skill checks.

  • i agree, its the pause what makes it annoying, maybe remove it and make it an 7/8% decrease so killers wont complain

  • If they took away the pause and the hex status i would be uber happy on both sides.

    i hate the pause so much its just not fun like it literally creates deadness on the gen and i usually just hop off and spin in a circle.

    if it was just 5% regression upon normal skillchecks then i could deal with that, i'd just consistently hit greats (which i 99% normally do) and power through the gen as usual

  • @Maelstrom10 said:

    If they took away the pause and the hex status i would be uber happy on both sides.

    i hate the pause so much its just not fun like it literally creates deadness on the gen and i usually just hop off and spin in a circle.

    if it was just 5% regression upon normal skillchecks then i could deal with that, i'd just consistently hit greats (which i 99% normally do) and power through the gen as usual

    Not to mention when you get another skillcheck during that pause you just lose more progress

  • @CoffengMin said:

    i agree, its the pause what makes it annoying, maybe remove it and make it an 7/8% decrease so killers wont complain

    Yeah I woul agree with this, remove the pause and make ir 7%

  • I'd be happy to trade that stall time in for it becoming more resistant somehow, like an ability you need to actively counter.

  • The whole idea of ruin is fine, the loss of 5% progress is ok if it didn't have that additional stop in progress after hitting the skillcheck.

    I don't mind to remove it if the penality get higher ... Because currently with the strength of gen rush, it is not really a big trouble.