mad_hatter
mad_hatter
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- mad_hatter
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Comments
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I've actually gotten this mori numerous times. It seems to me that - in my games, at least - survivors don't seem to think they're actually at risk from it.
Anyway, last night I managed to condemn someone during the EGC, they then tried to mind game me at a palllet for well over a minute. The condemned status never left. In the end they just gave up and accepted the mori.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2830377#Comment_2830377
This survivor played pretty bad and even on this case they wasted your 2 minutes. Good survivors does not give you pallets that early.
It wasn't a waste though. There were no pallets left for anybody to use. If the survivors gave me a choice, I'd have them do this every time on this map. The number of pallets is the worst thing.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2830323#Comment_2830323
I am using Rotten Green Tripe + Black Heart usually. But problem is not breaking pallets, i can break them with clicking space too. Problem is map has so much pallets and most of them are super safe.
I played The Game as Demo just last night. The first survivor I chased would wait for me at every single pallet. I shredded each one, then chased them to the next. I actually stopped trying to hit them and just let them drop the pallets for me. Not sure, but it felt like every single pallet was gone in about 2 minutes!
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I guess you could learn something from this - hunting, chasing and looping survivors, all while defending gens, actually takes some level of skill. Camping takes none. No camping = more bloodpoints.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2822140#Comment_2822140
I did read it over twice and he is calling both Blight AND CLOWN best killers because he used the key words here are EXAMPLES.....by saying that and using the clown screen shot he is staying that the Clown is too tier and what he used was the best add-ons. Now if he said Here are twos examples, one of the best Killer and one of the worst, then he would be splitting up the two.
No. Maybe go read it for a third time. He's not commenting on Clown AT ALL.
"First, you get accused of being in an SWF..." - the example given where Clown was the killer.
"...and then...one of the strongest killers..." - the example given where Blight was the killer.
SMH
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2822245#Comment_2822245
Because we don't need to.
Don't need to... what? Read the OP? You also don't need to reply at all, yet you still choose to. Even worse, you then try to belittle people, when it's you who is wrong. That's toxic.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2822140#Comment_2822140
Op is notorious (nearly on the same as the forum meme person sluzzy) for being heavily biased.
So i wouldn't expect anyone to answer them normal at this point and to the topic, yes these examples are also not good for the point made in the post. Both survivor teams could be seen as any form of swf from the outside given their loadouts.
Also calling the nerfed Mori "the strongest offering" seems like a stretch. It might be true in terms relative effect to all other offerings but the Mori itself is nothing but a flair item and a joke nowadays.
I don't know the OP - I'm fairly new here myself (more of a lurker). And I certainly don't agree with them. But, I just wish the forums weren't like this. I've had it happen to myself a million times, on numerous fourums - people don't read, jump to conclusions, then act all high and mighty when they really don't know what they are talking about.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2822140#Comment_2822140
He said killers (plural) and posted only 2 pictures.
And 2 would be plural... 2 pictures, 2 different killers (plural). The clue in the OP is where they said "...and then..." before mentioning the "strongest killer". That would indicate that they are talking about a separate occurrence, as indicated in their 2 pictures, of 2 different games, with 2 different killers. So, again, instead of re-reading the OP and checking that it wasn't you who made the mistake, you decided to just try and have a dig at me. Why? Again, please just read and make sure you understand before commenting.
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I don't agree with the OP, so I'm not here to defend them.on that point, but...
I do wish you people would read. OPs statement about the strongest killer is referring to the second picture - the killer was Blight. Please, please, please read what people post, and make sure you understand before replying. Not doing so just makes you look stupid. Then to insult somebody when actually you didn't understand just strikes me as being more toxic than most players of this game.
But again, I don't agree with the OP.
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No problems on Series X
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I know it happens at a different time, but I've been missing way more BNP skill checks than I used to...
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I love Hag. I've been trying out different add ons with her recently.
Waterlogged Shoe stops you from teleworking, but also makes you move faster. Combine that with Grandma's Heart, you can have almost no TR during chases, and have no TR when a trap is tripped. Makes her an M1 killer, but a very effective one in my opinion. Rusty Shackles is always fun to play with too.
Don't forget, all her perks are hexes. You can potentially get no value from them, when survivors will cleanse or bless them. Of course, you can also trap them, so that helps.
Oni is another favourite of mine, although I haven't played him as much... He is, however, the only killer I have adept on (not that I've actually tried for any - this one just seemd to happen by accident)!
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2792935#Comment_2792935
You can still spectate other players.
I know. But I don't want to watch people play - I want to play myself.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2792925#Comment_2792925
I mean, Can't you just wait a bit?
I mean, I'd rather be playing the game than sitting there waiting for the game to end...
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@Mooks said:
So… because SWF are already stronger and have ways to communicate it’s reasonable to give them even more info that’s strengthening them while it doesn’t even really give soloQ any advantages in-game?
although, if on the same platform even soloQ can write messages to their teammates. But it would probably not happen and still feels more like abuse of being given the info.
No. My preference, as I mostly play killer, would be for SWFs to not be able to communicate at all. But I know that's not possible, so I accept it.
But the game absolutely must know that I am not in a party. So as a solo survivor, it would be nice to see the Killer's perks after I die, so I can maybe learn a thing or two about how I lost...
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@fulltonon said:
game doesn't differentiate swf and non swf because survivors can lobby dodge till they match with friends.
Is that really possible? How long would it take to find your teammates? This game is still pretty highly populated, surely just randomly getting matched with friends is unlikely...
Of course, randos can always form a party, but not once have I ever had that happen to me...
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@GoodBoyKaru said:
"Hey lads he has noed and blood warden 99 the gates and be very careful, 99 the gen and cleanse totems if you have the time"
"Hey lads, I'm being chased over by the shack, carry on with the gens. Oh, he's hooked me, but he's proxy camping, carry on with the gens. He's gone now, come rescue me!"
See, as I said, SWF is already a problem. Why are they worried about them sharing perk info...
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They need an iconic killer, an iconic survivor (or two) and a new map. They only thing incan think of for that would be Alien, with the Xenomorph, Ripley and the Nostromo. Or IT, with Pennywise, maybe two of the kids (Beverly for sure, then perhaps Bill or Richie) and a sewers map.
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I haven't seen any either. Had two Piggies yesterday, wanting to boop, but that's it.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2580935#Comment_2580935
Dude... You can just drop them and then mori.
I think there's some confusion here. Yes, you can locker grab, drop, mori. But I think Budhha is referring to Evil Incarnate - Myers can't get his tombstone kill out of a locker, it needs to be in a chase.
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I just got my Evil Incarnate, using iri Tombstone and Judith's Memorial...
Just sayin'.
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How would you want to do this? Like a boon - walk up to a dull totem and hex it?
If so, you would have to spend time at the start of a trial looking for a good totem to hex. Until you do that, you're getting no benefit from having it at all. And do you just ignore survivors until then?
And what if the hex collects tokens...
And what about undying? You have to place two hexes before you get any benefit?
Personally, I'm happy with the randomness of hexes. It's high risk/high reward.
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Not to speak on the matchmaking, cause that's always hit and miss for me, but my matchmaking times haven't changed - I'm in the UK, and when I play after around 7pm, I get instant killer queues...
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Arms up, like it was chasing me. That's why I say it directed Nemesis to me. He knew I was hiding there, because of the zombie.
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No, the person that is being transported, that the rest of the team won't let you hook; drop them and camp them. Hit anybody that comes in for the save.
It sounds to me like you think it's okay for survivors to bully killers, to ruin their experience, and just wave it off as a part of the game, as a valid tactic. But God forbid a killer suggests using a ######### tactic in retaliation...
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@Wavy said:
https://forum.deadbydaylight.com/en/discussion/comment/2327626#Comment_2327626
Or just dont take a stupid videogame too seriously and move onto ur next match
So accept being bullied and don't do anything to try and claw back some points, maybe even secure a kill? Why?
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In that situation, I would've slugged. Just camp the downed survivor until they bleed out. If people are going to play like that (I won't call it toxic, but... you know...), just tunnel them out.
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Just had a game on it. It lasted over half an hour. I was Demo with Leprose Lichen, and I could see the survivors just wondering around, clueless about where to go!
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I still play hag. She's not boring to play as, or against. Yes, there are boring players out there, but they play all killers.
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Why not? Do you have a better suggestion?
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@gendoss said:
In my experience almost every time the killer hits me as the unhooker to avoid BT. It's really annoying because I would love every killer to hit the unhooked person.
That's kind of the point though. No "fair" killer will hit the unhooked survivor - that'd be tunneling. And you, as the rescuer with borrowed time, should expect to get hit. That's why you should only go for the rescue uninjured.
I always run borrowed time as a survivor - it's a great perk and allows for some pretty intense interactions, especially when you're going for a rescue during EGC.
But that's not what I'm complaining about - I want to hit you, the rescuer. But sometimes it feels like the game won't allow it and it draws my hit onto the rescued survivor.
Perhaps it's just me and my timing/position...
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2304980#Comment_2304980
True. I mean, look at this, clearly an SWF. Matching Names:
https://us.v-cdn.net/6030815/uploads/DHSP6KND9546/20210624113353-1.jpg
All of them had infinite Unbreakable:
https://us.v-cdn.net/6030815/uploads/D4W6NT2L97JP/20210624113535-1.jpg
Didnt get a single Kill, no chance with Nemesis, only Nurse and Spirit can beat SWF.
https://us.v-cdn.net/6030815/uploads/NNVCZP7V2OI4/20210624115206-1.jpg
Just curious - why did you struggle so much against 4 No Mithers? Were you trying to slug them all? What happened in that game that made it impossible to win?
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@KSzerker said:
If it wasn't a good strat then you should be happy the Hag's giving you an easier match, no?
Haha. Yeah, OP is complaining that a Hag wasted their own time downing, hooking and camping an AFK player. They should've thanked them for giving them the free time to do gens.
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I haven't seen that one yet, but as soon as it shows up, it'll be going straight in the trash.
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😆
If 27 zombies had to spawn at the same time, I'm pretty sure your pc/console would just melt.
Do you understand what it means now?
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"...the tentacle definitely needs to be looked at. It has a massive hitbox..."
😳😳😳
🧐
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@WexlerWendigo said:
I haven’t seen Ash outside of DBD, so I won’t include him. My least favourite license of DBD is Texas Chainsaw Massacre, I am a huge horror fan and absolutely despise almost every aspect of that movie.
How about everyone else?
Curious; why do you despise TCM?
Like miketheratguy, I'd say that it's one of the greatest horror films of all time.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2278178#Comment_2278178
DC penalties don't punish players like you who don't disconnect, they punish the people who disconnect. If more people disconnect while DC penalties are reduced and you feel that it's ruining your matches, then that's your problem, you could just stop playing during that time until DC penalties are returned to normal.
See? This argument can go in circles. The issue is that BHVR introduced this problem and they punish their customers for this problem. That's not okay.
The game doesn't crash constantly for me, but it does crash randomly. The random crashes suck but it's not happening that often (in fact, when it does happen, it's been during the EGC, so no one's game is being ruined except mine), it's not unplayable, but the increasing time-out penalty is a problem.
Could they at least make it so that if a player is disconnected during the EGC, it doesn't penalize them? I shouldn't even lose my damn points when that happens, it's [BAD WORD]ing infuriating.
Don't get me wrong. I understand; it's not good, or fair, for anyone. But the answer is for the problem to be fixed, not to introduce additional problems.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2277964#Comment_2277964
It's not a relatively minor inconvenience because each time the game crashes the DC penalty timer increases. Players can get banned for days. People on console are being punished for the game's faulty software, something which they have no control over. Indeed, these customers paid for a game and what they have is a broken product that kicks them from matches, costs them points, and then gives them an ever-increasing time-out.
This isn't a free-to-play game, people paid for it and the product they were given is not only broken but punishing the customer for it being broken. The devs could at least make it so the timer doesn't keep increasing past a certain amount right now as a compromise.
But, again, you don't have to play at all. If the game keeps crashing, why would you want to?
By removing dc penalties, you would be punishing players like me, for a problem you are experiencing. How can you possibly think that's fair?
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Trouble is, they're only talking about the issues that have appeared since yesterday. They're not taking about the optimisation problems that persisted before 5.0 dropped.
Since yesterday, even on my Series X, I get the odd frame drop here and there, nothing too drastic. On my Xbone, the game is unplayable and has been for ages.
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@skylerbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2277701#Comment_2277701
Ok like I said, just say “I’d prefer these platforms being disabled until fixed”
No, it makes no difference to me if they are disabled or not; it hasn't been effecting my game. If it's effecting your game, you can stop playing.
Again, removing dc penalties won't fix your game for you. It'll just remove the (relatively minor) inconvenience you face when your game crashes. Your idea is to saddle all of us, including those of us whose game is working fine, with bad games, full of dc'ing cry-babies. How is that fair on the rest of us? You just want everybodys games to be as miserable as yours?
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@skylerbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2277584#Comment_2277584
Because since the update we are getting constant software errors during and at the end of matches then getting penalized for them.
But getting rid of dc penalties won't fix your problem...
It'll just create a bigger problem for the rest if us.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2276101#Comment_2276101
It is. Sorry about that 😂
https://forum.deadbydaylight.com/en/discussion/comment/2276102#Comment_2276102
You and I would. But 90% of the killer community wouldn't.
I don't know about that. If there was a BP incentive, I think lots of people would still play. I would think that, for most people, points are more valuable than actual kills.
This is an SWF. You'll be lucky to get 1 kill. But fear not, you'll still earn more points than you would against a solo team. I think most people would go for that.
Then again, perhaps I'm being naive.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2276059#Comment_2276059
Post game would be fine. I'd like that actually. People would realize that SWF isn't as powerful as they think. But pre game would be completely game breaking for SWF.
But I'm telling you, as a killer main, that if I knew I was playing an SWF - and I was incentivised to do so - I'd still play that game. Yes, if I was told it was an SWF and there was no incentive, then I'd quite possibly dodge, especially if it was a 3/4 man. Any changes need to all come at once, not one or the other.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2275107#Comment_2275107
No. SWF wouldn't ever get a game, which isn't fair to people just trying to play with their friends. You can't beat the average SWF? That's on you.
Not if they incentivised killers to play with SWFs, as the OP has suggested. I'd still play with SWF. Knowing which players are communicating would change a killer's play style. It might alter which perks they carry. It's just basic knowledge to help counteract the massive advantage that SWFs automatically get.
Or are you suggesting that SWFs don't get an unfair advantage?
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@MrsGhostface said:
This is an online game, people want to play with their friends. Not only to socialize, but because solo queue is unbearable. Survivors can have fun too. SWF does NOT equal good. Just except that you won’t win every game.
I don't think you understand the OP. They aren't suggesting SWF shouldn't be allowed - we all know that without SWF this game would be dead. But killers should know that they are facing a team that will be able to coordinate far better than a group of solos.
The reason we're not allowed to know that, is because many killers would dodge the lobby. We should be told we are facing an SWF and then incentivised to NOT dodge. Why should anybody play a game knowing that there's a strong possibility they're going to lose? There should always be a fair chance for either side to will. Comms stack that chance massively in the favour of the SWF.
Personally, I feel that SWF needs a nerf. My suggestion; anybody in an SWF only gets 3 perk slots, since comms automatically becomes their 4th perk.
That and the incentive to actually play.
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I haven't been able to play on RPD yet. I hope it comes back soon. When it's fixed, of course.
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Yeah, I'm not liking him at all...
The tentacle attack is hard to land. Even when you do get the infection up, it's pointless. The zombies are useless; the number of times I've had to help them get unstuck from behind a tree is just ridiculous.
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I've played 5 games so far, and I have zero kills... 😭 Hopefully it's just a case of having to practice a little more.
I'm also having to wait several minutes to find a game, but I guess that's because more people are playing killer tonight...
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I'll add to it...
When I can, I play on my Series X. No problem whatsoever.
I've just tried to play on my Xbox One for the first time in months and - holy #########! - it's unplayable. I just had a survivor vault a window right into me - should've been an easy hit. But the game freezes and I end up looking in completely the wrong direction.
I also chased an Ace through a pallet. I respected it, but he carried on running. So I chase. Bearing in mind, he's several meters ahead of me, as soon as I pass through the pallet, it crashes down on me, and Ace has teleported backwards to to me! FFS!
Absolute trash. I just won't ever play on my Xbox One now. It's impossible.