Avatar

f1uffykins

f1uffykins

About

Username
f1uffykins
Joined
Visits
73
Last Active

Comments

  • I find it funny that most people are saying "hooking everyone first is more fair" when in reality if there is a good SWF group they will make sure the 4th guy doesn't get found so you can't get in the epic mori, double hooking and mori is honestly fair because it makes farming hooks by survivors and killers less of a punishment for the poor person on hook. I've been farmed by bubba a crap ton by somone getting me off while bubba revs his chainsaw and ends with me not even being able to play the game. Finally keys are not nerfed because they need to rework not only how keys work but how the hatch work. And that takes more time then rewriting a script on how many hooks trigger a mori

  • @adsads123123123123 said:

    Here's what the toxic swfs do. 3-4 survivors hide and do not work on any generators at all until they see the killer or their terror radius appear. 10 seconds after the killer leaves, they start working on the generator because the killer has to leave to check other generators since there were no indicators of any survivors there. The problem with this is the killer usually won't find any survivors until the first gen is completed, the killer has essentially done nothing and are basically playing with a 4 gen start. This problem is most noticable on killers with no stealth, mobility, set-up, and detection, e.g. Clown, Cannibal, Legion, and Pyramid Head, and especially on maps with generators that are difficult to patrol, e.g. Ormond and Haddonfield. Asides from running Discordance, there is 0 counterplay to this strategy on the killers I mentioned. At the start of the game, the killer cannot waste time thoroughly searching a generator with 0 indicators of a survivor there because there are 6 other generators survivors can be on. The most the killer can do is glimpse at the generator and leave. Once the killer leaves, 3-4 survivors start working on that generator and the killer won't find survivors at any of the other generators they check.

    Did you say hillbilly (second most mobile killer) and legion (best detection killer) can't find someone in 20 seconds? Hillbilly can go through all 7 gens before 20 seconds on most maps and legion comes with discordance and has echo location to find other survivors. Either you're not a good killer who thinks every swf is perfect or you need more practice with those killers. Also ph can hit through walls with a small cooldown so he can attack through walls with teir 3 whispers.

  • @MeatBycicle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1459996#Comment_1459996

    They will never release actual survivor stats because it will show the blatant disparity in SWF and how survivors are in the power role especially in red ranks. If they ever release Red Rank SWF and Red Rank SWF escape % it will be a happy day.

    Sorry I set you off a little but ya the reason I believe survivors stats won't ever be used is because it wouldn't make any sense compared to the killer stats. Plus a survivor as a whole doesn't impact the game unless you play as a blendette.

  • @ZephanUnbound said:

    Wait, how is trapper the most picked killer? I think he is terrible. I only pick him if I have a daily challenge.

    New players and people who got only good with him

  • @RaSavage42 said:

    It is the goal... but they haven't finished the changes needed

    Those stats are on killers only... where's the survivor stats... SWF stats... Perk Stats

    These stats are unfinished

    I agree, and I guarantee the perks stat the 4 highest and most used are ds, unbreakable, Dead hard, and Barrowed time

  • @raulblideran said:

    The same reason why keys exist, to ######### one's day

    Honestly we had a killer who brought noed just yo get no kills from a key

  • How about camp their body and unless they have soul guard they will go back down. I'm only saying that because you clearly think they are too powerful because a 1 time per match perk that has a chance of never bring used is op to someone who targets an player, of bring a mori

  • Ok bare with me, the hatch is for clutch get aways. If you're in dying state what can the hatch offer you? Your idea sounds good for a solo horror game but not a 4v1

  • Ok everything sounds good but the perks, I've had some thoughts on this but I thought of these 3


    Naughty list- allows you to read the aura of the survivor who unhooks and an unhooked survivor for 4/6/8 seconds. Rare/very rare/ very rare


    Hex: nobody hides from death- give aura of every survivor in a locker for 3/6/9 seconds for every gen completed. Common/rare/very rare



    Slow start- begin the match far away from survivors. Get bonus 100 points in chase category.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432876#Comment_1432876

    Yeah, I wish they would give him a skin based off the original series. But that doesn't seem possible.

    Honestly the original freddy looked the scariest but we need speedo Quentin

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430653#Comment_1430653

    In the original series the main reason was for killing kids. He didn't get sexual till after he died. So some people theorized he might have been a pedo but it was never confirmed. The pedophilia wasn't an official part till the remake.

    Ok fair but even still the one we got was the pedo if you read Quentin's backstory

  • @Honkerton said:

    Here's why Baldi from Baldi's Basics in Education and Learning is a better killer idea than Springtrap:

    1) He teaches u things;

    2) he's very relatable;

    3) hes very well mannered;

    4) he inspires discipline;

    5) he is a positive role model;

    6) his ruler;

    7) it would be much easier to obtain permission to use this character than the latter.

    Here's why Springtrap SHOULDN'T be added to DbD:

    1) He's purple;

    2) he preys on literal children;

    3) jumpscare fiesta;

    4) he smells (literally);

    5) Fnaf is cringe;

    6) Fnaf target audience is 7-13.

    7) the guy who made this dude will not let go so easily of this character.

    But in all seriousness, I've been seeing a lot of "HERES WHY SPRINGTRAP WILL MAEK A FINE ADDITION" threads and no, just no. if we start adding kids' games characters to this videogame, I will be VERY, VERY disappointed.

    P.S: If you mean to tell me this guy doesn't instill fear in you or at the very least make you feel uneasy, maybe you're just desensitized, I don't know.

    https://us.v-cdn.net/6030815/uploads/639UL4WKEMZZ/baldi.png

    Things you got wrong about springtrap


    1. He's yellow

    2. William after never killed a child after turning into springtrap

    3. He never really jumpscared just appeared in from of you lazily

    4. Well ya

    5. Just because he is cringe doesn't mean he won't work.

    6. The targeted audience was mature rating but you can't stop a child from playing these games

    7. Scott is a realistically gonna let them use the killer because if he was as protective over his franchise he wouldn't let his characters be used in spinoff games.

  • @MyWorldHasCome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1423353#Comment_1423353

    Didn't the original Freddy Krueger get burnt by a mistake while in the remake version they made him as a Pedophile?

    He was always a pedo.... Also the version of our Freddy is the one burned down in the factory

  • F for mi boi

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1419351#Comment_1419351

    https://us.v-cdn.net/6030815/uploads/L1264MIQA5ZR/1594146984568-gamer-dvr.png

    None of the perks helped sadly. Ruin was destroyed early, and whenever I was downed he didn't have anyone in his TR.

    Additionally, he didn't tunnel and I was downed first so DS and deliverance didn't come in handy.

    He was a good Oni despite this.

    Big oof, it's helped me multiple times. But why I said unbreakable and soul gaurd is for killers who expects ds and unbreakable so you can pretty much unbreakable safely.

  • It may be a mixture of both, she has flashbacks to show her past haunts her to help the PTSD but also she has something telling her that the only way to cure these patients was to kill them and for that it supports schizophrenia

  • This sounds like a future meta but deleverence, ds, unbreakable, and soul gaurd

  • @letumeur said:

    https://forum.deadbydaylight.com/en/discussion/comment/1414232#Comment_1414232

    Yeah unfortunately not every killer has a clear human look, even ghostface and Myers wouldn’t have much sense without their masks (Myers face is showed one time when he was a teen, ghostface is just more than one person).

    i think the only skin we have based on this concept is the chonky Oni, the one without the mask, or miss smithson for Nurse

    Actually the background info of ghostface specifically stated it's Danny Johnson

  • @InnCognito said:

    Its a "good" and "OP" perk for the survivors ranks 11-20. The perk is basically "wall hax" after every time a survivor is HOOKED.

    When you play up there in the higher ranks (1-10). The perk is USELESS and a pathetic excuse for "MORE POINTS". The Killer has to be HOOKING survivors for it to work. If you don't have survivors being hooked it (BBQ) does NOT trigger. The perk contributes nothing to the chases in the match and points GENERATED from winning chases, downing survivors and landing hits. is never going to equal out between having it as a filler, and having another perk that makes a killer that much more powerful.

    By the time a person reaches rank 8, 6, 4 and 1. You shouldn't be relying on "locator/radar" perks to find players. We already know where they are at. REPAIRING generators and RESCUING their team members. SWF (Survive With Friends) teams are going to play out in the open and not worry about crouching behind obstacles. They are going to try and find a flashlight as quickly as possible. Send one team member off to ABUSE the killer in chases, and try to keep the killer busy. While generators are being completed.

    Since thana and RUIN are (ruined lol) it pretty much now relies on the killer to use perks to win chases. While if it is that bad and you can manage your chase time. A minor "information" perks such as Crows or maybe even Discordance. And even then. Those might not even HELP in the locating of players around an object such as a generator. But it is MUCh better than BBQ and Chili. Because lets face it.....

    YOU HAVE TO HOOK THE SURVIVOR FIRST - BEFORE IT WORKS!!

    Ok so you say the perk is useless and because of that you still vote to nerf it into a hex? I don't know about that one.

  • @darwinsbrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1416430#Comment_1416430

    For 60 seconds you might have to hit a survivor 1 extra time and thats too long? Survivors deal with 1 hit downs for full matches on a number of killers and in plenty of killer perks too. Never seen so many complaints over having to get 1 extra hit.

    Well an extra hit depends on context, mid and and early games it doesn't matter but if exit gate is open it make a huge difference. And people has abused ds as a perk by locker baiting for a 100% free escape

  • @Rin_is_my_waifu said:

    Imagine thinking Billy is OP 😂

    Imagine thinking any aspect of a killer is Op outside super skilled nurses.....

  • Honestly I wish cosmetic could change gameplay and blights could boost all infected killers ability but also increased the cooldown

  • @Str4ng3 said:

    Put the "Slenderman" in the game" <3

    Not another stalking killer god dangit

  • @HarleyQuinn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200779#Comment_1200779

    I think they just lose their memories prior to arriving in the fog. I think they’re aware that they keep dying over & over again, because that’s what slowly drains them of hope. I could be wrong. But if they can remember that, they can probably remember conversations and form lasting relationships with other survivors.

    Also it hints not every survivor loses all memories because of an example Quinton knew what was happening prior being summoned to the entity and when he leaned about the situation he knew that he needed to help them.

  • @LegionOfDumb said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406490#Comment_1406490

    Every COD game attracts stupid 12 year olds who act "edgy" and "cool" while having no idea what they're talking about it. It's the problem every popular online game has.

    I still don't know, half the stuff that is toxic in this game was tame compared to the mw3 and halo 3 days since you hear slurs you had to google and insults that was truely rare.

  • Adam and steve

    Polish_20200612_212114620.png

    But another one I think would be good is cheryl and Quinton because they know what it's like being on edge and fearing sleep

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406403#Comment_1406403

    I just know how the game gets with things like grabs for example. I'll sometimes be stuck with my hand out for AWHILE while the person I tried to grab just runs away.

    Usually on the alarms

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406486#Comment_1406486

    That’s probably WAY too harsh.

    I’d agree on a reduction of the maximum amount of hatchets. But not a reduction to 1. That’s ludicrous.

    Ok maybe one is harsh but if it's a one hitter make the shot count

  • @fuhkbunny99 said:

    This game is more toxic than any cod game in history ever was

    MW3 was pretty racist, homophobic, and toxic

  • @Peanits said:

    The tell I feel is pretty obvious. Once you see someone go down from healthy once, you know she's using it. Ideally you don't want to get hit by a hatchet even if she's not using it, so it's not really a "too little too late" situation.

    Anyway, I'd be totally okay with that personally. The most interesting idea I've heard was to make long range hatchets (>24m or 32m) instantly down people. That way it stays powerful, but requires a lot more skill to use and has way more counterplay. What do y'all have in mind?

    It should be limited to one hatchet

  • Iri huntress should have only one hatchet and no other addons should be able to change it

  • @ShrekTheThird69 said:

    Just wondering what keeps you playing killer through all the bugs, horrible balance, toxicity, and stress of it all. Personally I've completely given up on playing killer, no point in continuing to play if every game is swf genrushers who get my ruin within 1 min of the match and are just toxic all game.

    For every game I get gen rushers I learn more on what to do and not to do

  • @schadenfreudez28 said:

    as a killer main, noed shouldn't be in the game. It's a stupid way to give bad killers more kills, resulting in them being boosted into higher ranks. "Do the bones" is a sad counter, especially with the inconsistent totem spawns. All 4 survivors shouldn't have to go around the map to find 5 dull totems just to protect themselves from noed. There are times where I play survivor, cleanse 4 totems and still get hit with noed because the other survivors can't cleanse one. Most of the time that I die from noed it's on my first hook during the endgame, and the killer puppy guards me so absolutely no one can get me. If they do try getting me, 99% of the time the killer will stay there with a slug and me on the hook. You don't need noed to get kills, stop using it as a fallback when you play terrible.

    That's why soul gaurd and barrowed time exist. I had a killer who knocked me for going for a save, let me get up I unhooked the guy and he swung at me and we all 4 escaped. Also it's not like noed always stalls the endgame. If the solo survivor had the hatch closed on them and fount before they work on a gate it's already over for them

  • @Mew said:

    cages negated every anti tunnel and camping perk the survivors had, and it really wasnt hard at all to tunnel even when the cage is across the map

    literally almost every game i’ve played against pyramid head resulted in me or my teammates getting tunneled to death solely because the killer could.

    It also ruined pressure perks too so I found it as an eye for an eye. Plus why not just gen rush if you was worried about a camping PH.

  • @DragonMasterDarren said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404949#Comment_1404949

    because some people were playing scummy and too many SWF were complaining about it?

    Let's keep it simple PH was a c rank before the cage being invisible

  • @Kagrenac said:

    For an ability that can negate many anti-tunneling and camping perks, it's pretty oppressive to be able to see exactly where a cage is at all times. *Not to mention moris work on cages*

    You know caging negates good killer perks too right? Imagine a PH using pop and BBQ and then the perks not working because you caged. It was balanced in my opinion where it takes 2 perks from both sides. And if you have a swf PH has no chance anyways because he was a c rank killer at best but now since people had to cry "he's too op nerf him BHVR!" He's now just gonna hook and mini Mori until you guys go back on here to be like "oh BHVR get rid of his mini Mori it makes escapes even harder!"

  • @asimplelegion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404656#Comment_1404656

    Some of these are opinion based, I absolutely despise playing her

    https://forum.deadbydaylight.com/en/discussion/comment/1404679#Comment_1404679

    nurse is a really scary killer, and admittedly I have never seen one on console so I can’t say whether she is great or not but I don’t doubt it

    I've played every version except switch and hit red or purple teir as both survivors or killer and all I can say is nurse succeeds most with Pc if you use mouse and keyboard as a rank s killer and flops mobile as a rank f killer. In consoles she has a more balanced feel for she can't easily hit in a 360 range but still scary enough where she can get hits if she chooses the right place to hit and blink to within a 90° angle

  • @ggezbaby said:

    All the changes were much needed. All PH were using the aura info to tunnel.

    Bruh that right there is downright stupid, I've seen some that hooked first and cage second so they won't worry about ds, and he'll now everyone is gonna be complaining "all they do now is double hook and mini Mori like as if people complaining didn't make the killers play like a bigger #########.

  • @Yeebud said:

    No... I play on Ps4, and the tierlist is the same as it is on PC. Nurse is still the best killer on console.

    Yes but because of instant flick she is more b teir. The reason she is s on PC is because how easily you can perform a flick or skills hit is incredibly easier. On console or mobile the flick is lower meaning if someone expects where she's blinking to they can put play her easily

  • @clem1710 said:

    You cage a survivor, he's insta saved but you don't even know where he is. You can lose all your momentum because of this lack of information. Thanks BHVR for making the new killer trash. At least give him a buff on another aspect of his power to compensate. It seems like he's just a weaker huntress now

    Caging was pretty much always useless, I've faced many who would hook twice and insta kill while they could've caged

  • my-image (3).png

    Mine based on what I've seen people complaining about in game or on the forum

  • @f1uffykins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1400832#Comment_1400832

    Because blind is easy to dye so if blind hair gets covered in blood it will be red

    Blonde* I missed the o and hit I on both times I meant to say blonde*

  • @abc_9000 said:

    she is blonde but when you have bloody head on her she has red hair

    Because blind is easy to dye so if blind hair gets covered in blood it will be red

  • my-image (2).png

    Here is my favorite to least,

  • @luka2211 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1400872#Comment_1400872

    Ranking bots? Bruh. In my 4k hrs of playtime,have never heard of it. Just people afk-ing,farming etc. I doubt that's true at all lmao. The part with the slight speed hack is real,because if you can speedhack,then surely you can alter the speed by a bit so it's unnoticeable. But no one has made a bot so advanced that for each notifi the killer would instantly go to the location,and then be able to down a survivor on top of that(even then the killer would just hold W and be a literal bot and never catch you). Show me proof of that,or atleast any info where you heard that from.

    If a competitive game exist there are ranking bots. There is the obvious Anti_Cheat

    _anti_bot_bot

    But there is some non obvious like I faced one on PlayStation before called DSking

  • @luka2211 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1400855#Comment_1400855

    That's what I meant,you can't hack using the ps4 itself. Only thing I have heard of is people using pc to put themselves on the ps4 servers with legacy and stuff. But even then,without video evidence you can't prove someone was hacking. The part with no perks is a bug,same with the different power. A killer seeming faster doesn't necessarily mean he is,it could be pwyf which the killer could have used fr e.g but it didn't display perks so you wouldn't know. The killer knowing where you are always,can just mean the killer has alot of knowledge,good instincts,knows where survivors are most of the time,tracks crows,and perks can help aswell.

    I mean there has been some proof of how to detect easy ranking bots by if you pallet slam, blind and calm spirt, or urban evasion to a hiding spot and the killer head straight to you without hesitation. Also some bot are perkless but they use a slight speed hack to where it's not noticable but makes a big difference

  • Add-ons are to benifit killers, if people get upset if someone uses double add-ons and get a 4k needs to chill, my main is Freddy and most of his add-ons change my gameplay but I still get ######### from a swf with Alex's toolbox with brand new parts or purple med-kit with the ultra rare add-on. I feel like complaining and saying "if you do _____ as a ______ you're trash at this game and need to uninstall!"

  • @luka2211 said:

    No hacks exist for ps4 100% sure. The no perks part,and different power is just a bug going around rn.

    You can't hack using the PS4 as a console itself, however if you use a pc hack to force your dbd not to play in PS4 it is possible, the bot will read the data on where is the survivor, gen completing %, and perks to counter.

‹ 1 2