kate_main
kate_main
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/946159#Comment_946159
Typo....I wanted to say that the idea of a game was hide and seek, with the seeker having the upper hand xd. This means that the idea of a game was going to be based a killer having the upper hand not survivors... Sorry.
Ahhh,NP xD
I understand what you're saying uwu.
But I think the game is more engaging with chases,Imo.
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I want to say that...
1) the game never was killer sided xD
2) Noed is annoying ,yes,but not OP. Its a barely decent perk; BW is much better for endgame.
3) I think just because one side has OP things doesnt mean it cant be nerfed because the other side got OP things as well.
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Nerfing Moris?
I think you should be able to activate them only after hooking every survivor at least once.
For keys; I'd like to make a few changes:
- Broken key: once near (1/2 meters) the hatch,you can perform a 30 seconds action to successfully open the trap door and jump in closing the hatch behind. The action can be heard from 12 meters. Completing this action will deplete the key.
-purple key: once near (1/2 meters) the hatch,you can perform a 15 seconds action to succesfully open the trap door allowing only one survivor to enter. The action can be heard from 10 meters. Completing this action will deplete the key.
Pink key: once near (1/2 meters) the hatch, you can perform a 8 seconds action to succesfully open the trap door allowing all survivors to escape. The action can be heard from 8 meters. Completing this action will deplete the key.
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The thing is that you dont actually have to camp for this challange;if more people relize this,it would be way more fun for both sides
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So the next killer is gonna throw pigs at you.
I think I found my new main
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Of course they should.
Hope they look into moris after nerfing keys and swf tho
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/945985#Comment_945985
Or or hear me out
You can learn to apply pressure instead of tunnel visioning into a chase that's taking way too long
You can slug
Yes, gens go by fast, but "genrushing" is as much as a problem as killers who don't know where to be in the map at the right times.
Applying pressure against solos is reasonable.
Against SWF ,however,is impossible,they can tell each other exactly where you are and where you're going,when you stop chasing,ecc...
So they can easily focus those gens like crazy.
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1) Reduce price for skins ; 700 auric cells/15 000 shards (purple) ,400/10 000 shards(green) ,200/4 500 shards(yellow),100/ 1 500 shards(common)
2) bring Solos to SWF level ( Kindred basekit,chase indicators, totem counters...ecc) then make reasonable balance desicions.
3) fix map design.
4) fire the map designer.
5) fix framerate.
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people dont want free skins.
21 000 shards is too much plain and simple.
15 000 for a purple skin would be more reasonable
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Gen rush;
If you're tunneled,you can still loop the killer amd they might lose interest in you.
But if you're being genrushed,you might as well go afk.
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Actually, SWF is OP AF.
Judging by those ranks,those werent good players at all.
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PUAAHAHAHAHAHAHAH
Claudettes and Dwights are THE WORST kind of survivors you can have on your team x'D
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@SpinZard said:
https://forum.deadbydaylight.com/en/discussion/comment/945449#Comment_945449
mmm okay green ranked kate
Im actually red ranked,like every season.
As long as I dont have you Dwights in my lobby,Im happy ;)
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No,if so many people lobby dodge you there is a reason.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/945427#Comment_945427
And again someone who acts that every 4 man SWF is a highly coordinated Squad. Really, there is like a 1 in 100 chance to get such a Genrush-Squad. I feel that too many people are thinking that the "Depip Squad" was something that is somewhat valid (especially these days).
At red ranks 90% of 4 men SWF are tryhards.
We don't take into consideration SWF noobs; even if those are pretty rare.
To mess up while you're in a group you have to be reeeeeeeeally bad.
So yeah,you're not gonna have a good time againts those people.
And no;they're not 1 in a 100,what planet do you live in?
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Ghostface;super annoying to face
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@EldritchElise87 said:
If anything chapters are severly underpriced to make them accessible to most players (Given thast the chapters are more important)
Skins being this price/grindy is about right for similiar games, that both have extra monetization and much lower quality skins too.
Not true at all.
10$ for a skin with no special effects or sound effects is robbery; especially for a paid game with paid DLC.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/945440#Comment_945440
Take that back you little ....
Dwight is love, Dwight is life.
no
:)
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21 000 is greedy AF,lol.
I understand they need money.
But 21 000??????
Those are like 300 hours of playtime xD
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Well; he definetely is S tier in the "worst survivors in the game" list.
No;in my experience they're useless and bad ,not as BAD as Claudettes,but still....
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Tunneling and camping are not necessary when playing against solos...
Like ...not at all.
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as long as he can still get looped; he will remain in the same tier.
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@Aven_Fallen said:
4 Solos with experience can also be a hell for Killers. People should really stop blaming SWFs when they are not as good as they think they are. You can also have a 4 man SWF with 4 Potatoes, and they will not suddenly stomp a Killer because they are on Comms.
And well, I guess it is totally fine that a Killer can have a hard match when playing vs experienced people. Killers cant expect to have easy games all the time, only because they are the powerrole.
Limiting it to two would not change this at all - good Survivors would still be able to give Killers hard games. But people playing with Friends would be driven away.
4 men SWF groups are broken and Im honestly surprised how there are still people who think otherwise.
The potential of 4 solo survivors to stomp a killer is there,you're right;but this potential is,not only lower than one of a SWF group , but also way WAAAY harder to achieve.
And there are sooo many bullies playing in SWF groups (I personally dont care about them;but these are not kind of people who only "wanna play with friends")
Also,if they want to just play with friends,I just wanna have fun while playing as killer;
I want a challange,but against a good SWF group...thats not a "challange", its just "get rekt" simulator.
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They're both good when used correctly.
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A game based on 80% RNG; yeah I don't call that a "competitive" game thank you.
Especially one with soo many unbalanced things.
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Legion : Bamboozle,BBQ&C, PGTW and a perk of your choice; Thana and M&A are also really good on them.
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@konchok said:
This is how red ranks play every game.
Oh,please dont overreact
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@demonfromwithin said:
Gotta love how all theses people act like makeing a AAA game is so easy and that promising something means it has to happen. Lay off the devs I'm positive that they are working as hard as they can. I want to hear from a game developer that can set this all straight and instead of players just shitting on a damn good game. Yeah it has its bugs but name one AAA game that doesn't have it's issues after 3 years. If someone can bring proof of a game like that then go away and play something ealse and don't wine bout something you can't not will help with.
If they're working as hard as they can then we need to worry.
Every single aspect of this game has major issues.
Doesn't seem like they're trying at all.
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@PoisonN said:
All these promises and we just ended with a new, hated and even more dark Yamaoka map: The Sanctum of Wrath!
Seriously, who asked for a new Yamaoka map?
Weebs
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Merry Christmas ! uwu
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Merry Christmas from Italy :3
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/942946#Comment_942946
Yup.
This is what I mean by playing the role is frustrating. Killers have to put up with critical bugs like their power not working which remain broken for months or even over a year. Survivor stuff gets fixed in weeks usually, if not days.
Spirit and Wraith for example is still not fixed. It took over a month for Trapper to be able to walk over his traps after placing them again -- and just things like that. It all adds up to a very frustrating experience.
Understandable
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/942917#Comment_942917
Spotted the brown rank Huntress
If you think she's "budget Billy" with Iri Head then you're pretty bad at her most likely
You're correct; but I've never played Huntress Iri heads anyway,Just went against it.
She oneshots with her hatchets.
Yes,its powerful.
I'd rather go against that than Billy anytime,TY very much.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/942883#Comment_942883
Everything I said above is a thing, yes, lol.
-_-
But its been like....
Since the release of the Curtain Call chapter?
Thats sad ...
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I never understood why people think its unbalanced.
Huntress becomes a low budget version of Billy with an ultra rare and a very rare addon.
WoW,so powerful.
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I really wish there were more "Do X thing while using Y perk" kind of challanges.
And yes; rng challanges are unhealthy.
Especially when they encourage bad strategies like camping or tunneling
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/942874#Comment_942874
That just means we're gonna have to make our own event by dressing up and having a good time :)
Yesh ;3
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/942851#Comment_942851
For clarification, I'm not talking about bugs for balance. Things like killer mechanics literally not working like clown bottles, or vomit, stalking, etc, are incredibly frustrating, especially when one mistake as killer against good and efficient survivors can outright cost you the match.
Try playing Clown for a while and see if you have fun with your bottles literally doing nothing despite them just waltzing through the gas cloud and screaming, or bottles exploding somewhere else from where you threw them, or not even exploding into a puff of gas in the first place, or exploding right on top of you --
it doesn't make for an enjoyable experience at all, and this is from someone who really likes playing as Clown.
Havent played Clown in a while since I dont have BBQ&C on him.
I remember when I mained him that sometimes his bottles would explode in his hands...
Is that still a thing?
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@Tr0g said:
Hell no. Survivors are decent but the difference between killer on console and killer on PC is enormous. Controllers have MUCH less control than a mouse.
Console survivors will be destroyed by PC killers and PC survivors will laugh even ahrder at console killers,
Playing survivor is much easier with a controller
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Oh, its holiday time?
Sorry,couldnt tell since we dont have an event in game ;3
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/940208#Comment_940208
- Spirit is currently bugged and broken along with her nerf
- Nurse got nerfed and is very unfun to play as even if she can still be good, most people who wanted easy wins moved on from her
- Ghost Face's power doesn't work properly half the time (neither does Myers)
- Wraith is bugged and broken, just like Spirit
- Freddy got nerfed
- Oni got nerfed and made boring to play
- Legion getting buffed is debatable, most see it as an overall nerf
- And finally, sounds have once again been completely broken this patch.
I don't need to think when the answer is obvious. Especially when many people on the forums have stated why they haven't been playing killer lately. There's no need for speculation; too many killer players feel like they're being shafted and therefore stopped playing the role.
It doesn't matter if some people find the killer role more enjoyable than survivor. I'm one of those people, too even though I try to play the game 50-50, I don't feel like playing killer lately either, if even just because of some of the above issues, let alone the fact that the majority of survivors in this game treat people who play killer like absolute dog ######### for some reason.
I still find Nurse hella fun to play,even if autoaim can make you rage a lot.
Bugs shouldnt be taken into consideration when talking about balance ,tbh.
Hoenstly, I cant see how killer can be THAT frustrating.
I'm very calm when I play and rarely 0K (doesnt matter the killer I use) and when I do its because I went against a tryhard SWF group which I knew I couldnt do anything about it so why should I care?
Sounds are broken once again;yes. I absolutely hate how sound has to be broken once every 2 patches.
Overall; Solo surv is 3 times more frustrating,Imo, since you are limited to your teammates skill,doesnt help that the ranking system is flawed for both sides so you get matched with potatoes.
Not to mention BPs gain which is considerably lower compared to killers.
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Nope,they're taking a break while the game has broken matchmaking.
People are still gonna spend 10$ for a cosmetic so why should they care about Game's health?
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A xenomorph
But that would actually require work so not gonna happen.
"boring human with a knife" is the true way!
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They're really useless tbh.
Don't wanna be mean,but I dont see how anyone should care about charms.
But I guess a 4th slot wouldn't be bad (?)
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Yep,I agree.
Frank's mixtape and Stab Wounds study also need to be looked at.
I love Legion,but their add-ons are so boring...
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How can they seriously miss out CRHISTMAS?
CHRISTMAS?
CHRISTMAS+ NEW YEAR ?????
Yeah,I already stopped giving behaviour money but this is honestly embarassing beyond immagination.
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Meh,
Wathever; luckily you get the auric cells back so its no big deal but charms are so ######### its hilarious
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Judging by those low points; I dont believe you even for a second.