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razaluna

razaluna

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razaluna
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  • if its the big video in the center right then thats both manna braid and flower babushka, if its the middle of the screen right, its the manna braid + oak haft

  • So I'm just going to throw this in here https://www.youtube.com/watch?v=jFUwKnlHEgI

    it's a little roughly edited but hopefully it shows the addons effect clear enough,

  • i take breaks from playing the game "the way its intended" , and just mess around , practing my looping, hiding my glow, keeping my hatchet aim sharp, / or just throw on a weird build and make up your own rules

  • I'm just going to throw my 2 cents in , got around 600 hours on huntress and pretty much only play her.

    Coarse Stone (Common)

    Survivors will no longer hear the sounds of a fully charged Hatchet or a cancelled Hatchet throw. 

    • I could see some minor use with this, but to me it doesn't fit the " crude sharping stone" that the item is supose to be, / wounds caused by this crudely sharped blade feel constant destracting pain. skill checks are 30% smaller untill healed (ammount up for change)
    Amanita Toxin (Common)

    Hit target suffers from the Blindness Status Effect for 30 seconds. This effect can stack.

    • I like this one a little bit, a nice small buff to an ignored addon
    Deerskin Gloves (Uncommon)

    Moderately decreases Hatchet reload time at a Locker. Lockers' Auras are shown to you when within 20 meters of range.

    • dear god no punget fials effect is both annoying and useless, having constant aura reading on lockers is not needed, you get it for free when you're empty and after enough time on huntress locker locations will be second nature knowledge
    Rusty Head (Rare)

    Hit target suffers from the Mangled Status Effect until fully healed.

    • a reasonable change
    Pungent Fiale (Rare)

    The trajectory of a Hatchet throw will be shown during the wind-up phase.

    • IMO all training wheel addons should be removed or just moved to common , and people can just use a normal crosshair and learn how the hatchets works on their own, and just become the same useless ignored addon that it is now
    Glowing Concoction (Very Rare)

    The Huntress will only hear herself sing the lullaby when a survivor not on a hook or in the dying state is within 32 meters of range.

    • you under estimate how much those 5 seconds of aura reading can be for follow up shots. and again this is anouther effect that can be trained into your skill set with tracking and predicting player movement around the map
    Begrimed Head (Very Rare)

    Hit target suffers Begrimed Status Effect for 150 seconds. (The Begrimed Status Effect moderately decreases the repair speed of Survivors.)

    • honestly i dont think the original form needed to be changed
    Fine Stone (Very Rare)

    Survivors will no longer hear the sounds of a fully charged Hatchet or a cancelled Hatchet throw. Hitting a Survivor with a Hatchet grants The Huntress the Undetectable Status Effect. This effect lasts for 20 seconds and may only be triggered once every 60 seconds.

    • this is actually pretty useless, having survivors hit go into mangled would be better then this, - this perfectly sharp hatchet cleanly through all it come in contact with , survivors hit will have the deep wounds effect applyed, follow up hatchets will still down a deep wounded survivor
    • Edit, realized i put mangled instead of deep wounds
    Iridescent Head (Ultra Rare)

    Reduces maximum carried Hatchet amount by 2. Hatchets will stick to surfaces and can be recollected to inventory by touching them. Stuck Hatchets will disappear after 20 seconds. Hatchets that hit a survivor or land on the ground will NOT stick.

    • literally useless, why should i have to go out of my way to adjust my aim to make sure i hit walls and go out of my way once again to pick up ONE hatchet, when i can just reload at a locker and get them all back in 5 to 2 seconds (if gloves and IM are used) and having only 20 seconds to pick them up doesn't help either . here's some other ideas
    • hatchets can pierce one survivor and hit a second survivor ( punshes blocking hits and promotes dodging intead
    • regain a hatchet every 40 seconds, can no longer reload from lockers, / you will always have a slow constant resupply of hatchets, allowing you to roam more freely but if you really need a full stack to win the game you may be out of luck when useing this addon
    Shiny Pin (Ultra Rare)

    Reduces maximum carried Hatchet amount by 2. Upon starting a chase with a survivor, The Huntress will instantly gain Bloodlust Tier 1. Bloodlust Tier 1 does not reset until the chase has ended.

    • feels underwhelming to me, i cant of any change for this atm, i'll come back later when i think of something and it's not 4 in the morning
  • @MisterCremaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/824067#Comment_824067

    I like this.

    I'd like to see them be able to damage generators too. Could apply some good map pressure by damaging gens from a distance quickly

    maybe a seperate iridecent item that damages gens , but cant be paired with normal iri heads, cause i can see that being too strong, for example if the piercing and gen breaking stacked you could in theory down one person , hit the second , and break a gen, all with one hatchet / or it could be made so only first hatchet of a full stack can damage a gen/ or have the gen damage effect be on a cool down, idk im just spitballing here for things that will never get put in the game

  • I've had the passing thought of changeing iri heads to be a piercing hatchet , making blocking hits for your team far more dangerous, but there's a chance the game could bug out and we could get the "double hit with one hatchet" glitch again

  • there are a few ways to get a crosshair, either putting a small piece of tape on your screen or downloading a overlay program that lets you use any cross hair you want,

    as far as map hitboxes, that's something you have to invest time into learning, throw hatchets at everything, at every angle, and every charge level to see how it works. eventually you just have a large enough catalog of hitboxes that you just instinctively know what you can and cant throw around.

  • removing the slowdown on throwing a bottle will help , also I think the bottles should be 4 seconds each second giving you 1 bottle, so if your in a pinch an need that one bottle to slow down then you dont have to wait the full 4 seconds. although yes, this would mean having more bottles will increase your total reload time

  • I get potatoes at rank 8 and elite tryhards at rank 15, and vice versa so it really doesn't matter.

  • Depending on where he was looping there's holes in the windows you can slip hatchets through, if the survivor is cocky enough to taught you from the other side

  • I feel it helps with my awareness, and makes it harder to spin me, it does affect how you aim tho, but not much. Although if you have a few hundred hours in huntress with shadowborn it can throw your aim off if you remove it.

  • I've thought of having it hide all hud elements except for skill checks, so no progress bars, no hex/buff/debuff icons, no perks/gens/ survivor status, just a blank screen for 30-60 seconds.

  • I've had the passing thought, that there should be an offering, that let killers get more items from the next blood web depending on how they do in the game.

    each sacrifice giving an additional item .

    so say you get a 3k, you spawn a new web, then you grab one thing from the web, instead of getting one of that item you get 4, 1 item at base then the bonus 3 , this goes for every item on that one web.

    the offering could probably be only spawnable once every 5-10 webs, to make it less abuseable , but for gathering items for killers it could help a lot.

  • I think it should ping the dull totems as well, giving you more information and letting you potentially get into more chases , and have a distinct ping, like spies from the shadows have so it doesn't get mixed up with a regular notification.

  • Tips- get into the habit of reloading/kicking pallets/kicking gens, before picking a survivor up , it saves you time and lets you get right back into finding survivors/defending gens after you get them on the hook.

    if you don't mind throwing games , take a few matches to do nothing but throw hatchets around get a feel for the timing, how they arc and fall etc, also throw at walls and objects to find out where the hit boxes on them are and where you can sneak a hatchet through tight spots

    addons- both stones are useless imo, rusty/begrimed heads are nice for the 2min mangled/ stacking the hafts makes for some quick follow up throws, often allowing you to stop a hook save if they do it next to you, gloves and iron maiden stack for super fast reloads, belts are always nice for more hatchets, exhaustion addons are great as well, and the better you get with the hatchets, you can start using the brown exhaustion addons to save yourself some bp, slow downs addons are barely noticeable, they basicly slow down enough for you to catch up like a 115 ms killer for 15/30 seconds , woopdie doo, wind up addons are another great set but shouldn't be relied on, pin is nice once you get use to pre-reving around corners , glowing concoction is great in cornfields, and can help you land a second hatchet and iridescent head is iridescent head, very strong and very boring , imo.

    builds

    personal build shadowborn , iron maiden ,nurses calling, (open slot, but often deerstalker)

    screw your flashlighs/ items, franklens, lightborn, overwhelming presence , (open slot)

    psudo ruin, dying light ( with a mori) , thanatophobia ,PGTW, (open slot) , begrimed head

    "the mighty foot", brutal strength , fireup, overcharge, (open slot)

    I could go on, but that's enough wall of text.

  • the environment hit box for the hatchet is actually pretty small, the problem comes with from the maps that are filled with hit boxes that extend way past where the object s are .

    hitbox.png

    yellow lines is the hurt box, and the red lines in the center is the environment hit box.

  • Also i think all the Macmillan maps had extra clutter added to them, and some of her add ons are underwhelming or completely pointless IE pungent vial

  • how bout this, huntress lullaby always has a random time between the ping and the skill check coming up, and the tokens add an additional .5/1/2 % increase to failed skill checks capping at 5 tokens.

  • it should be made that the second the bar finishes and the animation starts it counts as a kill.

  • also with alot of the updates to the maps adding more clutter and high objects alot of times the only hits you can get are because of those janky hitboxes, if it wasnt for those you would be a m1 110 speed killer most the match.

  • I've made a simple fix suggestion in my discord before,

    stacks are only lost on hit,not the attempt , max of 6 tokens at 2.5% increase, obsession gives 2 tokens everyone else gives 1. there, no you can use it any point and get some benifit from it without having to constantly search for the obsession

  • i honestly wish we could play kyf matches without other players, it would let us practice some things without havin to wait for a match each time

  • I've often found that useing M/A works quite well cause most people only actually run when they hear the TR , and use the humming as a " ok huntress is near time to pay a little more attention" but at 12 meters you're 3 seconds away from being right ontop of them.

  • the humming is always 45 meters and is directional, her base TR is 20 meters, with monitor and abuse it's 12 meters out of a chase and 28 in a chase, and the new furtive chase at 4 stacks makes it a 4 meter TR while in a chase.

  • even a bloodpoint event isn't enough for me to want to play at the moment, i'll wait a update or two to see if something will inspire me to pick it back up.

  • or perhaps give us a slider between the default FOV and shadowborns FOV , but then what would shadowborn turn into?

  • i once had 3 ashes load in at the same time and they're lines mashed together to say

    "who's shitting in the groovy alright"

  • No he's talking about when a hags trap is triggered the surivors camera is pulled to the trap , which messes up their controls for a split second, but that's part of hags design and if the hag player knows how to use it to their advantage then more power to them.

  • never use pungent fiale , it has no use , exaustion addons would be worth your time more

  • only did this once, but i really wanted to play with third seal and it broke b4 the first gen, so i proceeded to down and bleed out everyone one by one.

  • to me learning and mastering all the different angles , snipes, and needle threading makes her a fun challange and always gives you some thing to improve on. and true huntress mains are always a joy to watch at work.

  • I actually like this idea, and it would actually synergize with huntress very well, so long as she has the exclution of the perk effecting her humming and not her TR

  • i'll rep sverkeren. streams every now and then, but if your looking for some god tier huntress gameplays, I have yet to see better, would like other recomendations for huntress mains to watch

  • also the house has a hitbox surrounding it blocking chainsaws, bottles, hatchets, and normal attacks if you try to attack from the outside to the inside of the house, but not the other way around

  • what if there was a second iri head type that caused the hatchet to pierce survivors, no body blocking hatchets for your team. and cant stack with 1hit iri , for obvious reasons

  • yes it does affect reloads, and stacks with gloves. its amazing and for any passing dev please dont remove it .

  • I hope at the very least they will let us either delete them or convert them to new event tokens when anouther comes around, cause after enough time and events, we're going to have a few pages of old event tokens takeing up our offering section.

  • actually you lose a token just for the attempt of hitting some one, which makes it even worse.

  • if you add a noise notification when someone enters with in 10 meters of a hooked survivor ( any hook not just basement) then it might have some extra use for defending hooks outside of the basement

  • pungent vial , i dont need to see the damn lockers, i know where they are, and can see them when I'm empty anyways, the worse part is that they often block the paths to the addons that i do want so i have a large pile of absolutely useless addons that i've wasted bp on , the only slight use they have is giving you a good idea of exactly how far 36 meters is.

  • deer gloves, that's right folks i already have hatchets again

  • sure if after the debuff is over we get a buff called enraged and have lvl 3 blood lust for 60/70/90 seconds :|