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Dark_Whorse

Dark_Whorse

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Dark_Whorse
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  • There's no reason to not use Prayer Beads if you have them available. ######### the Survivors, you think they wouldn't use an insta-heal because it makes looping EZ-mode? Hell to the no.

  • I'm actually really happy to see Survivors anguishing over a Killer instead of the Killers anguishing over another ######### release.

  • I've been keeping a "Big Finale" build on for Ghostface so far. Ruin because, you know, basically a requirement. Surveillance to keep an eye on my gens easier. Overcharge because it makes it really difficult as the gen count comes down and people have to try to be quicker as I make the rounds. And BBQ and Chili so I can pick out stragglers running off on their own.

    I kind of want to switch it up a bit more, but I don't have a lot of perks on him that seem to work with him so I build him a bit like my Pig.

  • I knew there was something fucky about all these quick gens, vaults, and the like. Almost everyone that's survived me has been running Wake-Up. That's the perk that stands out in particular.

  • @AssassinZodiac said:

    Considering that he is a stealth killer, all white would be kinda contradictory. In my opinion.

    You're gonna' hate the bright red coat I'm wearing then.

  • If it makes you feel any better I got to actually watch the hope drain from a Bill's face as I stomped the hatch closed on him when he thought he'd pull me into a hatch stand-off just as his friend died. Beat him to death a few seconds later.

    So, so, satisfying.

  • No reason to even hate them anymore. They're practically a joke with a power that's only good for finding the crouched team of Claudettes watching their David get shanked. I don't even know if there's any other functionality to their power aside from the killer instinct aura.

  • He carried me to the hatch after my displays of bravado in rescuing my bread-brained teammates. I had ran him for a bit, and eventually it caught up to me and I got shanked and downed, and decided to just let him take me without a wiggle since everyone else was dead. Ole Myers picked me up, carried me around searching for the hatch, and then dropped me off like a hero.


    And then BHVR's garbage game crashed and I didn't get any of the bloodpoints because it considered me a DC, despite getting to the 'end game' screen. At least Myers should have got the quitter bonus.

  • @thrawn3054 said:

    @pemberley Why would they leave when streamers are used? They'll get double blood points too. My first match with pig, I used a pudding and somebody used a streamer and an envelope. Those end game blood points were amazing.

    Give to them nothing and take from them everything. I've done it when it's just some SWF being a couple of #########. The schadenfreude is better than any amount of bloodpoints I could have had at my own expense.

  • I've had the killer DC on me three times in a row now. And that's without any bullying, BMing, flashlights, etc. 2 of those games were with 3 one-perk survivors.

  • I think with a nice mix of unbreakable and sole-survivor, you can become a very dangerous Ash to deal with, especially if distracting the killer is something you're good at.

  • I'm in agreement. We're going to start seeing, instead of people not belonging at rank 1, people that don't belong in the rank 10-15, 16, etc. area because pipping is so damn difficult. I'm talking skilled survivors and killers that will crush newbies just getting into it. Not to mention the lack of rewarding gameplay when I can do 2.5 gens, loot two crates, and run the killer in a circle using the new map and lose her quickly and still not pip. Why bother at that point? There's no progression.

  • I mean, it's 4 kills. You're here crying on the forum about it. Sounds like they won.

  • I hope it'd be a young Ash, but... I wouldn't say no to this either:

    Ash-Vs-Evil-Dead-Ashley-Ash-J-Williams-Season-3-Portrait-ash-vs-evil-dead-40936855-1200-1800.png


  • Don't you dare make this an April Fool's joke, I will isolate myself and cut my own hand off.

  • @tt_ivi_99 said:

    If rank system was based on hours played this would not happen.

    Hours played doesn't represent ability relative to killer or survivor play.

  • Prom Queen

    in d Comment by Dark_Whorse
  • OP probably thinks the Egyptians were black, too.

  • Couldn't have answered that better myself. It's a descriptor, Legion was an interestingly themed male killer (since Frank is the face).

  • QYmbv6b.png

    Nea is my most stylish survivor, because all of Kate's cosmetics suck except for her beanie. I just wish the black-stocking skirt came in black and not that ugly plaid. If not her though, I've been trying to make my David the ultimate Chad and have his playstyle reflect.

  • @Warlock_2020 said:

    @Dark_Whorse I get what you are saying, but I disagree greatly on it being far worse to fail as killer. At least as killer you make minimum 15-20k unless you really got rolled over. As survivor, you can walk out with less than 1k if you had crap luck and meet the killer in the first 20 seconds then get face camped/tunneled to death.

    I do get what you are saying overall though.

    Points don't really matter in the end. The experience getting said points does, and the killer experience is far worse than the survivor experience.

  • I want a Doomed Crusader to match the theme of the next chapter.

    So:

    Male, English, and while armor would be cool I think it'd be more fitting to have like that 'classic adventurer fatigues' outfit. Deep V, baggy pants, and high boots.

  • No thanks, this game is already too kind to Survivors let alone taking away something as useful at higher ranks as a mori.

  • @Warlock_2020 said:

    I get it it Dark, but when did 4k become the standard? I'm happy with a 2k. Granted, I regularly get 3-4k every match, but 2k is all it takes for me to feel like I did my job well. When did 4k become the standard for killers? Is it because of the toxic, crying survivor-types? (I know not all killers/survivors fit these categories, but it is getting worse and worse.)

    No one surviving is the defacto 'win state'. A 3k is acceptable. A 2k means you basically got an F in killing, and as things are right now, if you end up with a 2k it's probably after an incredibly frustrating match.

    The simple thing is that it's far worse to lose as a killer than to lose as a survivor. There's far less return on effort expended and a general feeling of "Well, at least I put in work." if you end up with 1-2k. All you have to look forward next match is possibly ending up with a similar scenario and it takes its toll after a while. That's without factoring in the likelihood of each of those 1-2k matches being filled to the brim with toxic behavior, such as BMing and general abuse at the end of the match. Sure you can just close the chat box and not see it, but that's a pretty poor fix and you can't block emotes in-game.

    Now, I'm not saying that effort should = reward, but right now there's little comeback if you're stuck in a particularly difficult match-up with survivors that seem to know how to loop you for enough gens to get you in the sunk-cost mode. Something I'm sure every killer has experienced at least once, where too much happens as you're after one person that to let them go is to basically accept a complete loss. As a Killer it's all downhill from start to finish and even if you do well you're going to be met with vitriol. I don't know if it's the balance in the game right now being heavily survivor favored, and naturally being the more relaxed of the two playmodes, or if the matchmaking changes have thrown too many disparate ranks together. Either way, my experience with killer since the last rank reset has been miserable, and I'm suddenly finding myself with utter contempt for the survivor side of the game.

  • Pig has a 24 meter aura-read while crouched. Like a buffed and built-in Amanda's Letter.

    Oh what fun we would have, survivors.

  • No one wants to play Killer because of the Survivor bias and their toxic-af playstyles, and no one wants to play survivor because of Killer basically requiring you tunnel or camp to 4k.

    A match made in heaven.

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/342670#Comment_342670

    Maybe those people complaining about not able to avoid tunneling need just some more training? Oh no this cant be possible xD

    Survivors are at 133% efficiency with all 4 up and drop to around 73% when they're down one. It's far better for the killer to tunnel down one person and remove them as soon as possible than to benevolently spread the damage.

    Made the mistake of trying not to tunnel last game and only got 1k because of it. Never again, the fun stops here.

  • @Master said:

    https://forum.deadbydaylight.com/en/discussion/49540/just-quit-my-first-killer-match-ever-thanks-swfs

    Welcome to DBD.

    ever thought about trying to learn nurse if you dont like billy? She is the only one that can keep up with SWF

    Yes, and she quickly became one of my least favorite killers aside from those I haven't even bothered to buy. I don't even hate Billy all that much, I just dislike his aesthetic. But, I'd rather run into a wall with him than suffer another second of headshaking and screen-darkening that comes with the Nurse's blink fatigue. Not to mention it's a grueling skill-wall to climb to get the point where you're an effective nurse.

  • @Detective_Jonathan said:

    I mean, i usually just accept this as sometimes you won't always win, besides, i have been getting so many 4ks by now to the point to where i actually would like the survivors to get away. One time i actually yawned at the end of the game when someone insulted me for how i played, i actually had to type it in chat.

    That's all super peachy for you, but not even getting one kill is beyond frustrating. This game seems to encourage you to focus down one guy to get past the efficiency curve for survivors, you're probably stuck with a ######### map, they're already working together, and you get to deal with the possibility of even a last minute hit being rewarded with an adrenaline rush and survivors tea-bagging you on their way out.

    I don't use this word often, nor lightly, it's ######### toxic.

  • @The_Crusader said:

    But some killers were tunneling so much it really sucked the fun out of the game for a lot of people.

    Just slug if you bump into them. Slows survivors down but they dont take a hook. Its good for both sides. I used to slug when people got unhooked in front of me anyway. It stopped me from being hurt with genrush but it also gave that survivor a second chance.

    Maybe if the devs balanced the game so you didn't have to immediately remove one player to have a chance at winning, then killers wouldn't have to resort to tunneling down that one person.

  • I like to use one build in particular after I get my ego hurt by a SWF, and that's the iridescent chess-piece, electrodes for reach then a combo of Ruin, Distressing, BBQ, and Overcharge.

    Just because at that point the fun has stopped and I'm just there to recoup off of the schadenfreude. The extra BPs don't hurt either.

  • As soon as Survivors stop being able to tap my gens, I'll be willing to let dribbling go. Otherwise, it's fair play. Sucks to suck that you went down right next to the hook.

  • I just hope it isn't a Nun, it'd basically be a Nurse reskin at that point.

  • I've posted about it before, but I'm a firm believer that things like Amanda's Letter and other 'play style' changing add-ons need to be more common for the sake of more diverse gameplay. Along with a bit of a buff, because right now the only way to really make AL work is to like you said, play on a really small map like Lery's or The Game.

  • Honestly these days Noob3 just sounds like a burned out survivor main, and he's been absolutely devastated since the Legion release. It's all he ever talks about, and I have yet to see Legion often enough or even dealt with one as a threat enough to say it warrants the amount of bitching and moaning he devotes to it. The hitboxes are a little generous, but I'd rather there be a bit more leeway to them than getting looped to Hell and back (conveniently, the exact way he likes to play) because I have to be within .005 of a tolerance to hit a survivor.

  • I'd like for the chase music to be a bit quieter so I can actually hear, for Haddonfield to have its sound fixed, a way to be sneakier with less of a drawback, and if at all possible... For The Pig to get her add-ons buffed/fixed so most of them aren't useless, and pref to make things like Amanda's Letter and Scratched Mirror for Myers a bit more common since they change how you play more-so than straight up buff the killer.

  • @DexyIV said:
    Steam profile them and dodge if they're SWF. You can see them in the pregame for a reason

    I usually check the profiles to see who's with who, but it doesn't work well if they have it hidden which most do. Most of the time I can only hazard guesses depending on if someone has a DBD related avatar or not.

    @The_Crusader said:
    Not saying it's not possible but in general you kind of need to upgrade killer as you go through the ranks.

    You're starting to struggle now and Pig just isn't going to cut it anymore. Time to move on to Nurse/Billy/Spirit/Hag etc

    Sucks but that's how the game is. You'll need 10 times as much sweat to win with Pig than you would with Billy or Spirit.

    You're right, but at that point it's not even playing to enjoy the game it's just getting sucked into the optimization race since BHVR has some ridiculous "Not every killer can be viable" design philosophy... Though, it's probably more of an excuse to not balance as much. I'll have to farm more blood points to get my billy up, but I've at least got spirit with 4 perks. Don't ever plan to play the nurse because I get really annoyed hearing the constant screeching and seeing all the head wobbling.

  • Trying to do the event as a killer isn't even worth it. The points are so small, and it's such an extra step to go out of the way and hope the glowing Meg I hooked grabbed the lantern from the spot I'm running to. More likely to lose out on a possible hook-state or down on another survivor. And since I've actually started rolling into the purple ranks, most people are way too optimized to just consider letting them run rampant across gens and hooks.

  • I don't give anyone the hatch if I can help it, but I've gotten a hand finding the last survivor as a Tombstone Myers from a Dwight I cornered in exchange for his life. Probably the one time I've ever willingly given up a hatch.

  • I always get my pound of flesh from survivors if they start being ######### towards me. Use a very simple rule, if you make my game unfun, I make your game unfun.